{"version":3,"file":"static/js/main.82a00ba8.js","sources":["animations/potatosAtWork.js","components/Wheel.js","../node_modules/@colyseus/schema/build/umd/index.js","../node_modules/@sentry/src/env.ts","../node_modules/@sentry/src/node.ts","../node_modules/@stripe/react-stripe-js/dist/react-stripe.umd.js","../node_modules/@stripe/stripe-js/dist/pure.js","../node_modules/@stripe/stripe-js/pure.js","../node_modules/babel-runtime/core-js/object/assign.js","../node_modules/babel-runtime/core-js/object/create.js","../node_modules/babel-runtime/core-js/object/define-property.js","../node_modules/babel-runtime/core-js/object/get-prototype-of.js","../node_modules/babel-runtime/core-js/object/set-prototype-of.js","../node_modules/babel-runtime/core-js/symbol.js","../node_modules/babel-runtime/core-js/symbol/iterator.js","../node_modules/babel-runtime/helpers/classCallCheck.js","../node_modules/babel-runtime/helpers/createClass.js","../node_modules/babel-runtime/helpers/extends.js","../node_modules/babel-runtime/helpers/inherits.js","../node_modules/babel-runtime/helpers/possibleConstructorReturn.js","../node_modules/babel-runtime/helpers/typeof.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/object/assign.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/object/create.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/object/define-property.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/object/get-prototype-of.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/object/set-prototype-of.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/symbol/index.js","../node_modules/babel-runtime/node_modules/core-js/library/fn/symbol/iterator.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_a-function.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_add-to-unscopables.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_an-object.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_array-includes.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_cof.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_core.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_ctx.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_defined.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_descriptors.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_dom-create.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_enum-bug-keys.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_enum-keys.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_export.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_fails.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_global.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_has.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_hide.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_html.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_ie8-dom-define.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_iobject.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_is-array.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_is-object.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_iter-create.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_iter-define.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_iter-step.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_iterators.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_library.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_meta.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-assign.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-create.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-dp.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-dps.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-gopd.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-gopn-ext.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-gopn.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-gops.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-gpo.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-keys-internal.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-keys.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-pie.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_object-sap.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_property-desc.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_redefine.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_set-proto.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_set-to-string-tag.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_shared-key.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_shared.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_string-at.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-absolute-index.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-integer.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-iobject.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-length.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-object.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_to-primitive.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_uid.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_wks-define.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_wks-ext.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/_wks.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.array.iterator.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.object.assign.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.object.create.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.object.define-property.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.object.get-prototype-of.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.object.set-prototype-of.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.string.iterator.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es6.symbol.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es7.symbol.async-iterator.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/es7.symbol.observable.js","../node_modules/babel-runtime/node_modules/core-js/library/modules/web.dom.iterable.js","../node_modules/colyseus.js/src/Auth.ts","../node_modules/colyseus.js/src/Client.ts","../node_modules/colyseus.js/src/Connection.ts","../node_modules/colyseus.js/src/Protocol.ts","../node_modules/colyseus.js/src/Room.ts","../node_modules/colyseus.js/src/Storage.ts","../node_modules/colyseus.js/src/core/nanoevents.ts","../node_modules/colyseus.js/src/core/signal.ts","../node_modules/colyseus.js/src/errors/ServerError.ts","../node_modules/colyseus.js/src/index.ts","../node_modules/colyseus.js/src/legacy.ts","../node_modules/colyseus.js/src/msgpack/index.ts","../node_modules/colyseus.js/src/serializer/NoneSerializer.ts","../node_modules/colyseus.js/src/serializer/SchemaSerializer.ts","../node_modules/colyseus.js/src/serializer/Serializer.ts","../node_modules/colyseus.js/src/transport/WebSocketTransport.ts","../node_modules/colyseus.js/node_modules/ws/browser.js","../node_modules/deepmerge/dist/cjs.js","../node_modules/enquire.js/src/MediaQuery.js","../node_modules/enquire.js/src/MediaQueryDispatch.js","../node_modules/enquire.js/src/QueryHandler.js","../node_modules/enquire.js/src/Util.js","../node_modules/enquire.js/src/index.js","../node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js","../node_modules/howler/dist/howler.js","../node_modules/invariant/browser.js","../node_modules/json2mq/index.js","../node_modules/load-script/index.js","../node_modules/lodash.debounce/index.js","../node_modules/lottie-web/build/player/lottie.js","../node_modules/memoize-one/dist/memoize-one.esm.js","../node_modules/object-assign/index.js","../node_modules/prop-types/factoryWithThrowingShims.js","../node_modules/prop-types/index.js","../node_modules/prop-types/lib/ReactPropTypesSecret.js","../node_modules/react-dom/cjs/react-dom.production.min.js","../node_modules/react-dom/client.js","../node_modules/react-dom/index.js","../ReactPixel/fb-pixel.js","../node_modules/react-fast-compare/index.js","../node_modules/react-ga4/dist/format.js","../node_modules/react-ga4/dist/ga4.js","../node_modules/react-ga4/dist/gtag.js","../node_modules/react-ga4/dist/index.js","../node_modules/react-is/cjs/react-is.production.min.js","../node_modules/react-is/index.js","../node_modules/react-lottie/dist/index.js","../node_modules/react-player/lib/Player.js","../node_modules/react-player/lib/Preview.js","../node_modules/react-player/lib/ReactPlayer.js","../node_modules/react-player/lib/index.js","../node_modules/react-player/lib/patterns.js","../node_modules/react-player/lib/players/DailyMotion.js","../node_modules/react-player/lib/players/Facebook.js","../node_modules/react-player/lib/players/FilePlayer.js","../node_modules/react-player/lib/players/Kaltura.js","../node_modules/react-player/lib/players/Mixcloud.js","../node_modules/react-player/lib/players/SoundCloud.js","../node_modules/react-player/lib/players/Streamable.js","../node_modules/react-player/lib/players/Twitch.js","../node_modules/react-player/lib/players/Vidyard.js","../node_modules/react-player/lib/players/Vimeo.js","../node_modules/react-player/lib/players/Wistia.js","../node_modules/react-player/lib/players/YouTube.js","../node_modules/react-player/lib/players/index.js","../node_modules/react-player/lib/props.js","../node_modules/react-player/lib/utils.js","../node_modules/react-redux/node_modules/react-is/cjs/react-is.production.min.js","../node_modules/react-redux/node_modules/react-is/index.js","../node_modules/react-side-effect/lib/index.js","../node_modules/react-slick/lib/arrows.js","../node_modules/react-slick/lib/default-props.js","../node_modules/react-slick/lib/dots.js","../node_modules/react-slick/lib/index.js","../node_modules/react-slick/lib/initial-state.js","../node_modules/react-slick/lib/inner-slider.js","../node_modules/react-slick/lib/slider.js","../node_modules/react-slick/lib/track.js","../node_modules/react-slick/lib/utils/innerSliderUtils.js","../node_modules/react/cjs/react-jsx-runtime.production.min.js","../node_modules/react/cjs/react.production.min.js","../node_modules/react/index.js","../node_modules/react/jsx-runtime.js","../node_modules/redux-devtools-extension/index.js","../node_modules/redux-persist/lib/storage/createWebStorage.js","../node_modules/redux-persist/lib/storage/getStorage.js","../node_modules/redux-persist/lib/storage/index.js","../node_modules/@babel/runtime/helpers/esm/defineProperty.js","../node_modules/@babel/runtime/helpers/esm/objectSpread2.js","../node_modules/redux/es/redux.js","../node_modules/resize-observer-polyfill/dist/ResizeObserver.es.js","../node_modules/scheduler/cjs/scheduler.production.min.js","../node_modules/scheduler/index.js","../node_modules/string-convert/camel2hyphen.js","../node_modules/use-sync-external-store/cjs/use-sync-external-store-shim.production.min.js","../node_modules/use-sync-external-store/cjs/use-sync-external-store-shim/with-selector.production.min.js","../node_modules/use-sync-external-store/shim/index.js","../node_modules/use-sync-external-store/shim/with-selector.js","../node_modules/warning/warning.js","../node_modules/classnames/index.js","../node_modules/httpie/xhr/index.mjs","../webpack/bootstrap","../webpack/runtime/amd options","../webpack/runtime/compat get default export","../webpack/runtime/create fake namespace object","../webpack/runtime/define property getters","../webpack/runtime/ensure chunk","../webpack/runtime/get javascript chunk filename","../webpack/runtime/get mini-css chunk filename","../webpack/runtime/global","../webpack/runtime/harmony module decorator","../webpack/runtime/hasOwnProperty shorthand","../webpack/runtime/load script","../webpack/runtime/make namespace object","../webpack/runtime/publicPath","../webpack/runtime/jsonp chunk loading","../node_modules/@remix-run/router/history.ts","../node_modules/@remix-run/router/utils.ts","../node_modules/@remix-run/router/router.ts","../node_modules/react-router/lib/context.ts","../node_modules/react-router/lib/hooks.tsx","../node_modules/react-router/lib/components.tsx","../node_modules/react-router-dom/dom.ts","../node_modules/react-router-dom/index.tsx","../node_modules/react-redux/es/utils/batch.js","../node_modules/react-redux/es/components/Context.js","../node_modules/react-redux/es/hooks/useReduxContext.js","../node_modules/react-redux/es/utils/useSyncExternalStore.js","../node_modules/react-redux/es/hooks/useSelector.js","../node_modules/@babel/runtime/helpers/esm/extends.js","../node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js","../node_modules/react-redux/es/connect/selectorFactory.js","../node_modules/react-redux/es/connect/wrapMapToProps.js","../node_modules/react-redux/es/connect/invalidArgFactory.js","../node_modules/react-redux/es/connect/mergeProps.js","../node_modules/react-redux/es/utils/Subscription.js","../node_modules/react-redux/es/utils/useIsomorphicLayoutEffect.js","../node_modules/react-redux/es/utils/shallowEqual.js","../node_modules/react-redux/es/components/connect.js","../node_modules/react-redux/es/connect/mapStateToProps.js","../node_modules/react-redux/es/connect/mapDispatchToProps.js","../node_modules/react-redux/es/utils/bindActionCreators.js","../node_modules/react-redux/es/components/Provider.js","../node_modules/react-redux/es/hooks/useStore.js","../node_modules/react-redux/es/hooks/useDispatch.js","../node_modules/react-redux/es/index.js","../node_modules/@restart/hooks/esm/useCommittedRef.js","../node_modules/@restart/hooks/esm/useEventCallback.js","../node_modules/@restart/hooks/esm/useUpdateEffect.js","../node_modules/@restart/hooks/esm/useMounted.js","../node_modules/@restart/hooks/esm/useWillUnmount.js","../node_modules/@restart/hooks/esm/useUpdatedRef.js","../node_modules/@restart/hooks/esm/useTimeout.js","../node_modules/@restart/hooks/esm/useIsomorphicEffect.js","../node_modules/@restart/hooks/esm/useResizeObserver.js","../node_modules/@restart/ui/esm/Button.js","../node_modules/@restart/ui/esm/Anchor.js","../node_modules/uncontrollable/lib/esm/utils.js","../node_modules/uncontrollable/lib/esm/hook.js","../node_modules/react-lifecycles-compat/react-lifecycles-compat.es.js","../node_modules/react-bootstrap/esm/ThemeProvider.js","../node_modules/react-bootstrap/esm/CarouselCaption.js","../node_modules/react-bootstrap/esm/CarouselItem.js","../node_modules/react-bootstrap/esm/ElementChildren.js","../node_modules/dom-helpers/esm/ownerDocument.js","../node_modules/dom-helpers/esm/getComputedStyle.js","../node_modules/dom-helpers/esm/ownerWindow.js","../node_modules/dom-helpers/esm/hyphenate.js","../node_modules/dom-helpers/esm/hyphenateStyle.js","../node_modules/dom-helpers/esm/isTransform.js","../node_modules/dom-helpers/esm/css.js","../node_modules/dom-helpers/esm/canUseDOM.js","../node_modules/dom-helpers/esm/addEventListener.js","../node_modules/dom-helpers/esm/removeEventListener.js","../node_modules/dom-helpers/esm/listen.js","../node_modules/dom-helpers/esm/transitionEnd.js","../node_modules/dom-helpers/esm/triggerEvent.js","../node_modules/react-bootstrap/esm/transitionEndListener.js","../node_modules/react-bootstrap/esm/triggerBrowserReflow.js","../node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js","../node_modules/react-transition-group/esm/config.js","../node_modules/react-transition-group/esm/TransitionGroupContext.js","../node_modules/react-transition-group/esm/utils/reflow.js","../node_modules/react-transition-group/esm/Transition.js","../node_modules/@babel/runtime/helpers/esm/inheritsLoose.js","../node_modules/@restart/hooks/esm/useMergedRefs.js","../node_modules/react-bootstrap/esm/TransitionWrapper.js","../node_modules/react-bootstrap/esm/safeFindDOMNode.js","../node_modules/react-bootstrap/esm/Carousel.js","../node_modules/react-bootstrap/esm/Container.js","../node_modules/react-bootstrap/esm/Row.js","../node_modules/react-bootstrap/esm/Col.js","../node_modules/@restart/hooks/esm/useMediaQuery.js","../node_modules/@restart/hooks/esm/useBreakpoint.js","../node_modules/dom-helpers/esm/activeElement.js","../node_modules/dom-helpers/esm/contains.js","../node_modules/@restart/ui/esm/ModalManager.js","../node_modules/@restart/ui/esm/DataKey.js","../node_modules/@restart/ui/esm/getScrollbarWidth.js","../node_modules/@restart/ui/esm/useWindow.js","../node_modules/@restart/ui/esm/useWaitForDOMRef.js","../node_modules/@restart/ui/esm/NoopTransition.js","../node_modules/@restart/ui/esm/ImperativeTransition.js","../node_modules/@restart/ui/esm/Modal.js","../node_modules/@restart/hooks/esm/usePrevious.js","../node_modules/@restart/ui/esm/utils.js","../node_modules/react-bootstrap/esm/Fade.js","../node_modules/react-bootstrap/esm/OffcanvasBody.js","../node_modules/react-bootstrap/esm/OffcanvasToggling.js","../node_modules/react-bootstrap/esm/ModalContext.js","../node_modules/react-bootstrap/esm/NavbarContext.js","../node_modules/react-bootstrap/esm/CloseButton.js","../node_modules/react-bootstrap/esm/AbstractModalHeader.js","../node_modules/react-bootstrap/esm/OffcanvasHeader.js","../node_modules/react-bootstrap/esm/divWithClassName.js","../node_modules/react-bootstrap/esm/OffcanvasTitle.js","../node_modules/dom-helpers/esm/querySelectorAll.js","../node_modules/dom-helpers/esm/removeClass.js","../node_modules/react-bootstrap/esm/BootstrapModalManager.js","../node_modules/dom-helpers/esm/addClass.js","../node_modules/dom-helpers/esm/hasClass.js","../node_modules/react-bootstrap/esm/Offcanvas.js","components/withRouter.js","../node_modules/react-bootstrap/esm/Spinner.js","actions/types.js","../node_modules/redux-persist/es/constants.js","../node_modules/redux-persist/es/stateReconciler/autoMergeLevel1.js","../node_modules/redux-persist/es/createPersistoid.js","../node_modules/redux-persist/es/getStoredState.js","../node_modules/redux-persist/es/purgeStoredState.js","../node_modules/redux-persist/es/persistReducer.js","../node_modules/redux-persist/es/persistStore.js","../node_modules/redux-thunk/es/index.js","reducers/auth.js","../node_modules/axios/lib/helpers/bind.js","../node_modules/axios/lib/utils.js","../node_modules/axios/lib/core/AxiosError.js","../node_modules/axios/lib/helpers/toFormData.js","../node_modules/axios/lib/helpers/AxiosURLSearchParams.js","../node_modules/axios/lib/helpers/buildURL.js","../node_modules/axios/lib/core/InterceptorManager.js","../node_modules/axios/lib/defaults/transitional.js","../node_modules/axios/lib/platform/browser/index.js","../node_modules/axios/lib/platform/browser/classes/URLSearchParams.js","../node_modules/axios/lib/platform/browser/classes/FormData.js","../node_modules/axios/lib/platform/browser/classes/Blob.js","../node_modules/axios/lib/platform/common/utils.js","../node_modules/axios/lib/platform/index.js","../node_modules/axios/lib/helpers/formDataToJSON.js","../node_modules/axios/lib/defaults/index.js","../node_modules/axios/lib/helpers/toURLEncodedForm.js","../node_modules/axios/lib/helpers/parseHeaders.js","../node_modules/axios/lib/core/AxiosHeaders.js","../node_modules/axios/lib/core/transformData.js","../node_modules/axios/lib/cancel/isCancel.js","../node_modules/axios/lib/cancel/CanceledError.js","../node_modules/axios/lib/helpers/cookies.js","../node_modules/axios/lib/core/buildFullPath.js","../node_modules/axios/lib/helpers/isAbsoluteURL.js","../node_modules/axios/lib/helpers/combineURLs.js","../node_modules/axios/lib/helpers/isURLSameOrigin.js","../node_modules/axios/lib/helpers/speedometer.js","../node_modules/axios/lib/adapters/xhr.js","../node_modules/axios/lib/core/settle.js","../node_modules/axios/lib/helpers/parseProtocol.js","../node_modules/axios/lib/adapters/adapters.js","../node_modules/axios/lib/helpers/null.js","../node_modules/axios/lib/core/dispatchRequest.js","../node_modules/axios/lib/core/mergeConfig.js","../node_modules/axios/lib/env/data.js","../node_modules/axios/lib/helpers/validator.js","../node_modules/axios/lib/core/Axios.js","../node_modules/axios/lib/cancel/CancelToken.js","../node_modules/axios/lib/helpers/HttpStatusCode.js","../node_modules/axios/lib/axios.js","../node_modules/axios/lib/helpers/spread.js","../node_modules/axios/lib/helpers/isAxiosError.js","constants/GameList.js","actions/room.js","analytics/ga4.js","analytics/meta.js","../node_modules/tiktok-pixel/src/index.tsx","analytics/tiktok.js","services/stripe.service.js","helpers/capi.js","analytics/index.js","services/auth.js","actions/auth.js","helpers/http.js","reducers/room.js","reducers/cart.js","reducers/pricing.js","reducers/discount.js","reducers/index.js","store/reduxstore.js","../node_modules/uuid/dist/esm-browser/rng.js","../node_modules/uuid/dist/esm-browser/regex.js","../node_modules/uuid/dist/esm-browser/validate.js","../node_modules/uuid/dist/esm-browser/stringify.js","../node_modules/uuid/dist/esm-browser/v4.js","constants/GamePackList.js","actions/cart.js","webpack://gamecityux/./src/components/Games/GameStyles.module.scss?f0a9","components/Games/Game.js","webpack://gamecityux/./src/components/HomeStyles.module.scss?3d7e","constants/reviews.js","services/promotion.service.js","webpack://gamecityux/./src/components/Games/GamePackStyles.module.scss?c200","components/Games/GamePack.js","components/Home.js","webpack://gamecityux/./src/components/ShopStyles.module.scss?83c6","components/Shop.js","../node_modules/react-bootstrap/esm/Feedback.js","../node_modules/react-bootstrap/esm/FormContext.js","../node_modules/react-bootstrap/esm/FormCheckInput.js","../node_modules/react-bootstrap/esm/FormCheckLabel.js","../node_modules/react-bootstrap/esm/FormCheck.js","../node_modules/react-bootstrap/esm/FormControl.js","../node_modules/react-bootstrap/esm/FormFloating.js","../node_modules/react-bootstrap/esm/FormGroup.js","../node_modules/react-bootstrap/esm/FormLabel.js","../node_modules/react-bootstrap/esm/FormRange.js","../node_modules/react-bootstrap/esm/FormSelect.js","../node_modules/react-bootstrap/esm/FormText.js","../node_modules/react-bootstrap/esm/Switch.js","../node_modules/react-bootstrap/esm/FloatingLabel.js","../node_modules/react-bootstrap/esm/Form.js","webpack://gamecityux/./src/components/Forms/FormStyles.module.scss?e5f8","../node_modules/react-bootstrap/esm/AlertHeading.js","../node_modules/react-bootstrap/esm/AlertLink.js","../node_modules/react-bootstrap/esm/Alert.js","components/Forms/Login.js","components/Forms/Register.js","components/Forms/RedeemCode.js","webpack://gamecityux/./src/components/Room/LobbyStyles.module.scss?4c8c","components/Room/GameMenu.js","components/Forms/FormPage.js","components/Room/Lobby.js","components/Room/Join.js","../node_modules/react-icons/lib/esm/iconContext.js","../node_modules/react-icons/lib/esm/iconBase.js","../node_modules/react-icons/fa/index.esm.js","webpack://gamecityux/./src/components/CheckoutStyles.module.scss?2e95","images/stripe-blurple.svg","components/Forms/CheckoutForm.js","components/Checkout.js","../node_modules/dom-helpers/esm/scrollbarSize.js","../node_modules/react-bootstrap/esm/ModalBody.js","../node_modules/react-bootstrap/esm/ModalDialog.js","../node_modules/react-bootstrap/esm/ModalFooter.js","../node_modules/react-bootstrap/esm/ModalHeader.js","../node_modules/react-bootstrap/esm/ModalTitle.js","../node_modules/react-bootstrap/esm/Modal.js","../node_modules/@restart/hooks/esm/useCallbackRef.js","components/CheckoutReturn.js","webpack://gamecityux/./src/components/policy/Policy.module.scss?3d99","components/policy/PolicyPage.js","../node_modules/react-bootstrap/esm/createChainedFunction.js","../node_modules/react-bootstrap/esm/Collapse.js","../node_modules/react-bootstrap/esm/AccordionContext.js","../node_modules/react-bootstrap/esm/AccordionCollapse.js","../node_modules/react-bootstrap/esm/AccordionItemContext.js","../node_modules/react-bootstrap/esm/AccordionBody.js","../node_modules/react-bootstrap/esm/AccordionButton.js","../node_modules/react-bootstrap/esm/AccordionHeader.js","../node_modules/react-bootstrap/esm/AccordionItem.js","../node_modules/react-bootstrap/esm/Accordion.js","webpack://gamecityux/./src/components/HelpStyles.module.scss?6426","components/Help.js","../node_modules/react-helmet/es/Helmet.js","webpack://gamecityux/./src/components/ShopSingleStyles.module.scss?f58f","components/ShopSingle.js","../node_modules/react-icons/bi/index.esm.js","webpack://gamecityux/./src/components/Room/Play.module.scss?76e3","constants/avatars.js","webpack://gamecityux/./src/components/Games/GameVoteStyles.module.scss?0786","components/Games/GameVote.js","components/Room/Play.js","webpack://gamecityux/./src/components/ShopGamePackStyles.module.scss?b44e","components/ShopGamePack.js","../node_modules/reactstrap/esm/utils.js","../node_modules/reactstrap/esm/Container.js","components/policy/PolicyLinks.js","components/policy/CookiePolicy.js","components/policy/DataProtection.js","../node_modules/reactstrap/esm/Table.js","components/policy/PrivacyPolicy.js","components/policy/TermsConditions.js","components/Forms/ForgotPassword.js","components/Forms/ResetPassword.js","components/ForwardingURL.js","components/policy/Application.js","constants/AppRoutes.js","webpack://gamecityux/./src/components/Layout/NavStyles.module.scss?3d27","components/Layout/NavMenu.js","webpack://gamecityux/./src/components/Layout/FooterStyles.module.scss?fd69","components/TrustWidget.js","components/Layout/Footer.js","webpack://gamecityux/./src/components/Layout/layoutStyles.module.scss?3e3a","webpack://gamecityux/./src/components/DiscountReaderStyles.module.scss?605a","components/DiscountReader.js","actions/discount.js","webpack://gamecityux/./src/components/NotificationStyles.module.scss?e344","components/Notification.js","components/Layout/Layout.js","helpers/history.js","common/AuthVerify.js","../node_modules/@sentry/src/debug-build.ts","../node_modules/@sentry/src/worldwide.ts","../node_modules/@sentry/src/logger.ts","../node_modules/@sentry/src/is.ts","../node_modules/@sentry/src/browser.ts","../node_modules/@sentry/src/string.ts","../node_modules/@sentry/src/object.ts","../node_modules/@sentry/src/misc.ts","../node_modules/@sentry/src/syncpromise.ts","../node_modules/@sentry/src/eventProcessors.ts","../node_modules/@sentry/src/time.ts","../node_modules/@sentry/src/constants.ts","../node_modules/@sentry/src/session.ts","../node_modules/@sentry/src/stacktrace.ts","../node_modules/@sentry/src/normalize.ts","../node_modules/@sentry/src/memo.ts","../node_modules/@sentry/src/baggage.ts","../node_modules/@sentry/src/tracing.ts","../node_modules/@sentry/src/utils/spanUtils.ts","../node_modules/@sentry/src/utils/prepareEvent.ts","../node_modules/@sentry/src/scope.ts","../node_modules/@sentry/src/exports.ts","../node_modules/@sentry/src/utils/getRootSpan.ts","../node_modules/@sentry/src/tracing/dynamicSamplingContext.ts","../node_modules/@sentry/src/utils/applyScopeDataToEvent.ts","../node_modules/@sentry/src/version.ts","../node_modules/@sentry/src/hub.ts","../node_modules/@sentry/src/integration.ts","../node_modules/@sentry/src/integrations/inboundfilters.ts","../node_modules/@sentry/src/integrations/functiontostring.ts","../node_modules/@sentry/src/sdk.ts","../node_modules/@sentry/src/supports.ts","../node_modules/@sentry/src/vendor/supportsHistory.ts","../node_modules/@sentry/src/instrument/_handlers.ts","../node_modules/@sentry/src/instrument/history.ts","../node_modules/@sentry/src/dsn.ts","../node_modules/@sentry/src/envelope.ts","../node_modules/@sentry/src/error.ts","../node_modules/@sentry/src/api.ts","../node_modules/@sentry/src/metrics/envelope.ts","../node_modules/@sentry/src/metrics/utils.ts","../node_modules/@sentry/src/baseclient.ts","../node_modules/@sentry/src/utils/sdkMetadata.ts","../node_modules/src/debug-build.ts","../node_modules/src/eventbuilder.ts","../node_modules/src/helpers.ts","../node_modules/src/client.ts","../node_modules/src/userfeedback.ts","../node_modules/@sentry/src/clientreport.ts","../node_modules/@sentry/src/instrument/console.ts","../node_modules/@sentry/src/instrument/dom.ts","../node_modules/@sentry/src/instrument/xhr.ts","../node_modules/@sentry/src/instrument/fetch.ts","../node_modules/@sentry/src/severity.ts","../node_modules/@sentry/src/url.ts","../node_modules/src/integrations/breadcrumbs.ts","../node_modules/src/integrations/dedupe.ts","../node_modules/@sentry/src/instrument/globalError.ts","../node_modules/@sentry/src/instrument/globalUnhandledRejection.ts","../node_modules/src/integrations/globalhandlers.ts","../node_modules/src/integrations/httpcontext.ts","../node_modules/@sentry/src/aggregate-errors.ts","../node_modules/src/integrations/linkederrors.ts","../node_modules/src/integrations/trycatch.ts","../node_modules/src/stack-parsers.ts","../node_modules/@sentry/src/promisebuffer.ts","../node_modules/@sentry/src/ratelimit.ts","../node_modules/@sentry/src/transports/base.ts","../node_modules/src/transports/utils.ts","../node_modules/src/transports/fetch.ts","../node_modules/src/transports/xhr.ts","../node_modules/src/sdk.ts","../node_modules/@sentry/src/metrics/metric-summary.ts","../node_modules/@sentry/src/semanticAttributes.ts","../node_modules/@sentry/src/tracing/spanstatus.ts","../node_modules/@sentry/src/tracing/span.ts","../node_modules/@sentry/src/utils/hasTracingEnabled.ts","../node_modules/@sentry/src/tracing/trace.ts","../node_modules/@sentry/src/tracing/transaction.ts","../node_modules/@sentry/src/tracing/idletransaction.ts","../node_modules/@sentry/src/tracing/utils.ts","../node_modules/@sentry/src/tracing/errors.ts","../node_modules/@sentry/src/tracing/sampling.ts","../node_modules/@sentry/src/tracing/hubextensions.ts","../node_modules/@sentry-internal/src/common/debug-build.ts","../node_modules/@sentry-internal/src/browser/types.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/bindReporter.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/getNavigationEntry.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/getActivationStart.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/initMetric.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/generateUniqueID.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/observe.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/onHidden.ts","../node_modules/@sentry-internal/src/browser/web-vitals/getCLS.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/getVisibilityWatcher.ts","../node_modules/@sentry-internal/src/browser/web-vitals/getFID.ts","../node_modules/@sentry-internal/src/browser/web-vitals/lib/polyfills/interactionCountPolyfill.ts","../node_modules/@sentry-internal/src/browser/web-vitals/getINP.ts","../node_modules/@sentry-internal/src/browser/web-vitals/getLCP.ts","../node_modules/@sentry-internal/src/browser/web-vitals/onTTFB.ts","../node_modules/@sentry-internal/src/browser/instrument.ts","../node_modules/@sentry/src/span.ts","../node_modules/@sentry-internal/src/browser/metrics/utils.ts","../node_modules/@sentry-internal/src/browser/metrics/index.ts","../node_modules/@sentry/src/tracing/measurement.ts","../node_modules/@sentry-internal/src/common/fetch.ts","../node_modules/@sentry-internal/src/browser/request.ts","../node_modules/@sentry-internal/src/browser/browserTracingIntegration.ts","../node_modules/@sentry/src/buildPolyfills/_optionalChain.ts","../node_modules/@sentry/src/utils/isSentryRequestUrl.ts","../node_modules/@sentry/src/isBrowser.ts","../node_modules/src/constants.ts","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb-snapshot/es/rrweb-snapshot.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/utils.js","../node_modules/@sentry/src/buildPolyfills/_nullishCoalesce.ts","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/types/dist/rrweb-types.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/mutation.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/error-handler.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/observer.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/cross-origin-iframe-mirror.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/iframe-manager.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/shadow-dom-manager.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/observers/canvas/canvas-manager.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/stylesheet-manager.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/processed-node-manager.js","../../node_modules/@sentry-internal/rrweb/es/rrweb/packages/rrweb/src/record/index.js","../node_modules/src/types/rrweb.ts","../node_modules/src/util/timestamp.ts","../node_modules/src/coreHandlers/util/addBreadcrumbEvent.ts","../node_modules/src/coreHandlers/util/domUtils.ts","../node_modules/src/coreHandlers/util/onWindowOpen.ts","../node_modules/src/coreHandlers/handleClick.ts","../node_modules/src/util/createBreadcrumb.ts","../../node_modules/@sentry-internal/rrweb-snapshot/es/rrweb-snapshot.js","../node_modules/src/coreHandlers/util/getAttributesToRecord.ts","../node_modules/src/coreHandlers/handleDom.ts","../node_modules/src/coreHandlers/handleKeyboardEvent.ts","../node_modules/src/util/createPerformanceEntries.ts","../node_modules/src/coreHandlers/performanceObserver.ts","../replay-worker/build/npm/esm/worker.ts","../node_modules/src/util/log.ts","../node_modules/src/eventBuffer/error.ts","../node_modules/src/eventBuffer/EventBufferArray.ts","../node_modules/src/eventBuffer/WorkerHandler.ts","../node_modules/src/eventBuffer/EventBufferCompressionWorker.ts","../node_modules/src/eventBuffer/EventBufferProxy.ts","../node_modules/src/eventBuffer/index.ts","../replay-worker/build/npm/esm/index.js","../node_modules/src/util/hasSessionStorage.ts","../node_modules/src/session/clearSession.ts","../node_modules/src/util/isSampled.ts","../node_modules/src/session/Session.ts","../node_modules/src/session/saveSession.ts","../node_modules/src/session/createSession.ts","../node_modules/src/util/isExpired.ts","../node_modules/src/util/isSessionExpired.ts","../node_modules/src/session/shouldRefreshSession.ts","../node_modules/src/session/loadOrCreateSession.ts","../node_modules/src/session/fetchSession.ts","../node_modules/src/util/addEvent.ts","../node_modules/src/util/eventUtils.ts","../node_modules/src/coreHandlers/handleAfterSendEvent.ts","../node_modules/src/coreHandlers/handleBeforeSendEvent.ts","../node_modules/src/coreHandlers/handleGlobalEvent.ts","../node_modules/src/coreHandlers/util/addFeedbackBreadcrumb.ts","../node_modules/src/util/isRrwebError.ts","../node_modules/src/coreHandlers/util/shouldSampleForBufferEvent.ts","../node_modules/src/util/createPerformanceSpans.ts","../node_modules/src/coreHandlers/handleHistory.ts","../node_modules/src/coreHandlers/util/addNetworkBreadcrumb.ts","../node_modules/src/util/shouldFilterRequest.ts","../node_modules/src/coreHandlers/handleXhr.ts","../node_modules/src/coreHandlers/util/networkUtils.ts","../node_modules/src/coreHandlers/util/fetchUtils.ts","../node_modules/src/coreHandlers/util/xhrUtils.ts","../node_modules/src/coreHandlers/handleNetworkBreadcrumbs.ts","../node_modules/src/coreHandlers/handleFetch.ts","../node_modules/src/coreHandlers/handleScope.ts","../node_modules/src/util/addGlobalListeners.ts","../node_modules/src/util/addMemoryEntry.ts","../node_modules/src/util/handleRecordingEmit.ts","../node_modules/src/util/sendReplayRequest.ts","../node_modules/src/util/prepareRecordingData.ts","../node_modules/src/util/prepareReplayEvent.ts","../node_modules/src/util/createReplayEnvelope.ts","../node_modules/src/util/sendReplay.ts","../node_modules/src/util/throttle.ts","../node_modules/src/replay.ts","../node_modules/src/util/debounce.ts","../node_modules/src/util/getPrivacyOptions.ts","../node_modules/src/integration.ts","../node_modules/src/util/maskAttribute.ts","../node_modules/src/util/sendFeedbackRequest.ts","../node_modules/src/util/prepareFeedbackEvent.ts","../node_modules/src/util/mergeOptions.ts","../node_modules/src/widget/Main.css.ts","../node_modules/src/widget/createShadowHost.ts","../node_modules/src/widget/Dialog.css.ts","../node_modules/src/util/handleFeedbackSubmit.ts","../node_modules/src/sendFeedback.ts","../node_modules/src/util/setAttributesNS.ts","../node_modules/src/widget/Icon.ts","../node_modules/src/widget/util/createElement.ts","../node_modules/src/widget/Actor.ts","../node_modules/src/widget/Form.ts","../node_modules/src/widget/SubmitButton.ts","../node_modules/src/widget/Logo.ts","../node_modules/src/widget/Dialog.ts","../node_modules/src/widget/SuccessIcon.ts","../node_modules/src/widget/SuccessMessage.ts","../node_modules/src/widget/createWidget.ts","../node_modules/src/widget/Actor.css.ts","components/PrivateRoute.js","../node_modules/qrcode.react/lib/esm/index.js","webpack://gamecityux/./src/components/Room/PlayerList.module.scss?e194","../node_modules/react-icons/io/index.esm.js","webpack://gamecityux/./src/components/Room/Player.module.scss?276c","../node_modules/react-icons/io5/index.esm.js","components/Room/Player.js","components/Room/PlayerList.js","webpack://gamecityux/./src/components/Room/RedirectListener.module.scss?f1fc","components/Room/RedirectListener.js","../node_modules/react-bootstrap/esm/ToastFade.js","../node_modules/react-bootstrap/esm/ToastContext.js","../node_modules/react-bootstrap/esm/ToastHeader.js","../node_modules/react-bootstrap/esm/ToastBody.js","../node_modules/react-bootstrap/esm/Toast.js","webpack://gamecityux/./src/components/Toasts/ToastsStyles.module.scss?fc0a","components/Toasts/Toasts.js","components/Maintenance.js","constants/assets.js","App.js","../node_modules/@sentry-internal/src/browser/backgroundtab.ts","actions/pricing.js","serviceWorkerRegistration.js","reportWebVitals.js","../node_modules/redux-persist/es/integration/react.js","components/Utlility/ScrollToTop.js","index.js"],"sourceRoot":"","sourcesContent":["const animation = require(\"./potatosAtWork.json\");\r\n\r\nmodule.exports = {\r\n loop: true,\r\n autoplay: true,\r\n prerender: true,\r\n renderer: \"svg\",\r\n animationData: animation,\r\n rendererSettings: {\r\n preserveAspectRatio: 'xMidyMid'\r\n },\r\n}","function _interopDefault(ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }\r\n\r\nconst { useImperativeHandle } = require('react');\r\nvar React = require('react');\r\nvar React__default = _interopDefault(React);\r\n\r\nvar WheelComponent = React.forwardRef((_ref, ref) => {\r\n var segments = _ref.segments,\r\n segColors = _ref.segColors,\r\n winningSegment = _ref.winningSegment,\r\n onFinished = _ref.onFinished,\r\n _ref$primaryColor = _ref.primaryColor,\r\n primaryColor = _ref$primaryColor === void 0 ? 'black' : _ref$primaryColor,\r\n _ref$contrastColor = _ref.contrastColor,\r\n contrastColor = _ref$contrastColor === void 0 ? 'white' : _ref$contrastColor,\r\n _ref$buttonText = _ref.buttonText,\r\n buttonText = _ref$buttonText === void 0 ? '' : _ref$buttonText,\r\n _ref$isOnlyOnce = _ref.isOnlyOnce,\r\n isOnlyOnce = _ref$isOnlyOnce === void 0 ? true : _ref$isOnlyOnce,\r\n _ref$size = _ref.size,\r\n size = _ref$size === void 0 ? 290 : _ref$size,\r\n _ref$upDuration = _ref.upDuration,\r\n upDuration = _ref$upDuration === void 0 ? 100 : _ref$upDuration,\r\n _ref$downDuration = _ref.downDuration,\r\n downDuration = _ref$downDuration === void 0 ? 1000 : _ref$downDuration,\r\n _ref$fontFamily = _ref.fontFamily,\r\n fontFamily = _ref$fontFamily === void 0 ? 'proxima-nova' : _ref$fontFamily;\r\n\r\n var currentSegment = '';\r\n var isStarted = false;\r\n\r\n var _useState = React.useState(false),\r\n isFinished = _useState[0],\r\n setFinished = _useState[1];\r\n\r\n var timerHandle = 0;\r\n var timerDelay = segments.length;\r\n var angleCurrent = 0;\r\n var angleDelta = 0;\r\n var canvasContext = null;\r\n var maxSpeed = Math.PI / (\"\" + segments.length);\r\n var upTime = segments.length * upDuration;\r\n var downTime = segments.length * downDuration;\r\n var spinStart = 0;\r\n var frames = 0;\r\n var centerX = 150;\r\n var centerY = 150;\r\n React.useEffect(function () {\r\n wheelInit();\r\n setTimeout(function () {\r\n window.scrollTo(0, 1);\r\n }, 0);\r\n }, []);\r\n\r\n var wheelInit = function wheelInit() {\r\n initCanvas();\r\n wheelDraw();\r\n };\r\n\r\n var initCanvas = function initCanvas() {\r\n var canvas = document.getElementById('canvas');\r\n console.log(navigator);\r\n\r\n if (navigator.userAgent.indexOf('MSIE') !== -1) {\r\n canvas = document.createElement('canvas');\r\n canvas.setAttribute('width', 1000);\r\n canvas.setAttribute('height', 600);\r\n canvas.setAttribute('id', 'canvas');\r\n document.getElementById('wheel').appendChild(canvas);\r\n }\r\n\r\n //canvas.addEventListener('click', spin, false);\r\n canvasContext = canvas.getContext('2d');\r\n };\r\n\r\n\r\n var spin = function spin() {\r\n isStarted = true;\r\n\r\n if (timerHandle === 0) {\r\n spinStart = new Date().getTime();\r\n maxSpeed = Math.PI / segments.length;\r\n frames = 0;\r\n timerHandle = setInterval(onTimerTick, timerDelay);\r\n }\r\n };\r\n\r\n var onTimerTick = function onTimerTick() {\r\n frames++;\r\n draw();\r\n var duration = new Date().getTime() - spinStart;\r\n var progress = 0;\r\n var finished = false;\r\n\r\n if (duration < upTime) {\r\n progress = duration / upTime;\r\n angleDelta = maxSpeed * Math.sin(progress * Math.PI / 2);\r\n } else {\r\n if (winningSegment) {\r\n if (currentSegment === winningSegment && frames > segments.length) {\r\n progress = duration / downTime;\r\n angleDelta = maxSpeed * Math.sin(progress * Math.PI / 2 + Math.PI / 2);\r\n progress += 0.1;\r\n if (progress >= 0.5) {\r\n progress = 1;\r\n }\r\n } else {\r\n progress = duration / downTime;\r\n angleDelta = maxSpeed * Math.sin(progress * Math.PI / 2 + Math.PI / 2);\r\n }\r\n } else {\r\n progress = duration / downTime;\r\n angleDelta = maxSpeed * Math.sin(progress * Math.PI / 2 + Math.PI / 2);\r\n }\r\n console.log(\"Progress : \", progress)\r\n if (progress >= 1) finished = true;\r\n }\r\n\r\n angleCurrent += angleDelta;\r\n\r\n while (angleCurrent >= Math.PI * 2) {\r\n angleCurrent -= Math.PI * 2;\r\n }\r\n\r\n if (finished) {\r\n setFinished(true);\r\n onFinished(currentSegment);\r\n clearInterval(timerHandle);\r\n timerHandle = 0;\r\n angleDelta = 0;\r\n }\r\n };\r\n\r\n var wheelDraw = function wheelDraw() {\r\n clear();\r\n drawWheel();\r\n drawNeedle();\r\n };\r\n\r\n var draw = function draw() {\r\n clear();\r\n drawWheel();\r\n drawNeedle();\r\n };\r\n\r\n var drawSegment = function drawSegment(key, lastAngle, angle) {\r\n var ctx = canvasContext;\r\n var value = segments[key];\r\n ctx.save();\r\n ctx.beginPath();\r\n ctx.moveTo(centerX, centerY);\r\n ctx.arc(centerX, centerY, size, lastAngle, angle, false);\r\n ctx.lineTo(centerX, centerY);\r\n ctx.closePath();\r\n ctx.fillStyle = segColors[key];\r\n ctx.fill();\r\n ctx.stroke();\r\n ctx.save();\r\n ctx.translate(centerX, centerY);\r\n ctx.rotate((lastAngle + angle) / 2);\r\n ctx.fillStyle = contrastColor;\r\n ctx.font = 'bold 1.15em ' + fontFamily;\r\n\r\n const lines = value.split(' ');\r\n //console.log(lines);\r\n for (let i = 0; i < lines.length; i++) {\r\n ctx.fillText(lines[i], size / 2 + 20, (i * 17.5) - (lines.length * 4));\r\n }\r\n ctx.restore();\r\n };\r\n\r\n var drawWheel = function drawWheel() {\r\n var ctx = canvasContext;\r\n var lastAngle = angleCurrent;\r\n var len = segments.length;\r\n var PI2 = Math.PI * 2;\r\n ctx.lineWidth = 1;\r\n ctx.strokeStyle = primaryColor;\r\n ctx.textBaseline = 'middle';\r\n ctx.textAlign = 'center';\r\n ctx.font = '2em ' + fontFamily;\r\n\r\n for (var i = 1; i <= len; i++) {\r\n var angle = PI2 * (i / len) + angleCurrent;\r\n drawSegment(i - 1, lastAngle, angle);\r\n lastAngle = angle;\r\n }\r\n\r\n ctx.beginPath();\r\n ctx.arc(centerX, centerY, 50, 0, PI2, false);\r\n ctx.closePath();\r\n ctx.fillStyle = primaryColor;\r\n ctx.lineWidth = 10;\r\n ctx.strokeStyle = contrastColor;\r\n ctx.fill();\r\n ctx.font = 'bold 2em ' + fontFamily;\r\n ctx.fillStyle = contrastColor;\r\n ctx.textAlign = 'center';\r\n ctx.fillText(buttonText, centerX, centerY + 3);\r\n ctx.stroke();\r\n ctx.beginPath();\r\n ctx.arc(centerX, centerY, size, 0, PI2, false);\r\n ctx.closePath();\r\n ctx.lineWidth = 10;\r\n ctx.strokeStyle = primaryColor;\r\n ctx.stroke();\r\n };\r\n\r\n var drawNeedle = function drawNeedle() {\r\n var ctx = canvasContext;\r\n ctx.lineWidth = 1;\r\n ctx.strokeStyle = contrastColor;\r\n ctx.fileStyle = contrastColor;\r\n ctx.beginPath();\r\n ctx.moveTo(centerX + 20, centerY - 50);\r\n ctx.lineTo(centerX - 20, centerY - 50);\r\n ctx.lineTo(centerX, centerY - 70);\r\n ctx.closePath();\r\n ctx.fill();\r\n var change = angleCurrent + Math.PI / 2;\r\n var i = segments.length - Math.floor(change / (Math.PI * 2) * segments.length) - 1;\r\n if (i < 0) i = i + segments.length;\r\n ctx.textAlign = 'center';\r\n ctx.textBaseline = 'middle';\r\n ctx.fillStyle = primaryColor;\r\n ctx.font = 'bold 3em ' + fontFamily;\r\n currentSegment = segments[i];\r\n isStarted && ctx.fillText(currentSegment, centerX + 10, centerY + size + 50);\r\n };\r\n\r\n var clear = function clear() {\r\n var ctx = canvasContext;\r\n if (!ctx) {\r\n\r\n var canvas = document.getElementById('canvas');\r\n canvasContext = canvas.getContext('2d');\r\n ctx = canvasContext;\r\n }\r\n ctx.clearRect(0, 0, 1000, 800);\r\n };\r\n\r\n useImperativeHandle(ref, () => ({ spin: () => spin() }));\r\n return /*#__PURE__*/React__default.createElement(\"div\", {\r\n id: \"wheel\",\r\n style: {\r\n display: \"flex\",\r\n alignItems: \"center\",\r\n justifyContent: \"center\"\r\n }\r\n }, /*#__PURE__*/React__default.createElement(\"canvas\", {\r\n id: \"canvas\",\r\n width: \"300\",\r\n height: \"300\",\r\n style: {\r\n pointerEvents: isFinished && isOnlyOnce ? 'none' : 'auto'\r\n }\r\n }));\r\n});\r\n\r\nmodule.exports = WheelComponent;\r\n//# sourceMappingURL=index.js.map\r\n","(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.schema = {}));\n})(this, (function (exports) { 'use strict';\n\n /******************************************************************************\r\n Copyright (c) Microsoft Corporation.\r\n\r\n Permission to use, copy, modify, and/or distribute this software for any\r\n purpose with or without fee is hereby granted.\r\n\r\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\n AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\n LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\n OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\n PERFORMANCE OF THIS SOFTWARE.\r\n ***************************************************************************** */\r\n /* global Reflect, Promise, SuppressedError, Symbol */\r\n\r\n var extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n\r\n function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n }\r\n\r\n function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n }\r\n\r\n function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n }\r\n\r\n typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n };\n\n // export const SWITCH_TO_STRUCTURE = 193; (easily collides with DELETE_AND_ADD + fieldIndex = 2)\n var SWITCH_TO_STRUCTURE = 255; // (decoding collides with DELETE_AND_ADD + fieldIndex = 63)\n var TYPE_ID = 213;\n /**\n * Encoding Schema field operations.\n */\n exports.OPERATION = void 0;\n (function (OPERATION) {\n // add new structure/primitive\n OPERATION[OPERATION[\"ADD\"] = 128] = \"ADD\";\n // replace structure/primitive\n OPERATION[OPERATION[\"REPLACE\"] = 0] = \"REPLACE\";\n // delete field\n OPERATION[OPERATION[\"DELETE\"] = 64] = \"DELETE\";\n // DELETE field, followed by an ADD\n OPERATION[OPERATION[\"DELETE_AND_ADD\"] = 192] = \"DELETE_AND_ADD\";\n // TOUCH is used to determine hierarchy of nested Schema structures during serialization.\n // touches are NOT encoded.\n OPERATION[OPERATION[\"TOUCH\"] = 1] = \"TOUCH\";\n // MapSchema Operations\n OPERATION[OPERATION[\"CLEAR\"] = 10] = \"CLEAR\";\n })(exports.OPERATION || (exports.OPERATION = {}));\n // export enum OPERATION {\n // // add new structure/primitive\n // // (128)\n // ADD = 128, // 10000000,\n // // replace structure/primitive\n // REPLACE = 1,// 00000001\n // // delete field\n // DELETE = 192, // 11000000\n // // DELETE field, followed by an ADD\n // DELETE_AND_ADD = 224, // 11100000\n // // TOUCH is used to determine hierarchy of nested Schema structures during serialization.\n // // touches are NOT encoded.\n // TOUCH = 0, // 00000000\n // // MapSchema Operations\n // CLEAR = 10,\n // }\n\n var ChangeTree = /** @class */ (function () {\n function ChangeTree(ref, parent, root) {\n this.changed = false;\n this.changes = new Map();\n this.allChanges = new Set();\n // cached indexes for filtering\n this.caches = {};\n this.currentCustomOperation = 0;\n this.ref = ref;\n this.setParent(parent, root);\n }\n ChangeTree.prototype.setParent = function (parent, root, parentIndex) {\n var _this = this;\n if (!this.indexes) {\n this.indexes = (this.ref instanceof Schema)\n ? this.ref['_definition'].indexes\n : {};\n }\n this.parent = parent;\n this.parentIndex = parentIndex;\n // avoid setting parents with empty `root`\n if (!root) {\n return;\n }\n this.root = root;\n //\n // assign same parent on child structures\n //\n if (this.ref instanceof Schema) {\n var definition = this.ref['_definition'];\n for (var field in definition.schema) {\n var value = this.ref[field];\n if (value && value['$changes']) {\n var parentIndex_1 = definition.indexes[field];\n value['$changes'].setParent(this.ref, root, parentIndex_1);\n }\n }\n }\n else if (typeof (this.ref) === \"object\") {\n this.ref.forEach(function (value, key) {\n if (value instanceof Schema) {\n var changeTreee = value['$changes'];\n var parentIndex_2 = _this.ref['$changes'].indexes[key];\n changeTreee.setParent(_this.ref, _this.root, parentIndex_2);\n }\n });\n }\n };\n ChangeTree.prototype.operation = function (op) {\n this.changes.set(--this.currentCustomOperation, op);\n };\n ChangeTree.prototype.change = function (fieldName, operation) {\n if (operation === void 0) { operation = exports.OPERATION.ADD; }\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n this.assertValidIndex(index, fieldName);\n var previousChange = this.changes.get(index);\n if (!previousChange ||\n previousChange.op === exports.OPERATION.DELETE ||\n previousChange.op === exports.OPERATION.TOUCH // (mazmorra.io's BattleAction issue)\n ) {\n this.changes.set(index, {\n op: (!previousChange)\n ? operation\n : (previousChange.op === exports.OPERATION.DELETE)\n ? exports.OPERATION.DELETE_AND_ADD\n : operation,\n // : OPERATION.REPLACE,\n index: index\n });\n }\n this.allChanges.add(index);\n this.changed = true;\n this.touchParents();\n };\n ChangeTree.prototype.touch = function (fieldName) {\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n this.assertValidIndex(index, fieldName);\n if (!this.changes.has(index)) {\n this.changes.set(index, { op: exports.OPERATION.TOUCH, index: index });\n }\n this.allChanges.add(index);\n // ensure touch is placed until the $root is found.\n this.touchParents();\n };\n ChangeTree.prototype.touchParents = function () {\n if (this.parent) {\n this.parent['$changes'].touch(this.parentIndex);\n }\n };\n ChangeTree.prototype.getType = function (index) {\n if (this.ref['_definition']) {\n var definition = this.ref['_definition'];\n return definition.schema[definition.fieldsByIndex[index]];\n }\n else {\n var definition = this.parent['_definition'];\n var parentType = definition.schema[definition.fieldsByIndex[this.parentIndex]];\n //\n // Get the child type from parent structure.\n // - [\"string\"] => \"string\"\n // - { map: \"string\" } => \"string\"\n // - { set: \"string\" } => \"string\"\n //\n return Object.values(parentType)[0];\n }\n };\n ChangeTree.prototype.getChildrenFilter = function () {\n var childFilters = this.parent['_definition'].childFilters;\n return childFilters && childFilters[this.parentIndex];\n };\n //\n // used during `.encode()`\n //\n ChangeTree.prototype.getValue = function (index) {\n return this.ref['getByIndex'](index);\n };\n ChangeTree.prototype.delete = function (fieldName) {\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n if (index === undefined) {\n console.warn(\"@colyseus/schema \".concat(this.ref.constructor.name, \": trying to delete non-existing index: \").concat(fieldName, \" (\").concat(index, \")\"));\n return;\n }\n var previousValue = this.getValue(index);\n // console.log(\"$changes.delete =>\", { fieldName, index, previousValue });\n this.changes.set(index, { op: exports.OPERATION.DELETE, index: index });\n this.allChanges.delete(index);\n // delete cache\n delete this.caches[index];\n // remove `root` reference\n if (previousValue && previousValue['$changes']) {\n previousValue['$changes'].parent = undefined;\n }\n this.changed = true;\n this.touchParents();\n };\n ChangeTree.prototype.discard = function (changed, discardAll) {\n var _this = this;\n if (changed === void 0) { changed = false; }\n if (discardAll === void 0) { discardAll = false; }\n //\n // Map, Array, etc:\n // Remove cached key to ensure ADD operations is unsed instead of\n // REPLACE in case same key is used on next patches.\n //\n // TODO: refactor this. this is not relevant for Collection and Set.\n //\n if (!(this.ref instanceof Schema)) {\n this.changes.forEach(function (change) {\n if (change.op === exports.OPERATION.DELETE) {\n var index = _this.ref['getIndex'](change.index);\n delete _this.indexes[index];\n }\n });\n }\n this.changes.clear();\n this.changed = changed;\n if (discardAll) {\n this.allChanges.clear();\n }\n // re-set `currentCustomOperation`\n this.currentCustomOperation = 0;\n };\n /**\n * Recursively discard all changes from this, and child structures.\n */\n ChangeTree.prototype.discardAll = function () {\n var _this = this;\n this.changes.forEach(function (change) {\n var value = _this.getValue(change.index);\n if (value && value['$changes']) {\n value['$changes'].discardAll();\n }\n });\n this.discard();\n };\n // cache(field: number, beginIndex: number, endIndex: number) {\n ChangeTree.prototype.cache = function (field, cachedBytes) {\n this.caches[field] = cachedBytes;\n };\n ChangeTree.prototype.clone = function () {\n return new ChangeTree(this.ref, this.parent, this.root);\n };\n ChangeTree.prototype.ensureRefId = function () {\n // skip if refId is already set.\n if (this.refId !== undefined) {\n return;\n }\n this.refId = this.root.getNextUniqueId();\n };\n ChangeTree.prototype.assertValidIndex = function (index, fieldName) {\n if (index === undefined) {\n throw new Error(\"ChangeTree: missing index for field \\\"\".concat(fieldName, \"\\\"\"));\n }\n };\n return ChangeTree;\n }());\n\n function addCallback($callbacks, op, callback, existing) {\n // initialize list of callbacks\n if (!$callbacks[op]) {\n $callbacks[op] = [];\n }\n $callbacks[op].push(callback);\n //\n // Trigger callback for existing elements\n // - OPERATION.ADD\n // - OPERATION.REPLACE\n //\n existing === null || existing === void 0 ? void 0 : existing.forEach(function (item, key) { return callback(item, key); });\n return function () { return spliceOne($callbacks[op], $callbacks[op].indexOf(callback)); };\n }\n function removeChildRefs(changes) {\n var _this = this;\n var needRemoveRef = (typeof (this.$changes.getType()) !== \"string\");\n this.$items.forEach(function (item, key) {\n changes.push({\n refId: _this.$changes.refId,\n op: exports.OPERATION.DELETE,\n field: key,\n value: undefined,\n previousValue: item\n });\n if (needRemoveRef) {\n _this.$changes.root.removeRef(item['$changes'].refId);\n }\n });\n }\n function spliceOne(arr, index) {\n // manually splice an array\n if (index === -1 || index >= arr.length) {\n return false;\n }\n var len = arr.length - 1;\n for (var i = index; i < len; i++) {\n arr[i] = arr[i + 1];\n }\n arr.length = len;\n return true;\n }\n\n var DEFAULT_SORT = function (a, b) {\n var A = a.toString();\n var B = b.toString();\n if (A < B)\n return -1;\n else if (A > B)\n return 1;\n else\n return 0;\n };\n function getArrayProxy(value) {\n value['$proxy'] = true;\n //\n // compatibility with @colyseus/schema 0.5.x\n // - allow `map[\"key\"]`\n // - allow `map[\"key\"] = \"xxx\"`\n // - allow `delete map[\"key\"]`\n //\n value = new Proxy(value, {\n get: function (obj, prop) {\n if (typeof (prop) !== \"symbol\" &&\n !isNaN(prop) // https://stackoverflow.com/a/175787/892698\n ) {\n return obj.at(prop);\n }\n else {\n return obj[prop];\n }\n },\n set: function (obj, prop, setValue) {\n if (typeof (prop) !== \"symbol\" &&\n !isNaN(prop)) {\n var indexes = Array.from(obj['$items'].keys());\n var key = parseInt(indexes[prop] || prop);\n if (setValue === undefined || setValue === null) {\n obj.deleteAt(key);\n }\n else {\n obj.setAt(key, setValue);\n }\n }\n else {\n obj[prop] = setValue;\n }\n return true;\n },\n deleteProperty: function (obj, prop) {\n if (typeof (prop) === \"number\") {\n obj.deleteAt(prop);\n }\n else {\n delete obj[prop];\n }\n return true;\n },\n has: function (obj, key) {\n if (typeof (key) !== \"symbol\" &&\n !isNaN(Number(key))) {\n return obj['$items'].has(Number(key));\n }\n return Reflect.has(obj, key);\n }\n });\n return value;\n }\n var ArraySchema = /** @class */ (function () {\n function ArraySchema() {\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n this.push.apply(this, items);\n }\n ArraySchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = {})), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n ArraySchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = {}), exports.OPERATION.DELETE, callback); };\n ArraySchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = {}), exports.OPERATION.REPLACE, callback); };\n ArraySchema.is = function (type) {\n return (\n // type format: [\"string\"]\n Array.isArray(type) ||\n // type format: { array: \"string\" }\n (type['array'] !== undefined));\n };\n Object.defineProperty(ArraySchema.prototype, \"length\", {\n get: function () {\n return this.$items.size;\n },\n set: function (value) {\n if (value === 0) {\n this.clear();\n }\n else {\n this.splice(value, this.length - value);\n }\n },\n enumerable: false,\n configurable: true\n });\n ArraySchema.prototype.push = function () {\n var _this = this;\n var values = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n values[_i] = arguments[_i];\n }\n var lastIndex;\n values.forEach(function (value) {\n // set \"index\" for reference.\n lastIndex = _this.$refId++;\n _this.setAt(lastIndex, value);\n });\n return lastIndex;\n };\n /**\n * Removes the last element from an array and returns it.\n */\n ArraySchema.prototype.pop = function () {\n var key = Array.from(this.$indexes.values()).pop();\n if (key === undefined) {\n return undefined;\n }\n this.$changes.delete(key);\n this.$indexes.delete(key);\n var value = this.$items.get(key);\n this.$items.delete(key);\n return value;\n };\n ArraySchema.prototype.at = function (index) {\n //\n // FIXME: this should be O(1)\n //\n var key = Array.from(this.$items.keys())[index];\n return this.$items.get(key);\n };\n ArraySchema.prototype.setAt = function (index, value) {\n var _a, _b;\n if (value === undefined || value === null) {\n console.error(\"ArraySchema items cannot be null nor undefined; Use `deleteAt(index)` instead.\");\n return;\n }\n // skip if the value is the same as cached.\n if (this.$items.get(index) === value) {\n return;\n }\n if (value['$changes'] !== undefined) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n var operation = (_b = (_a = this.$changes.indexes[index]) === null || _a === void 0 ? void 0 : _a.op) !== null && _b !== void 0 ? _b : exports.OPERATION.ADD;\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index, operation);\n };\n ArraySchema.prototype.deleteAt = function (index) {\n var key = Array.from(this.$items.keys())[index];\n if (key === undefined) {\n return false;\n }\n return this.$deleteAt(key);\n };\n ArraySchema.prototype.$deleteAt = function (index) {\n // delete at internal index\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n ArraySchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n /**\n * Combines two or more arrays.\n * @param items Additional items to add to the end of array1.\n */\n // @ts-ignore\n ArraySchema.prototype.concat = function () {\n var _a;\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n return new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], (_a = Array.from(this.$items.values())).concat.apply(_a, items), false)))();\n };\n /**\n * Adds all the elements of an array separated by the specified separator string.\n * @param separator A string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.\n */\n ArraySchema.prototype.join = function (separator) {\n return Array.from(this.$items.values()).join(separator);\n };\n /**\n * Reverses the elements in an Array.\n */\n // @ts-ignore\n ArraySchema.prototype.reverse = function () {\n var _this = this;\n var indexes = Array.from(this.$items.keys());\n var reversedItems = Array.from(this.$items.values()).reverse();\n reversedItems.forEach(function (item, i) {\n _this.setAt(indexes[i], item);\n });\n return this;\n };\n /**\n * Removes the first element from an array and returns it.\n */\n ArraySchema.prototype.shift = function () {\n var indexes = Array.from(this.$items.keys());\n var shiftAt = indexes.shift();\n if (shiftAt === undefined) {\n return undefined;\n }\n var value = this.$items.get(shiftAt);\n this.$deleteAt(shiftAt);\n return value;\n };\n /**\n * Returns a section of an array.\n * @param start The beginning of the specified portion of the array.\n * @param end The end of the specified portion of the array. This is exclusive of the element at the index 'end'.\n */\n ArraySchema.prototype.slice = function (start, end) {\n var sliced = new ArraySchema();\n sliced.push.apply(sliced, Array.from(this.$items.values()).slice(start, end));\n return sliced;\n };\n /**\n * Sorts an array.\n * @param compareFn Function used to determine the order of the elements. It is expected to return\n * a negative value if first argument is less than second argument, zero if they're equal and a positive\n * value otherwise. If omitted, the elements are sorted in ascending, ASCII character order.\n * ```ts\n * [11,2,22,1].sort((a, b) => a - b)\n * ```\n */\n ArraySchema.prototype.sort = function (compareFn) {\n var _this = this;\n if (compareFn === void 0) { compareFn = DEFAULT_SORT; }\n var indexes = Array.from(this.$items.keys());\n var sortedItems = Array.from(this.$items.values()).sort(compareFn);\n sortedItems.forEach(function (item, i) {\n _this.setAt(indexes[i], item);\n });\n return this;\n };\n /**\n * Removes elements from an array and, if necessary, inserts new elements in their place, returning the deleted elements.\n * @param start The zero-based location in the array from which to start removing elements.\n * @param deleteCount The number of elements to remove.\n * @param items Elements to insert into the array in place of the deleted elements.\n */\n ArraySchema.prototype.splice = function (start, deleteCount) {\n if (deleteCount === void 0) { deleteCount = this.length - start; }\n var items = [];\n for (var _i = 2; _i < arguments.length; _i++) {\n items[_i - 2] = arguments[_i];\n }\n var indexes = Array.from(this.$items.keys());\n var removedItems = [];\n for (var i = start; i < start + deleteCount; i++) {\n removedItems.push(this.$items.get(indexes[i]));\n this.$deleteAt(indexes[i]);\n }\n for (var i = 0; i < items.length; i++) {\n this.setAt(start + i, items[i]);\n }\n return removedItems;\n };\n /**\n * Inserts new elements at the start of an array.\n * @param items Elements to insert at the start of the Array.\n */\n ArraySchema.prototype.unshift = function () {\n var _this = this;\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n var length = this.length;\n var addedLength = items.length;\n // const indexes = Array.from(this.$items.keys());\n var previousValues = Array.from(this.$items.values());\n items.forEach(function (item, i) {\n _this.setAt(i, item);\n });\n previousValues.forEach(function (previousValue, i) {\n _this.setAt(addedLength + i, previousValue);\n });\n return length + addedLength;\n };\n /**\n * Returns the index of the first occurrence of a value in an array.\n * @param searchElement The value to locate in the array.\n * @param fromIndex The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.\n */\n ArraySchema.prototype.indexOf = function (searchElement, fromIndex) {\n return Array.from(this.$items.values()).indexOf(searchElement, fromIndex);\n };\n /**\n * Returns the index of the last occurrence of a specified value in an array.\n * @param searchElement The value to locate in the array.\n * @param fromIndex The array index at which to begin the search. If fromIndex is omitted, the search starts at the last index in the array.\n */\n ArraySchema.prototype.lastIndexOf = function (searchElement, fromIndex) {\n if (fromIndex === void 0) { fromIndex = this.length - 1; }\n return Array.from(this.$items.values()).lastIndexOf(searchElement, fromIndex);\n };\n /**\n * Determines whether all the members of an array satisfy the specified test.\n * @param callbackfn A function that accepts up to three arguments. The every method calls\n * the callbackfn function for each element in the array until the callbackfn returns a value\n * which is coercible to the Boolean value false, or until the end of the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function.\n * If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.every = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).every(callbackfn, thisArg);\n };\n /**\n * Determines whether the specified callback function returns true for any element of an array.\n * @param callbackfn A function that accepts up to three arguments. The some method calls\n * the callbackfn function for each element in the array until the callbackfn returns a value\n * which is coercible to the Boolean value true, or until the end of the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function.\n * If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.some = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).some(callbackfn, thisArg);\n };\n /**\n * Performs the specified action for each element in an array.\n * @param callbackfn A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.forEach = function (callbackfn, thisArg) {\n Array.from(this.$items.values()).forEach(callbackfn, thisArg);\n };\n /**\n * Calls a defined callback function on each element of an array, and returns an array that contains the results.\n * @param callbackfn A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.map = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).map(callbackfn, thisArg);\n };\n ArraySchema.prototype.filter = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).filter(callbackfn, thisArg);\n };\n /**\n * Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.\n * @param callbackfn A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.\n * @param initialValue If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.\n */\n ArraySchema.prototype.reduce = function (callbackfn, initialValue) {\n return Array.prototype.reduce.apply(Array.from(this.$items.values()), arguments);\n };\n /**\n * Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.\n * @param callbackfn A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.\n * @param initialValue If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.\n */\n ArraySchema.prototype.reduceRight = function (callbackfn, initialValue) {\n return Array.prototype.reduceRight.apply(Array.from(this.$items.values()), arguments);\n };\n /**\n * Returns the value of the first element in the array where predicate is true, and undefined\n * otherwise.\n * @param predicate find calls predicate once for each element of the array, in ascending\n * order, until it finds one where predicate returns true. If such an element is found, find\n * immediately returns that element value. Otherwise, find returns undefined.\n * @param thisArg If provided, it will be used as the this value for each invocation of\n * predicate. If it is not provided, undefined is used instead.\n */\n ArraySchema.prototype.find = function (predicate, thisArg) {\n return Array.from(this.$items.values()).find(predicate, thisArg);\n };\n /**\n * Returns the index of the first element in the array where predicate is true, and -1\n * otherwise.\n * @param predicate find calls predicate once for each element of the array, in ascending\n * order, until it finds one where predicate returns true. If such an element is found,\n * findIndex immediately returns that element index. Otherwise, findIndex returns -1.\n * @param thisArg If provided, it will be used as the this value for each invocation of\n * predicate. If it is not provided, undefined is used instead.\n */\n ArraySchema.prototype.findIndex = function (predicate, thisArg) {\n return Array.from(this.$items.values()).findIndex(predicate, thisArg);\n };\n /**\n * Returns the this object after filling the section identified by start and end with value\n * @param value value to fill array section with\n * @param start index to start filling the array at. If start is negative, it is treated as\n * length+start where length is the length of the array.\n * @param end index to stop filling the array at. If end is negative, it is treated as\n * length+end.\n */\n ArraySchema.prototype.fill = function (value, start, end) {\n //\n // TODO\n //\n throw new Error(\"ArraySchema#fill() not implemented\");\n };\n /**\n * Returns the this object after copying a section of the array identified by start and end\n * to the same array starting at position target\n * @param target If target is negative, it is treated as length+target where length is the\n * length of the array.\n * @param start If start is negative, it is treated as length+start. If end is negative, it\n * is treated as length+end.\n * @param end If not specified, length of the this object is used as its default value.\n */\n ArraySchema.prototype.copyWithin = function (target, start, end) {\n //\n // TODO\n //\n throw new Error(\"ArraySchema#copyWithin() not implemented\");\n };\n /**\n * Returns a string representation of an array.\n */\n ArraySchema.prototype.toString = function () { return this.$items.toString(); };\n /**\n * Returns a string representation of an array. The elements are converted to string using their toLocalString methods.\n */\n ArraySchema.prototype.toLocaleString = function () { return this.$items.toLocaleString(); };\n /** Iterator */\n ArraySchema.prototype[Symbol.iterator] = function () {\n return Array.from(this.$items.values())[Symbol.iterator]();\n };\n Object.defineProperty(ArraySchema, Symbol.species, {\n get: function () {\n return ArraySchema;\n },\n enumerable: false,\n configurable: true\n });\n /**\n * Returns an iterable of key, value pairs for every entry in the array\n */\n ArraySchema.prototype.entries = function () { return this.$items.entries(); };\n /**\n * Returns an iterable of keys in the array\n */\n ArraySchema.prototype.keys = function () { return this.$items.keys(); };\n /**\n * Returns an iterable of values in the array\n */\n ArraySchema.prototype.values = function () { return this.$items.values(); };\n /**\n * Determines whether an array includes a certain element, returning true or false as appropriate.\n * @param searchElement The element to search for.\n * @param fromIndex The position in this array at which to begin searching for searchElement.\n */\n ArraySchema.prototype.includes = function (searchElement, fromIndex) {\n return Array.from(this.$items.values()).includes(searchElement, fromIndex);\n };\n //\n // ES2022\n //\n /**\n * Calls a defined callback function on each element of an array. Then, flattens the result into\n * a new array.\n * This is identical to a map followed by flat with depth 1.\n *\n * @param callback A function that accepts up to three arguments. The flatMap method calls the\n * callback function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callback function. If\n * thisArg is omitted, undefined is used as the this value.\n */\n // @ts-ignore\n ArraySchema.prototype.flatMap = function (callback, thisArg) {\n // @ts-ignore\n throw new Error(\"ArraySchema#flatMap() is not supported.\");\n };\n /**\n * Returns a new array with all sub-array elements concatenated into it recursively up to the\n * specified depth.\n *\n * @param depth The maximum recursion depth\n */\n // @ts-ignore\n ArraySchema.prototype.flat = function (depth) {\n throw new Error(\"ArraySchema#flat() is not supported.\");\n };\n ArraySchema.prototype.findLast = function () {\n var arr = Array.from(this.$items.values());\n // @ts-ignore\n return arr.findLast.apply(arr, arguments);\n };\n ArraySchema.prototype.findLastIndex = function () {\n var arr = Array.from(this.$items.values());\n // @ts-ignore\n return arr.findLastIndex.apply(arr, arguments);\n };\n //\n // ES2023\n //\n ArraySchema.prototype.with = function (index, value) {\n var copy = Array.from(this.$items.values());\n copy[index] = value;\n return new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], copy, false)))();\n };\n ArraySchema.prototype.toReversed = function () {\n return Array.from(this.$items.values()).reverse();\n };\n ArraySchema.prototype.toSorted = function (compareFn) {\n return Array.from(this.$items.values()).sort(compareFn);\n };\n // @ts-ignore\n ArraySchema.prototype.toSpliced = function (start, deleteCount) {\n var copy = Array.from(this.$items.values());\n // @ts-ignore\n return copy.toSpliced.apply(copy, arguments);\n };\n ArraySchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n ArraySchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n ArraySchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n ArraySchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n ArraySchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n ArraySchema.prototype.toJSON = function () {\n return this.toArray().map(function (value) {\n return (typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value;\n });\n };\n //\n // Decoding utilities\n //\n ArraySchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n cloned = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], Array.from(this.$items.values()), false)))();\n }\n else {\n cloned = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], this.map(function (item) { return ((item['$changes'])\n ? item.clone()\n : item); }), false)))();\n }\n return cloned;\n };\n return ArraySchema;\n }());\n\n function getMapProxy(value) {\n value['$proxy'] = true;\n value = new Proxy(value, {\n get: function (obj, prop) {\n if (typeof (prop) !== \"symbol\" && // accessing properties\n typeof (obj[prop]) === \"undefined\") {\n return obj.get(prop);\n }\n else {\n return obj[prop];\n }\n },\n set: function (obj, prop, setValue) {\n if (typeof (prop) !== \"symbol\" &&\n (prop.indexOf(\"$\") === -1 &&\n prop !== \"onAdd\" &&\n prop !== \"onRemove\" &&\n prop !== \"onChange\")) {\n obj.set(prop, setValue);\n }\n else {\n obj[prop] = setValue;\n }\n return true;\n },\n deleteProperty: function (obj, prop) {\n obj.delete(prop);\n return true;\n },\n });\n return value;\n }\n var MapSchema = /** @class */ (function () {\n function MapSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n if (initialValues instanceof Map ||\n initialValues instanceof MapSchema) {\n initialValues.forEach(function (v, k) { return _this.set(k, v); });\n }\n else {\n for (var k in initialValues) {\n this.set(k, initialValues[k]);\n }\n }\n }\n }\n MapSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = {})), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n MapSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = {}), exports.OPERATION.DELETE, callback); };\n MapSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = {}), exports.OPERATION.REPLACE, callback); };\n MapSchema.is = function (type) {\n return type['map'] !== undefined;\n };\n /** Iterator */\n MapSchema.prototype[Symbol.iterator] = function () { return this.$items[Symbol.iterator](); };\n Object.defineProperty(MapSchema.prototype, Symbol.toStringTag, {\n get: function () { return this.$items[Symbol.toStringTag]; },\n enumerable: false,\n configurable: true\n });\n Object.defineProperty(MapSchema, Symbol.species, {\n get: function () {\n return MapSchema;\n },\n enumerable: false,\n configurable: true\n });\n MapSchema.prototype.set = function (key, value) {\n if (value === undefined || value === null) {\n throw new Error(\"MapSchema#set('\".concat(key, \"', \").concat(value, \"): trying to set \").concat(value, \" value on '\").concat(key, \"'.\"));\n }\n // Force \"key\" as string\n // See: https://github.com/colyseus/colyseus/issues/561#issuecomment-1646733468\n key = key.toString();\n // get \"index\" for this value.\n var hasIndex = typeof (this.$changes.indexes[key]) !== \"undefined\";\n var index = (hasIndex)\n ? this.$changes.indexes[key]\n : this.$refId++;\n var operation = (hasIndex)\n ? exports.OPERATION.REPLACE\n : exports.OPERATION.ADD;\n var isRef = (value['$changes']) !== undefined;\n if (isRef) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n //\n // (encoding)\n // set a unique id to relate directly with this key/value.\n //\n if (!hasIndex) {\n this.$changes.indexes[key] = index;\n this.$indexes.set(index, key);\n }\n else if (!isRef &&\n this.$items.get(key) === value) {\n // if value is the same, avoid re-encoding it.\n return;\n }\n else if (isRef && // if is schema, force ADD operation if value differ from previous one.\n this.$items.get(key) !== value) {\n operation = exports.OPERATION.ADD;\n }\n this.$items.set(key, value);\n this.$changes.change(key, operation);\n return this;\n };\n MapSchema.prototype.get = function (key) {\n return this.$items.get(key);\n };\n MapSchema.prototype.delete = function (key) {\n //\n // TODO: add a \"purge\" method after .encode() runs, to cleanup removed `$indexes`\n //\n // We don't remove $indexes to allow setting the same key in the same patch\n // (See \"should allow to remove and set an item in the same place\" test)\n //\n // // const index = this.$changes.indexes[key];\n // // this.$indexes.delete(index);\n this.$changes.delete(key);\n return this.$items.delete(key);\n };\n MapSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n MapSchema.prototype.has = function (key) {\n return this.$items.has(key);\n };\n MapSchema.prototype.forEach = function (callbackfn) {\n this.$items.forEach(callbackfn);\n };\n MapSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n MapSchema.prototype.keys = function () {\n return this.$items.keys();\n };\n MapSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(MapSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n MapSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n MapSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n MapSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n MapSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n MapSchema.prototype.toJSON = function () {\n var map = {};\n this.forEach(function (value, key) {\n map[key] = (typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value;\n });\n return map;\n };\n //\n // Decoding utilities\n //\n MapSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new MapSchema(), this);\n }\n else {\n // server-side\n cloned = new MapSchema();\n this.forEach(function (value, key) {\n if (value['$changes']) {\n cloned.set(key, value['clone']());\n }\n else {\n cloned.set(key, value);\n }\n });\n }\n return cloned;\n };\n return MapSchema;\n }());\n\n var registeredTypes = {};\n function registerType(identifier, definition) {\n registeredTypes[identifier] = definition;\n }\n function getType(identifier) {\n return registeredTypes[identifier];\n }\n\n var SchemaDefinition = /** @class */ (function () {\n function SchemaDefinition() {\n //\n // TODO: use a \"field\" structure combining all these properties per-field.\n //\n this.indexes = {};\n this.fieldsByIndex = {};\n this.deprecated = {};\n this.descriptors = {};\n }\n SchemaDefinition.create = function (parent) {\n var definition = new SchemaDefinition();\n // support inheritance\n definition.schema = Object.assign({}, parent && parent.schema || {});\n definition.indexes = Object.assign({}, parent && parent.indexes || {});\n definition.fieldsByIndex = Object.assign({}, parent && parent.fieldsByIndex || {});\n definition.descriptors = Object.assign({}, parent && parent.descriptors || {});\n definition.deprecated = Object.assign({}, parent && parent.deprecated || {});\n return definition;\n };\n SchemaDefinition.prototype.addField = function (field, type) {\n var index = this.getNextFieldIndex();\n this.fieldsByIndex[index] = field;\n this.indexes[field] = index;\n this.schema[field] = (Array.isArray(type))\n ? { array: type[0] }\n : type;\n };\n SchemaDefinition.prototype.hasField = function (field) {\n return this.indexes[field] !== undefined;\n };\n SchemaDefinition.prototype.addFilter = function (field, cb) {\n if (!this.filters) {\n this.filters = {};\n this.indexesWithFilters = [];\n }\n this.filters[this.indexes[field]] = cb;\n this.indexesWithFilters.push(this.indexes[field]);\n return true;\n };\n SchemaDefinition.prototype.addChildrenFilter = function (field, cb) {\n var index = this.indexes[field];\n var type = this.schema[field];\n if (getType(Object.keys(type)[0])) {\n if (!this.childFilters) {\n this.childFilters = {};\n }\n this.childFilters[index] = cb;\n return true;\n }\n else {\n console.warn(\"@filterChildren: field '\".concat(field, \"' can't have children. Ignoring filter.\"));\n }\n };\n SchemaDefinition.prototype.getChildrenFilter = function (field) {\n return this.childFilters && this.childFilters[this.indexes[field]];\n };\n SchemaDefinition.prototype.getNextFieldIndex = function () {\n return Object.keys(this.schema || {}).length;\n };\n return SchemaDefinition;\n }());\n function hasFilter(klass) {\n return klass._context && klass._context.useFilters;\n }\n var Context = /** @class */ (function () {\n function Context() {\n this.types = {};\n this.schemas = new Map();\n this.useFilters = false;\n }\n Context.prototype.has = function (schema) {\n return this.schemas.has(schema);\n };\n Context.prototype.get = function (typeid) {\n return this.types[typeid];\n };\n Context.prototype.add = function (schema, typeid) {\n if (typeid === void 0) { typeid = this.schemas.size; }\n // FIXME: move this to somewhere else?\n // support inheritance\n schema._definition = SchemaDefinition.create(schema._definition);\n schema._typeid = typeid;\n this.types[typeid] = schema;\n this.schemas.set(schema, typeid);\n };\n Context.create = function (options) {\n if (options === void 0) { options = {}; }\n return function (definition) {\n if (!options.context) {\n options.context = new Context();\n }\n return type(definition, options);\n };\n };\n return Context;\n }());\n var globalContext = new Context();\n /**\n * [See documentation](https://docs.colyseus.io/state/schema/)\n *\n * Annotate a Schema property to be serializeable.\n * \\@type()'d fields are automatically flagged as \"dirty\" for the next patch.\n *\n * @example Standard usage, with automatic change tracking.\n * ```\n * \\@type(\"string\") propertyName: string;\n * ```\n *\n * @example You can provide the \"manual\" option if you'd like to manually control your patches via .setDirty().\n * ```\n * \\@type(\"string\", { manual: true })\n * ```\n */\n function type(type, options) {\n if (options === void 0) { options = {}; }\n return function (target, field) {\n var context = options.context || globalContext;\n var constructor = target.constructor;\n constructor._context = context;\n if (!type) {\n throw new Error(\"\".concat(constructor.name, \": @type() reference provided for \\\"\").concat(field, \"\\\" is undefined. Make sure you don't have any circular dependencies.\"));\n }\n /*\n * static schema\n */\n if (!context.has(constructor)) {\n context.add(constructor);\n }\n var definition = constructor._definition;\n definition.addField(field, type);\n /**\n * skip if descriptor already exists for this field (`@deprecated()`)\n */\n if (definition.descriptors[field]) {\n if (definition.deprecated[field]) {\n // do not create accessors for deprecated properties.\n return;\n }\n else {\n // trying to define same property multiple times across inheritance.\n // https://github.com/colyseus/colyseus-unity3d/issues/131#issuecomment-814308572\n try {\n throw new Error(\"@colyseus/schema: Duplicate '\".concat(field, \"' definition on '\").concat(constructor.name, \"'.\\nCheck @type() annotation\"));\n }\n catch (e) {\n var definitionAtLine = e.stack.split(\"\\n\")[4].trim();\n throw new Error(\"\".concat(e.message, \" \").concat(definitionAtLine));\n }\n }\n }\n var isArray = ArraySchema.is(type);\n var isMap = !isArray && MapSchema.is(type);\n // TODO: refactor me.\n // Allow abstract intermediary classes with no fields to be serialized\n // (See \"should support an inheritance with a Schema type without fields\" test)\n if (typeof (type) !== \"string\" && !Schema.is(type)) {\n var childType = Object.values(type)[0];\n if (typeof (childType) !== \"string\" && !context.has(childType)) {\n context.add(childType);\n }\n }\n if (options.manual) {\n // do not declare getter/setter descriptor\n definition.descriptors[field] = {\n enumerable: true,\n configurable: true,\n writable: true,\n };\n return;\n }\n var fieldCached = \"_\".concat(field);\n definition.descriptors[fieldCached] = {\n enumerable: false,\n configurable: false,\n writable: true,\n };\n definition.descriptors[field] = {\n get: function () {\n return this[fieldCached];\n },\n set: function (value) {\n /**\n * Create Proxy for array or map items\n */\n // skip if value is the same as cached.\n if (value === this[fieldCached]) {\n return;\n }\n if (value !== undefined &&\n value !== null) {\n // automaticallty transform Array into ArraySchema\n if (isArray && !(value instanceof ArraySchema)) {\n value = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], value, false)))();\n }\n // automaticallty transform Map into MapSchema\n if (isMap && !(value instanceof MapSchema)) {\n value = new MapSchema(value);\n }\n // try to turn provided structure into a Proxy\n if (value['$proxy'] === undefined) {\n if (isMap) {\n value = getMapProxy(value);\n }\n else if (isArray) {\n value = getArrayProxy(value);\n }\n }\n // flag the change for encoding.\n this.$changes.change(field);\n //\n // call setParent() recursively for this and its child\n // structures.\n //\n if (value['$changes']) {\n value['$changes'].setParent(this, this.$changes.root, this._definition.indexes[field]);\n }\n }\n else if (this[fieldCached]) {\n //\n // Setting a field to `null` or `undefined` will delete it.\n //\n this.$changes.delete(field);\n }\n this[fieldCached] = value;\n },\n enumerable: true,\n configurable: true\n };\n };\n }\n /**\n * `@filter()` decorator for defining data filters per client\n */\n function filter(cb) {\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n if (definition.addFilter(field, cb)) {\n constructor._context.useFilters = true;\n }\n };\n }\n function filterChildren(cb) {\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n if (definition.addChildrenFilter(field, cb)) {\n constructor._context.useFilters = true;\n }\n };\n }\n /**\n * `@deprecated()` flag a field as deprecated.\n * The previous `@type()` annotation should remain along with this one.\n */\n function deprecated(throws) {\n if (throws === void 0) { throws = true; }\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n definition.deprecated[field] = true;\n if (throws) {\n definition.descriptors[field] = {\n get: function () { throw new Error(\"\".concat(field, \" is deprecated.\")); },\n set: function (value) { },\n enumerable: false,\n configurable: true\n };\n }\n };\n }\n function defineTypes(target, fields, options) {\n if (options === void 0) { options = {}; }\n if (!options.context) {\n options.context = target._context || options.context || globalContext;\n }\n for (var field in fields) {\n type(fields[field], options)(target.prototype, field);\n }\n return target;\n }\n\n /**\n * Copyright (c) 2018 Endel Dreyer\n * Copyright (c) 2014 Ion Drive Software Ltd.\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE\n */\n /**\n * msgpack implementation highly based on notepack.io\n * https://github.com/darrachequesne/notepack\n */\n function utf8Length(str) {\n var c = 0, length = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n }\n else if (c < 0x800) {\n length += 2;\n }\n else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n }\n else {\n i++;\n length += 4;\n }\n }\n return length;\n }\n function utf8Write(view, offset, str) {\n var c = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n view[offset++] = c;\n }\n else if (c < 0x800) {\n view[offset++] = 0xc0 | (c >> 6);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n else if (c < 0xd800 || c >= 0xe000) {\n view[offset++] = 0xe0 | (c >> 12);\n view[offset++] = 0x80 | (c >> 6 & 0x3f);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n else {\n i++;\n c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));\n view[offset++] = 0xf0 | (c >> 18);\n view[offset++] = 0x80 | (c >> 12 & 0x3f);\n view[offset++] = 0x80 | (c >> 6 & 0x3f);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n }\n }\n function int8$1(bytes, value) {\n bytes.push(value & 255);\n }\n function uint8$1(bytes, value) {\n bytes.push(value & 255);\n }\n function int16$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n }\n function uint16$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n }\n function int32$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n bytes.push((value >> 16) & 255);\n bytes.push((value >> 24) & 255);\n }\n function uint32$1(bytes, value) {\n var b4 = value >> 24;\n var b3 = value >> 16;\n var b2 = value >> 8;\n var b1 = value;\n bytes.push(b1 & 255);\n bytes.push(b2 & 255);\n bytes.push(b3 & 255);\n bytes.push(b4 & 255);\n }\n function int64$1(bytes, value) {\n var high = Math.floor(value / Math.pow(2, 32));\n var low = value >>> 0;\n uint32$1(bytes, low);\n uint32$1(bytes, high);\n }\n function uint64$1(bytes, value) {\n var high = (value / Math.pow(2, 32)) >> 0;\n var low = value >>> 0;\n uint32$1(bytes, low);\n uint32$1(bytes, high);\n }\n function float32$1(bytes, value) {\n writeFloat32(bytes, value);\n }\n function float64$1(bytes, value) {\n writeFloat64(bytes, value);\n }\n var _int32$1 = new Int32Array(2);\n var _float32$1 = new Float32Array(_int32$1.buffer);\n var _float64$1 = new Float64Array(_int32$1.buffer);\n function writeFloat32(bytes, value) {\n _float32$1[0] = value;\n int32$1(bytes, _int32$1[0]);\n }\n function writeFloat64(bytes, value) {\n _float64$1[0] = value;\n int32$1(bytes, _int32$1[0 ]);\n int32$1(bytes, _int32$1[1 ]);\n }\n function boolean$1(bytes, value) {\n return uint8$1(bytes, value ? 1 : 0);\n }\n function string$1(bytes, value) {\n // encode `null` strings as empty.\n if (!value) {\n value = \"\";\n }\n var length = utf8Length(value);\n var size = 0;\n // fixstr\n if (length < 0x20) {\n bytes.push(length | 0xa0);\n size = 1;\n }\n // str 8\n else if (length < 0x100) {\n bytes.push(0xd9);\n uint8$1(bytes, length);\n size = 2;\n }\n // str 16\n else if (length < 0x10000) {\n bytes.push(0xda);\n uint16$1(bytes, length);\n size = 3;\n }\n // str 32\n else if (length < 0x100000000) {\n bytes.push(0xdb);\n uint32$1(bytes, length);\n size = 5;\n }\n else {\n throw new Error('String too long');\n }\n utf8Write(bytes, bytes.length, value);\n return size + length;\n }\n function number$1(bytes, value) {\n if (isNaN(value)) {\n return number$1(bytes, 0);\n }\n else if (!isFinite(value)) {\n return number$1(bytes, (value > 0) ? Number.MAX_SAFE_INTEGER : -Number.MAX_SAFE_INTEGER);\n }\n else if (value !== (value | 0)) {\n bytes.push(0xcb);\n writeFloat64(bytes, value);\n return 9;\n // TODO: encode float 32?\n // is it possible to differentiate between float32 / float64 here?\n // // float 32\n // bytes.push(0xca);\n // writeFloat32(bytes, value);\n // return 5;\n }\n if (value >= 0) {\n // positive fixnum\n if (value < 0x80) {\n uint8$1(bytes, value);\n return 1;\n }\n // uint 8\n if (value < 0x100) {\n bytes.push(0xcc);\n uint8$1(bytes, value);\n return 2;\n }\n // uint 16\n if (value < 0x10000) {\n bytes.push(0xcd);\n uint16$1(bytes, value);\n return 3;\n }\n // uint 32\n if (value < 0x100000000) {\n bytes.push(0xce);\n uint32$1(bytes, value);\n return 5;\n }\n // uint 64\n bytes.push(0xcf);\n uint64$1(bytes, value);\n return 9;\n }\n else {\n // negative fixnum\n if (value >= -0x20) {\n bytes.push(0xe0 | (value + 0x20));\n return 1;\n }\n // int 8\n if (value >= -0x80) {\n bytes.push(0xd0);\n int8$1(bytes, value);\n return 2;\n }\n // int 16\n if (value >= -0x8000) {\n bytes.push(0xd1);\n int16$1(bytes, value);\n return 3;\n }\n // int 32\n if (value >= -0x80000000) {\n bytes.push(0xd2);\n int32$1(bytes, value);\n return 5;\n }\n // int 64\n bytes.push(0xd3);\n int64$1(bytes, value);\n return 9;\n }\n }\n\n var encode = /*#__PURE__*/Object.freeze({\n __proto__: null,\n utf8Write: utf8Write,\n int8: int8$1,\n uint8: uint8$1,\n int16: int16$1,\n uint16: uint16$1,\n int32: int32$1,\n uint32: uint32$1,\n int64: int64$1,\n uint64: uint64$1,\n float32: float32$1,\n float64: float64$1,\n writeFloat32: writeFloat32,\n writeFloat64: writeFloat64,\n boolean: boolean$1,\n string: string$1,\n number: number$1\n });\n\n /**\n * Copyright (c) 2018 Endel Dreyer\n * Copyright (c) 2014 Ion Drive Software Ltd.\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE\n */\n function utf8Read(bytes, offset, length) {\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = bytes[i];\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(((byte & 0x1f) << 6) |\n (bytes[++i] & 0x3f));\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(((byte & 0x0f) << 12) |\n ((bytes[++i] & 0x3f) << 6) |\n ((bytes[++i] & 0x3f) << 0));\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((bytes[++i] & 0x3f) << 12) |\n ((bytes[++i] & 0x3f) << 6) |\n ((bytes[++i] & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n }\n else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n console.error('Invalid byte ' + byte.toString(16));\n // (do not throw error to avoid server/client from crashing due to hack attemps)\n // throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n }\n function int8(bytes, it) {\n return uint8(bytes, it) << 24 >> 24;\n }\n function uint8(bytes, it) {\n return bytes[it.offset++];\n }\n function int16(bytes, it) {\n return uint16(bytes, it) << 16 >> 16;\n }\n function uint16(bytes, it) {\n return bytes[it.offset++] | bytes[it.offset++] << 8;\n }\n function int32(bytes, it) {\n return bytes[it.offset++] | bytes[it.offset++] << 8 | bytes[it.offset++] << 16 | bytes[it.offset++] << 24;\n }\n function uint32(bytes, it) {\n return int32(bytes, it) >>> 0;\n }\n function float32(bytes, it) {\n return readFloat32(bytes, it);\n }\n function float64(bytes, it) {\n return readFloat64(bytes, it);\n }\n function int64(bytes, it) {\n var low = uint32(bytes, it);\n var high = int32(bytes, it) * Math.pow(2, 32);\n return high + low;\n }\n function uint64(bytes, it) {\n var low = uint32(bytes, it);\n var high = uint32(bytes, it) * Math.pow(2, 32);\n return high + low;\n }\n var _int32 = new Int32Array(2);\n var _float32 = new Float32Array(_int32.buffer);\n var _float64 = new Float64Array(_int32.buffer);\n function readFloat32(bytes, it) {\n _int32[0] = int32(bytes, it);\n return _float32[0];\n }\n function readFloat64(bytes, it) {\n _int32[0 ] = int32(bytes, it);\n _int32[1 ] = int32(bytes, it);\n return _float64[0];\n }\n function boolean(bytes, it) {\n return uint8(bytes, it) > 0;\n }\n function string(bytes, it) {\n var prefix = bytes[it.offset++];\n var length;\n if (prefix < 0xc0) {\n // fixstr\n length = prefix & 0x1f;\n }\n else if (prefix === 0xd9) {\n length = uint8(bytes, it);\n }\n else if (prefix === 0xda) {\n length = uint16(bytes, it);\n }\n else if (prefix === 0xdb) {\n length = uint32(bytes, it);\n }\n var value = utf8Read(bytes, it.offset, length);\n it.offset += length;\n return value;\n }\n function stringCheck(bytes, it) {\n var prefix = bytes[it.offset];\n return (\n // fixstr\n (prefix < 0xc0 && prefix > 0xa0) ||\n // str 8\n prefix === 0xd9 ||\n // str 16\n prefix === 0xda ||\n // str 32\n prefix === 0xdb);\n }\n function number(bytes, it) {\n var prefix = bytes[it.offset++];\n if (prefix < 0x80) {\n // positive fixint\n return prefix;\n }\n else if (prefix === 0xca) {\n // float 32\n return readFloat32(bytes, it);\n }\n else if (prefix === 0xcb) {\n // float 64\n return readFloat64(bytes, it);\n }\n else if (prefix === 0xcc) {\n // uint 8\n return uint8(bytes, it);\n }\n else if (prefix === 0xcd) {\n // uint 16\n return uint16(bytes, it);\n }\n else if (prefix === 0xce) {\n // uint 32\n return uint32(bytes, it);\n }\n else if (prefix === 0xcf) {\n // uint 64\n return uint64(bytes, it);\n }\n else if (prefix === 0xd0) {\n // int 8\n return int8(bytes, it);\n }\n else if (prefix === 0xd1) {\n // int 16\n return int16(bytes, it);\n }\n else if (prefix === 0xd2) {\n // int 32\n return int32(bytes, it);\n }\n else if (prefix === 0xd3) {\n // int 64\n return int64(bytes, it);\n }\n else if (prefix > 0xdf) {\n // negative fixint\n return (0xff - prefix + 1) * -1;\n }\n }\n function numberCheck(bytes, it) {\n var prefix = bytes[it.offset];\n // positive fixint - 0x00 - 0x7f\n // float 32 - 0xca\n // float 64 - 0xcb\n // uint 8 - 0xcc\n // uint 16 - 0xcd\n // uint 32 - 0xce\n // uint 64 - 0xcf\n // int 8 - 0xd0\n // int 16 - 0xd1\n // int 32 - 0xd2\n // int 64 - 0xd3\n return (prefix < 0x80 ||\n (prefix >= 0xca && prefix <= 0xd3));\n }\n function arrayCheck(bytes, it) {\n return bytes[it.offset] < 0xa0;\n // const prefix = bytes[it.offset] ;\n // if (prefix < 0xa0) {\n // return prefix;\n // // array\n // } else if (prefix === 0xdc) {\n // it.offset += 2;\n // } else if (0xdd) {\n // it.offset += 4;\n // }\n // return prefix;\n }\n function switchStructureCheck(bytes, it) {\n return (\n // previous byte should be `SWITCH_TO_STRUCTURE`\n bytes[it.offset - 1] === SWITCH_TO_STRUCTURE &&\n // next byte should be a number\n (bytes[it.offset] < 0x80 || (bytes[it.offset] >= 0xca && bytes[it.offset] <= 0xd3)));\n }\n\n var decode = /*#__PURE__*/Object.freeze({\n __proto__: null,\n int8: int8,\n uint8: uint8,\n int16: int16,\n uint16: uint16,\n int32: int32,\n uint32: uint32,\n float32: float32,\n float64: float64,\n int64: int64,\n uint64: uint64,\n readFloat32: readFloat32,\n readFloat64: readFloat64,\n boolean: boolean,\n string: string,\n stringCheck: stringCheck,\n number: number,\n numberCheck: numberCheck,\n arrayCheck: arrayCheck,\n switchStructureCheck: switchStructureCheck\n });\n\n var CollectionSchema = /** @class */ (function () {\n function CollectionSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n initialValues.forEach(function (v) { return _this.add(v); });\n }\n }\n CollectionSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n CollectionSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n CollectionSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n CollectionSchema.is = function (type) {\n return type['collection'] !== undefined;\n };\n CollectionSchema.prototype.add = function (value) {\n // set \"index\" for reference.\n var index = this.$refId++;\n var isRef = (value['$changes']) !== undefined;\n if (isRef) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index);\n return index;\n };\n CollectionSchema.prototype.at = function (index) {\n var key = Array.from(this.$items.keys())[index];\n return this.$items.get(key);\n };\n CollectionSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n CollectionSchema.prototype.delete = function (item) {\n var entries = this.$items.entries();\n var index;\n var entry;\n while (entry = entries.next()) {\n if (entry.done) {\n break;\n }\n if (item === entry.value[1]) {\n index = entry.value[0];\n break;\n }\n }\n if (index === undefined) {\n return false;\n }\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n CollectionSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n CollectionSchema.prototype.has = function (value) {\n return Array.from(this.$items.values()).some(function (v) { return v === value; });\n };\n CollectionSchema.prototype.forEach = function (callbackfn) {\n var _this = this;\n this.$items.forEach(function (value, key, _) { return callbackfn(value, key, _this); });\n };\n CollectionSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(CollectionSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n CollectionSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n CollectionSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n CollectionSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n CollectionSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n CollectionSchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n CollectionSchema.prototype.toJSON = function () {\n var values = [];\n this.forEach(function (value, key) {\n values.push((typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value);\n });\n return values;\n };\n //\n // Decoding utilities\n //\n CollectionSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new CollectionSchema(), this);\n }\n else {\n // server-side\n cloned = new CollectionSchema();\n this.forEach(function (value) {\n if (value['$changes']) {\n cloned.add(value['clone']());\n }\n else {\n cloned.add(value);\n }\n });\n }\n return cloned;\n };\n return CollectionSchema;\n }());\n\n var SetSchema = /** @class */ (function () {\n function SetSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n initialValues.forEach(function (v) { return _this.add(v); });\n }\n }\n SetSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n SetSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n SetSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n SetSchema.is = function (type) {\n return type['set'] !== undefined;\n };\n SetSchema.prototype.add = function (value) {\n var _a, _b;\n // immediatelly return false if value already added.\n if (this.has(value)) {\n return false;\n }\n // set \"index\" for reference.\n var index = this.$refId++;\n if ((value['$changes']) !== undefined) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n var operation = (_b = (_a = this.$changes.indexes[index]) === null || _a === void 0 ? void 0 : _a.op) !== null && _b !== void 0 ? _b : exports.OPERATION.ADD;\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index, operation);\n return index;\n };\n SetSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n SetSchema.prototype.delete = function (item) {\n var entries = this.$items.entries();\n var index;\n var entry;\n while (entry = entries.next()) {\n if (entry.done) {\n break;\n }\n if (item === entry.value[1]) {\n index = entry.value[0];\n break;\n }\n }\n if (index === undefined) {\n return false;\n }\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n SetSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n SetSchema.prototype.has = function (value) {\n var values = this.$items.values();\n var has = false;\n var entry;\n while (entry = values.next()) {\n if (entry.done) {\n break;\n }\n if (value === entry.value) {\n has = true;\n break;\n }\n }\n return has;\n };\n SetSchema.prototype.forEach = function (callbackfn) {\n var _this = this;\n this.$items.forEach(function (value, key, _) { return callbackfn(value, key, _this); });\n };\n SetSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(SetSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n SetSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n SetSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n SetSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n SetSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n SetSchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n SetSchema.prototype.toJSON = function () {\n var values = [];\n this.forEach(function (value, key) {\n values.push((typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value);\n });\n return values;\n };\n //\n // Decoding utilities\n //\n SetSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new SetSchema(), this);\n }\n else {\n // server-side\n cloned = new SetSchema();\n this.forEach(function (value) {\n if (value['$changes']) {\n cloned.add(value['clone']());\n }\n else {\n cloned.add(value);\n }\n });\n }\n return cloned;\n };\n return SetSchema;\n }());\n\n var ClientState = /** @class */ (function () {\n function ClientState() {\n this.refIds = new WeakSet();\n this.containerIndexes = new WeakMap();\n }\n // containerIndexes = new Map>();\n ClientState.prototype.addRefId = function (changeTree) {\n if (!this.refIds.has(changeTree)) {\n this.refIds.add(changeTree);\n this.containerIndexes.set(changeTree, new Set());\n }\n };\n ClientState.get = function (client) {\n if (client.$filterState === undefined) {\n client.$filterState = new ClientState();\n }\n return client.$filterState;\n };\n return ClientState;\n }());\n\n var ReferenceTracker = /** @class */ (function () {\n function ReferenceTracker() {\n //\n // Relation of refId => Schema structure\n // For direct access of structures during decoding time.\n //\n this.refs = new Map();\n this.refCounts = {};\n this.deletedRefs = new Set();\n this.nextUniqueId = 0;\n }\n ReferenceTracker.prototype.getNextUniqueId = function () {\n return this.nextUniqueId++;\n };\n // for decoding\n ReferenceTracker.prototype.addRef = function (refId, ref, incrementCount) {\n if (incrementCount === void 0) { incrementCount = true; }\n this.refs.set(refId, ref);\n if (incrementCount) {\n this.refCounts[refId] = (this.refCounts[refId] || 0) + 1;\n }\n };\n // for decoding\n ReferenceTracker.prototype.removeRef = function (refId) {\n var refCount = this.refCounts[refId];\n if (refCount === undefined) {\n console.warn(\"trying to remove reference \".concat(refId, \" that doesn't exist\"));\n return;\n }\n if (refCount === 0) {\n console.warn(\"trying to remove reference \".concat(refId, \" with 0 refCount\"));\n return;\n }\n this.refCounts[refId] = refCount - 1;\n this.deletedRefs.add(refId);\n };\n ReferenceTracker.prototype.clearRefs = function () {\n this.refs.clear();\n this.deletedRefs.clear();\n this.refCounts = {};\n };\n // for decoding\n ReferenceTracker.prototype.garbageCollectDeletedRefs = function () {\n var _this = this;\n this.deletedRefs.forEach(function (refId) {\n //\n // Skip active references.\n //\n if (_this.refCounts[refId] > 0) {\n return;\n }\n var ref = _this.refs.get(refId);\n //\n // Ensure child schema instances have their references removed as well.\n //\n if (ref instanceof Schema) {\n for (var fieldName in ref['_definition'].schema) {\n if (typeof (ref['_definition'].schema[fieldName]) !== \"string\" &&\n ref[fieldName] &&\n ref[fieldName]['$changes']) {\n _this.removeRef(ref[fieldName]['$changes'].refId);\n }\n }\n }\n else {\n var definition = ref['$changes'].parent._definition;\n var type = definition.schema[definition.fieldsByIndex[ref['$changes'].parentIndex]];\n if (typeof (Object.values(type)[0]) === \"function\") {\n Array.from(ref.values())\n .forEach(function (child) { return _this.removeRef(child['$changes'].refId); });\n }\n }\n _this.refs.delete(refId);\n delete _this.refCounts[refId];\n });\n // clear deleted refs.\n this.deletedRefs.clear();\n };\n return ReferenceTracker;\n }());\n\n var EncodeSchemaError = /** @class */ (function (_super) {\n __extends(EncodeSchemaError, _super);\n function EncodeSchemaError() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n return EncodeSchemaError;\n }(Error));\n function assertType(value, type, klass, field) {\n var typeofTarget;\n var allowNull = false;\n switch (type) {\n case \"number\":\n case \"int8\":\n case \"uint8\":\n case \"int16\":\n case \"uint16\":\n case \"int32\":\n case \"uint32\":\n case \"int64\":\n case \"uint64\":\n case \"float32\":\n case \"float64\":\n typeofTarget = \"number\";\n if (isNaN(value)) {\n console.log(\"trying to encode \\\"NaN\\\" in \".concat(klass.constructor.name, \"#\").concat(field));\n }\n break;\n case \"string\":\n typeofTarget = \"string\";\n allowNull = true;\n break;\n case \"boolean\":\n // boolean is always encoded as true/false based on truthiness\n return;\n }\n if (typeof (value) !== typeofTarget && (!allowNull || (allowNull && value !== null))) {\n var foundValue = \"'\".concat(JSON.stringify(value), \"'\").concat((value && value.constructor && \" (\".concat(value.constructor.name, \")\")) || '');\n throw new EncodeSchemaError(\"a '\".concat(typeofTarget, \"' was expected, but \").concat(foundValue, \" was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function assertInstanceType(value, type, klass, field) {\n if (!(value instanceof type)) {\n throw new EncodeSchemaError(\"a '\".concat(type.name, \"' was expected, but '\").concat(value.constructor.name, \"' was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function encodePrimitiveType(type, bytes, value, klass, field) {\n assertType(value, type, klass, field);\n var encodeFunc = encode[type];\n if (encodeFunc) {\n encodeFunc(bytes, value);\n }\n else {\n throw new EncodeSchemaError(\"a '\".concat(type, \"' was expected, but \").concat(value, \" was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function decodePrimitiveType(type, bytes, it) {\n return decode[type](bytes, it);\n }\n /**\n * Schema encoder / decoder\n */\n var Schema = /** @class */ (function () {\n // allow inherited classes to have a constructor\n function Schema() {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n // fix enumerability of fields for end-user\n Object.defineProperties(this, {\n $changes: {\n value: new ChangeTree(this, undefined, new ReferenceTracker()),\n enumerable: false,\n writable: true\n },\n // $listeners: {\n // value: undefined,\n // enumerable: false,\n // writable: true\n // },\n $callbacks: {\n value: undefined,\n enumerable: false,\n writable: true\n },\n });\n var descriptors = this._definition.descriptors;\n if (descriptors) {\n Object.defineProperties(this, descriptors);\n }\n //\n // Assign initial values\n //\n if (args[0]) {\n this.assign(args[0]);\n }\n }\n Schema.onError = function (e) {\n console.error(e);\n };\n Schema.is = function (type) {\n return (type['_definition'] &&\n type['_definition'].schema !== undefined);\n };\n Schema.prototype.onChange = function (callback) {\n return addCallback((this.$callbacks || (this.$callbacks = {})), exports.OPERATION.REPLACE, callback);\n };\n Schema.prototype.onRemove = function (callback) {\n return addCallback((this.$callbacks || (this.$callbacks = {})), exports.OPERATION.DELETE, callback);\n };\n Schema.prototype.assign = function (props) {\n Object.assign(this, props);\n return this;\n };\n Object.defineProperty(Schema.prototype, \"_definition\", {\n get: function () { return this.constructor._definition; },\n enumerable: false,\n configurable: true\n });\n /**\n * (Server-side): Flag a property to be encoded for the next patch.\n * @param instance Schema instance\n * @param property string representing the property name, or number representing the index of the property.\n * @param operation OPERATION to perform (detected automatically)\n */\n Schema.prototype.setDirty = function (property, operation) {\n this.$changes.change(property, operation);\n };\n /**\n * Client-side: listen for changes on property.\n * @param prop the property name\n * @param callback callback to be triggered on property change\n * @param immediate trigger immediatelly if property has been already set.\n */\n Schema.prototype.listen = function (prop, callback, immediate) {\n var _this = this;\n if (immediate === void 0) { immediate = true; }\n if (!this.$callbacks) {\n this.$callbacks = {};\n }\n if (!this.$callbacks[prop]) {\n this.$callbacks[prop] = [];\n }\n this.$callbacks[prop].push(callback);\n if (immediate && this[prop] !== undefined) {\n callback(this[prop], undefined);\n }\n // return un-register callback.\n return function () { return spliceOne(_this.$callbacks[prop], _this.$callbacks[prop].indexOf(callback)); };\n };\n Schema.prototype.decode = function (bytes, it, ref) {\n if (it === void 0) { it = { offset: 0 }; }\n if (ref === void 0) { ref = this; }\n var allChanges = [];\n var $root = this.$changes.root;\n var totalBytes = bytes.length;\n var refId = 0;\n $root.refs.set(refId, this);\n while (it.offset < totalBytes) {\n var byte = bytes[it.offset++];\n if (byte == SWITCH_TO_STRUCTURE) {\n refId = number(bytes, it);\n var nextRef = $root.refs.get(refId);\n //\n // Trying to access a reference that haven't been decoded yet.\n //\n if (!nextRef) {\n throw new Error(\"\\\"refId\\\" not found: \".concat(refId));\n }\n ref = nextRef;\n continue;\n }\n var changeTree = ref['$changes'];\n var isSchema = (ref['_definition'] !== undefined);\n var operation = (isSchema)\n ? (byte >> 6) << 6 // \"compressed\" index + operation\n : byte; // \"uncompressed\" index + operation (array/map items)\n if (operation === exports.OPERATION.CLEAR) {\n //\n // TODO: refactor me!\n // The `.clear()` method is calling `$root.removeRef(refId)` for\n // each item inside this collection\n //\n ref.clear(allChanges);\n continue;\n }\n var fieldIndex = (isSchema)\n ? byte % (operation || 255) // if \"REPLACE\" operation (0), use 255\n : number(bytes, it);\n var fieldName = (isSchema)\n ? (ref['_definition'].fieldsByIndex[fieldIndex])\n : \"\";\n var type = changeTree.getType(fieldIndex);\n var value = void 0;\n var previousValue = void 0;\n var dynamicIndex = void 0;\n if (!isSchema) {\n previousValue = ref['getByIndex'](fieldIndex);\n if ((operation & exports.OPERATION.ADD) === exports.OPERATION.ADD) { // ADD or DELETE_AND_ADD\n dynamicIndex = (ref instanceof MapSchema)\n ? string(bytes, it)\n : fieldIndex;\n ref['setIndex'](fieldIndex, dynamicIndex);\n }\n else {\n // here\n dynamicIndex = ref['getIndex'](fieldIndex);\n }\n }\n else {\n previousValue = ref[\"_\".concat(fieldName)];\n }\n //\n // Delete operations\n //\n if ((operation & exports.OPERATION.DELETE) === exports.OPERATION.DELETE) {\n if (operation !== exports.OPERATION.DELETE_AND_ADD) {\n ref['deleteByIndex'](fieldIndex);\n }\n // Flag `refId` for garbage collection.\n if (previousValue && previousValue['$changes']) {\n $root.removeRef(previousValue['$changes'].refId);\n }\n value = null;\n }\n if (fieldName === undefined) {\n console.warn(\"@colyseus/schema: definition mismatch\");\n //\n // keep skipping next bytes until reaches a known structure\n // by local decoder.\n //\n var nextIterator = { offset: it.offset };\n while (it.offset < totalBytes) {\n if (switchStructureCheck(bytes, it)) {\n nextIterator.offset = it.offset + 1;\n if ($root.refs.has(number(bytes, nextIterator))) {\n break;\n }\n }\n it.offset++;\n }\n continue;\n }\n else if (operation === exports.OPERATION.DELETE) ;\n else if (Schema.is(type)) {\n var refId_1 = number(bytes, it);\n value = $root.refs.get(refId_1);\n if (operation !== exports.OPERATION.REPLACE) {\n var childType = this.getSchemaType(bytes, it, type);\n if (!value) {\n value = this.createTypeInstance(childType);\n value.$changes.refId = refId_1;\n if (previousValue) {\n value.$callbacks = previousValue.$callbacks;\n // value.$listeners = previousValue.$listeners;\n if (previousValue['$changes'].refId &&\n refId_1 !== previousValue['$changes'].refId) {\n $root.removeRef(previousValue['$changes'].refId);\n }\n }\n }\n $root.addRef(refId_1, value, (value !== previousValue));\n }\n }\n else if (typeof (type) === \"string\") {\n //\n // primitive value (number, string, boolean, etc)\n //\n value = decodePrimitiveType(type, bytes, it);\n }\n else {\n var typeDef = getType(Object.keys(type)[0]);\n var refId_2 = number(bytes, it);\n var valueRef = ($root.refs.has(refId_2))\n ? previousValue || $root.refs.get(refId_2)\n : new typeDef.constructor();\n value = valueRef.clone(true);\n value.$changes.refId = refId_2;\n // preserve schema callbacks\n if (previousValue) {\n value['$callbacks'] = previousValue['$callbacks'];\n if (previousValue['$changes'].refId &&\n refId_2 !== previousValue['$changes'].refId) {\n $root.removeRef(previousValue['$changes'].refId);\n //\n // Trigger onRemove if structure has been replaced.\n //\n var entries = previousValue.entries();\n var iter = void 0;\n while ((iter = entries.next()) && !iter.done) {\n var _a = iter.value, key = _a[0], value_1 = _a[1];\n allChanges.push({\n refId: refId_2,\n op: exports.OPERATION.DELETE,\n field: key,\n value: undefined,\n previousValue: value_1,\n });\n }\n }\n }\n $root.addRef(refId_2, value, (valueRef !== previousValue));\n }\n if (value !== null &&\n value !== undefined) {\n if (value['$changes']) {\n value['$changes'].setParent(changeTree.ref, changeTree.root, fieldIndex);\n }\n if (ref instanceof Schema) {\n ref[fieldName] = value;\n // ref[`_${fieldName}`] = value;\n }\n else if (ref instanceof MapSchema) {\n // const key = ref['$indexes'].get(field);\n var key = dynamicIndex;\n // ref.set(key, value);\n ref['$items'].set(key, value);\n ref['$changes'].allChanges.add(fieldIndex);\n }\n else if (ref instanceof ArraySchema) {\n // const key = ref['$indexes'][field];\n // console.log(\"SETTING FOR ArraySchema =>\", { field, key, value });\n // ref[key] = value;\n ref.setAt(fieldIndex, value);\n }\n else if (ref instanceof CollectionSchema) {\n var index = ref.add(value);\n ref['setIndex'](fieldIndex, index);\n }\n else if (ref instanceof SetSchema) {\n var index = ref.add(value);\n if (index !== false) {\n ref['setIndex'](fieldIndex, index);\n }\n }\n }\n if (previousValue !== value) {\n allChanges.push({\n refId: refId,\n op: operation,\n field: fieldName,\n dynamicIndex: dynamicIndex,\n value: value,\n previousValue: previousValue,\n });\n }\n }\n this._triggerChanges(allChanges);\n // drop references of unused schemas\n $root.garbageCollectDeletedRefs();\n return allChanges;\n };\n Schema.prototype.encode = function (encodeAll, bytes, useFilters) {\n if (encodeAll === void 0) { encodeAll = false; }\n if (bytes === void 0) { bytes = []; }\n if (useFilters === void 0) { useFilters = false; }\n var rootChangeTree = this.$changes;\n var refIdsVisited = new WeakSet();\n var changeTrees = [rootChangeTree];\n var numChangeTrees = 1;\n for (var i = 0; i < numChangeTrees; i++) {\n var changeTree = changeTrees[i];\n var ref = changeTree.ref;\n var isSchema = (ref instanceof Schema);\n // Generate unique refId for the ChangeTree.\n changeTree.ensureRefId();\n // mark this ChangeTree as visited.\n refIdsVisited.add(changeTree);\n // root `refId` is skipped.\n if (changeTree !== rootChangeTree &&\n (changeTree.changed || encodeAll)) {\n uint8$1(bytes, SWITCH_TO_STRUCTURE);\n number$1(bytes, changeTree.refId);\n }\n var changes = (encodeAll)\n ? Array.from(changeTree.allChanges)\n : Array.from(changeTree.changes.values());\n for (var j = 0, cl = changes.length; j < cl; j++) {\n var operation = (encodeAll)\n ? { op: exports.OPERATION.ADD, index: changes[j] }\n : changes[j];\n var fieldIndex = operation.index;\n var field = (isSchema)\n ? ref['_definition'].fieldsByIndex && ref['_definition'].fieldsByIndex[fieldIndex]\n : fieldIndex;\n // cache begin index if `useFilters`\n var beginIndex = bytes.length;\n // encode field index + operation\n if (operation.op !== exports.OPERATION.TOUCH) {\n if (isSchema) {\n //\n // Compress `fieldIndex` + `operation` into a single byte.\n // This adds a limitaion of 64 fields per Schema structure\n //\n uint8$1(bytes, (fieldIndex | operation.op));\n }\n else {\n uint8$1(bytes, operation.op);\n // custom operations\n if (operation.op === exports.OPERATION.CLEAR) {\n continue;\n }\n // indexed operations\n number$1(bytes, fieldIndex);\n }\n }\n //\n // encode \"alias\" for dynamic fields (maps)\n //\n if (!isSchema &&\n (operation.op & exports.OPERATION.ADD) == exports.OPERATION.ADD // ADD or DELETE_AND_ADD\n ) {\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(bytes, dynamicIndex);\n }\n }\n if (operation.op === exports.OPERATION.DELETE) {\n //\n // TODO: delete from filter cache data.\n //\n // if (useFilters) {\n // delete changeTree.caches[fieldIndex];\n // }\n continue;\n }\n // const type = changeTree.childType || ref._schema[field];\n var type = changeTree.getType(fieldIndex);\n // const type = changeTree.getType(fieldIndex);\n var value = changeTree.getValue(fieldIndex);\n // Enqueue ChangeTree to be visited\n if (value &&\n value['$changes'] &&\n !refIdsVisited.has(value['$changes'])) {\n changeTrees.push(value['$changes']);\n value['$changes'].ensureRefId();\n numChangeTrees++;\n }\n if (operation.op === exports.OPERATION.TOUCH) {\n continue;\n }\n if (Schema.is(type)) {\n assertInstanceType(value, type, ref, field);\n //\n // Encode refId for this instance.\n // The actual instance is going to be encoded on next `changeTree` iteration.\n //\n number$1(bytes, value.$changes.refId);\n // Try to encode inherited TYPE_ID if it's an ADD operation.\n if ((operation.op & exports.OPERATION.ADD) === exports.OPERATION.ADD) {\n this.tryEncodeTypeId(bytes, type, value.constructor);\n }\n }\n else if (typeof (type) === \"string\") {\n //\n // Primitive values\n //\n encodePrimitiveType(type, bytes, value, ref, field);\n }\n else {\n //\n // Custom type (MapSchema, ArraySchema, etc)\n //\n var definition = getType(Object.keys(type)[0]);\n //\n // ensure a ArraySchema has been provided\n //\n assertInstanceType(ref[\"_\".concat(field)], definition.constructor, ref, field);\n //\n // Encode refId for this instance.\n // The actual instance is going to be encoded on next `changeTree` iteration.\n //\n number$1(bytes, value.$changes.refId);\n }\n if (useFilters) {\n // cache begin / end index\n changeTree.cache(fieldIndex, bytes.slice(beginIndex));\n }\n }\n if (!encodeAll && !useFilters) {\n changeTree.discard();\n }\n }\n return bytes;\n };\n Schema.prototype.encodeAll = function (useFilters) {\n return this.encode(true, [], useFilters);\n };\n Schema.prototype.applyFilters = function (client, encodeAll) {\n var _a, _b;\n if (encodeAll === void 0) { encodeAll = false; }\n var root = this;\n var refIdsDissallowed = new Set();\n var $filterState = ClientState.get(client);\n var changeTrees = [this.$changes];\n var numChangeTrees = 1;\n var filteredBytes = [];\n var _loop_1 = function (i) {\n var changeTree = changeTrees[i];\n if (refIdsDissallowed.has(changeTree.refId)) {\n return \"continue\";\n }\n var ref = changeTree.ref;\n var isSchema = ref instanceof Schema;\n uint8$1(filteredBytes, SWITCH_TO_STRUCTURE);\n number$1(filteredBytes, changeTree.refId);\n var clientHasRefId = $filterState.refIds.has(changeTree);\n var isEncodeAll = (encodeAll || !clientHasRefId);\n // console.log(\"REF:\", ref.constructor.name);\n // console.log(\"Encode all?\", isEncodeAll);\n //\n // include `changeTree` on list of known refIds by this client.\n //\n $filterState.addRefId(changeTree);\n var containerIndexes = $filterState.containerIndexes.get(changeTree);\n var changes = (isEncodeAll)\n ? Array.from(changeTree.allChanges)\n : Array.from(changeTree.changes.values());\n //\n // WORKAROUND: tries to re-evaluate previously not included @filter() attributes\n // - see \"DELETE a field of Schema\" test case.\n //\n if (!encodeAll &&\n isSchema &&\n ref._definition.indexesWithFilters) {\n var indexesWithFilters = ref._definition.indexesWithFilters;\n indexesWithFilters.forEach(function (indexWithFilter) {\n if (!containerIndexes.has(indexWithFilter) &&\n changeTree.allChanges.has(indexWithFilter)) {\n if (isEncodeAll) {\n changes.push(indexWithFilter);\n }\n else {\n changes.push({ op: exports.OPERATION.ADD, index: indexWithFilter, });\n }\n }\n });\n }\n for (var j = 0, cl = changes.length; j < cl; j++) {\n var change = (isEncodeAll)\n ? { op: exports.OPERATION.ADD, index: changes[j] }\n : changes[j];\n // custom operations\n if (change.op === exports.OPERATION.CLEAR) {\n uint8$1(filteredBytes, change.op);\n continue;\n }\n var fieldIndex = change.index;\n //\n // Deleting fields: encode the operation + field index\n //\n if (change.op === exports.OPERATION.DELETE) {\n //\n // DELETE operations also need to go through filtering.\n //\n // TODO: cache the previous value so we can access the value (primitive or `refId`)\n // (check against `$filterState.refIds`)\n //\n if (isSchema) {\n uint8$1(filteredBytes, change.op | fieldIndex);\n }\n else {\n uint8$1(filteredBytes, change.op);\n number$1(filteredBytes, fieldIndex);\n }\n continue;\n }\n // indexed operation\n var value = changeTree.getValue(fieldIndex);\n var type = changeTree.getType(fieldIndex);\n if (isSchema) {\n // Is a Schema!\n var filter = (ref._definition.filters &&\n ref._definition.filters[fieldIndex]);\n if (filter && !filter.call(ref, client, value, root)) {\n if (value && value['$changes']) {\n refIdsDissallowed.add(value['$changes'].refId);\n }\n continue;\n }\n }\n else {\n // Is a collection! (map, array, etc.)\n var parent = changeTree.parent;\n var filter = changeTree.getChildrenFilter();\n if (filter && !filter.call(parent, client, ref['$indexes'].get(fieldIndex), value, root)) {\n if (value && value['$changes']) {\n refIdsDissallowed.add(value['$changes'].refId);\n }\n continue;\n }\n }\n // visit child ChangeTree on further iteration.\n if (value['$changes']) {\n changeTrees.push(value['$changes']);\n numChangeTrees++;\n }\n //\n // Copy cached bytes\n //\n if (change.op !== exports.OPERATION.TOUCH) {\n //\n // TODO: refactor me!\n //\n if (change.op === exports.OPERATION.ADD || isSchema) {\n //\n // use cached bytes directly if is from Schema type.\n //\n filteredBytes.push.apply(filteredBytes, (_a = changeTree.caches[fieldIndex]) !== null && _a !== void 0 ? _a : []);\n containerIndexes.add(fieldIndex);\n }\n else {\n if (containerIndexes.has(fieldIndex)) {\n //\n // use cached bytes if already has the field\n //\n filteredBytes.push.apply(filteredBytes, (_b = changeTree.caches[fieldIndex]) !== null && _b !== void 0 ? _b : []);\n }\n else {\n //\n // force ADD operation if field is not known by this client.\n //\n containerIndexes.add(fieldIndex);\n uint8$1(filteredBytes, exports.OPERATION.ADD);\n number$1(filteredBytes, fieldIndex);\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(filteredBytes, dynamicIndex);\n }\n if (value['$changes']) {\n number$1(filteredBytes, value['$changes'].refId);\n }\n else {\n // \"encodePrimitiveType\" without type checking.\n // the type checking has been done on the first .encode() call.\n encode[type](filteredBytes, value);\n }\n }\n }\n }\n else if (value['$changes'] && !isSchema) {\n //\n // TODO:\n // - track ADD/REPLACE/DELETE instances on `$filterState`\n // - do NOT always encode dynamicIndex for MapSchema.\n // (If client already has that key, only the first index is necessary.)\n //\n uint8$1(filteredBytes, exports.OPERATION.ADD);\n number$1(filteredBytes, fieldIndex);\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(filteredBytes, dynamicIndex);\n }\n number$1(filteredBytes, value['$changes'].refId);\n }\n }\n };\n for (var i = 0; i < numChangeTrees; i++) {\n _loop_1(i);\n }\n return filteredBytes;\n };\n Schema.prototype.clone = function () {\n var _a;\n var cloned = new (this.constructor);\n var schema = this._definition.schema;\n for (var field in schema) {\n if (typeof (this[field]) === \"object\" &&\n typeof ((_a = this[field]) === null || _a === void 0 ? void 0 : _a.clone) === \"function\") {\n // deep clone\n cloned[field] = this[field].clone();\n }\n else {\n // primitive values\n cloned[field] = this[field];\n }\n }\n return cloned;\n };\n Schema.prototype.toJSON = function () {\n var schema = this._definition.schema;\n var deprecated = this._definition.deprecated;\n var obj = {};\n for (var field in schema) {\n if (!deprecated[field] && this[field] !== null && typeof (this[field]) !== \"undefined\") {\n obj[field] = (typeof (this[field]['toJSON']) === \"function\")\n ? this[field]['toJSON']()\n : this[\"_\".concat(field)];\n }\n }\n return obj;\n };\n Schema.prototype.discardAllChanges = function () {\n this.$changes.discardAll();\n };\n Schema.prototype.getByIndex = function (index) {\n return this[this._definition.fieldsByIndex[index]];\n };\n Schema.prototype.deleteByIndex = function (index) {\n this[this._definition.fieldsByIndex[index]] = undefined;\n };\n Schema.prototype.tryEncodeTypeId = function (bytes, type, targetType) {\n if (type._typeid !== targetType._typeid) {\n uint8$1(bytes, TYPE_ID);\n number$1(bytes, targetType._typeid);\n }\n };\n Schema.prototype.getSchemaType = function (bytes, it, defaultType) {\n var type;\n if (bytes[it.offset] === TYPE_ID) {\n it.offset++;\n type = this.constructor._context.get(number(bytes, it));\n }\n return type || defaultType;\n };\n Schema.prototype.createTypeInstance = function (type) {\n var instance = new type();\n // assign root on $changes\n instance.$changes.root = this.$changes.root;\n return instance;\n };\n Schema.prototype._triggerChanges = function (changes) {\n var _a, _b, _c, _d, _e, _f, _g, _h, _j;\n var uniqueRefIds = new Set();\n var $refs = this.$changes.root.refs;\n var _loop_2 = function (i) {\n var change = changes[i];\n var refId = change.refId;\n var ref = $refs.get(refId);\n var $callbacks = ref['$callbacks'];\n //\n // trigger onRemove on child structure.\n //\n if ((change.op & exports.OPERATION.DELETE) === exports.OPERATION.DELETE &&\n change.previousValue instanceof Schema) {\n (_b = (_a = change.previousValue['$callbacks']) === null || _a === void 0 ? void 0 : _a[exports.OPERATION.DELETE]) === null || _b === void 0 ? void 0 : _b.forEach(function (callback) { return callback(); });\n }\n // no callbacks defined, skip this structure!\n if (!$callbacks) {\n return \"continue\";\n }\n if (ref instanceof Schema) {\n if (!uniqueRefIds.has(refId)) {\n try {\n // trigger onChange\n (_c = $callbacks === null || $callbacks === void 0 ? void 0 : $callbacks[exports.OPERATION.REPLACE]) === null || _c === void 0 ? void 0 : _c.forEach(function (callback) {\n return callback();\n });\n }\n catch (e) {\n Schema.onError(e);\n }\n }\n try {\n if ($callbacks.hasOwnProperty(change.field)) {\n (_d = $callbacks[change.field]) === null || _d === void 0 ? void 0 : _d.forEach(function (callback) {\n return callback(change.value, change.previousValue);\n });\n }\n }\n catch (e) {\n Schema.onError(e);\n }\n }\n else {\n // is a collection of items\n if (change.op === exports.OPERATION.ADD && change.previousValue === undefined) {\n // triger onAdd\n (_e = $callbacks[exports.OPERATION.ADD]) === null || _e === void 0 ? void 0 : _e.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n else if (change.op === exports.OPERATION.DELETE) {\n //\n // FIXME: `previousValue` should always be available.\n // ADD + DELETE operations are still encoding DELETE operation.\n //\n if (change.previousValue !== undefined) {\n // triger onRemove\n (_f = $callbacks[exports.OPERATION.DELETE]) === null || _f === void 0 ? void 0 : _f.forEach(function (callback) { var _a; return callback(change.previousValue, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n }\n else if (change.op === exports.OPERATION.DELETE_AND_ADD) {\n // triger onRemove\n if (change.previousValue !== undefined) {\n (_g = $callbacks[exports.OPERATION.DELETE]) === null || _g === void 0 ? void 0 : _g.forEach(function (callback) { var _a; return callback(change.previousValue, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n // triger onAdd\n (_h = $callbacks[exports.OPERATION.ADD]) === null || _h === void 0 ? void 0 : _h.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n // trigger onChange\n if (change.value !== change.previousValue) {\n (_j = $callbacks[exports.OPERATION.REPLACE]) === null || _j === void 0 ? void 0 : _j.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n }\n uniqueRefIds.add(refId);\n };\n for (var i = 0; i < changes.length; i++) {\n _loop_2(i);\n }\n };\n Schema._definition = SchemaDefinition.create();\n return Schema;\n }());\n\n function dumpChanges(schema) {\n var changeTrees = [schema['$changes']];\n var numChangeTrees = 1;\n var dump = {};\n var currentStructure = dump;\n var _loop_1 = function (i) {\n var changeTree = changeTrees[i];\n changeTree.changes.forEach(function (change) {\n var ref = changeTree.ref;\n var fieldIndex = change.index;\n var field = (ref['_definition'])\n ? ref['_definition'].fieldsByIndex[fieldIndex]\n : ref['$indexes'].get(fieldIndex);\n currentStructure[field] = changeTree.getValue(fieldIndex);\n });\n };\n for (var i = 0; i < numChangeTrees; i++) {\n _loop_1(i);\n }\n return dump;\n }\n\n var reflectionContext = { context: new Context() };\n /**\n * Reflection\n */\n var ReflectionField = /** @class */ (function (_super) {\n __extends(ReflectionField, _super);\n function ReflectionField() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n __decorate([\n type(\"string\", reflectionContext)\n ], ReflectionField.prototype, \"name\", void 0);\n __decorate([\n type(\"string\", reflectionContext)\n ], ReflectionField.prototype, \"type\", void 0);\n __decorate([\n type(\"number\", reflectionContext)\n ], ReflectionField.prototype, \"referencedType\", void 0);\n return ReflectionField;\n }(Schema));\n var ReflectionType = /** @class */ (function (_super) {\n __extends(ReflectionType, _super);\n function ReflectionType() {\n var _this = _super !== null && _super.apply(this, arguments) || this;\n _this.fields = new ArraySchema();\n return _this;\n }\n __decorate([\n type(\"number\", reflectionContext)\n ], ReflectionType.prototype, \"id\", void 0);\n __decorate([\n type([ReflectionField], reflectionContext)\n ], ReflectionType.prototype, \"fields\", void 0);\n return ReflectionType;\n }(Schema));\n var Reflection = /** @class */ (function (_super) {\n __extends(Reflection, _super);\n function Reflection() {\n var _this = _super !== null && _super.apply(this, arguments) || this;\n _this.types = new ArraySchema();\n return _this;\n }\n Reflection.encode = function (instance) {\n var _a;\n var rootSchemaType = instance.constructor;\n var reflection = new Reflection();\n reflection.rootType = rootSchemaType._typeid;\n var buildType = function (currentType, schema) {\n for (var fieldName in schema) {\n var field = new ReflectionField();\n field.name = fieldName;\n var fieldType = void 0;\n if (typeof (schema[fieldName]) === \"string\") {\n fieldType = schema[fieldName];\n }\n else {\n var type_1 = schema[fieldName];\n var childTypeSchema = void 0;\n //\n // TODO: refactor below.\n //\n if (Schema.is(type_1)) {\n fieldType = \"ref\";\n childTypeSchema = schema[fieldName];\n }\n else {\n fieldType = Object.keys(type_1)[0];\n if (typeof (type_1[fieldType]) === \"string\") {\n fieldType += \":\" + type_1[fieldType]; // array:string\n }\n else {\n childTypeSchema = type_1[fieldType];\n }\n }\n field.referencedType = (childTypeSchema)\n ? childTypeSchema._typeid\n : -1;\n }\n field.type = fieldType;\n currentType.fields.push(field);\n }\n reflection.types.push(currentType);\n };\n var types = (_a = rootSchemaType._context) === null || _a === void 0 ? void 0 : _a.types;\n for (var typeid in types) {\n var type_2 = new ReflectionType();\n type_2.id = Number(typeid);\n buildType(type_2, types[typeid]._definition.schema);\n }\n return reflection.encodeAll();\n };\n Reflection.decode = function (bytes, it) {\n var context = new Context();\n var reflection = new Reflection();\n reflection.decode(bytes, it);\n var schemaTypes = reflection.types.reduce(function (types, reflectionType) {\n var schema = /** @class */ (function (_super) {\n __extends(_, _super);\n function _() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n return _;\n }(Schema));\n var typeid = reflectionType.id;\n types[typeid] = schema;\n context.add(schema, typeid);\n return types;\n }, {});\n reflection.types.forEach(function (reflectionType) {\n var schemaType = schemaTypes[reflectionType.id];\n reflectionType.fields.forEach(function (field) {\n var _a;\n if (field.referencedType !== undefined) {\n var fieldType = field.type;\n var refType = schemaTypes[field.referencedType];\n // map or array of primitive type (-1)\n if (!refType) {\n var typeInfo = field.type.split(\":\");\n fieldType = typeInfo[0];\n refType = typeInfo[1];\n }\n if (fieldType === \"ref\") {\n type(refType, { context: context })(schemaType.prototype, field.name);\n }\n else {\n type((_a = {}, _a[fieldType] = refType, _a), { context: context })(schemaType.prototype, field.name);\n }\n }\n else {\n type(field.type, { context: context })(schemaType.prototype, field.name);\n }\n });\n });\n var rootType = schemaTypes[reflection.rootType];\n var rootInstance = new rootType();\n /**\n * auto-initialize referenced types on root type\n * to allow registering listeners immediatelly on client-side\n */\n for (var fieldName in rootType._definition.schema) {\n var fieldType = rootType._definition.schema[fieldName];\n if (typeof (fieldType) !== \"string\") {\n rootInstance[fieldName] = (typeof (fieldType) === \"function\")\n ? new fieldType() // is a schema reference\n : new (getType(Object.keys(fieldType)[0])).constructor(); // is a \"collection\"\n }\n }\n return rootInstance;\n };\n __decorate([\n type([ReflectionType], reflectionContext)\n ], Reflection.prototype, \"types\", void 0);\n __decorate([\n type(\"number\", reflectionContext)\n ], Reflection.prototype, \"rootType\", void 0);\n return Reflection;\n }(Schema));\n\n registerType(\"map\", { constructor: MapSchema });\n registerType(\"array\", { constructor: ArraySchema });\n registerType(\"set\", { constructor: SetSchema });\n registerType(\"collection\", { constructor: CollectionSchema, });\n\n exports.ArraySchema = ArraySchema;\n exports.CollectionSchema = CollectionSchema;\n exports.Context = Context;\n exports.MapSchema = MapSchema;\n exports.Reflection = Reflection;\n exports.ReflectionField = ReflectionField;\n exports.ReflectionType = ReflectionType;\n exports.Schema = Schema;\n exports.SchemaDefinition = SchemaDefinition;\n exports.SetSchema = SetSchema;\n exports.decode = decode;\n exports.defineTypes = defineTypes;\n exports.deprecated = deprecated;\n exports.dumpChanges = dumpChanges;\n exports.encode = encode;\n exports.filter = filter;\n exports.filterChildren = filterChildren;\n exports.hasFilter = hasFilter;\n exports.registerType = registerType;\n exports.type = type;\n\n Object.defineProperty(exports, '__esModule', { value: true });\n\n}));\n","/*\n * This module exists for optimizations in the build process through rollup and terser. We define some global\n * constants, which can be overridden during build. By guarding certain pieces of code with functions that return these\n * constants, we can control whether or not they appear in the final bundle. (Any code guarded by a false condition will\n * never run, and will hence be dropped during treeshaking.) The two primary uses for this are stripping out calls to\n * `logger` and preventing node-related code from appearing in browser bundles.\n *\n * Attention:\n * This file should not be used to define constants/flags that are intended to be used for tree-shaking conducted by\n * users. These flags should live in their respective packages, as we identified user tooling (specifically webpack)\n * having issues tree-shaking these constants across package boundaries.\n * An example for this is the __SENTRY_DEBUG__ constant. It is declared in each package individually because we want\n * users to be able to shake away expressions that it guards.\n */\n\ndeclare const __SENTRY_BROWSER_BUNDLE__: boolean | undefined;\n\nexport type SdkSource = 'npm' | 'cdn' | 'loader';\n\n/**\n * Figures out if we're building a browser bundle.\n *\n * @returns true if this is a browser bundle build.\n */\nexport function isBrowserBundle(): boolean {\n return typeof __SENTRY_BROWSER_BUNDLE__ !== 'undefined' && !!__SENTRY_BROWSER_BUNDLE__;\n}\n\n/**\n * Get source of SDK.\n */\nexport function getSDKSource(): SdkSource {\n // @ts-expect-error __SENTRY_SDK_SOURCE__ is injected by rollup during build process\n return __SENTRY_SDK_SOURCE__;\n}\n","/**\n * NOTE: In order to avoid circular dependencies, if you add a function to this module and it needs to print something,\n * you must either a) use `console.log` rather than the logger, or b) put your function elsewhere.\n */\n\nimport { isBrowserBundle } from './env';\n\n/**\n * Checks whether we're in the Node.js or Browser environment\n *\n * @returns Answer to given question\n */\nexport function isNodeEnv(): boolean {\n // explicitly check for browser bundles as those can be optimized statically\n // by terser/rollup.\n return (\n !isBrowserBundle() &&\n Object.prototype.toString.call(typeof process !== 'undefined' ? process : 0) === '[object process]'\n );\n}\n\n/**\n * Requires a module which is protected against bundler minification.\n *\n * @param request The module path to resolve\n */\n// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types, @typescript-eslint/no-explicit-any\nexport function dynamicRequire(mod: any, request: string): any {\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n return mod.require(request);\n}\n\n/**\n * Helper for dynamically loading module that should work with linked dependencies.\n * The problem is that we _should_ be using `require(require.resolve(moduleName, { paths: [cwd()] }))`\n * However it's _not possible_ to do that with Webpack, as it has to know all the dependencies during\n * build time. `require.resolve` is also not available in any other way, so we cannot create,\n * a fake helper like we do with `dynamicRequire`.\n *\n * We always prefer to use local package, thus the value is not returned early from each `try/catch` block.\n * That is to mimic the behavior of `require.resolve` exactly.\n *\n * @param moduleName module name to require\n * @returns possibly required module\n */\nexport function loadModule(moduleName: string): T | undefined {\n let mod: T | undefined;\n\n try {\n mod = dynamicRequire(module, moduleName);\n } catch (e) {\n // no-empty\n }\n\n try {\n const { cwd } = dynamicRequire(module, 'process');\n mod = dynamicRequire(module, `${cwd()}/node_modules/${moduleName}`) as T;\n } catch (e) {\n // no-empty\n }\n\n return mod;\n}\n","(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react')) :\n typeof define === 'function' && define.amd ? define(['exports', 'react'], factory) :\n (global = global || self, factory(global.ReactStripe = {}, global.React));\n}(this, (function (exports, React) { 'use strict';\n\n React = React && Object.prototype.hasOwnProperty.call(React, 'default') ? React['default'] : React;\n\n function ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n\n if (enumerableOnly) {\n symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n }\n\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n }\n\n function _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n }\n\n function _typeof(obj) {\n \"@babel/helpers - typeof\";\n\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n }\n\n function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n }\n\n function _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n }\n\n function _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n\n var target = _objectWithoutPropertiesLoose(source, excluded);\n\n var key, i;\n\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n\n return target;\n }\n\n function _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n }\n\n function _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n }\n\n function _iterableToArrayLimit(arr, i) {\n var _i = arr && (typeof Symbol !== \"undefined\" && arr[Symbol.iterator] || arr[\"@@iterator\"]);\n\n if (_i == null) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n\n var _s, _e;\n\n try {\n for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n }\n\n function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n }\n\n function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n }\n\n function _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n }\n\n function createCommonjsModule(fn, module) {\n \treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n }\n\n /**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n var ReactPropTypesSecret_1 = ReactPropTypesSecret;\n\n function emptyFunction() {}\n\n function emptyFunctionWithReset() {}\n\n emptyFunctionWithReset.resetWarningCache = emptyFunction;\n\n var factoryWithThrowingShims = function () {\n function shim(props, propName, componentName, location, propFullName, secret) {\n if (secret === ReactPropTypesSecret_1) {\n // It is still safe when called from React.\n return;\n }\n\n var err = new Error('Calling PropTypes validators directly is not supported by the `prop-types` package. ' + 'Use PropTypes.checkPropTypes() to call them. ' + 'Read more at http://fb.me/use-check-prop-types');\n err.name = 'Invariant Violation';\n throw err;\n }\n shim.isRequired = shim;\n\n function getShim() {\n return shim;\n }\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n\n var ReactPropTypes = {\n array: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n any: shim,\n arrayOf: getShim,\n element: shim,\n elementType: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim,\n exact: getShim,\n checkPropTypes: emptyFunctionWithReset,\n resetWarningCache: emptyFunction\n };\n ReactPropTypes.PropTypes = ReactPropTypes;\n return ReactPropTypes;\n };\n\n var propTypes = createCommonjsModule(function (module) {\n /**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = factoryWithThrowingShims();\n }\n });\n\n var usePrevious = function usePrevious(value) {\n var ref = React.useRef(value);\n React.useEffect(function () {\n ref.current = value;\n }, [value]);\n return ref.current;\n };\n\n var isUnknownObject = function isUnknownObject(raw) {\n return raw !== null && _typeof(raw) === 'object';\n };\n var isPromise = function isPromise(raw) {\n return isUnknownObject(raw) && typeof raw.then === 'function';\n }; // We are using types to enforce the `stripe` prop in this lib,\n // but in an untyped integration `stripe` could be anything, so we need\n // to do some sanity validation to prevent type errors.\n\n var isStripe = function isStripe(raw) {\n return isUnknownObject(raw) && typeof raw.elements === 'function' && typeof raw.createToken === 'function' && typeof raw.createPaymentMethod === 'function' && typeof raw.confirmCardPayment === 'function';\n };\n\n var PLAIN_OBJECT_STR = '[object Object]';\n var isEqual = function isEqual(left, right) {\n if (!isUnknownObject(left) || !isUnknownObject(right)) {\n return left === right;\n }\n\n var leftArray = Array.isArray(left);\n var rightArray = Array.isArray(right);\n if (leftArray !== rightArray) return false;\n var leftPlainObject = Object.prototype.toString.call(left) === PLAIN_OBJECT_STR;\n var rightPlainObject = Object.prototype.toString.call(right) === PLAIN_OBJECT_STR;\n if (leftPlainObject !== rightPlainObject) return false; // not sure what sort of special object this is (regexp is one option), so\n // fallback to reference check.\n\n if (!leftPlainObject && !leftArray) return left === right;\n var leftKeys = Object.keys(left);\n var rightKeys = Object.keys(right);\n if (leftKeys.length !== rightKeys.length) return false;\n var keySet = {};\n\n for (var i = 0; i < leftKeys.length; i += 1) {\n keySet[leftKeys[i]] = true;\n }\n\n for (var _i = 0; _i < rightKeys.length; _i += 1) {\n keySet[rightKeys[_i]] = true;\n }\n\n var allKeys = Object.keys(keySet);\n\n if (allKeys.length !== leftKeys.length) {\n return false;\n }\n\n var l = left;\n var r = right;\n\n var pred = function pred(key) {\n return isEqual(l[key], r[key]);\n };\n\n return allKeys.every(pred);\n };\n\n var extractAllowedOptionsUpdates = function extractAllowedOptionsUpdates(options, prevOptions, immutableKeys) {\n if (!isUnknownObject(options)) {\n return null;\n }\n\n return Object.keys(options).reduce(function (newOptions, key) {\n var isUpdated = !isUnknownObject(prevOptions) || !isEqual(options[key], prevOptions[key]);\n\n if (immutableKeys.includes(key)) {\n if (isUpdated) {\n console.warn(\"Unsupported prop change: options.\".concat(key, \" is not a mutable property.\"));\n }\n\n return newOptions;\n }\n\n if (!isUpdated) {\n return newOptions;\n }\n\n return _objectSpread2(_objectSpread2({}, newOptions || {}), {}, _defineProperty({}, key, options[key]));\n }, null);\n };\n\n var INVALID_STRIPE_ERROR = 'Invalid prop `stripe` supplied to `Elements`. We recommend using the `loadStripe` utility from `@stripe/stripe-js`. See https://stripe.com/docs/stripe-js/react#elements-props-stripe for details.'; // We are using types to enforce the `stripe` prop in this lib, but in a real\n // integration `stripe` could be anything, so we need to do some sanity\n // validation to prevent type errors.\n\n var validateStripe = function validateStripe(maybeStripe) {\n var errorMsg = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : INVALID_STRIPE_ERROR;\n\n if (maybeStripe === null || isStripe(maybeStripe)) {\n return maybeStripe;\n }\n\n throw new Error(errorMsg);\n };\n\n var parseStripeProp = function parseStripeProp(raw) {\n var errorMsg = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : INVALID_STRIPE_ERROR;\n\n if (isPromise(raw)) {\n return {\n tag: 'async',\n stripePromise: Promise.resolve(raw).then(function (result) {\n return validateStripe(result, errorMsg);\n })\n };\n }\n\n var stripe = validateStripe(raw, errorMsg);\n\n if (stripe === null) {\n return {\n tag: 'empty'\n };\n }\n\n return {\n tag: 'sync',\n stripe: stripe\n };\n };\n\n var registerWithStripeJs = function registerWithStripeJs(stripe) {\n if (!stripe || !stripe._registerWrapper || !stripe.registerAppInfo) {\n return;\n }\n\n stripe._registerWrapper({\n name: 'react-stripe-js',\n version: \"2.4.0\"\n });\n\n stripe.registerAppInfo({\n name: 'react-stripe-js',\n version: \"2.4.0\",\n url: 'https://stripe.com/docs/stripe-js/react'\n });\n };\n\n var _excluded = [\"on\", \"session\"];\n var CustomCheckoutSdkContext = /*#__PURE__*/React.createContext(null);\n CustomCheckoutSdkContext.displayName = 'CustomCheckoutSdkContext';\n var parseCustomCheckoutSdkContext = function parseCustomCheckoutSdkContext(ctx, useCase) {\n if (!ctx) {\n throw new Error(\"Could not find CustomCheckoutProvider context; You need to wrap the part of your app that \".concat(useCase, \" in an provider.\"));\n }\n\n return ctx;\n };\n var CustomCheckoutContext = /*#__PURE__*/React.createContext(null);\n CustomCheckoutContext.displayName = 'CustomCheckoutContext';\n var extractCustomCheckoutContextValue = function extractCustomCheckoutContextValue(customCheckoutSdk, sessionState) {\n if (!customCheckoutSdk) {\n return null;\n }\n\n var _on = customCheckoutSdk.on,\n _session = customCheckoutSdk.session,\n actions = _objectWithoutProperties(customCheckoutSdk, _excluded);\n\n if (!sessionState) {\n return _objectSpread2(_objectSpread2({}, actions), customCheckoutSdk.session());\n }\n\n return _objectSpread2(_objectSpread2({}, actions), sessionState);\n };\n var INVALID_STRIPE_ERROR$1 = 'Invalid prop `stripe` supplied to `CustomCheckoutProvider`. We recommend using the `loadStripe` utility from `@stripe/stripe-js`. See https://stripe.com/docs/stripe-js/react#elements-props-stripe for details.';\n var CustomCheckoutProvider = function CustomCheckoutProvider(_ref) {\n var rawStripeProp = _ref.stripe,\n options = _ref.options,\n children = _ref.children;\n var parsed = React.useMemo(function () {\n return parseStripeProp(rawStripeProp, INVALID_STRIPE_ERROR$1);\n }, [rawStripeProp]); // State used to trigger a re-render when sdk.session is updated\n\n var _React$useState = React.useState(null),\n _React$useState2 = _slicedToArray(_React$useState, 2),\n session = _React$useState2[0],\n setSession = _React$useState2[1];\n\n var _React$useState3 = React.useState(function () {\n return {\n stripe: parsed.tag === 'sync' ? parsed.stripe : null,\n customCheckoutSdk: null\n };\n }),\n _React$useState4 = _slicedToArray(_React$useState3, 2),\n ctx = _React$useState4[0],\n setContext = _React$useState4[1];\n\n var safeSetContext = function safeSetContext(stripe, customCheckoutSdk) {\n setContext(function (ctx) {\n if (ctx.stripe && ctx.customCheckoutSdk) {\n return ctx;\n }\n\n return {\n stripe: stripe,\n customCheckoutSdk: customCheckoutSdk\n };\n });\n }; // Ref used to avoid calling initCustomCheckout multiple times when options changes\n\n\n var initCustomCheckoutCalledRef = React.useRef(false);\n React.useEffect(function () {\n var isMounted = true;\n\n if (parsed.tag === 'async' && !ctx.stripe) {\n parsed.stripePromise.then(function (stripe) {\n if (stripe && isMounted && !initCustomCheckoutCalledRef.current) {\n // Only update context if the component is still mounted\n // and stripe is not null. We allow stripe to be null to make\n // handling SSR easier.\n initCustomCheckoutCalledRef.current = true;\n stripe.initCustomCheckout(options).then(function (customCheckoutSdk) {\n if (customCheckoutSdk) {\n safeSetContext(stripe, customCheckoutSdk);\n customCheckoutSdk.on('change', setSession);\n }\n });\n }\n });\n } else if (parsed.tag === 'sync' && parsed.stripe && !initCustomCheckoutCalledRef.current) {\n initCustomCheckoutCalledRef.current = true;\n parsed.stripe.initCustomCheckout(options).then(function (customCheckoutSdk) {\n if (customCheckoutSdk) {\n safeSetContext(parsed.stripe, customCheckoutSdk);\n customCheckoutSdk.on('change', setSession);\n }\n });\n }\n\n return function () {\n isMounted = false;\n };\n }, [parsed, ctx, options, setSession]); // Warn on changes to stripe prop\n\n var prevStripe = usePrevious(rawStripeProp);\n React.useEffect(function () {\n if (prevStripe !== null && prevStripe !== rawStripeProp) {\n console.warn('Unsupported prop change on CustomCheckoutProvider: You cannot change the `stripe` prop after setting it.');\n }\n }, [prevStripe, rawStripeProp]); // Apply updates to elements when options prop has relevant changes\n\n var prevOptions = usePrevious(options);\n React.useEffect(function () {\n var _prevOptions$elements, _options$elementsOpti;\n\n if (!ctx.customCheckoutSdk) {\n return;\n }\n\n if (options.clientSecret && !isUnknownObject(prevOptions) && !isEqual(options.clientSecret, prevOptions.clientSecret)) {\n console.warn('Unsupported prop change: options.client_secret is not a mutable property.');\n }\n\n var previousAppearance = prevOptions === null || prevOptions === void 0 ? void 0 : (_prevOptions$elements = prevOptions.elementsOptions) === null || _prevOptions$elements === void 0 ? void 0 : _prevOptions$elements.appearance;\n var currentAppearance = options === null || options === void 0 ? void 0 : (_options$elementsOpti = options.elementsOptions) === null || _options$elementsOpti === void 0 ? void 0 : _options$elementsOpti.appearance;\n\n if (currentAppearance && !isEqual(currentAppearance, previousAppearance)) {\n ctx.customCheckoutSdk.changeAppearance(currentAppearance);\n }\n }, [options, prevOptions, ctx.customCheckoutSdk]); // Attach react-stripe-js version to stripe.js instance\n\n React.useEffect(function () {\n registerWithStripeJs(ctx.stripe);\n }, [ctx.stripe]);\n var customCheckoutContextValue = React.useMemo(function () {\n return extractCustomCheckoutContextValue(ctx.customCheckoutSdk, session);\n }, [ctx.customCheckoutSdk, session]);\n\n if (!ctx.customCheckoutSdk) {\n return null;\n }\n\n return /*#__PURE__*/React.createElement(CustomCheckoutSdkContext.Provider, {\n value: ctx\n }, /*#__PURE__*/React.createElement(CustomCheckoutContext.Provider, {\n value: customCheckoutContextValue\n }, children));\n };\n CustomCheckoutProvider.propTypes = {\n stripe: propTypes.any,\n options: propTypes.shape({\n clientSecret: propTypes.string.isRequired,\n elementsOptions: propTypes.object\n }).isRequired\n };\n var useCustomCheckoutSdkContextWithUseCase = function useCustomCheckoutSdkContextWithUseCase(useCaseString) {\n var ctx = React.useContext(CustomCheckoutSdkContext);\n return parseCustomCheckoutSdkContext(ctx, useCaseString);\n };\n var useElementsOrCustomCheckoutSdkContextWithUseCase = function useElementsOrCustomCheckoutSdkContextWithUseCase(useCaseString) {\n var customCheckoutSdkContext = React.useContext(CustomCheckoutSdkContext);\n var elementsContext = React.useContext(ElementsContext);\n\n if (customCheckoutSdkContext && elementsContext) {\n throw new Error(\"You cannot wrap the part of your app that \".concat(useCaseString, \" in both and providers.\"));\n }\n\n if (customCheckoutSdkContext) {\n return parseCustomCheckoutSdkContext(customCheckoutSdkContext, useCaseString);\n }\n\n return parseElementsContext(elementsContext, useCaseString);\n };\n var useCustomCheckout = function useCustomCheckout() {\n // ensure it's in CustomCheckoutProvider\n useCustomCheckoutSdkContextWithUseCase('calls useCustomCheckout()');\n var ctx = React.useContext(CustomCheckoutContext);\n\n if (!ctx) {\n throw new Error('Could not find CustomCheckout Context; You need to wrap the part of your app that calls useCustomCheckout() in an provider.');\n }\n\n return ctx;\n };\n\n var ElementsContext = /*#__PURE__*/React.createContext(null);\n ElementsContext.displayName = 'ElementsContext';\n var parseElementsContext = function parseElementsContext(ctx, useCase) {\n if (!ctx) {\n throw new Error(\"Could not find Elements context; You need to wrap the part of your app that \".concat(useCase, \" in an provider.\"));\n }\n\n return ctx;\n };\n var CartElementContext = /*#__PURE__*/React.createContext(null);\n CartElementContext.displayName = 'CartElementContext';\n var parseCartElementContext = function parseCartElementContext(ctx, useCase) {\n if (!ctx) {\n throw new Error(\"Could not find Elements context; You need to wrap the part of your app that \".concat(useCase, \" in an provider.\"));\n }\n\n return ctx;\n };\n /**\n * The `Elements` provider allows you to use [Element components](https://stripe.com/docs/stripe-js/react#element-components) and access the [Stripe object](https://stripe.com/docs/js/initializing) in any nested component.\n * Render an `Elements` provider at the root of your React app so that it is available everywhere you need it.\n *\n * To use the `Elements` provider, call `loadStripe` from `@stripe/stripe-js` with your publishable key.\n * The `loadStripe` function will asynchronously load the Stripe.js script and initialize a `Stripe` object.\n * Pass the returned `Promise` to `Elements`.\n *\n * @docs https://stripe.com/docs/stripe-js/react#elements-provider\n */\n\n var Elements = function Elements(_ref) {\n var rawStripeProp = _ref.stripe,\n options = _ref.options,\n children = _ref.children;\n var parsed = React.useMemo(function () {\n return parseStripeProp(rawStripeProp);\n }, [rawStripeProp]);\n\n var _React$useState = React.useState(null),\n _React$useState2 = _slicedToArray(_React$useState, 2),\n cart = _React$useState2[0],\n setCart = _React$useState2[1];\n\n var _React$useState3 = React.useState(null),\n _React$useState4 = _slicedToArray(_React$useState3, 2),\n cartState = _React$useState4[0],\n setCartState = _React$useState4[1]; // For a sync stripe instance, initialize into context\n\n\n var _React$useState5 = React.useState(function () {\n return {\n stripe: parsed.tag === 'sync' ? parsed.stripe : null,\n elements: parsed.tag === 'sync' ? parsed.stripe.elements(options) : null\n };\n }),\n _React$useState6 = _slicedToArray(_React$useState5, 2),\n ctx = _React$useState6[0],\n setContext = _React$useState6[1];\n\n React.useEffect(function () {\n var isMounted = true;\n\n var safeSetContext = function safeSetContext(stripe) {\n setContext(function (ctx) {\n // no-op if we already have a stripe instance (https://github.com/stripe/react-stripe-js/issues/296)\n if (ctx.stripe) return ctx;\n return {\n stripe: stripe,\n elements: stripe.elements(options)\n };\n });\n }; // For an async stripePromise, store it in context once resolved\n\n\n if (parsed.tag === 'async' && !ctx.stripe) {\n parsed.stripePromise.then(function (stripe) {\n if (stripe && isMounted) {\n // Only update Elements context if the component is still mounted\n // and stripe is not null. We allow stripe to be null to make\n // handling SSR easier.\n safeSetContext(stripe);\n }\n });\n } else if (parsed.tag === 'sync' && !ctx.stripe) {\n // Or, handle a sync stripe instance going from null -> populated\n safeSetContext(parsed.stripe);\n }\n\n return function () {\n isMounted = false;\n };\n }, [parsed, ctx, options]); // Warn on changes to stripe prop\n\n var prevStripe = usePrevious(rawStripeProp);\n React.useEffect(function () {\n if (prevStripe !== null && prevStripe !== rawStripeProp) {\n console.warn('Unsupported prop change on Elements: You cannot change the `stripe` prop after setting it.');\n }\n }, [prevStripe, rawStripeProp]); // Apply updates to elements when options prop has relevant changes\n\n var prevOptions = usePrevious(options);\n React.useEffect(function () {\n if (!ctx.elements) {\n return;\n }\n\n var updates = extractAllowedOptionsUpdates(options, prevOptions, ['clientSecret', 'fonts']);\n\n if (updates) {\n ctx.elements.update(updates);\n }\n }, [options, prevOptions, ctx.elements]); // Attach react-stripe-js version to stripe.js instance\n\n React.useEffect(function () {\n registerWithStripeJs(ctx.stripe);\n }, [ctx.stripe]);\n return /*#__PURE__*/React.createElement(ElementsContext.Provider, {\n value: ctx\n }, /*#__PURE__*/React.createElement(CartElementContext.Provider, {\n value: {\n cart: cart,\n setCart: setCart,\n cartState: cartState,\n setCartState: setCartState\n }\n }, children));\n };\n Elements.propTypes = {\n stripe: propTypes.any,\n options: propTypes.object\n };\n var useElementsContextWithUseCase = function useElementsContextWithUseCase(useCaseMessage) {\n var ctx = React.useContext(ElementsContext);\n return parseElementsContext(ctx, useCaseMessage);\n };\n var DUMMY_CART_ELEMENT_CONTEXT = {\n cart: null,\n cartState: null,\n setCart: function setCart() {},\n setCartState: function setCartState() {}\n };\n var useCartElementContextWithUseCase = function useCartElementContextWithUseCase(useCaseMessage) {\n var isInCustomCheckout = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var ctx = React.useContext(CartElementContext);\n\n if (isInCustomCheckout) {\n return DUMMY_CART_ELEMENT_CONTEXT;\n }\n\n return parseCartElementContext(ctx, useCaseMessage);\n };\n /**\n * @docs https://stripe.com/docs/stripe-js/react#useelements-hook\n */\n\n var useElements = function useElements() {\n var _useElementsContextWi = useElementsContextWithUseCase('calls useElements()'),\n elements = _useElementsContextWi.elements;\n\n return elements;\n };\n /**\n * @docs https://stripe.com/docs/stripe-js/react#usestripe-hook\n */\n\n var useStripe = function useStripe() {\n var _useElementsOrCustomC = useElementsOrCustomCheckoutSdkContextWithUseCase('calls useStripe()'),\n stripe = _useElementsOrCustomC.stripe;\n\n return stripe;\n };\n /**\n * @docs https://stripe.com/docs/payments/checkout/cart-element\n */\n\n var useCartElement = function useCartElement() {\n var _useCartElementContex = useCartElementContextWithUseCase('calls useCartElement()'),\n cart = _useCartElementContex.cart;\n\n return cart;\n };\n /**\n * @docs https://stripe.com/docs/payments/checkout/cart-element\n */\n\n var useCartElementState = function useCartElementState() {\n var _useCartElementContex2 = useCartElementContextWithUseCase('calls useCartElementState()'),\n cartState = _useCartElementContex2.cartState;\n\n return cartState;\n };\n /**\n * @docs https://stripe.com/docs/stripe-js/react#elements-consumer\n */\n\n var ElementsConsumer = function ElementsConsumer(_ref2) {\n var children = _ref2.children;\n var ctx = useElementsContextWithUseCase('mounts '); // Assert to satisfy the busted React.FC return type (it should be ReactNode)\n\n return children(ctx);\n };\n ElementsConsumer.propTypes = {\n children: propTypes.func.isRequired\n };\n\n var useAttachEvent = function useAttachEvent(element, event, cb) {\n var cbDefined = !!cb;\n var cbRef = React.useRef(cb); // In many integrations the callback prop changes on each render.\n // Using a ref saves us from calling element.on/.off every render.\n\n React.useEffect(function () {\n cbRef.current = cb;\n }, [cb]);\n React.useEffect(function () {\n if (!cbDefined || !element) {\n return function () {};\n }\n\n var decoratedCb = function decoratedCb() {\n if (cbRef.current) {\n cbRef.current.apply(cbRef, arguments);\n }\n };\n\n element.on(event, decoratedCb);\n return function () {\n element.off(event, decoratedCb);\n };\n }, [cbDefined, event, element, cbRef]);\n };\n\n var capitalized = function capitalized(str) {\n return str.charAt(0).toUpperCase() + str.slice(1);\n };\n\n var createElementComponent = function createElementComponent(type, isServer) {\n var displayName = \"\".concat(capitalized(type), \"Element\");\n\n var ClientElement = function ClientElement(_ref) {\n var id = _ref.id,\n className = _ref.className,\n _ref$options = _ref.options,\n options = _ref$options === void 0 ? {} : _ref$options,\n onBlur = _ref.onBlur,\n onFocus = _ref.onFocus,\n onReady = _ref.onReady,\n onChange = _ref.onChange,\n onEscape = _ref.onEscape,\n onClick = _ref.onClick,\n onLoadError = _ref.onLoadError,\n onLoaderStart = _ref.onLoaderStart,\n onNetworksChange = _ref.onNetworksChange,\n onCheckout = _ref.onCheckout,\n onLineItemClick = _ref.onLineItemClick,\n onConfirm = _ref.onConfirm,\n onCancel = _ref.onCancel,\n onShippingAddressChange = _ref.onShippingAddressChange,\n onShippingRateChange = _ref.onShippingRateChange;\n var ctx = useElementsOrCustomCheckoutSdkContextWithUseCase(\"mounts <\".concat(displayName, \">\"));\n var elements = 'elements' in ctx ? ctx.elements : null;\n var customCheckoutSdk = 'customCheckoutSdk' in ctx ? ctx.customCheckoutSdk : null;\n\n var _React$useState = React.useState(null),\n _React$useState2 = _slicedToArray(_React$useState, 2),\n element = _React$useState2[0],\n setElement = _React$useState2[1];\n\n var elementRef = React.useRef(null);\n var domNode = React.useRef(null);\n\n var _useCartElementContex = useCartElementContextWithUseCase(\"mounts <\".concat(displayName, \">\"), 'customCheckoutSdk' in ctx),\n setCart = _useCartElementContex.setCart,\n setCartState = _useCartElementContex.setCartState; // For every event where the merchant provides a callback, call element.on\n // with that callback. If the merchant ever changes the callback, removes\n // the old callback with element.off and then call element.on with the new one.\n\n\n useAttachEvent(element, 'blur', onBlur);\n useAttachEvent(element, 'focus', onFocus);\n useAttachEvent(element, 'escape', onEscape);\n useAttachEvent(element, 'click', onClick);\n useAttachEvent(element, 'loaderror', onLoadError);\n useAttachEvent(element, 'loaderstart', onLoaderStart);\n useAttachEvent(element, 'networkschange', onNetworksChange);\n useAttachEvent(element, 'lineitemclick', onLineItemClick);\n useAttachEvent(element, 'confirm', onConfirm);\n useAttachEvent(element, 'cancel', onCancel);\n useAttachEvent(element, 'shippingaddresschange', onShippingAddressChange);\n useAttachEvent(element, 'shippingratechange', onShippingRateChange);\n var readyCallback;\n\n if (type === 'cart') {\n readyCallback = function readyCallback(event) {\n setCartState(event);\n onReady && onReady(event);\n };\n } else if (onReady) {\n if (type === 'expressCheckout') {\n // Passes through the event, which includes visible PM types\n readyCallback = onReady;\n } else {\n // For other Elements, pass through the Element itself.\n readyCallback = function readyCallback() {\n onReady(element);\n };\n }\n }\n\n useAttachEvent(element, 'ready', readyCallback);\n var changeCallback = type === 'cart' ? function (event) {\n setCartState(event);\n onChange && onChange(event);\n } : onChange;\n useAttachEvent(element, 'change', changeCallback);\n var checkoutCallback = type === 'cart' ? function (event) {\n setCartState(event);\n onCheckout && onCheckout(event);\n } : onCheckout;\n useAttachEvent(element, 'checkout', checkoutCallback);\n React.useLayoutEffect(function () {\n if (elementRef.current === null && domNode.current !== null && (elements || customCheckoutSdk)) {\n var newElement = null;\n\n if (customCheckoutSdk) {\n newElement = customCheckoutSdk.createElement(type, options);\n } else if (elements) {\n newElement = elements.create(type, options);\n }\n\n if (type === 'cart' && setCart) {\n // we know that elements.create return value must be of type StripeCartElement if type is 'cart',\n // we need to cast because typescript is not able to infer which overloaded method is used based off param type\n setCart(newElement);\n } // Store element in a ref to ensure it's _immediately_ available in cleanup hooks in StrictMode\n\n\n elementRef.current = newElement; // Store element in state to facilitate event listener attachment\n\n setElement(newElement);\n\n if (newElement) {\n newElement.mount(domNode.current);\n }\n }\n }, [elements, customCheckoutSdk, options, setCart]);\n var prevOptions = usePrevious(options);\n React.useEffect(function () {\n if (!elementRef.current) {\n return;\n }\n\n var updates = extractAllowedOptionsUpdates(options, prevOptions, ['paymentRequest']);\n\n if (updates) {\n elementRef.current.update(updates);\n }\n }, [options, prevOptions]);\n React.useLayoutEffect(function () {\n return function () {\n if (elementRef.current && typeof elementRef.current.destroy === 'function') {\n try {\n elementRef.current.destroy();\n elementRef.current = null;\n } catch (error) {// Do nothing\n }\n }\n };\n }, []);\n return /*#__PURE__*/React.createElement(\"div\", {\n id: id,\n className: className,\n ref: domNode\n });\n }; // Only render the Element wrapper in a server environment.\n\n\n var ServerElement = function ServerElement(props) {\n // Validate that we are in the right context by calling useElementsContextWithUseCase.\n var ctx = useElementsOrCustomCheckoutSdkContextWithUseCase(\"mounts <\".concat(displayName, \">\"));\n useCartElementContextWithUseCase(\"mounts <\".concat(displayName, \">\"), 'customCheckoutSdk' in ctx);\n var id = props.id,\n className = props.className;\n return /*#__PURE__*/React.createElement(\"div\", {\n id: id,\n className: className\n });\n };\n\n var Element = isServer ? ServerElement : ClientElement;\n Element.propTypes = {\n id: propTypes.string,\n className: propTypes.string,\n onChange: propTypes.func,\n onBlur: propTypes.func,\n onFocus: propTypes.func,\n onReady: propTypes.func,\n onEscape: propTypes.func,\n onClick: propTypes.func,\n onLoadError: propTypes.func,\n onLoaderStart: propTypes.func,\n onNetworksChange: propTypes.func,\n onCheckout: propTypes.func,\n onLineItemClick: propTypes.func,\n onConfirm: propTypes.func,\n onCancel: propTypes.func,\n onShippingAddressChange: propTypes.func,\n onShippingRateChange: propTypes.func,\n options: propTypes.object\n };\n Element.displayName = displayName;\n Element.__elementType = type;\n return Element;\n };\n\n var isServer = typeof window === 'undefined';\n\n var EmbeddedCheckoutContext = /*#__PURE__*/React.createContext(null);\n EmbeddedCheckoutContext.displayName = 'EmbeddedCheckoutProviderContext';\n var useEmbeddedCheckoutContext = function useEmbeddedCheckoutContext() {\n var ctx = React.useContext(EmbeddedCheckoutContext);\n\n if (!ctx) {\n throw new Error(' must be used within ');\n }\n\n return ctx;\n };\n var INVALID_STRIPE_ERROR$2 = 'Invalid prop `stripe` supplied to `EmbeddedCheckoutProvider`. We recommend using the `loadStripe` utility from `@stripe/stripe-js`. See https://stripe.com/docs/stripe-js/react#elements-props-stripe for details.';\n var EmbeddedCheckoutProvider = function EmbeddedCheckoutProvider(_ref) {\n var rawStripeProp = _ref.stripe,\n options = _ref.options,\n children = _ref.children;\n var parsed = React.useMemo(function () {\n return parseStripeProp(rawStripeProp, INVALID_STRIPE_ERROR$2);\n }, [rawStripeProp]);\n var embeddedCheckoutPromise = React.useRef(null);\n var loadedStripe = React.useRef(null);\n\n var _React$useState = React.useState({\n embeddedCheckout: null\n }),\n _React$useState2 = _slicedToArray(_React$useState, 2),\n ctx = _React$useState2[0],\n setContext = _React$useState2[1];\n\n React.useEffect(function () {\n // Don't support any ctx updates once embeddedCheckout or stripe is set.\n if (loadedStripe.current || embeddedCheckoutPromise.current) {\n return;\n }\n\n var setStripeAndInitEmbeddedCheckout = function setStripeAndInitEmbeddedCheckout(stripe) {\n if (loadedStripe.current || embeddedCheckoutPromise.current) return;\n loadedStripe.current = stripe;\n embeddedCheckoutPromise.current = loadedStripe.current.initEmbeddedCheckout(options).then(function (embeddedCheckout) {\n setContext({\n embeddedCheckout: embeddedCheckout\n });\n });\n }; // For an async stripePromise, store it once resolved\n\n\n if (parsed.tag === 'async' && !loadedStripe.current && options.clientSecret) {\n parsed.stripePromise.then(function (stripe) {\n if (stripe) {\n setStripeAndInitEmbeddedCheckout(stripe);\n }\n });\n } else if (parsed.tag === 'sync' && !loadedStripe.current && options.clientSecret) {\n // Or, handle a sync stripe instance going from null -> populated\n setStripeAndInitEmbeddedCheckout(parsed.stripe);\n }\n }, [parsed, options, ctx, loadedStripe]);\n React.useEffect(function () {\n // cleanup on unmount\n return function () {\n // If embedded checkout is fully initialized, destroy it.\n if (ctx.embeddedCheckout) {\n embeddedCheckoutPromise.current = null;\n ctx.embeddedCheckout.destroy();\n } else if (embeddedCheckoutPromise.current) {\n // If embedded checkout is still initializing, destroy it once\n // it's done. This could be caused by unmounting very quickly\n // after mounting.\n embeddedCheckoutPromise.current.then(function () {\n embeddedCheckoutPromise.current = null;\n\n if (ctx.embeddedCheckout) {\n ctx.embeddedCheckout.destroy();\n }\n });\n }\n };\n }, [ctx.embeddedCheckout]); // Attach react-stripe-js version to stripe.js instance\n\n React.useEffect(function () {\n registerWithStripeJs(loadedStripe);\n }, [loadedStripe]); // Warn on changes to stripe prop.\n // The stripe prop value can only go from null to non-null once and\n // can't be changed after that.\n\n var prevStripe = usePrevious(rawStripeProp);\n React.useEffect(function () {\n if (prevStripe !== null && prevStripe !== rawStripeProp) {\n console.warn('Unsupported prop change on EmbeddedCheckoutProvider: You cannot change the `stripe` prop after setting it.');\n }\n }, [prevStripe, rawStripeProp]); // Warn on changes to options.\n\n var prevOptions = usePrevious(options);\n React.useEffect(function () {\n if (prevOptions == null) {\n return;\n }\n\n if (options == null) {\n console.warn('Unsupported prop change on EmbeddedCheckoutProvider: You cannot unset options after setting them.');\n return;\n }\n\n if (prevOptions.clientSecret != null && options.clientSecret !== prevOptions.clientSecret) {\n console.warn('Unsupported prop change on EmbeddedCheckoutProvider: You cannot change the client secret after setting it. Unmount and create a new instance of EmbeddedCheckoutProvider instead.');\n }\n\n if (prevOptions.onComplete != null && options.onComplete !== prevOptions.onComplete) {\n console.warn('Unsupported prop change on EmbeddedCheckoutProvider: You cannot change the onComplete option after setting it.');\n }\n }, [prevOptions, options]);\n return /*#__PURE__*/React.createElement(EmbeddedCheckoutContext.Provider, {\n value: ctx\n }, children);\n };\n\n var EmbeddedCheckoutClientElement = function EmbeddedCheckoutClientElement(_ref) {\n var id = _ref.id,\n className = _ref.className;\n\n var _useEmbeddedCheckoutC = useEmbeddedCheckoutContext(),\n embeddedCheckout = _useEmbeddedCheckoutC.embeddedCheckout;\n\n var isMounted = React.useRef(false);\n var domNode = React.useRef(null);\n React.useLayoutEffect(function () {\n if (!isMounted.current && embeddedCheckout && domNode.current !== null) {\n embeddedCheckout.mount(domNode.current);\n isMounted.current = true;\n } // Clean up on unmount\n\n\n return function () {\n if (isMounted.current && embeddedCheckout) {\n try {\n embeddedCheckout.unmount();\n isMounted.current = false;\n } catch (e) {// Do nothing.\n // Parent effects are destroyed before child effects, so\n // in cases where both the EmbeddedCheckoutProvider and\n // the EmbeddedCheckout component are removed at the same\n // time, the embeddedCheckout instance will be destroyed,\n // which causes an error when calling unmount.\n }\n }\n };\n }, [embeddedCheckout]);\n return /*#__PURE__*/React.createElement(\"div\", {\n ref: domNode,\n id: id,\n className: className\n });\n }; // Only render the wrapper in a server environment.\n\n\n var EmbeddedCheckoutServerElement = function EmbeddedCheckoutServerElement(_ref2) {\n var id = _ref2.id,\n className = _ref2.className;\n // Validate that we are in the right context by calling useEmbeddedCheckoutContext.\n useEmbeddedCheckoutContext();\n return /*#__PURE__*/React.createElement(\"div\", {\n id: id,\n className: className\n });\n };\n\n var EmbeddedCheckout = isServer ? EmbeddedCheckoutServerElement : EmbeddedCheckoutClientElement;\n\n /**\n * Requires beta access:\n * Contact [Stripe support](https://support.stripe.com/) for more information.\n *\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var AuBankAccountElement = createElementComponent('auBankAccount', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var CardElement = createElementComponent('card', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var CardNumberElement = createElementComponent('cardNumber', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var CardExpiryElement = createElementComponent('cardExpiry', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var CardCvcElement = createElementComponent('cardCvc', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var FpxBankElement = createElementComponent('fpxBank', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var IbanElement = createElementComponent('iban', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var IdealBankElement = createElementComponent('idealBank', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var P24BankElement = createElementComponent('p24Bank', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var EpsBankElement = createElementComponent('epsBank', isServer);\n var PaymentElement = createElementComponent('payment', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var ExpressCheckoutElement = createElementComponent('expressCheckout', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var PaymentRequestButtonElement = createElementComponent('paymentRequestButton', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var LinkAuthenticationElement = createElementComponent('linkAuthentication', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var AddressElement = createElementComponent('address', isServer);\n /**\n * @deprecated\n * Use `AddressElement` instead.\n *\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var ShippingAddressElement = createElementComponent('shippingAddress', isServer);\n /**\n * Requires beta access:\n * Contact [Stripe support](https://support.stripe.com/) for more information.\n *\n * @docs https://stripe.com/docs/elements/cart-element\n */\n\n var CartElement = createElementComponent('cart', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var PaymentMethodMessagingElement = createElementComponent('paymentMethodMessaging', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var AffirmMessageElement = createElementComponent('affirmMessage', isServer);\n /**\n * @docs https://stripe.com/docs/stripe-js/react#element-components\n */\n\n var AfterpayClearpayMessageElement = createElementComponent('afterpayClearpayMessage', isServer);\n\n exports.AddressElement = AddressElement;\n exports.AffirmMessageElement = AffirmMessageElement;\n exports.AfterpayClearpayMessageElement = AfterpayClearpayMessageElement;\n exports.AuBankAccountElement = AuBankAccountElement;\n exports.CardCvcElement = CardCvcElement;\n exports.CardElement = CardElement;\n exports.CardExpiryElement = CardExpiryElement;\n exports.CardNumberElement = CardNumberElement;\n exports.CartElement = CartElement;\n exports.CustomCheckoutProvider = CustomCheckoutProvider;\n exports.Elements = Elements;\n exports.ElementsConsumer = ElementsConsumer;\n exports.EmbeddedCheckout = EmbeddedCheckout;\n exports.EmbeddedCheckoutProvider = EmbeddedCheckoutProvider;\n exports.EpsBankElement = EpsBankElement;\n exports.ExpressCheckoutElement = ExpressCheckoutElement;\n exports.FpxBankElement = FpxBankElement;\n exports.IbanElement = IbanElement;\n exports.IdealBankElement = IdealBankElement;\n exports.LinkAuthenticationElement = LinkAuthenticationElement;\n exports.P24BankElement = P24BankElement;\n exports.PaymentElement = PaymentElement;\n exports.PaymentMethodMessagingElement = PaymentMethodMessagingElement;\n exports.PaymentRequestButtonElement = PaymentRequestButtonElement;\n exports.ShippingAddressElement = ShippingAddressElement;\n exports.useCartElement = useCartElement;\n exports.useCartElementState = useCartElementState;\n exports.useCustomCheckout = useCustomCheckout;\n exports.useElements = useElements;\n exports.useStripe = useStripe;\n\n Object.defineProperty(exports, '__esModule', { value: true });\n\n})));\n","'use strict';\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\nfunction _typeof(obj) {\n \"@babel/helpers - typeof\";\n\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n}\n\nvar V3_URL = 'https://js.stripe.com/v3';\nvar V3_URL_REGEX = /^https:\\/\\/js\\.stripe\\.com\\/v3\\/?(\\?.*)?$/;\nvar EXISTING_SCRIPT_MESSAGE = 'loadStripe.setLoadParameters was called but an existing Stripe.js script already exists in the document; existing script parameters will be used';\nvar findScript = function findScript() {\n var scripts = document.querySelectorAll(\"script[src^=\\\"\".concat(V3_URL, \"\\\"]\"));\n\n for (var i = 0; i < scripts.length; i++) {\n var script = scripts[i];\n\n if (!V3_URL_REGEX.test(script.src)) {\n continue;\n }\n\n return script;\n }\n\n return null;\n};\n\nvar injectScript = function injectScript(params) {\n var queryString = params && !params.advancedFraudSignals ? '?advancedFraudSignals=false' : '';\n var script = document.createElement('script');\n script.src = \"\".concat(V3_URL).concat(queryString);\n var headOrBody = document.head || document.body;\n\n if (!headOrBody) {\n throw new Error('Expected document.body not to be null. Stripe.js requires a element.');\n }\n\n headOrBody.appendChild(script);\n return script;\n};\n\nvar registerWrapper = function registerWrapper(stripe, startTime) {\n if (!stripe || !stripe._registerWrapper) {\n return;\n }\n\n stripe._registerWrapper({\n name: 'stripe-js',\n version: \"1.54.2\",\n startTime: startTime\n });\n};\n\nvar stripePromise = null;\nvar loadScript = function loadScript(params) {\n // Ensure that we only attempt to load Stripe.js at most once\n if (stripePromise !== null) {\n return stripePromise;\n }\n\n stripePromise = new Promise(function (resolve, reject) {\n if (typeof window === 'undefined' || typeof document === 'undefined') {\n // Resolve to null when imported server side. This makes the module\n // safe to import in an isomorphic code base.\n resolve(null);\n return;\n }\n\n if (window.Stripe && params) {\n console.warn(EXISTING_SCRIPT_MESSAGE);\n }\n\n if (window.Stripe) {\n resolve(window.Stripe);\n return;\n }\n\n try {\n var script = findScript();\n\n if (script && params) {\n console.warn(EXISTING_SCRIPT_MESSAGE);\n } else if (!script) {\n script = injectScript(params);\n }\n\n script.addEventListener('load', function () {\n if (window.Stripe) {\n resolve(window.Stripe);\n } else {\n reject(new Error('Stripe.js not available'));\n }\n });\n script.addEventListener('error', function () {\n reject(new Error('Failed to load Stripe.js'));\n });\n } catch (error) {\n reject(error);\n return;\n }\n });\n return stripePromise;\n};\nvar initStripe = function initStripe(maybeStripe, args, startTime) {\n if (maybeStripe === null) {\n return null;\n }\n\n var stripe = maybeStripe.apply(undefined, args);\n registerWrapper(stripe, startTime);\n return stripe;\n}; // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types\n\nvar validateLoadParams = function validateLoadParams(params) {\n var errorMessage = \"invalid load parameters; expected object of shape\\n\\n {advancedFraudSignals: boolean}\\n\\nbut received\\n\\n \".concat(JSON.stringify(params), \"\\n\");\n\n if (params === null || _typeof(params) !== 'object') {\n throw new Error(errorMessage);\n }\n\n if (Object.keys(params).length === 1 && typeof params.advancedFraudSignals === 'boolean') {\n return params;\n }\n\n throw new Error(errorMessage);\n};\n\nvar loadParams;\nvar loadStripeCalled = false;\nvar loadStripe = function loadStripe() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n loadStripeCalled = true;\n var startTime = Date.now();\n return loadScript(loadParams).then(function (maybeStripe) {\n return initStripe(maybeStripe, args, startTime);\n });\n};\n\nloadStripe.setLoadParameters = function (params) {\n // we won't throw an error if setLoadParameters is called with the same values as before\n if (loadStripeCalled && loadParams) {\n var validatedParams = validateLoadParams(params);\n var parameterKeys = Object.keys(validatedParams);\n var sameParameters = parameterKeys.reduce(function (previousValue, currentValue) {\n var _loadParams;\n\n return previousValue && params[currentValue] === ((_loadParams = loadParams) === null || _loadParams === void 0 ? void 0 : _loadParams[currentValue]);\n }, true);\n\n if (sameParameters) {\n return;\n }\n }\n\n if (loadStripeCalled) {\n throw new Error('You cannot change load parameters after calling loadStripe');\n }\n\n loadParams = validateLoadParams(params);\n};\n\nexports.loadStripe = loadStripe;\n","module.exports = require('./dist/pure.js');\n","module.exports = { \"default\": require(\"core-js/library/fn/object/assign\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/object/create\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/object/define-property\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/object/get-prototype-of\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/object/set-prototype-of\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/symbol\"), __esModule: true };","module.exports = { \"default\": require(\"core-js/library/fn/symbol/iterator\"), __esModule: true };","\"use strict\";\n\nexports.__esModule = true;\n\nexports.default = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _defineProperty = require(\"../core-js/object/define-property\");\n\nvar _defineProperty2 = _interopRequireDefault(_defineProperty);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n (0, _defineProperty2.default)(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();","\"use strict\";\n\nexports.__esModule = true;\n\nvar _assign = require(\"../core-js/object/assign\");\n\nvar _assign2 = _interopRequireDefault(_assign);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = _assign2.default || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _setPrototypeOf = require(\"../core-js/object/set-prototype-of\");\n\nvar _setPrototypeOf2 = _interopRequireDefault(_setPrototypeOf);\n\nvar _create = require(\"../core-js/object/create\");\n\nvar _create2 = _interopRequireDefault(_create);\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + (typeof superClass === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(superClass)));\n }\n\n subClass.prototype = (0, _create2.default)(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf2.default ? (0, _setPrototypeOf2.default)(subClass, superClass) : subClass.__proto__ = superClass;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && ((typeof call === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(call)) === \"object\" || typeof call === \"function\") ? call : self;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _iterator = require(\"../core-js/symbol/iterator\");\n\nvar _iterator2 = _interopRequireDefault(_iterator);\n\nvar _symbol = require(\"../core-js/symbol\");\n\nvar _symbol2 = _interopRequireDefault(_symbol);\n\nvar _typeof = typeof _symbol2.default === \"function\" && typeof _iterator2.default === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj; };\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = typeof _symbol2.default === \"function\" && _typeof(_iterator2.default) === \"symbol\" ? function (obj) {\n return typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n} : function (obj) {\n return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n};","require('../../modules/es6.object.assign');\nmodule.exports = require('../../modules/_core').Object.assign;\n","require('../../modules/es6.object.create');\nvar $Object = require('../../modules/_core').Object;\nmodule.exports = function create(P, D) {\n return $Object.create(P, D);\n};\n","require('../../modules/es6.object.define-property');\nvar $Object = require('../../modules/_core').Object;\nmodule.exports = function defineProperty(it, key, desc) {\n return $Object.defineProperty(it, key, desc);\n};\n","require('../../modules/es6.object.get-prototype-of');\nmodule.exports = require('../../modules/_core').Object.getPrototypeOf;\n","require('../../modules/es6.object.set-prototype-of');\nmodule.exports = require('../../modules/_core').Object.setPrototypeOf;\n","require('../../modules/es6.symbol');\nrequire('../../modules/es6.object.to-string');\nrequire('../../modules/es7.symbol.async-iterator');\nrequire('../../modules/es7.symbol.observable');\nmodule.exports = require('../../modules/_core').Symbol;\n","require('../../modules/es6.string.iterator');\nrequire('../../modules/web.dom.iterable');\nmodule.exports = require('../../modules/_wks-ext').f('iterator');\n","module.exports = function (it) {\n if (typeof it != 'function') throw TypeError(it + ' is not a function!');\n return it;\n};\n","module.exports = function () { /* empty */ };\n","var isObject = require('./_is-object');\nmodule.exports = function (it) {\n if (!isObject(it)) throw TypeError(it + ' is not an object!');\n return it;\n};\n","// false -> Array#indexOf\n// true -> Array#includes\nvar toIObject = require('./_to-iobject');\nvar toLength = require('./_to-length');\nvar toAbsoluteIndex = require('./_to-absolute-index');\nmodule.exports = function (IS_INCLUDES) {\n return function ($this, el, fromIndex) {\n var O = toIObject($this);\n var length = toLength(O.length);\n var index = toAbsoluteIndex(fromIndex, length);\n var value;\n // Array#includes uses SameValueZero equality algorithm\n // eslint-disable-next-line no-self-compare\n if (IS_INCLUDES && el != el) while (length > index) {\n value = O[index++];\n // eslint-disable-next-line no-self-compare\n if (value != value) return true;\n // Array#indexOf ignores holes, Array#includes - not\n } else for (;length > index; index++) if (IS_INCLUDES || index in O) {\n if (O[index] === el) return IS_INCLUDES || index || 0;\n } return !IS_INCLUDES && -1;\n };\n};\n","var toString = {}.toString;\n\nmodule.exports = function (it) {\n return toString.call(it).slice(8, -1);\n};\n","var core = module.exports = { version: '2.6.12' };\nif (typeof __e == 'number') __e = core; // eslint-disable-line no-undef\n","// optional / simple context binding\nvar aFunction = require('./_a-function');\nmodule.exports = function (fn, that, length) {\n aFunction(fn);\n if (that === undefined) return fn;\n switch (length) {\n case 1: return function (a) {\n return fn.call(that, a);\n };\n case 2: return function (a, b) {\n return fn.call(that, a, b);\n };\n case 3: return function (a, b, c) {\n return fn.call(that, a, b, c);\n };\n }\n return function (/* ...args */) {\n return fn.apply(that, arguments);\n };\n};\n","// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function (it) {\n if (it == undefined) throw TypeError(\"Can't call method on \" + it);\n return it;\n};\n","// Thank's IE8 for his funny defineProperty\nmodule.exports = !require('./_fails')(function () {\n return Object.defineProperty({}, 'a', { get: function () { return 7; } }).a != 7;\n});\n","var isObject = require('./_is-object');\nvar document = require('./_global').document;\n// typeof document.createElement is 'object' in old IE\nvar is = isObject(document) && isObject(document.createElement);\nmodule.exports = function (it) {\n return is ? document.createElement(it) : {};\n};\n","// IE 8- don't enum bug keys\nmodule.exports = (\n 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n).split(',');\n","// all enumerable object keys, includes symbols\nvar getKeys = require('./_object-keys');\nvar gOPS = require('./_object-gops');\nvar pIE = require('./_object-pie');\nmodule.exports = function (it) {\n var result = getKeys(it);\n var getSymbols = gOPS.f;\n if (getSymbols) {\n var symbols = getSymbols(it);\n var isEnum = pIE.f;\n var i = 0;\n var key;\n while (symbols.length > i) if (isEnum.call(it, key = symbols[i++])) result.push(key);\n } return result;\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar ctx = require('./_ctx');\nvar hide = require('./_hide');\nvar has = require('./_has');\nvar PROTOTYPE = 'prototype';\n\nvar $export = function (type, name, source) {\n var IS_FORCED = type & $export.F;\n var IS_GLOBAL = type & $export.G;\n var IS_STATIC = type & $export.S;\n var IS_PROTO = type & $export.P;\n var IS_BIND = type & $export.B;\n var IS_WRAP = type & $export.W;\n var exports = IS_GLOBAL ? core : core[name] || (core[name] = {});\n var expProto = exports[PROTOTYPE];\n var target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE];\n var key, own, out;\n if (IS_GLOBAL) source = name;\n for (key in source) {\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if (own && has(exports, key)) continue;\n // export native or passed\n out = own ? target[key] : source[key];\n // prevent global pollution for namespaces\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global)\n // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? (function (C) {\n var F = function (a, b, c) {\n if (this instanceof C) {\n switch (arguments.length) {\n case 0: return new C();\n case 1: return new C(a);\n case 2: return new C(a, b);\n } return new C(a, b, c);\n } return C.apply(this, arguments);\n };\n F[PROTOTYPE] = C[PROTOTYPE];\n return F;\n // make static versions for prototype methods\n })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n if (IS_PROTO) {\n (exports.virtual || (exports.virtual = {}))[key] = out;\n // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n if (type & $export.R && expProto && !expProto[key]) hide(expProto, key, out);\n }\n }\n};\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library`\nmodule.exports = $export;\n","module.exports = function (exec) {\n try {\n return !!exec();\n } catch (e) {\n return true;\n }\n};\n","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self\n // eslint-disable-next-line no-new-func\n : Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef\n","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};\n","var dP = require('./_object-dp');\nvar createDesc = require('./_property-desc');\nmodule.exports = require('./_descriptors') ? function (object, key, value) {\n return dP.f(object, key, createDesc(1, value));\n} : function (object, key, value) {\n object[key] = value;\n return object;\n};\n","var document = require('./_global').document;\nmodule.exports = document && document.documentElement;\n","module.exports = !require('./_descriptors') && !require('./_fails')(function () {\n return Object.defineProperty(require('./_dom-create')('div'), 'a', { get: function () { return 7; } }).a != 7;\n});\n","// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = require('./_cof');\n// eslint-disable-next-line no-prototype-builtins\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function (it) {\n return cof(it) == 'String' ? it.split('') : Object(it);\n};\n","// 7.2.2 IsArray(argument)\nvar cof = require('./_cof');\nmodule.exports = Array.isArray || function isArray(arg) {\n return cof(arg) == 'Array';\n};\n","module.exports = function (it) {\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n","'use strict';\nvar create = require('./_object-create');\nvar descriptor = require('./_property-desc');\nvar setToStringTag = require('./_set-to-string-tag');\nvar IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function () { return this; });\n\nmodule.exports = function (Constructor, NAME, next) {\n Constructor.prototype = create(IteratorPrototype, { next: descriptor(1, next) });\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n","'use strict';\nvar LIBRARY = require('./_library');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar $iterCreate = require('./_iter-create');\nvar setToStringTag = require('./_set-to-string-tag');\nvar getPrototypeOf = require('./_object-gpo');\nvar ITERATOR = require('./_wks')('iterator');\nvar BUGGY = !([].keys && 'next' in [].keys()); // Safari has buggy iterators w/o `next`\nvar FF_ITERATOR = '@@iterator';\nvar KEYS = 'keys';\nvar VALUES = 'values';\n\nvar returnThis = function () { return this; };\n\nmodule.exports = function (Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED) {\n $iterCreate(Constructor, NAME, next);\n var getMethod = function (kind) {\n if (!BUGGY && kind in proto) return proto[kind];\n switch (kind) {\n case KEYS: return function keys() { return new Constructor(this, kind); };\n case VALUES: return function values() { return new Constructor(this, kind); };\n } return function entries() { return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator';\n var DEF_VALUES = DEFAULT == VALUES;\n var VALUES_BUG = false;\n var proto = Base.prototype;\n var $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT];\n var $default = $native || getMethod(DEFAULT);\n var $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined;\n var $anyNative = NAME == 'Array' ? proto.entries || $native : $native;\n var methods, key, IteratorPrototype;\n // Fix native\n if ($anyNative) {\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base()));\n if (IteratorPrototype !== Object.prototype && IteratorPrototype.next) {\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if (!LIBRARY && typeof IteratorPrototype[ITERATOR] != 'function') hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if (DEF_VALUES && $native && $native.name !== VALUES) {\n VALUES_BUG = true;\n $default = function values() { return $native.call(this); };\n }\n // Define iterator\n if ((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])) {\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if (DEFAULT) {\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if (FORCED) for (key in methods) {\n if (!(key in proto)) redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n","module.exports = function (done, value) {\n return { value: value, done: !!done };\n};\n","module.exports = {};\n","module.exports = true;\n","var META = require('./_uid')('meta');\nvar isObject = require('./_is-object');\nvar has = require('./_has');\nvar setDesc = require('./_object-dp').f;\nvar id = 0;\nvar isExtensible = Object.isExtensible || function () {\n return true;\n};\nvar FREEZE = !require('./_fails')(function () {\n return isExtensible(Object.preventExtensions({}));\n});\nvar setMeta = function (it) {\n setDesc(it, META, { value: {\n i: 'O' + ++id, // object ID\n w: {} // weak collections IDs\n } });\n};\nvar fastKey = function (it, create) {\n // return primitive with prefix\n if (!isObject(it)) return typeof it == 'symbol' ? it : (typeof it == 'string' ? 'S' : 'P') + it;\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return 'F';\n // not necessary to add metadata\n if (!create) return 'E';\n // add missing metadata\n setMeta(it);\n // return object ID\n } return it[META].i;\n};\nvar getWeak = function (it, create) {\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return true;\n // not necessary to add metadata\n if (!create) return false;\n // add missing metadata\n setMeta(it);\n // return hash weak collections IDs\n } return it[META].w;\n};\n// add metadata on freeze-family methods calling\nvar onFreeze = function (it) {\n if (FREEZE && meta.NEED && isExtensible(it) && !has(it, META)) setMeta(it);\n return it;\n};\nvar meta = module.exports = {\n KEY: META,\n NEED: false,\n fastKey: fastKey,\n getWeak: getWeak,\n onFreeze: onFreeze\n};\n","'use strict';\n// 19.1.2.1 Object.assign(target, source, ...)\nvar DESCRIPTORS = require('./_descriptors');\nvar getKeys = require('./_object-keys');\nvar gOPS = require('./_object-gops');\nvar pIE = require('./_object-pie');\nvar toObject = require('./_to-object');\nvar IObject = require('./_iobject');\nvar $assign = Object.assign;\n\n// should work with symbols and should have deterministic property order (V8 bug)\nmodule.exports = !$assign || require('./_fails')(function () {\n var A = {};\n var B = {};\n // eslint-disable-next-line no-undef\n var S = Symbol();\n var K = 'abcdefghijklmnopqrst';\n A[S] = 7;\n K.split('').forEach(function (k) { B[k] = k; });\n return $assign({}, A)[S] != 7 || Object.keys($assign({}, B)).join('') != K;\n}) ? function assign(target, source) { // eslint-disable-line no-unused-vars\n var T = toObject(target);\n var aLen = arguments.length;\n var index = 1;\n var getSymbols = gOPS.f;\n var isEnum = pIE.f;\n while (aLen > index) {\n var S = IObject(arguments[index++]);\n var keys = getSymbols ? getKeys(S).concat(getSymbols(S)) : getKeys(S);\n var length = keys.length;\n var j = 0;\n var key;\n while (length > j) {\n key = keys[j++];\n if (!DESCRIPTORS || isEnum.call(S, key)) T[key] = S[key];\n }\n } return T;\n} : $assign;\n","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object');\nvar dPs = require('./_object-dps');\nvar enumBugKeys = require('./_enum-bug-keys');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar Empty = function () { /* empty */ };\nvar PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function () {\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe');\n var i = enumBugKeys.length;\n var lt = '<';\n var gt = '>';\n var iframeDocument;\n iframe.style.display = 'none';\n require('./_html').appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while (i--) delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties) {\n var result;\n if (O !== null) {\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty();\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n","var anObject = require('./_an-object');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar toPrimitive = require('./_to-primitive');\nvar dP = Object.defineProperty;\n\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes) {\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if (IE8_DOM_DEFINE) try {\n return dP(O, P, Attributes);\n } catch (e) { /* empty */ }\n if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!');\n if ('value' in Attributes) O[P] = Attributes.value;\n return O;\n};\n","var dP = require('./_object-dp');\nvar anObject = require('./_an-object');\nvar getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties) {\n anObject(O);\n var keys = getKeys(Properties);\n var length = keys.length;\n var i = 0;\n var P;\n while (length > i) dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n","var pIE = require('./_object-pie');\nvar createDesc = require('./_property-desc');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar has = require('./_has');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar gOPD = Object.getOwnPropertyDescriptor;\n\nexports.f = require('./_descriptors') ? gOPD : function getOwnPropertyDescriptor(O, P) {\n O = toIObject(O);\n P = toPrimitive(P, true);\n if (IE8_DOM_DEFINE) try {\n return gOPD(O, P);\n } catch (e) { /* empty */ }\n if (has(O, P)) return createDesc(!pIE.f.call(O, P), O[P]);\n};\n","// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window\nvar toIObject = require('./_to-iobject');\nvar gOPN = require('./_object-gopn').f;\nvar toString = {}.toString;\n\nvar windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames\n ? Object.getOwnPropertyNames(window) : [];\n\nvar getWindowNames = function (it) {\n try {\n return gOPN(it);\n } catch (e) {\n return windowNames.slice();\n }\n};\n\nmodule.exports.f = function getOwnPropertyNames(it) {\n return windowNames && toString.call(it) == '[object Window]' ? getWindowNames(it) : gOPN(toIObject(it));\n};\n","// 19.1.2.7 / 15.2.3.4 Object.getOwnPropertyNames(O)\nvar $keys = require('./_object-keys-internal');\nvar hiddenKeys = require('./_enum-bug-keys').concat('length', 'prototype');\n\nexports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) {\n return $keys(O, hiddenKeys);\n};\n","exports.f = Object.getOwnPropertySymbols;\n","// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = require('./_has');\nvar toObject = require('./_to-object');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function (O) {\n O = toObject(O);\n if (has(O, IE_PROTO)) return O[IE_PROTO];\n if (typeof O.constructor == 'function' && O instanceof O.constructor) {\n return O.constructor.prototype;\n } return O instanceof Object ? ObjectProto : null;\n};\n","var has = require('./_has');\nvar toIObject = require('./_to-iobject');\nvar arrayIndexOf = require('./_array-includes')(false);\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nmodule.exports = function (object, names) {\n var O = toIObject(object);\n var i = 0;\n var result = [];\n var key;\n for (key in O) if (key != IE_PROTO) has(O, key) && result.push(key);\n // Don't enum bug & hidden keys\n while (names.length > i) if (has(O, key = names[i++])) {\n ~arrayIndexOf(result, key) || result.push(key);\n }\n return result;\n};\n","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal');\nvar enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O) {\n return $keys(O, enumBugKeys);\n};\n","exports.f = {}.propertyIsEnumerable;\n","// most Object methods by ES6 should accept primitives\nvar $export = require('./_export');\nvar core = require('./_core');\nvar fails = require('./_fails');\nmodule.exports = function (KEY, exec) {\n var fn = (core.Object || {})[KEY] || Object[KEY];\n var exp = {};\n exp[KEY] = exec(fn);\n $export($export.S + $export.F * fails(function () { fn(1); }), 'Object', exp);\n};\n","module.exports = function (bitmap, value) {\n return {\n enumerable: !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable: !(bitmap & 4),\n value: value\n };\n};\n","module.exports = require('./_hide');\n","// Works with __proto__ only. Old v8 can't work with null proto objects.\n/* eslint-disable no-proto */\nvar isObject = require('./_is-object');\nvar anObject = require('./_an-object');\nvar check = function (O, proto) {\n anObject(O);\n if (!isObject(proto) && proto !== null) throw TypeError(proto + \": can't set as prototype!\");\n};\nmodule.exports = {\n set: Object.setPrototypeOf || ('__proto__' in {} ? // eslint-disable-line\n function (test, buggy, set) {\n try {\n set = require('./_ctx')(Function.call, require('./_object-gopd').f(Object.prototype, '__proto__').set, 2);\n set(test, []);\n buggy = !(test instanceof Array);\n } catch (e) { buggy = true; }\n return function setPrototypeOf(O, proto) {\n check(O, proto);\n if (buggy) O.__proto__ = proto;\n else set(O, proto);\n return O;\n };\n }({}, false) : undefined),\n check: check\n};\n","var def = require('./_object-dp').f;\nvar has = require('./_has');\nvar TAG = require('./_wks')('toStringTag');\n\nmodule.exports = function (it, tag, stat) {\n if (it && !has(it = stat ? it : it.prototype, TAG)) def(it, TAG, { configurable: true, value: tag });\n};\n","var shared = require('./_shared')('keys');\nvar uid = require('./_uid');\nmodule.exports = function (key) {\n return shared[key] || (shared[key] = uid(key));\n};\n","var core = require('./_core');\nvar global = require('./_global');\nvar SHARED = '__core-js_shared__';\nvar store = global[SHARED] || (global[SHARED] = {});\n\n(module.exports = function (key, value) {\n return store[key] || (store[key] = value !== undefined ? value : {});\n})('versions', []).push({\n version: core.version,\n mode: require('./_library') ? 'pure' : 'global',\n copyright: '© 2020 Denis Pushkarev (zloirock.ru)'\n});\n","var toInteger = require('./_to-integer');\nvar defined = require('./_defined');\n// true -> String#at\n// false -> String#codePointAt\nmodule.exports = function (TO_STRING) {\n return function (that, pos) {\n var s = String(defined(that));\n var i = toInteger(pos);\n var l = s.length;\n var a, b;\n if (i < 0 || i >= l) return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n ? TO_STRING ? s.charAt(i) : a\n : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};\n","var toInteger = require('./_to-integer');\nvar max = Math.max;\nvar min = Math.min;\nmodule.exports = function (index, length) {\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};\n","// 7.1.4 ToInteger\nvar ceil = Math.ceil;\nvar floor = Math.floor;\nmodule.exports = function (it) {\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};\n","// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = require('./_iobject');\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return IObject(defined(it));\n};\n","// 7.1.15 ToLength\nvar toInteger = require('./_to-integer');\nvar min = Math.min;\nmodule.exports = function (it) {\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};\n","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return Object(defined(it));\n};\n","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object');\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function (it, S) {\n if (!isObject(it)) return it;\n var fn, val;\n if (S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n if (typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it))) return val;\n if (!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n","var id = 0;\nvar px = Math.random();\nmodule.exports = function (key) {\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar LIBRARY = require('./_library');\nvar wksExt = require('./_wks-ext');\nvar defineProperty = require('./_object-dp').f;\nmodule.exports = function (name) {\n var $Symbol = core.Symbol || (core.Symbol = LIBRARY ? {} : global.Symbol || {});\n if (name.charAt(0) != '_' && !(name in $Symbol)) defineProperty($Symbol, name, { value: wksExt.f(name) });\n};\n","exports.f = require('./_wks');\n","var store = require('./_shared')('wks');\nvar uid = require('./_uid');\nvar Symbol = require('./_global').Symbol;\nvar USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function (name) {\n return store[name] || (store[name] =\n USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;\n","'use strict';\nvar addToUnscopables = require('./_add-to-unscopables');\nvar step = require('./_iter-step');\nvar Iterators = require('./_iterators');\nvar toIObject = require('./_to-iobject');\n\n// 22.1.3.4 Array.prototype.entries()\n// 22.1.3.13 Array.prototype.keys()\n// 22.1.3.29 Array.prototype.values()\n// 22.1.3.30 Array.prototype[@@iterator]()\nmodule.exports = require('./_iter-define')(Array, 'Array', function (iterated, kind) {\n this._t = toIObject(iterated); // target\n this._i = 0; // next index\n this._k = kind; // kind\n// 22.1.5.2.1 %ArrayIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var kind = this._k;\n var index = this._i++;\n if (!O || index >= O.length) {\n this._t = undefined;\n return step(1);\n }\n if (kind == 'keys') return step(0, index);\n if (kind == 'values') return step(0, O[index]);\n return step(0, [index, O[index]]);\n}, 'values');\n\n// argumentsList[@@iterator] is %ArrayProto_values% (9.4.4.6, 9.4.4.7)\nIterators.Arguments = Iterators.Array;\n\naddToUnscopables('keys');\naddToUnscopables('values');\naddToUnscopables('entries');\n","// 19.1.3.1 Object.assign(target, source)\nvar $export = require('./_export');\n\n$export($export.S + $export.F, 'Object', { assign: require('./_object-assign') });\n","var $export = require('./_export');\n// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n$export($export.S, 'Object', { create: require('./_object-create') });\n","var $export = require('./_export');\n// 19.1.2.4 / 15.2.3.6 Object.defineProperty(O, P, Attributes)\n$export($export.S + $export.F * !require('./_descriptors'), 'Object', { defineProperty: require('./_object-dp').f });\n","// 19.1.2.9 Object.getPrototypeOf(O)\nvar toObject = require('./_to-object');\nvar $getPrototypeOf = require('./_object-gpo');\n\nrequire('./_object-sap')('getPrototypeOf', function () {\n return function getPrototypeOf(it) {\n return $getPrototypeOf(toObject(it));\n };\n});\n","// 19.1.3.19 Object.setPrototypeOf(O, proto)\nvar $export = require('./_export');\n$export($export.S, 'Object', { setPrototypeOf: require('./_set-proto').set });\n","'use strict';\nvar $at = require('./_string-at')(true);\n\n// 21.1.3.27 String.prototype[@@iterator]()\nrequire('./_iter-define')(String, 'String', function (iterated) {\n this._t = String(iterated); // target\n this._i = 0; // next index\n// 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var index = this._i;\n var point;\n if (index >= O.length) return { value: undefined, done: true };\n point = $at(O, index);\n this._i += point.length;\n return { value: point, done: false };\n});\n","'use strict';\n// ECMAScript 6 symbols shim\nvar global = require('./_global');\nvar has = require('./_has');\nvar DESCRIPTORS = require('./_descriptors');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar META = require('./_meta').KEY;\nvar $fails = require('./_fails');\nvar shared = require('./_shared');\nvar setToStringTag = require('./_set-to-string-tag');\nvar uid = require('./_uid');\nvar wks = require('./_wks');\nvar wksExt = require('./_wks-ext');\nvar wksDefine = require('./_wks-define');\nvar enumKeys = require('./_enum-keys');\nvar isArray = require('./_is-array');\nvar anObject = require('./_an-object');\nvar isObject = require('./_is-object');\nvar toObject = require('./_to-object');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar createDesc = require('./_property-desc');\nvar _create = require('./_object-create');\nvar gOPNExt = require('./_object-gopn-ext');\nvar $GOPD = require('./_object-gopd');\nvar $GOPS = require('./_object-gops');\nvar $DP = require('./_object-dp');\nvar $keys = require('./_object-keys');\nvar gOPD = $GOPD.f;\nvar dP = $DP.f;\nvar gOPN = gOPNExt.f;\nvar $Symbol = global.Symbol;\nvar $JSON = global.JSON;\nvar _stringify = $JSON && $JSON.stringify;\nvar PROTOTYPE = 'prototype';\nvar HIDDEN = wks('_hidden');\nvar TO_PRIMITIVE = wks('toPrimitive');\nvar isEnum = {}.propertyIsEnumerable;\nvar SymbolRegistry = shared('symbol-registry');\nvar AllSymbols = shared('symbols');\nvar OPSymbols = shared('op-symbols');\nvar ObjectProto = Object[PROTOTYPE];\nvar USE_NATIVE = typeof $Symbol == 'function' && !!$GOPS.f;\nvar QObject = global.QObject;\n// Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173\nvar setter = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild;\n\n// fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687\nvar setSymbolDesc = DESCRIPTORS && $fails(function () {\n return _create(dP({}, 'a', {\n get: function () { return dP(this, 'a', { value: 7 }).a; }\n })).a != 7;\n}) ? function (it, key, D) {\n var protoDesc = gOPD(ObjectProto, key);\n if (protoDesc) delete ObjectProto[key];\n dP(it, key, D);\n if (protoDesc && it !== ObjectProto) dP(ObjectProto, key, protoDesc);\n} : dP;\n\nvar wrap = function (tag) {\n var sym = AllSymbols[tag] = _create($Symbol[PROTOTYPE]);\n sym._k = tag;\n return sym;\n};\n\nvar isSymbol = USE_NATIVE && typeof $Symbol.iterator == 'symbol' ? function (it) {\n return typeof it == 'symbol';\n} : function (it) {\n return it instanceof $Symbol;\n};\n\nvar $defineProperty = function defineProperty(it, key, D) {\n if (it === ObjectProto) $defineProperty(OPSymbols, key, D);\n anObject(it);\n key = toPrimitive(key, true);\n anObject(D);\n if (has(AllSymbols, key)) {\n if (!D.enumerable) {\n if (!has(it, HIDDEN)) dP(it, HIDDEN, createDesc(1, {}));\n it[HIDDEN][key] = true;\n } else {\n if (has(it, HIDDEN) && it[HIDDEN][key]) it[HIDDEN][key] = false;\n D = _create(D, { enumerable: createDesc(0, false) });\n } return setSymbolDesc(it, key, D);\n } return dP(it, key, D);\n};\nvar $defineProperties = function defineProperties(it, P) {\n anObject(it);\n var keys = enumKeys(P = toIObject(P));\n var i = 0;\n var l = keys.length;\n var key;\n while (l > i) $defineProperty(it, key = keys[i++], P[key]);\n return it;\n};\nvar $create = function create(it, P) {\n return P === undefined ? _create(it) : $defineProperties(_create(it), P);\n};\nvar $propertyIsEnumerable = function propertyIsEnumerable(key) {\n var E = isEnum.call(this, key = toPrimitive(key, true));\n if (this === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return false;\n return E || !has(this, key) || !has(AllSymbols, key) || has(this, HIDDEN) && this[HIDDEN][key] ? E : true;\n};\nvar $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(it, key) {\n it = toIObject(it);\n key = toPrimitive(key, true);\n if (it === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return;\n var D = gOPD(it, key);\n if (D && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key])) D.enumerable = true;\n return D;\n};\nvar $getOwnPropertyNames = function getOwnPropertyNames(it) {\n var names = gOPN(toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (!has(AllSymbols, key = names[i++]) && key != HIDDEN && key != META) result.push(key);\n } return result;\n};\nvar $getOwnPropertySymbols = function getOwnPropertySymbols(it) {\n var IS_OP = it === ObjectProto;\n var names = gOPN(IS_OP ? OPSymbols : toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (has(AllSymbols, key = names[i++]) && (IS_OP ? has(ObjectProto, key) : true)) result.push(AllSymbols[key]);\n } return result;\n};\n\n// 19.4.1.1 Symbol([description])\nif (!USE_NATIVE) {\n $Symbol = function Symbol() {\n if (this instanceof $Symbol) throw TypeError('Symbol is not a constructor!');\n var tag = uid(arguments.length > 0 ? arguments[0] : undefined);\n var $set = function (value) {\n if (this === ObjectProto) $set.call(OPSymbols, value);\n if (has(this, HIDDEN) && has(this[HIDDEN], tag)) this[HIDDEN][tag] = false;\n setSymbolDesc(this, tag, createDesc(1, value));\n };\n if (DESCRIPTORS && setter) setSymbolDesc(ObjectProto, tag, { configurable: true, set: $set });\n return wrap(tag);\n };\n redefine($Symbol[PROTOTYPE], 'toString', function toString() {\n return this._k;\n });\n\n $GOPD.f = $getOwnPropertyDescriptor;\n $DP.f = $defineProperty;\n require('./_object-gopn').f = gOPNExt.f = $getOwnPropertyNames;\n require('./_object-pie').f = $propertyIsEnumerable;\n $GOPS.f = $getOwnPropertySymbols;\n\n if (DESCRIPTORS && !require('./_library')) {\n redefine(ObjectProto, 'propertyIsEnumerable', $propertyIsEnumerable, true);\n }\n\n wksExt.f = function (name) {\n return wrap(wks(name));\n };\n}\n\n$export($export.G + $export.W + $export.F * !USE_NATIVE, { Symbol: $Symbol });\n\nfor (var es6Symbols = (\n // 19.4.2.2, 19.4.2.3, 19.4.2.4, 19.4.2.6, 19.4.2.8, 19.4.2.9, 19.4.2.10, 19.4.2.11, 19.4.2.12, 19.4.2.13, 19.4.2.14\n 'hasInstance,isConcatSpreadable,iterator,match,replace,search,species,split,toPrimitive,toStringTag,unscopables'\n).split(','), j = 0; es6Symbols.length > j;)wks(es6Symbols[j++]);\n\nfor (var wellKnownSymbols = $keys(wks.store), k = 0; wellKnownSymbols.length > k;) wksDefine(wellKnownSymbols[k++]);\n\n$export($export.S + $export.F * !USE_NATIVE, 'Symbol', {\n // 19.4.2.1 Symbol.for(key)\n 'for': function (key) {\n return has(SymbolRegistry, key += '')\n ? SymbolRegistry[key]\n : SymbolRegistry[key] = $Symbol(key);\n },\n // 19.4.2.5 Symbol.keyFor(sym)\n keyFor: function keyFor(sym) {\n if (!isSymbol(sym)) throw TypeError(sym + ' is not a symbol!');\n for (var key in SymbolRegistry) if (SymbolRegistry[key] === sym) return key;\n },\n useSetter: function () { setter = true; },\n useSimple: function () { setter = false; }\n});\n\n$export($export.S + $export.F * !USE_NATIVE, 'Object', {\n // 19.1.2.2 Object.create(O [, Properties])\n create: $create,\n // 19.1.2.4 Object.defineProperty(O, P, Attributes)\n defineProperty: $defineProperty,\n // 19.1.2.3 Object.defineProperties(O, Properties)\n defineProperties: $defineProperties,\n // 19.1.2.6 Object.getOwnPropertyDescriptor(O, P)\n getOwnPropertyDescriptor: $getOwnPropertyDescriptor,\n // 19.1.2.7 Object.getOwnPropertyNames(O)\n getOwnPropertyNames: $getOwnPropertyNames,\n // 19.1.2.8 Object.getOwnPropertySymbols(O)\n getOwnPropertySymbols: $getOwnPropertySymbols\n});\n\n// Chrome 38 and 39 `Object.getOwnPropertySymbols` fails on primitives\n// https://bugs.chromium.org/p/v8/issues/detail?id=3443\nvar FAILS_ON_PRIMITIVES = $fails(function () { $GOPS.f(1); });\n\n$export($export.S + $export.F * FAILS_ON_PRIMITIVES, 'Object', {\n getOwnPropertySymbols: function getOwnPropertySymbols(it) {\n return $GOPS.f(toObject(it));\n }\n});\n\n// 24.3.2 JSON.stringify(value [, replacer [, space]])\n$JSON && $export($export.S + $export.F * (!USE_NATIVE || $fails(function () {\n var S = $Symbol();\n // MS Edge converts symbol values to JSON as {}\n // WebKit converts symbol values to JSON as null\n // V8 throws on boxed symbols\n return _stringify([S]) != '[null]' || _stringify({ a: S }) != '{}' || _stringify(Object(S)) != '{}';\n})), 'JSON', {\n stringify: function stringify(it) {\n var args = [it];\n var i = 1;\n var replacer, $replacer;\n while (arguments.length > i) args.push(arguments[i++]);\n $replacer = replacer = args[1];\n if (!isObject(replacer) && it === undefined || isSymbol(it)) return; // IE8 returns string on undefined\n if (!isArray(replacer)) replacer = function (key, value) {\n if (typeof $replacer == 'function') value = $replacer.call(this, key, value);\n if (!isSymbol(value)) return value;\n };\n args[1] = replacer;\n return _stringify.apply($JSON, args);\n }\n});\n\n// 19.4.3.4 Symbol.prototype[@@toPrimitive](hint)\n$Symbol[PROTOTYPE][TO_PRIMITIVE] || require('./_hide')($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf);\n// 19.4.3.5 Symbol.prototype[@@toStringTag]\nsetToStringTag($Symbol, 'Symbol');\n// 20.2.1.9 Math[@@toStringTag]\nsetToStringTag(Math, 'Math', true);\n// 24.3.3 JSON[@@toStringTag]\nsetToStringTag(global.JSON, 'JSON', true);\n","require('./_wks-define')('asyncIterator');\n","require('./_wks-define')('observable');\n","require('./es6.array.iterator');\nvar global = require('./_global');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar TO_STRING_TAG = require('./_wks')('toStringTag');\n\nvar DOMIterables = ('CSSRuleList,CSSStyleDeclaration,CSSValueList,ClientRectList,DOMRectList,DOMStringList,' +\n 'DOMTokenList,DataTransferItemList,FileList,HTMLAllCollection,HTMLCollection,HTMLFormElement,HTMLSelectElement,' +\n 'MediaList,MimeTypeArray,NamedNodeMap,NodeList,PaintRequestList,Plugin,PluginArray,SVGLengthList,SVGNumberList,' +\n 'SVGPathSegList,SVGPointList,SVGStringList,SVGTransformList,SourceBufferList,StyleSheetList,TextTrackCueList,' +\n 'TextTrackList,TouchList').split(',');\n\nfor (var i = 0; i < DOMIterables.length; i++) {\n var NAME = DOMIterables[i];\n var Collection = global[NAME];\n var proto = Collection && Collection.prototype;\n if (proto && !proto[TO_STRING_TAG]) hide(proto, TO_STRING_TAG, NAME);\n Iterators[NAME] = Iterators.Array;\n}\n","import * as http from \"httpie\";\nimport { getItem, setItem, removeItem } from \"./Storage\";\n\nconst TOKEN_STORAGE = \"colyseus-auth-token\";\n\nexport enum Platform {\n ios = \"ios\",\n android = \"android\",\n}\n\nexport interface Device {\n id: string,\n platform: Platform\n}\n\nexport interface IStatus {\n status: boolean;\n}\n\nexport interface IUser {\n _id: string;\n username: string;\n displayName: string;\n avatarUrl: string;\n\n isAnonymous: boolean;\n email: string;\n\n lang: string;\n location: string;\n timezone: string;\n metadata: any;\n\n devices: Device[];\n\n facebookId: string;\n twitterId: string;\n googleId: string;\n gameCenterId: string;\n steamId: string;\n\n friendIds: string[];\n blockedUserIds: string[];\n\n createdAt: Date;\n updatedAt: Date;\n}\n\nexport class Auth implements IUser {\n _id: string = undefined;\n username: string = undefined;\n displayName: string = undefined;\n avatarUrl: string = undefined;\n\n isAnonymous: boolean = undefined;\n email: string = undefined;\n\n lang: string = undefined;\n location: string = undefined;\n timezone: string = undefined;\n metadata: any = undefined;\n\n devices: Device[] = undefined;\n\n facebookId: string = undefined;\n twitterId: string = undefined;\n googleId: string = undefined;\n gameCenterId: string = undefined;\n steamId: string = undefined;\n\n friendIds: string[] = undefined;\n blockedUserIds: string[] = undefined;\n\n createdAt: Date = undefined;\n updatedAt: Date = undefined;\n\n // auth token\n token: string = undefined;\n\n protected endpoint: string;\n protected keepOnlineInterval: any;\n\n constructor(endpoint: string) {\n this.endpoint = endpoint.replace(\"ws\", \"http\");\n getItem(TOKEN_STORAGE, (token) => this.token = token);\n }\n\n get hasToken() {\n return !!this.token;\n }\n\n async login (options: {\n accessToken?: string,\n deviceId?: string,\n platform?: string,\n email?: string,\n password?: string,\n } = {}) {\n const queryParams: any = Object.assign({}, options);\n\n if (this.hasToken) {\n queryParams.token = this.token;\n }\n\n const data = await this.request('post', '/auth', queryParams);\n\n // set & cache token\n this.token = data.token;\n setItem(TOKEN_STORAGE, this.token);\n\n for (let attr in data) {\n if (this.hasOwnProperty(attr)) { this[attr] = data[attr]; }\n }\n\n this.registerPingService();\n\n return this;\n }\n\n async save() {\n await this.request('put', '/auth', {}, {\n username: this.username,\n displayName: this.displayName,\n avatarUrl: this.avatarUrl,\n lang: this.lang,\n location: this.location,\n timezone: this.timezone,\n });\n\n return this;\n }\n\n async getFriends() {\n return (await this.request('get', '/friends/all')) as IUser[];\n }\n\n async getOnlineFriends() {\n return (await this.request('get', '/friends/online')) as IUser[];\n }\n\n async getFriendRequests() {\n return (await this.request('get', '/friends/requests')) as IUser[];\n }\n\n async sendFriendRequest(friendId: string) {\n return (await this.request('post', '/friends/requests', { userId: friendId })) as IStatus;\n }\n\n async acceptFriendRequest(friendId: string) {\n return (await this.request('put', '/friends/requests', { userId: friendId })) as IStatus;\n }\n\n async declineFriendRequest(friendId: string) {\n return (await this.request('del', '/friends/requests', { userId: friendId })) as IStatus;\n }\n\n async blockUser(friendId: string) {\n return (await this.request('post', '/friends/block', { userId: friendId })) as IStatus;\n }\n\n async unblockUser(friendId: string) {\n return (await this.request('put', '/friends/block', { userId: friendId })) as IStatus;\n }\n\n async request(\n method: 'get' | 'post' | 'put' | 'del',\n segments: string,\n query: {[key: string]: number | string} = {},\n body?: any,\n headers: {[key: string]: string} = {}\n ) {\n headers['Accept'] = 'application/json';\n if (this.hasToken) { headers['Authorization'] = 'Bearer ' + this.token; }\n\n const queryParams: string[] = [];\n for (const name in query) {\n queryParams.push(`${name}=${query[name]}`);\n }\n\n const queryString = (queryParams.length > 0)\n ? `?${queryParams.join(\"&\")}`\n : '';\n\n const opts: Partial = { headers };\n if (body) { opts.body = body; }\n\n return (await http[method](`${this.endpoint}${segments}${queryString}`, opts)).data;\n }\n\n logout() {\n this.token = undefined;\n removeItem(TOKEN_STORAGE);\n this.unregisterPingService();\n }\n\n registerPingService(timeout: number = 15000) {\n this.unregisterPingService();\n\n this.keepOnlineInterval = setInterval(() => this.request('get', '/auth'), timeout);\n }\n\n unregisterPingService() {\n clearInterval(this.keepOnlineInterval);\n }\n\n}\n","import { post, get } from \"httpie\";\n\nimport { ServerError } from './errors/ServerError';\nimport { Room, RoomAvailable } from './Room';\nimport { SchemaConstructor } from './serializer/SchemaSerializer';\n\nexport type JoinOptions = any;\n\nexport class MatchMakeError extends Error {\n code: number;\n constructor(message: string, code: number) {\n super(message);\n this.code = code;\n Object.setPrototypeOf(this, MatchMakeError.prototype);\n }\n}\n\n// - React Native does not provide `window.location`\n// - Cocos Creator (Native) does not provide `window.location.hostname`\nconst DEFAULT_ENDPOINT = (typeof (window) !== \"undefined\" && typeof (window?.location?.hostname) !== \"undefined\")\n ? `${window.location.protocol.replace(\"http\", \"ws\")}//${window.location.hostname}${(window.location.port && `:${window.location.port}`)}`\n : \"ws://127.0.0.1:2567\";\n\nexport interface EndpointSettings {\n hostname: string,\n secure: boolean,\n port?: number,\n pathname?: string,\n}\n\nexport class Client {\n protected settings: EndpointSettings;\n\n constructor(settings: string | EndpointSettings = DEFAULT_ENDPOINT) {\n if (typeof (settings) === \"string\") {\n //\n // endpoint by url\n //\n const url = new URL(settings);\n const secure = (url.protocol === \"https:\" || url.protocol === \"wss:\");\n const port = Number(url.port || (secure ? 443 : 80));\n\n this.settings = {\n hostname: url.hostname,\n pathname: url.pathname !== \"/\" ? url.pathname : \"\",\n port,\n secure\n };\n\n } else {\n //\n // endpoint by settings\n //\n if (settings.port === undefined) {\n settings.port = (settings.secure) ? 443 : 80;\n }\n if (settings.pathname === undefined) {\n settings.pathname = \"\";\n }\n this.settings = settings;\n }\n }\n\n public async joinOrCreate(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('joinOrCreate', roomName, options, rootSchema);\n }\n\n public async create(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('create', roomName, options, rootSchema);\n }\n\n public async join(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('join', roomName, options, rootSchema);\n }\n\n public async joinById(roomId: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('joinById', roomId, options, rootSchema);\n }\n\n /**\n * Re-establish connection with a room this client was previously connected to.\n *\n * @param reconnectionToken The `room.reconnectionToken` from previously connected room.\n * @param rootSchema (optional) Concrete root schema definition\n * @returns Promise\n */\n public async reconnect(reconnectionToken: string, rootSchema?: SchemaConstructor) {\n if (typeof (reconnectionToken) === \"string\" && typeof (rootSchema) === \"string\") {\n throw new Error(\"DEPRECATED: .reconnect() now only accepts 'reconnectionToken' as argument.\\nYou can get this token from previously connected `room.reconnectionToken`\");\n }\n const [roomId, token] = reconnectionToken.split(\":\");\n return await this.createMatchMakeRequest('reconnect', roomId, { reconnectionToken: token }, rootSchema);\n }\n\n public async getAvailableRooms(roomName: string = \"\"): Promise[]> {\n return (\n await get(this.getHttpEndpoint(`${roomName}`), {\n headers: {\n 'Accept': 'application/json'\n }\n })\n ).data;\n }\n\n public async consumeSeatReservation(\n response: any,\n rootSchema?: SchemaConstructor,\n reuseRoomInstance?: Room // used in devMode\n ): Promise> {\n const room = this.createRoom(response.room.name, rootSchema);\n room.roomId = response.room.roomId;\n room.sessionId = response.sessionId;\n\n const options: any = { sessionId: room.sessionId };\n\n // forward \"reconnection token\" in case of reconnection.\n if (response.reconnectionToken) {\n options.reconnectionToken = response.reconnectionToken;\n }\n\n const targetRoom = reuseRoomInstance || room;\n room.connect(this.buildEndpoint(response.room, options), response.devMode && (async () => {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x1F504)} Re-establishing connection with room id '${room.roomId}'...`); // 🔄\n\n let retryCount = 0;\n let retryMaxRetries = 8;\n\n const retryReconnection = async () => {\n retryCount++;\n\n try {\n await this.consumeSeatReservation(response, rootSchema, targetRoom);\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x2705)} Successfully re-established connection with room '${room.roomId}'`); // ✅\n\n } catch (e) {\n if (retryCount < retryMaxRetries) {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x1F504)} retrying... (${retryCount} out of ${retryMaxRetries})`); // 🔄\n setTimeout(retryReconnection, 2000);\n\n } else {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x274C)} Failed to reconnect. Is your server running? Please check server logs.`); // ❌\n }\n }\n };\n\n setTimeout(retryReconnection, 2000);\n }), targetRoom);\n\n return new Promise((resolve, reject) => {\n const onError = (code, message) => reject(new ServerError(code, message));\n targetRoom.onError.once(onError);\n\n targetRoom['onJoin'].once(() => {\n targetRoom.onError.remove(onError);\n resolve(targetRoom);\n });\n });\n }\n\n protected async createMatchMakeRequest(\n method: string,\n roomName: string,\n options: JoinOptions = {},\n rootSchema?: SchemaConstructor,\n reuseRoomInstance?: Room,\n ) {\n const response = (\n await post(this.getHttpEndpoint(`${method}/${roomName}`), {\n headers: {\n 'Accept': 'application/json',\n 'Content-Type': 'application/json'\n },\n body: JSON.stringify(options)\n })\n ).data;\n\n if (response.error) {\n throw new MatchMakeError(response.error, response.code);\n }\n\n // forward reconnection token during \"reconnect\" methods.\n if (method === \"reconnect\") {\n response.reconnectionToken = options.reconnectionToken;\n }\n\n return await this.consumeSeatReservation(response, rootSchema, reuseRoomInstance);\n }\n\n protected createRoom(roomName: string, rootSchema?: SchemaConstructor) {\n return new Room(roomName, rootSchema);\n }\n\n protected buildEndpoint(room: any, options: any = {}) {\n const params = [];\n\n for (const name in options) {\n if (!options.hasOwnProperty(name)) {\n continue;\n }\n params.push(`${name}=${options[name]}`);\n }\n\n let endpoint = (this.settings.secure)\n ? \"wss://\"\n : \"ws://\"\n\n if (room.publicAddress) {\n endpoint += `${room.publicAddress}`;\n\n } else {\n endpoint += `${this.settings.hostname}${this.getEndpointPort()}${this.settings.pathname}`;\n }\n\n return `${endpoint}/${room.processId}/${room.roomId}?${params.join('&')}`;\n }\n\n protected getHttpEndpoint(segments: string = '') {\n return `${(this.settings.secure) ? \"https\" : \"http\"}://${this.settings.hostname}${this.getEndpointPort()}${this.settings.pathname}/matchmake/${segments}`;\n }\n\n protected getEndpointPort() {\n return (this.settings.port !== 80 && this.settings.port !== 443)\n ? `:${this.settings.port}`\n : \"\";\n }\n}\n","import { ITransport, ITransportEventMap } from \"./transport/ITransport\";\nimport { WebSocketTransport } from \"./transport/WebSocketTransport\";\n\nexport class Connection implements ITransport {\n transport: ITransport;\n events: ITransportEventMap = {};\n\n constructor() {\n this.transport = new WebSocketTransport(this.events);\n }\n\n send(data: ArrayBuffer | Array): void {\n this.transport.send(data);\n }\n\n\n connect(url: string): void {\n this.transport.connect(url);\n }\n\n close(code?: number, reason?: string): void {\n this.transport.close(code, reason);\n }\n\n get isOpen() {\n return this.transport.isOpen;\n }\n\n}\n","// Use codes between 0~127 for lesser throughput (1 byte)\n\nexport enum Protocol {\n // Room-related (10~19)\n HANDSHAKE = 9,\n JOIN_ROOM = 10,\n ERROR = 11,\n LEAVE_ROOM = 12,\n ROOM_DATA = 13,\n ROOM_STATE = 14,\n ROOM_STATE_PATCH = 15,\n ROOM_DATA_SCHEMA = 16,\n ROOM_DATA_BYTES = 17,\n}\n\nexport enum ErrorCode {\n MATCHMAKE_NO_HANDLER = 4210,\n MATCHMAKE_INVALID_CRITERIA = 4211,\n MATCHMAKE_INVALID_ROOM_ID = 4212,\n MATCHMAKE_UNHANDLED = 4213,\n MATCHMAKE_EXPIRED = 4214,\n\n AUTH_FAILED = 4215,\n APPLICATION_ERROR = 4216,\n}\n\nexport function utf8Read(view: number[], offset: number) {\n const length = view[offset++];\n\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = view[i];\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(\n ((byte & 0x1f) << 6) |\n (view[++i] & 0x3f)\n );\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(\n ((byte & 0x0f) << 12) |\n ((view[++i] & 0x3f) << 6) |\n ((view[++i] & 0x3f) << 0)\n );\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((view[++i] & 0x3f) << 12) |\n ((view[++i] & 0x3f) << 6) |\n ((view[++i] & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n } else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n}\n\n// Faster for short strings than Buffer.byteLength\nexport function utf8Length(str: string = '') {\n let c = 0;\n let length = 0;\n for (let i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n } else if (c < 0x800) {\n length += 2;\n } else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n } else {\n i++;\n length += 4;\n }\n }\n return length + 1;\n}\n","import * as msgpack from './msgpack';\n\nimport { Connection } from './Connection';\nimport { Protocol, utf8Length, utf8Read } from './Protocol';\nimport { getSerializer, Serializer } from './serializer/Serializer';\n\n// The unused imports here are important for better `.d.ts` file generation\n// (Later merged with `dts-bundle-generator`)\nimport { createNanoEvents } from './core/nanoevents';\nimport { createSignal } from './core/signal';\n\nimport { Context, decode, encode, Schema } from '@colyseus/schema';\nimport { SchemaConstructor, SchemaSerializer } from './serializer/SchemaSerializer';\nimport { CloseCode } from './errors/ServerError';\n\nexport interface RoomAvailable {\n name: string;\n roomId: string;\n clients: number;\n maxClients: number;\n metadata?: Metadata;\n}\n\nexport class Room {\n public roomId: string;\n public sessionId: string;\n public reconnectionToken: string;\n\n public name: string;\n public connection: Connection;\n\n // Public signals\n public onStateChange = createSignal<(state: State) => void>();\n public onError = createSignal<(code: number, message?: string) => void>();\n public onLeave = createSignal<(code: number) => void>();\n protected onJoin = createSignal();\n\n public serializerId: string;\n public serializer: Serializer;\n\n protected hasJoined: boolean = false;\n\n // TODO: remove me on 1.0.0\n protected rootSchema: SchemaConstructor;\n\n protected onMessageHandlers = createNanoEvents();\n\n constructor(name: string, rootSchema?: SchemaConstructor) {\n this.roomId = null;\n this.name = name;\n\n if (rootSchema) {\n this.serializer = new (getSerializer(\"schema\"));\n this.rootSchema = rootSchema;\n (this.serializer as SchemaSerializer).state = new rootSchema();\n }\n\n this.onError((code, message) => console.warn?.(`colyseus.js - onError => (${code}) ${message}`));\n this.onLeave(() => this.removeAllListeners());\n }\n\n // TODO: deprecate me on version 1.0\n get id() { return this.roomId; }\n\n public connect(\n endpoint: string,\n devModeCloseCallback?: () => void,\n room: Room = this // when reconnecting on devMode, re-use previous room intance for handling events.\n ) {\n const connection = new Connection();\n room.connection = connection;\n\n connection.events.onmessage = Room.prototype.onMessageCallback.bind(room);\n connection.events.onclose = function (e: CloseEvent) {\n if (!room.hasJoined) {\n console.warn?.(`Room connection was closed unexpectedly (${e.code}): ${e.reason}`);\n room.onError.invoke(e.code, e.reason);\n return;\n }\n if (e.code === CloseCode.DEVMODE_RESTART && devModeCloseCallback) {\n devModeCloseCallback();\n } else {\n room.onLeave.invoke(e.code);\n room.destroy();\n }\n };\n connection.events.onerror = function (e: CloseEvent) {\n console.warn?.(`Room, onError (${e.code}): ${e.reason}`);\n room.onError.invoke(e.code, e.reason);\n };\n connection.connect(endpoint);\n }\n\n public leave(consented: boolean = true): Promise {\n return new Promise((resolve) => {\n this.onLeave((code) => resolve(code));\n\n if (this.connection) {\n if (consented) {\n this.connection.send([Protocol.LEAVE_ROOM]);\n\n } else {\n this.connection.close();\n }\n\n } else {\n this.onLeave.invoke(CloseCode.CONSENTED);\n }\n });\n }\n\n public onMessage(\n type: \"*\",\n callback: (type: string | number | Schema, message: T) => void\n )\n public onMessage any))>(\n type: T,\n callback: (message: InstanceType) => void\n )\n public onMessage(\n type: string | number,\n callback: (message: T) => void\n )\n public onMessage(\n type: '*' | string | number | typeof Schema,\n callback: (...args: any[]) => void\n ) {\n return this.onMessageHandlers.on(this.getMessageHandlerKey(type), callback);\n }\n\n public send(type: string | number, message?: any): void {\n const initialBytes: number[] = [Protocol.ROOM_DATA];\n\n if (typeof(type) === \"string\") {\n encode.string(initialBytes, type);\n\n } else {\n encode.number(initialBytes, type);\n }\n\n let arr: Uint8Array;\n\n if (message !== undefined) {\n const encoded = msgpack.encode(message);\n arr = new Uint8Array(initialBytes.length + encoded.byteLength);\n arr.set(new Uint8Array(initialBytes), 0);\n arr.set(new Uint8Array(encoded), initialBytes.length);\n\n } else {\n arr = new Uint8Array(initialBytes);\n }\n\n this.connection.send(arr.buffer);\n }\n\n public sendBytes(type: string | number, bytes: number[] | ArrayBufferLike) {\n const initialBytes: number[] = [Protocol.ROOM_DATA_BYTES];\n\n if (typeof(type) === \"string\") {\n encode.string(initialBytes, type);\n\n } else {\n encode.number(initialBytes, type);\n }\n\n let arr: Uint8Array;\n arr = new Uint8Array(initialBytes.length + ((bytes as ArrayBufferLike).byteLength || (bytes as number[]).length));\n arr.set(new Uint8Array(initialBytes), 0);\n arr.set(new Uint8Array(bytes), initialBytes.length);\n\n this.connection.send(arr.buffer);\n }\n\n public get state (): State {\n return this.serializer.getState();\n }\n\n public removeAllListeners() {\n this.onJoin.clear();\n this.onStateChange.clear();\n this.onError.clear();\n this.onLeave.clear();\n this.onMessageHandlers.events = {};\n }\n\n protected onMessageCallback(event: MessageEvent) {\n const bytes = Array.from(new Uint8Array(event.data))\n const code = bytes[0];\n\n if (code === Protocol.JOIN_ROOM) {\n let offset = 1;\n\n const reconnectionToken = utf8Read(bytes, offset);\n offset += utf8Length(reconnectionToken);\n\n this.serializerId = utf8Read(bytes, offset);\n offset += utf8Length(this.serializerId);\n\n // Instantiate serializer if not locally available.\n if (!this.serializer) {\n const serializer = getSerializer(this.serializerId)\n this.serializer = new serializer();\n }\n\n if (bytes.length > offset && this.serializer.handshake) {\n this.serializer.handshake(bytes, { offset });\n }\n\n this.reconnectionToken = `${this.roomId}:${reconnectionToken}`;\n\n this.hasJoined = true;\n this.onJoin.invoke();\n\n // acknowledge successfull JOIN_ROOM\n this.connection.send([Protocol.JOIN_ROOM]);\n\n } else if (code === Protocol.ERROR) {\n const it: decode.Iterator = { offset: 1 };\n\n const code = decode.number(bytes, it);\n const message = decode.string(bytes, it);\n\n this.onError.invoke(code, message);\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this.leave();\n\n } else if (code === Protocol.ROOM_DATA_SCHEMA) {\n const it = { offset: 1 };\n\n const context: Context = (this.serializer.getState() as any).constructor._context;\n const type = context.get(decode.number(bytes, it));\n\n const message: Schema = new (type as any)();\n message.decode(bytes, it);\n\n this.dispatchMessage(type, message);\n\n } else if (code === Protocol.ROOM_STATE) {\n bytes.shift(); // drop `code` byte\n this.setState(bytes);\n\n } else if (code === Protocol.ROOM_STATE_PATCH) {\n bytes.shift(); // drop `code` byte\n this.patch(bytes);\n\n } else if (code === Protocol.ROOM_DATA) {\n const it: decode.Iterator = { offset: 1 };\n\n const type = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = (bytes.length > it.offset)\n ? msgpack.decode(event.data, it.offset)\n : undefined;\n\n this.dispatchMessage(type, message);\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const it: decode.Iterator = { offset: 1 };\n\n const type = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n this.dispatchMessage(type, new Uint8Array(bytes.slice(it.offset)));\n }\n }\n\n protected setState(encodedState: number[]): void {\n this.serializer.setState(encodedState);\n this.onStateChange.invoke(this.serializer.getState());\n }\n\n protected patch(binaryPatch: number[]) {\n this.serializer.patch(binaryPatch);\n this.onStateChange.invoke(this.serializer.getState());\n }\n\n private dispatchMessage(type: string | number | typeof Schema, message: any) {\n const messageType = this.getMessageHandlerKey(type);\n\n if (this.onMessageHandlers.events[messageType]) {\n this.onMessageHandlers.emit(messageType, message);\n\n } else if (this.onMessageHandlers.events['*']) {\n this.onMessageHandlers.emit('*', type, message);\n\n } else {\n console.warn?.(`colyseus.js: onMessage() not registered for type '${type}'.`);\n }\n }\n\n private destroy () {\n if (this.serializer) {\n this.serializer.teardown();\n }\n }\n\n private getMessageHandlerKey(type: string | number | typeof Schema): string {\n switch (typeof(type)) {\n // typeof Schema\n case \"function\": return `$${(type as typeof Schema)._typeid}`;\n\n // string\n case \"string\": return type;\n\n // number\n case \"number\": return `i${type}`;\n\n default: throw new Error(\"invalid message type.\");\n }\n }\n\n}\n","/// \n\n/**\n * We do not assign 'storage' to window.localStorage immediatelly for React\n * Native compatibility. window.localStorage is not present when this module is\n * loaded.\n */\n\nlet storage: any;\n\nfunction getStorage(): Storage {\n if (!storage) {\n storage = (typeof (cc) !== 'undefined' && cc.sys && cc.sys.localStorage)\n ? cc.sys.localStorage // compatibility with cocos creator\n : typeof (window) !== \"undefined\" && window.localStorage //RN does have window object at this point, but localStorage is not defined\n ? window.localStorage // regular browser environment\n : { // mock localStorage for Node.js or RN environment\n cache: {},\n setItem: function(key, value) { this.cache[key] = value; },\n getItem: function(key) { this.cache[key]; },\n removeItem: function(key) { delete this.cache[key]; },\n };\n\n }\n return storage;\n}\n\nexport function setItem(key: string, value: string) {\n getStorage().setItem(key, value);\n}\n\nexport function removeItem(key: string) {\n getStorage().removeItem(key);\n}\n\nexport function getItem(key: string, callback: Function) {\n const value: any = getStorage().getItem(key);\n\n if (\n typeof (Promise) === 'undefined' || // old browsers\n !(value instanceof Promise)\n ) {\n // browser has synchronous return\n callback(value);\n\n } else {\n // react-native is asynchronous\n value.then((id) => callback(id));\n }\n}\n","/**\n * The MIT License (MIT)\n *\n * Copyright 2016 Andrey Sitnik \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of\n * this software and associated documentation files (the \"Software\"), to deal in\n * the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\n * the Software, and to permit persons to whom the Software is furnished to do so,\n * subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\n * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\n * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\n * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\n * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\nexport const createNanoEvents = () => ({\n emit(event: string, ...args: any[]) {\n let callbacks = this.events[event] || []\n for (let i = 0, length = callbacks.length; i < length; i++) {\n callbacks[i](...args)\n }\n },\n events: {},\n on(event: string, cb: (...args: any[]) => void) {\n this.events[event]?.push(cb) || (this.events[event] = [cb])\n return () => {\n this.events[event] = this.events[event]?.filter(i => cb !== i)\n }\n }\n});","type FunctionParameters any> =\n T extends (...args: infer P) => any\n ? P\n : never;\n\nexport class EventEmitter any> {\n handlers: Array = [];\n\n register(cb: CallbackSignature, once: boolean = false) {\n this.handlers.push(cb);\n return this;\n }\n\n invoke(...args: FunctionParameters) {\n this.handlers.forEach((handler) => handler.apply(this, args));\n }\n\n invokeAsync(...args: FunctionParameters) {\n return Promise.all(this.handlers.map((handler) => handler.apply(this, args)));\n }\n\n remove (cb: CallbackSignature) {\n const index = this.handlers.indexOf(cb);\n this.handlers[index] = this.handlers[this.handlers.length - 1];\n this.handlers.pop();\n }\n\n clear() {\n this.handlers = [];\n }\n}\n\nexport function createSignal void | Promise>()\n : \n {\n once: (cb: CallbackSignature) => void;\n remove: (cb: CallbackSignature) => void,\n invoke: (...args: FunctionParameters) => void,\n invokeAsync: (...args: FunctionParameters) => Promise,\n clear: () => void,\n } & ((this: any, cb: CallbackSignature) => EventEmitter )\n {\n const emitter = new EventEmitter();\n\n function register(this: any, cb: CallbackSignature): EventEmitter {\n return emitter.register(cb, this === null);\n };\n\n register.once = (cb: CallbackSignature) => {\n const callback: any = function (...args: any[]) {\n cb.apply(this, args);\n emitter.remove(callback);\n }\n emitter.register(callback);\n }\n register.remove = (cb: CallbackSignature) => emitter.remove(cb)\n register.invoke = (...args: FunctionParameters) => emitter.invoke(...args);\n register.invokeAsync = (...args: FunctionParameters) => emitter.invokeAsync(...args);\n register.clear = () => emitter.clear();\n\n return register;\n}","export enum CloseCode {\n CONSENTED = 4000,\n DEVMODE_RESTART = 4010\n}\n\nexport class ServerError extends Error {\n public code: number;\n\n constructor(code: number, message: string) {\n super(message);\n\n this.name = \"ServerError\";\n this.code = code;\n }\n}\n","import './legacy';\n\nexport { Client, JoinOptions } from './Client';\nexport { Protocol, ErrorCode } from './Protocol';\nexport { Room, RoomAvailable } from './Room';\nexport { Auth, Platform, Device } from \"./Auth\";\n\n/*\n * Serializers\n */\n\nimport { SchemaSerializer } from \"./serializer/SchemaSerializer\";\nimport { NoneSerializer } from \"./serializer/NoneSerializer\";\nimport { registerSerializer } from './serializer/Serializer';\n\nexport { registerSerializer, SchemaSerializer };\nregisterSerializer('schema', SchemaSerializer);\nregisterSerializer('none', NoneSerializer);\n","//\n// Polyfills for legacy environments\n//\n\n/*\n * Support Android 4.4.x\n */\nif (!ArrayBuffer.isView) {\n ArrayBuffer.isView = (a: any): a is ArrayBufferView => {\n return a !== null && typeof (a) === 'object' && a.buffer instanceof ArrayBuffer;\n };\n}\n\n// Define globalThis if not available.\n// https://github.com/colyseus/colyseus.js/issues/86\nif (\n typeof (globalThis) === \"undefined\" &&\n typeof (window) !== \"undefined\"\n) {\n // @ts-ignore\n window['globalThis'] = window;\n}","/**\n * Copyright (c) 2014 Ion Drive Software Ltd.\n * https://github.com/darrachequesne/notepack/\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n/**\n * Patch for Colyseus:\n * -------------------\n * notepack.io@3.0.1\n *\n * added `offset` on Decoder constructor, for messages arriving with a code\n * before actual msgpack data\n */\n\n//\n// DECODER\n//\n\nfunction Decoder(buffer, offset) {\n this._offset = offset;\n if (buffer instanceof ArrayBuffer) {\n this._buffer = buffer;\n this._view = new DataView(this._buffer);\n } else if (ArrayBuffer.isView(buffer)) {\n this._buffer = buffer.buffer;\n this._view = new DataView(this._buffer, buffer.byteOffset, buffer.byteLength);\n } else {\n throw new Error('Invalid argument');\n }\n}\n\nfunction utf8Read(view, offset, length) {\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = view.getUint8(i);\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(\n ((byte & 0x1f) << 6) |\n (view.getUint8(++i) & 0x3f)\n );\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(\n ((byte & 0x0f) << 12) |\n ((view.getUint8(++i) & 0x3f) << 6) |\n ((view.getUint8(++i) & 0x3f) << 0)\n );\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((view.getUint8(++i) & 0x3f) << 12) |\n ((view.getUint8(++i) & 0x3f) << 6) |\n ((view.getUint8(++i) & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n } else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n}\n\nDecoder.prototype._array = function (length) {\n var value = new Array(length);\n for (var i = 0; i < length; i++) {\n value[i] = this._parse();\n }\n return value;\n};\n\nDecoder.prototype._map = function (length) {\n var key = '', value = {};\n for (var i = 0; i < length; i++) {\n key = this._parse();\n value[key] = this._parse();\n }\n return value;\n};\n\nDecoder.prototype._str = function (length) {\n var value = utf8Read(this._view, this._offset, length);\n this._offset += length;\n return value;\n};\n\nDecoder.prototype._bin = function (length) {\n var value = this._buffer.slice(this._offset, this._offset + length);\n this._offset += length;\n return value;\n};\n\nDecoder.prototype._parse = function () {\n var prefix = this._view.getUint8(this._offset++);\n var value, length = 0, type = 0, hi = 0, lo = 0;\n\n if (prefix < 0xc0) {\n // positive fixint\n if (prefix < 0x80) {\n return prefix;\n }\n // fixmap\n if (prefix < 0x90) {\n return this._map(prefix & 0x0f);\n }\n // fixarray\n if (prefix < 0xa0) {\n return this._array(prefix & 0x0f);\n }\n // fixstr\n return this._str(prefix & 0x1f);\n }\n\n // negative fixint\n if (prefix > 0xdf) {\n return (0xff - prefix + 1) * -1;\n }\n\n switch (prefix) {\n // nil\n case 0xc0:\n return null;\n // false\n case 0xc2:\n return false;\n // true\n case 0xc3:\n return true;\n\n // bin\n case 0xc4:\n length = this._view.getUint8(this._offset);\n this._offset += 1;\n return this._bin(length);\n case 0xc5:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._bin(length);\n case 0xc6:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._bin(length);\n\n // ext\n case 0xc7:\n length = this._view.getUint8(this._offset);\n type = this._view.getInt8(this._offset + 1);\n this._offset += 2;\n if (type === -1) {\n // timestamp 96\n var ns = this._view.getUint32(this._offset);\n hi = this._view.getInt32(this._offset + 4);\n lo = this._view.getUint32(this._offset + 8);\n this._offset += 12;\n return new Date((hi * 0x100000000 + lo) * 1e3 + ns / 1e6);\n }\n return [type, this._bin(length)];\n case 0xc8:\n length = this._view.getUint16(this._offset);\n type = this._view.getInt8(this._offset + 2);\n this._offset += 3;\n return [type, this._bin(length)];\n case 0xc9:\n length = this._view.getUint32(this._offset);\n type = this._view.getInt8(this._offset + 4);\n this._offset += 5;\n return [type, this._bin(length)];\n\n // float\n case 0xca:\n value = this._view.getFloat32(this._offset);\n this._offset += 4;\n return value;\n case 0xcb:\n value = this._view.getFloat64(this._offset);\n this._offset += 8;\n return value;\n\n // uint\n case 0xcc:\n value = this._view.getUint8(this._offset);\n this._offset += 1;\n return value;\n case 0xcd:\n value = this._view.getUint16(this._offset);\n this._offset += 2;\n return value;\n case 0xce:\n value = this._view.getUint32(this._offset);\n this._offset += 4;\n return value;\n case 0xcf:\n hi = this._view.getUint32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return hi + lo;\n\n // int\n case 0xd0:\n value = this._view.getInt8(this._offset);\n this._offset += 1;\n return value;\n case 0xd1:\n value = this._view.getInt16(this._offset);\n this._offset += 2;\n return value;\n case 0xd2:\n value = this._view.getInt32(this._offset);\n this._offset += 4;\n return value;\n case 0xd3:\n hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return hi + lo;\n\n // fixext\n case 0xd4:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === 0x00) {\n // custom encoding for 'undefined' (kept for backward-compatibility)\n this._offset += 1;\n return void 0;\n }\n return [type, this._bin(1)];\n case 0xd5:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n return [type, this._bin(2)];\n case 0xd6:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === -1) {\n // timestamp 32\n value = this._view.getUint32(this._offset);\n this._offset += 4;\n return new Date(value * 1e3);\n }\n return [type, this._bin(4)];\n case 0xd7:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === 0x00) {\n // custom date encoding (kept for backward-compatibility)\n hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return new Date(hi + lo);\n }\n if (type === -1) {\n // timestamp 64\n hi = this._view.getUint32(this._offset);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n var s = (hi & 0x3) * 0x100000000 + lo;\n return new Date(s * 1e3 + (hi >>> 2) / 1e6);\n }\n return [type, this._bin(8)];\n case 0xd8:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n return [type, this._bin(16)];\n\n // str\n case 0xd9:\n length = this._view.getUint8(this._offset);\n this._offset += 1;\n return this._str(length);\n case 0xda:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._str(length);\n case 0xdb:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._str(length);\n\n // array\n case 0xdc:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._array(length);\n case 0xdd:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._array(length);\n\n // map\n case 0xde:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._map(length);\n case 0xdf:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._map(length);\n }\n\n throw new Error('Could not parse');\n};\n\nfunction decode(buffer, offset = 0) {\n var decoder = new Decoder(buffer, offset);\n var value = decoder._parse();\n if (decoder._offset !== buffer.byteLength) {\n throw new Error((buffer.byteLength - decoder._offset) + ' trailing bytes');\n }\n return value;\n}\n\n//\n// ENCODER\n//\n\nvar TIMESTAMP32_MAX_SEC = 0x100000000 - 1; // 32-bit unsigned int\nvar TIMESTAMP64_MAX_SEC = 0x400000000 - 1; // 34-bit unsigned int\n\nfunction utf8Write(view, offset, str) {\n var c = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n view.setUint8(offset++, c);\n }\n else if (c < 0x800) {\n view.setUint8(offset++, 0xc0 | (c >> 6));\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n else if (c < 0xd800 || c >= 0xe000) {\n view.setUint8(offset++, 0xe0 | (c >> 12));\n view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n else {\n i++;\n c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));\n view.setUint8(offset++, 0xf0 | (c >> 18));\n view.setUint8(offset++, 0x80 | (c >> 12) & 0x3f);\n view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n }\n}\n\nfunction utf8Length(str) {\n var c = 0, length = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n }\n else if (c < 0x800) {\n length += 2;\n }\n else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n }\n else {\n i++;\n length += 4;\n }\n }\n return length;\n}\n\nfunction _encode(bytes, defers, value) {\n var type = typeof value, i = 0, l = 0, hi = 0, lo = 0, length = 0, size = 0;\n\n if (type === 'string') {\n length = utf8Length(value);\n\n // fixstr\n if (length < 0x20) {\n bytes.push(length | 0xa0);\n size = 1;\n }\n // str 8\n else if (length < 0x100) {\n bytes.push(0xd9, length);\n size = 2;\n }\n // str 16\n else if (length < 0x10000) {\n bytes.push(0xda, length >> 8, length);\n size = 3;\n }\n // str 32\n else if (length < 0x100000000) {\n bytes.push(0xdb, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('String too long');\n }\n defers.push({ _str: value, _length: length, _offset: bytes.length });\n return size + length;\n }\n if (type === 'number') {\n // TODO: encode to float 32?\n\n // float 64\n if (Math.floor(value) !== value || !isFinite(value)) {\n bytes.push(0xcb);\n defers.push({ _float: value, _length: 8, _offset: bytes.length });\n return 9;\n }\n\n if (value >= 0) {\n // positive fixnum\n if (value < 0x80) {\n bytes.push(value);\n return 1;\n }\n // uint 8\n if (value < 0x100) {\n bytes.push(0xcc, value);\n return 2;\n }\n // uint 16\n if (value < 0x10000) {\n bytes.push(0xcd, value >> 8, value);\n return 3;\n }\n // uint 32\n if (value < 0x100000000) {\n bytes.push(0xce, value >> 24, value >> 16, value >> 8, value);\n return 5;\n }\n // uint 64\n hi = (value / Math.pow(2, 32)) >> 0;\n lo = value >>> 0;\n bytes.push(0xcf, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 9;\n } else {\n // negative fixnum\n if (value >= -0x20) {\n bytes.push(value);\n return 1;\n }\n // int 8\n if (value >= -0x80) {\n bytes.push(0xd0, value);\n return 2;\n }\n // int 16\n if (value >= -0x8000) {\n bytes.push(0xd1, value >> 8, value);\n return 3;\n }\n // int 32\n if (value >= -0x80000000) {\n bytes.push(0xd2, value >> 24, value >> 16, value >> 8, value);\n return 5;\n }\n // int 64\n hi = Math.floor(value / Math.pow(2, 32));\n lo = value >>> 0;\n bytes.push(0xd3, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 9;\n }\n }\n if (type === 'object') {\n // nil\n if (value === null) {\n bytes.push(0xc0);\n return 1;\n }\n\n if (Array.isArray(value)) {\n length = value.length;\n\n // fixarray\n if (length < 0x10) {\n bytes.push(length | 0x90);\n size = 1;\n }\n // array 16\n else if (length < 0x10000) {\n bytes.push(0xdc, length >> 8, length);\n size = 3;\n }\n // array 32\n else if (length < 0x100000000) {\n bytes.push(0xdd, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Array too large');\n }\n for (i = 0; i < length; i++) {\n size += _encode(bytes, defers, value[i]);\n }\n return size;\n }\n\n if (value instanceof Date) {\n var ms = value.getTime();\n var s = Math.floor(ms / 1e3);\n var ns = (ms - s * 1e3) * 1e6;\n\n if (s >= 0 && ns >= 0 && s <= TIMESTAMP64_MAX_SEC) {\n if (ns === 0 && s <= TIMESTAMP32_MAX_SEC) {\n // timestamp 32\n bytes.push(0xd6, 0xff, s >> 24, s >> 16, s >> 8, s);\n return 6;\n } else {\n // timestamp 64\n hi = s / 0x100000000;\n lo = s & 0xffffffff;\n bytes.push(0xd7, 0xff, ns >> 22, ns >> 14, ns >> 6, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 10;\n }\n } else {\n // timestamp 96\n hi = Math.floor(s / 0x100000000);\n lo = s >>> 0;\n bytes.push(0xc7, 0x0c, 0xff, ns >> 24, ns >> 16, ns >> 8, ns, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 15;\n }\n }\n\n if (value instanceof ArrayBuffer) {\n length = value.byteLength;\n\n // bin 8\n if (length < 0x100) {\n bytes.push(0xc4, length);\n size = 2;\n } else\n // bin 16\n if (length < 0x10000) {\n bytes.push(0xc5, length >> 8, length);\n size = 3;\n } else\n // bin 32\n if (length < 0x100000000) {\n bytes.push(0xc6, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Buffer too large');\n }\n defers.push({ _bin: value, _length: length, _offset: bytes.length });\n return size + length;\n }\n\n if (typeof value.toJSON === 'function') {\n return _encode(bytes, defers, value.toJSON());\n }\n\n var keys = [], key = '';\n\n var allKeys = Object.keys(value);\n for (i = 0, l = allKeys.length; i < l; i++) {\n key = allKeys[i];\n if (value[key] !== undefined && typeof value[key] !== 'function') {\n keys.push(key);\n }\n }\n length = keys.length;\n\n // fixmap\n if (length < 0x10) {\n bytes.push(length | 0x80);\n size = 1;\n }\n // map 16\n else if (length < 0x10000) {\n bytes.push(0xde, length >> 8, length);\n size = 3;\n }\n // map 32\n else if (length < 0x100000000) {\n bytes.push(0xdf, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Object too large');\n }\n\n for (i = 0; i < length; i++) {\n key = keys[i];\n size += _encode(bytes, defers, key);\n size += _encode(bytes, defers, value[key]);\n }\n return size;\n }\n // false/true\n if (type === 'boolean') {\n bytes.push(value ? 0xc3 : 0xc2);\n return 1;\n }\n if (type === 'undefined') {\n bytes.push(0xc0);\n return 1;\n }\n // custom types like BigInt (typeof value === 'bigint')\n if (typeof value.toJSON === 'function') {\n return _encode(bytes, defers, value.toJSON());\n }\n throw new Error('Could not encode');\n}\n\nfunction encode(value) {\n var bytes = [];\n var defers = [];\n var size = _encode(bytes, defers, value);\n var buf = new ArrayBuffer(size);\n var view = new DataView(buf);\n\n var deferIndex = 0;\n var deferWritten = 0;\n var nextOffset = -1;\n if (defers.length > 0) {\n nextOffset = defers[0]._offset;\n }\n\n var defer, deferLength = 0, offset = 0;\n for (var i = 0, l = bytes.length; i < l; i++) {\n view.setUint8(deferWritten + i, bytes[i]);\n if (i + 1 !== nextOffset) { continue; }\n defer = defers[deferIndex];\n deferLength = defer._length;\n offset = deferWritten + nextOffset;\n if (defer._bin) {\n var bin = new Uint8Array(defer._bin);\n for (var j = 0; j < deferLength; j++) {\n view.setUint8(offset + j, bin[j]);\n }\n } else if (defer._str) {\n utf8Write(view, offset, defer._str);\n } else if (defer._float !== undefined) {\n view.setFloat64(offset, defer._float);\n }\n deferIndex++;\n deferWritten += deferLength;\n if (defers[deferIndex]) {\n nextOffset = defers[deferIndex]._offset;\n }\n }\n return buf;\n}\n\nexport { encode, decode };\n","import { Serializer } from \"./Serializer\";\n\nexport class NoneSerializer implements Serializer {\n setState(rawState: any): void {}\n getState() { return null; }\n patch(patches) {}\n teardown() { }\n handshake(bytes: number[]) {}\n}\n","import { Serializer } from \"./Serializer\";\nimport { Schema, Reflection, Iterator } from \"@colyseus/schema\";\n\nexport type SchemaConstructor = new (...args: any[]) => T;\n\nexport class SchemaSerializer implements Serializer {\n state: T;\n\n setState(rawState: any) {\n return this.state.decode(rawState);\n }\n\n getState() {\n return this.state;\n }\n\n patch(patches) {\n return this.state.decode(patches);\n }\n\n teardown() {\n this.state?.['$changes']?.root.clearRefs();\n }\n\n handshake(bytes: number[], it?: Iterator) {\n if (this.state) {\n // TODO: validate client/server definitinos\n const reflection = new Reflection();\n reflection.decode(bytes, it);\n\n } else {\n // initialize reflected state from server\n this.state = Reflection.decode(bytes, it) as any;\n }\n }\n}\n","export interface Serializer {\n setState(data: any): void;\n getState(): State;\n\n patch(data: any): void;\n teardown(): void;\n\n handshake?(bytes: number[], it?: any): void;\n}\n\nconst serializers: { [id: string]: any } = {};\n\nexport function registerSerializer (id: string, serializer: any) {\n serializers[id] = serializer;\n}\n\nexport function getSerializer (id: string) {\n const serializer = serializers[id];\n if (!serializer) { throw new Error(\"missing serializer: \" + id); }\n return serializer;\n}","import NodeWebSocket from \"ws\";\nimport { ITransport, ITransportEventMap } from \"./ITransport\";\n\nconst WebSocket = globalThis.WebSocket || NodeWebSocket;\n\nexport class WebSocketTransport implements ITransport {\n ws: WebSocket | NodeWebSocket;\n protocols?: string | string[];\n\n constructor(public events: ITransportEventMap) {}\n\n public send(data: ArrayBuffer | Array): void {\n if (data instanceof ArrayBuffer) {\n this.ws.send(data);\n\n } else if (Array.isArray(data)) {\n this.ws.send((new Uint8Array(data)).buffer);\n }\n }\n\n public connect(url: string) {\n this.ws = new WebSocket(url, this.protocols);\n this.ws.binaryType = 'arraybuffer';\n this.ws.onopen = this.events.onopen;\n this.ws.onmessage = this.events.onmessage;\n this.ws.onclose = this.events.onclose;\n this.ws.onerror = this.events.onerror;\n }\n\n public close(code?: number, reason?: string) {\n this.ws.close(code, reason);\n }\n\n get isOpen() {\n return this.ws.readyState === WebSocket.OPEN;\n }\n\n}\n","'use strict';\n\nmodule.exports = function () {\n throw new Error(\n 'ws does not work in the browser. Browser clients must use the native ' +\n 'WebSocket object'\n );\n};\n","'use strict';\n\nvar isMergeableObject = function isMergeableObject(value) {\n\treturn isNonNullObject(value)\n\t\t&& !isSpecial(value)\n};\n\nfunction isNonNullObject(value) {\n\treturn !!value && typeof value === 'object'\n}\n\nfunction isSpecial(value) {\n\tvar stringValue = Object.prototype.toString.call(value);\n\n\treturn stringValue === '[object RegExp]'\n\t\t|| stringValue === '[object Date]'\n\t\t|| isReactElement(value)\n}\n\n// see https://github.com/facebook/react/blob/b5ac963fb791d1298e7f396236383bc955f916c1/src/isomorphic/classic/element/ReactElement.js#L21-L25\nvar canUseSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = canUseSymbol ? Symbol.for('react.element') : 0xeac7;\n\nfunction isReactElement(value) {\n\treturn value.$$typeof === REACT_ELEMENT_TYPE\n}\n\nfunction emptyTarget(val) {\n\treturn Array.isArray(val) ? [] : {}\n}\n\nfunction cloneUnlessOtherwiseSpecified(value, options) {\n\treturn (options.clone !== false && options.isMergeableObject(value))\n\t\t? deepmerge(emptyTarget(value), value, options)\n\t\t: value\n}\n\nfunction defaultArrayMerge(target, source, options) {\n\treturn target.concat(source).map(function(element) {\n\t\treturn cloneUnlessOtherwiseSpecified(element, options)\n\t})\n}\n\nfunction getMergeFunction(key, options) {\n\tif (!options.customMerge) {\n\t\treturn deepmerge\n\t}\n\tvar customMerge = options.customMerge(key);\n\treturn typeof customMerge === 'function' ? customMerge : deepmerge\n}\n\nfunction getEnumerableOwnPropertySymbols(target) {\n\treturn Object.getOwnPropertySymbols\n\t\t? Object.getOwnPropertySymbols(target).filter(function(symbol) {\n\t\t\treturn Object.propertyIsEnumerable.call(target, symbol)\n\t\t})\n\t\t: []\n}\n\nfunction getKeys(target) {\n\treturn Object.keys(target).concat(getEnumerableOwnPropertySymbols(target))\n}\n\nfunction propertyIsOnObject(object, property) {\n\ttry {\n\t\treturn property in object\n\t} catch(_) {\n\t\treturn false\n\t}\n}\n\n// Protects from prototype poisoning and unexpected merging up the prototype chain.\nfunction propertyIsUnsafe(target, key) {\n\treturn propertyIsOnObject(target, key) // Properties are safe to merge if they don't exist in the target yet,\n\t\t&& !(Object.hasOwnProperty.call(target, key) // unsafe if they exist up the prototype chain,\n\t\t\t&& Object.propertyIsEnumerable.call(target, key)) // and also unsafe if they're nonenumerable.\n}\n\nfunction mergeObject(target, source, options) {\n\tvar destination = {};\n\tif (options.isMergeableObject(target)) {\n\t\tgetKeys(target).forEach(function(key) {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(target[key], options);\n\t\t});\n\t}\n\tgetKeys(source).forEach(function(key) {\n\t\tif (propertyIsUnsafe(target, key)) {\n\t\t\treturn\n\t\t}\n\n\t\tif (propertyIsOnObject(target, key) && options.isMergeableObject(source[key])) {\n\t\t\tdestination[key] = getMergeFunction(key, options)(target[key], source[key], options);\n\t\t} else {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(source[key], options);\n\t\t}\n\t});\n\treturn destination\n}\n\nfunction deepmerge(target, source, options) {\n\toptions = options || {};\n\toptions.arrayMerge = options.arrayMerge || defaultArrayMerge;\n\toptions.isMergeableObject = options.isMergeableObject || isMergeableObject;\n\t// cloneUnlessOtherwiseSpecified is added to `options` so that custom arrayMerge()\n\t// implementations can use it. The caller may not replace it.\n\toptions.cloneUnlessOtherwiseSpecified = cloneUnlessOtherwiseSpecified;\n\n\tvar sourceIsArray = Array.isArray(source);\n\tvar targetIsArray = Array.isArray(target);\n\tvar sourceAndTargetTypesMatch = sourceIsArray === targetIsArray;\n\n\tif (!sourceAndTargetTypesMatch) {\n\t\treturn cloneUnlessOtherwiseSpecified(source, options)\n\t} else if (sourceIsArray) {\n\t\treturn options.arrayMerge(target, source, options)\n\t} else {\n\t\treturn mergeObject(target, source, options)\n\t}\n}\n\ndeepmerge.all = function deepmergeAll(array, options) {\n\tif (!Array.isArray(array)) {\n\t\tthrow new Error('first argument should be an array')\n\t}\n\n\treturn array.reduce(function(prev, next) {\n\t\treturn deepmerge(prev, next, options)\n\t}, {})\n};\n\nvar deepmerge_1 = deepmerge;\n\nmodule.exports = deepmerge_1;\n","var QueryHandler = require('./QueryHandler');\nvar each = require('./Util').each;\n\n/**\n * Represents a single media query, manages it's state and registered handlers for this query\n *\n * @constructor\n * @param {string} query the media query string\n * @param {boolean} [isUnconditional=false] whether the media query should run regardless of whether the conditions are met. Primarily for helping older browsers deal with mobile-first design\n */\nfunction MediaQuery(query, isUnconditional) {\n this.query = query;\n this.isUnconditional = isUnconditional;\n this.handlers = [];\n this.mql = window.matchMedia(query);\n\n var self = this;\n this.listener = function(mql) {\n // Chrome passes an MediaQueryListEvent object, while other browsers pass MediaQueryList directly\n self.mql = mql.currentTarget || mql;\n self.assess();\n };\n this.mql.addListener(this.listener);\n}\n\nMediaQuery.prototype = {\n\n constuctor : MediaQuery,\n\n /**\n * add a handler for this query, triggering if already active\n *\n * @param {object} handler\n * @param {function} handler.match callback for when query is activated\n * @param {function} [handler.unmatch] callback for when query is deactivated\n * @param {function} [handler.setup] callback for immediate execution when a query handler is registered\n * @param {boolean} [handler.deferSetup=false] should the setup callback be deferred until the first time the handler is matched?\n */\n addHandler : function(handler) {\n var qh = new QueryHandler(handler);\n this.handlers.push(qh);\n\n this.matches() && qh.on();\n },\n\n /**\n * removes the given handler from the collection, and calls it's destroy methods\n *\n * @param {object || function} handler the handler to remove\n */\n removeHandler : function(handler) {\n var handlers = this.handlers;\n each(handlers, function(h, i) {\n if(h.equals(handler)) {\n h.destroy();\n return !handlers.splice(i,1); //remove from array and exit each early\n }\n });\n },\n\n /**\n * Determine whether the media query should be considered a match\n *\n * @return {Boolean} true if media query can be considered a match, false otherwise\n */\n matches : function() {\n return this.mql.matches || this.isUnconditional;\n },\n\n /**\n * Clears all handlers and unbinds events\n */\n clear : function() {\n each(this.handlers, function(handler) {\n handler.destroy();\n });\n this.mql.removeListener(this.listener);\n this.handlers.length = 0; //clear array\n },\n\n /*\n * Assesses the query, turning on all handlers if it matches, turning them off if it doesn't match\n */\n assess : function() {\n var action = this.matches() ? 'on' : 'off';\n\n each(this.handlers, function(handler) {\n handler[action]();\n });\n }\n};\n\nmodule.exports = MediaQuery;\n","var MediaQuery = require('./MediaQuery');\nvar Util = require('./Util');\nvar each = Util.each;\nvar isFunction = Util.isFunction;\nvar isArray = Util.isArray;\n\n/**\n * Allows for registration of query handlers.\n * Manages the query handler's state and is responsible for wiring up browser events\n *\n * @constructor\n */\nfunction MediaQueryDispatch () {\n if(!window.matchMedia) {\n throw new Error('matchMedia not present, legacy browsers require a polyfill');\n }\n\n this.queries = {};\n this.browserIsIncapable = !window.matchMedia('only all').matches;\n}\n\nMediaQueryDispatch.prototype = {\n\n constructor : MediaQueryDispatch,\n\n /**\n * Registers a handler for the given media query\n *\n * @param {string} q the media query\n * @param {object || Array || Function} options either a single query handler object, a function, or an array of query handlers\n * @param {function} options.match fired when query matched\n * @param {function} [options.unmatch] fired when a query is no longer matched\n * @param {function} [options.setup] fired when handler first triggered\n * @param {boolean} [options.deferSetup=false] whether setup should be run immediately or deferred until query is first matched\n * @param {boolean} [shouldDegrade=false] whether this particular media query should always run on incapable browsers\n */\n register : function(q, options, shouldDegrade) {\n var queries = this.queries,\n isUnconditional = shouldDegrade && this.browserIsIncapable;\n\n if(!queries[q]) {\n queries[q] = new MediaQuery(q, isUnconditional);\n }\n\n //normalise to object in an array\n if(isFunction(options)) {\n options = { match : options };\n }\n if(!isArray(options)) {\n options = [options];\n }\n each(options, function(handler) {\n if (isFunction(handler)) {\n handler = { match : handler };\n }\n queries[q].addHandler(handler);\n });\n\n return this;\n },\n\n /**\n * unregisters a query and all it's handlers, or a specific handler for a query\n *\n * @param {string} q the media query to target\n * @param {object || function} [handler] specific handler to unregister\n */\n unregister : function(q, handler) {\n var query = this.queries[q];\n\n if(query) {\n if(handler) {\n query.removeHandler(handler);\n }\n else {\n query.clear();\n delete this.queries[q];\n }\n }\n\n return this;\n }\n};\n\nmodule.exports = MediaQueryDispatch;\n","/**\n * Delegate to handle a media query being matched and unmatched.\n *\n * @param {object} options\n * @param {function} options.match callback for when the media query is matched\n * @param {function} [options.unmatch] callback for when the media query is unmatched\n * @param {function} [options.setup] one-time callback triggered the first time a query is matched\n * @param {boolean} [options.deferSetup=false] should the setup callback be run immediately, rather than first time query is matched?\n * @constructor\n */\nfunction QueryHandler(options) {\n this.options = options;\n !options.deferSetup && this.setup();\n}\n\nQueryHandler.prototype = {\n\n constructor : QueryHandler,\n\n /**\n * coordinates setup of the handler\n *\n * @function\n */\n setup : function() {\n if(this.options.setup) {\n this.options.setup();\n }\n this.initialised = true;\n },\n\n /**\n * coordinates setup and triggering of the handler\n *\n * @function\n */\n on : function() {\n !this.initialised && this.setup();\n this.options.match && this.options.match();\n },\n\n /**\n * coordinates the unmatch event for the handler\n *\n * @function\n */\n off : function() {\n this.options.unmatch && this.options.unmatch();\n },\n\n /**\n * called when a handler is to be destroyed.\n * delegates to the destroy or unmatch callbacks, depending on availability.\n *\n * @function\n */\n destroy : function() {\n this.options.destroy ? this.options.destroy() : this.off();\n },\n\n /**\n * determines equality by reference.\n * if object is supplied compare options, if function, compare match callback\n *\n * @function\n * @param {object || function} [target] the target for comparison\n */\n equals : function(target) {\n return this.options === target || this.options.match === target;\n }\n\n};\n\nmodule.exports = QueryHandler;\n","/**\n * Helper function for iterating over a collection\n *\n * @param collection\n * @param fn\n */\nfunction each(collection, fn) {\n var i = 0,\n length = collection.length,\n cont;\n\n for(i; i < length; i++) {\n cont = fn(collection[i], i);\n if(cont === false) {\n break; //allow early exit\n }\n }\n}\n\n/**\n * Helper function for determining whether target object is an array\n *\n * @param target the object under test\n * @return {Boolean} true if array, false otherwise\n */\nfunction isArray(target) {\n return Object.prototype.toString.apply(target) === '[object Array]';\n}\n\n/**\n * Helper function for determining whether target object is a function\n *\n * @param target the object under test\n * @return {Boolean} true if function, false otherwise\n */\nfunction isFunction(target) {\n return typeof target === 'function';\n}\n\nmodule.exports = {\n isFunction : isFunction,\n isArray : isArray,\n each : each\n};\n","var MediaQueryDispatch = require('./MediaQueryDispatch');\nmodule.exports = new MediaQueryDispatch();\n","'use strict';\n\nvar reactIs = require('react-is');\n\n/**\n * Copyright 2015, Yahoo! Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\nvar REACT_STATICS = {\n childContextTypes: true,\n contextType: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromError: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\nvar FORWARD_REF_STATICS = {\n '$$typeof': true,\n render: true,\n defaultProps: true,\n displayName: true,\n propTypes: true\n};\nvar MEMO_STATICS = {\n '$$typeof': true,\n compare: true,\n defaultProps: true,\n displayName: true,\n propTypes: true,\n type: true\n};\nvar TYPE_STATICS = {};\nTYPE_STATICS[reactIs.ForwardRef] = FORWARD_REF_STATICS;\nTYPE_STATICS[reactIs.Memo] = MEMO_STATICS;\n\nfunction getStatics(component) {\n // React v16.11 and below\n if (reactIs.isMemo(component)) {\n return MEMO_STATICS;\n } // React v16.12 and above\n\n\n return TYPE_STATICS[component['$$typeof']] || REACT_STATICS;\n}\n\nvar defineProperty = Object.defineProperty;\nvar getOwnPropertyNames = Object.getOwnPropertyNames;\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\nvar getPrototypeOf = Object.getPrototypeOf;\nvar objectPrototype = Object.prototype;\nfunction hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {\n if (typeof sourceComponent !== 'string') {\n // don't hoist over string (html) components\n if (objectPrototype) {\n var inheritedComponent = getPrototypeOf(sourceComponent);\n\n if (inheritedComponent && inheritedComponent !== objectPrototype) {\n hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);\n }\n }\n\n var keys = getOwnPropertyNames(sourceComponent);\n\n if (getOwnPropertySymbols) {\n keys = keys.concat(getOwnPropertySymbols(sourceComponent));\n }\n\n var targetStatics = getStatics(targetComponent);\n var sourceStatics = getStatics(sourceComponent);\n\n for (var i = 0; i < keys.length; ++i) {\n var key = keys[i];\n\n if (!KNOWN_STATICS[key] && !(blacklist && blacklist[key]) && !(sourceStatics && sourceStatics[key]) && !(targetStatics && targetStatics[key])) {\n var descriptor = getOwnPropertyDescriptor(sourceComponent, key);\n\n try {\n // Avoid failures from read-only properties\n defineProperty(targetComponent, key, descriptor);\n } catch (e) {}\n }\n }\n }\n\n return targetComponent;\n}\n\nmodule.exports = hoistNonReactStatics;\n","/*!\n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Create the global controller. All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/(\\d+)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i= 0;\n\n if (!node.bufferSource) {\n return self;\n }\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/** Used to match leading and trailing whitespace. */\nvar reTrim = /^\\s+|\\s+$/g;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n result = wait - timeSinceLastCall;\n\n return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && objectToString.call(value) == symbolTag);\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = debounce;\n","(typeof navigator !== \"undefined\") && (function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n var svgNS = 'http://www.w3.org/2000/svg';\n var locationHref = '';\n var _useWebWorker = false;\n var initialDefaultFrame = -999999;\n\n var setWebWorker = function setWebWorker(flag) {\n _useWebWorker = !!flag;\n };\n\n var getWebWorker = function getWebWorker() {\n return _useWebWorker;\n };\n\n var setLocationHref = function setLocationHref(value) {\n locationHref = value;\n };\n\n var getLocationHref = function getLocationHref() {\n return locationHref;\n };\n\n function createTag(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElement(type);\n }\n\n function extendPrototype(sources, destination) {\n var i;\n var len = sources.length;\n var sourcePrototype;\n\n for (i = 0; i < len; i += 1) {\n sourcePrototype = sources[i].prototype;\n\n for (var attr in sourcePrototype) {\n if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n }\n }\n }\n\n function getDescriptor(object, prop) {\n return Object.getOwnPropertyDescriptor(object, prop);\n }\n\n function createProxyFunction(prototype) {\n function ProxyFunction() {}\n\n ProxyFunction.prototype = prototype;\n return ProxyFunction;\n }\n\n // import Howl from '../../3rd_party/howler';\n var audioControllerFactory = function () {\n function AudioController(audioFactory) {\n this.audios = [];\n this.audioFactory = audioFactory;\n this._volume = 1;\n this._isMuted = false;\n }\n\n AudioController.prototype = {\n addAudio: function addAudio(audio) {\n this.audios.push(audio);\n },\n pause: function pause() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].pause();\n }\n },\n resume: function resume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].resume();\n }\n },\n setRate: function setRate(rateValue) {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].setRate(rateValue);\n }\n },\n createAudio: function createAudio(assetPath) {\n if (this.audioFactory) {\n return this.audioFactory(assetPath);\n }\n\n if (window.Howl) {\n return new window.Howl({\n src: [assetPath]\n });\n }\n\n return {\n isPlaying: false,\n play: function play() {\n this.isPlaying = true;\n },\n seek: function seek() {\n this.isPlaying = false;\n },\n playing: function playing() {},\n rate: function rate() {},\n setVolume: function setVolume() {}\n };\n },\n setAudioFactory: function setAudioFactory(audioFactory) {\n this.audioFactory = audioFactory;\n },\n setVolume: function setVolume(value) {\n this._volume = value;\n\n this._updateVolume();\n },\n mute: function mute() {\n this._isMuted = true;\n\n this._updateVolume();\n },\n unmute: function unmute() {\n this._isMuted = false;\n\n this._updateVolume();\n },\n getVolume: function getVolume() {\n return this._volume;\n },\n _updateVolume: function _updateVolume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n }\n }\n };\n return function () {\n return new AudioController();\n };\n }();\n\n var createTypedArray = function () {\n function createRegularArray(type, len) {\n var i = 0;\n var arr = [];\n var value;\n\n switch (type) {\n case 'int16':\n case 'uint8c':\n value = 1;\n break;\n\n default:\n value = 1.1;\n break;\n }\n\n for (i = 0; i < len; i += 1) {\n arr.push(value);\n }\n\n return arr;\n }\n\n function createTypedArrayFactory(type, len) {\n if (type === 'float32') {\n return new Float32Array(len);\n }\n\n if (type === 'int16') {\n return new Int16Array(len);\n }\n\n if (type === 'uint8c') {\n return new Uint8ClampedArray(len);\n }\n\n return createRegularArray(type, len);\n }\n\n if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n return createTypedArrayFactory;\n }\n\n return createRegularArray;\n }();\n\n function createSizedArray(len) {\n return Array.apply(null, {\n length: len\n });\n }\n\n function _typeof$6(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$6 = function _typeof(obj) { return typeof obj; }; } else { _typeof$6 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$6(obj); }\n var subframeEnabled = true;\n var expressionsPlugin = null;\n var expressionsInterfaces = null;\n var idPrefix$1 = '';\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var _shouldRoundValues = false;\n var bmPow = Math.pow;\n var bmSqrt = Math.sqrt;\n var bmFloor = Math.floor;\n var bmMax = Math.max;\n var bmMin = Math.min;\n var BMMath = {};\n\n (function () {\n var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n var i;\n var len = propertyNames.length;\n\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n\n function ProjectInterface$1() {\n return {};\n }\n\n BMMath.random = Math.random;\n\n BMMath.abs = function (val) {\n var tOfVal = _typeof$6(val);\n\n if (tOfVal === 'object' && val.length) {\n var absArr = createSizedArray(val.length);\n var i;\n var len = val.length;\n\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n\n return absArr;\n }\n\n return Math.abs(val);\n };\n\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n\n function roundValues(flag) {\n _shouldRoundValues = !!flag;\n }\n\n function bmRnd(value) {\n if (_shouldRoundValues) {\n return Math.round(value);\n }\n\n return value;\n }\n\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = '0 0';\n element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = 'visible';\n element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = 'preserve-3d';\n element.style.webkitTransformStyle = 'preserve-3d';\n element.style.mozTransformStyle = 'preserve-3d';\n }\n\n function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n this.type = type;\n this.currentTime = currentTime;\n this.totalTime = totalTime;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteEvent(type, frameMultiplier) {\n this.type = type;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n this.type = type;\n this.currentLoop = currentLoop;\n this.totalLoops = totalLoops;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n this.type = type;\n this.firstFrame = firstFrame;\n this.totalFrames = totalFrames;\n }\n\n function BMDestroyEvent(type, target) {\n this.type = type;\n this.target = target;\n }\n\n function BMRenderFrameErrorEvent(nativeError, currentTime) {\n this.type = 'renderFrameError';\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n\n function BMConfigErrorEvent(nativeError) {\n this.type = 'configError';\n this.nativeError = nativeError;\n }\n\n function BMAnimationConfigErrorEvent(type, nativeError) {\n this.type = type;\n this.nativeError = nativeError;\n }\n\n var createElementID = function () {\n var _count = 0;\n return function createID() {\n _count += 1;\n return idPrefix$1 + '__lottie_element_' + _count;\n };\n }();\n\n function HSVtoRGB(h, s, v) {\n var r;\n var g;\n var b;\n var i;\n var f;\n var p;\n var q;\n var t;\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n\n switch (i % 6) {\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n\n default:\n break;\n }\n\n return [r, g, b];\n }\n\n function RGBtoHSV(r, g, b) {\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var d = max - min;\n var h;\n var s = max === 0 ? 0 : d / max;\n var v = max / 255;\n\n switch (max) {\n case min:\n h = 0;\n break;\n\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n\n default:\n break;\n }\n\n return [h, s, v];\n }\n\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n }\n\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n\n if (g < 0) {\n g = 0;\n }\n\n if (b < 0) {\n b = 0;\n }\n\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n\n var setSubframeEnabled = function setSubframeEnabled(flag) {\n subframeEnabled = !!flag;\n };\n\n var getSubframeEnabled = function getSubframeEnabled() {\n return subframeEnabled;\n };\n\n var setExpressionsPlugin = function setExpressionsPlugin(value) {\n expressionsPlugin = value;\n };\n\n var getExpressionsPlugin = function getExpressionsPlugin() {\n return expressionsPlugin;\n };\n\n var setExpressionInterfaces = function setExpressionInterfaces(value) {\n expressionsInterfaces = value;\n };\n\n var getExpressionInterfaces = function getExpressionInterfaces() {\n return expressionsInterfaces;\n };\n\n var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n defaultCurveSegments = value;\n };\n\n var getDefaultCurveSegments = function getDefaultCurveSegments() {\n return defaultCurveSegments;\n };\n\n var setIdPrefix = function setIdPrefix(value) {\n idPrefix$1 = value;\n };\n\n var getIdPrefix = function getIdPrefix() {\n return idPrefix$1;\n };\n\n function createNS(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElementNS(svgNS, type);\n }\n\n function _typeof$5(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$5 = function _typeof(obj) { return typeof obj; }; } else { _typeof$5 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$5(obj); }\n\n var dataManager = function () {\n var _counterId = 1;\n var processes = [];\n var workerFn;\n var workerInstance;\n var workerProxy = {\n onmessage: function onmessage() {},\n postMessage: function postMessage(path) {\n workerFn({\n data: path\n });\n }\n };\n var _workerSelf = {\n postMessage: function postMessage(data) {\n workerProxy.onmessage({\n data: data\n });\n }\n };\n\n function createWorker(fn) {\n if (window.Worker && window.Blob && getWebWorker()) {\n var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n type: 'text/javascript'\n }); // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n\n var url = URL.createObjectURL(blob);\n return new Worker(url);\n }\n\n workerFn = fn;\n return workerProxy;\n }\n\n function setupWorker() {\n if (!workerInstance) {\n workerInstance = createWorker(function workerStart(e) {\n function dataFunctionManager() {\n function completeLayers(layers, comps) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if ('ks' in layerData && !layerData.completed) {\n layerData.completed = true;\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty === 5) {\n completeText(layerData);\n }\n }\n }\n }\n\n function completeChars(chars, assets) {\n if (chars) {\n var i = 0;\n var len = chars.length;\n\n for (i = 0; i < len; i += 1) {\n if (chars[i].t === 1) {\n // var compData = findComp(chars[i].data.refId, assets);\n chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); // chars[i].data.ip = 0;\n // chars[i].data.op = 99999;\n // chars[i].data.st = 0;\n // chars[i].data.sr = 1;\n // chars[i].w = compData.w;\n // chars[i].data.ks = {\n // a: { k: [0, 0, 0], a: 0 },\n // p: { k: [0, -compData.h, 0], a: 0 },\n // r: { k: 0, a: 0 },\n // s: { k: [100, 100], a: 0 },\n // o: { k: 100, a: 0 },\n // };\n\n completeLayers(chars[i].data.layers, assets);\n }\n }\n }\n }\n\n function findComp(id, comps) {\n var i = 0;\n var len = comps.length;\n\n while (i < len) {\n if (comps[i].id === id) {\n return comps[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function findCompLayers(id, comps) {\n var comp = findComp(id, comps);\n\n if (comp) {\n if (!comp.layers.__used) {\n comp.layers.__used = true;\n return comp.layers;\n }\n\n return JSON.parse(JSON.stringify(comp.layers));\n }\n\n return null;\n }\n\n function completeShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n\n function convertPathsToAbsoluteValues(path) {\n var i;\n var len = path.i.length;\n\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n if (minimum[0] > animVersion[0]) {\n return true;\n }\n\n if (animVersion[0] > minimum[0]) {\n return false;\n }\n\n if (minimum[1] > animVersion[1]) {\n return true;\n }\n\n if (animVersion[1] > minimum[1]) {\n return false;\n }\n\n if (minimum[2] > animVersion[2]) {\n return true;\n }\n\n if (animVersion[2] > minimum[2]) {\n return false;\n }\n\n return null;\n }\n\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i;\n var len = animationData.chars.length;\n\n for (i = 0; i < len; i += 1) {\n var charData = animationData.chars[i];\n\n if (charData.data && charData.data.shapes) {\n completeShapes(charData.data.shapes);\n charData.data.ip = 0;\n charData.data.op = 99999;\n charData.data.st = 0;\n charData.data.sr = 1;\n charData.data.ks = {\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n }\n };\n\n if (!animationData.chars[i].t) {\n charData.data.shapes.push({\n ty: 'no'\n });\n charData.data.shapes[0].it.push({\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n },\n sk: {\n k: 0,\n a: 0\n },\n sa: {\n k: 0,\n a: 0\n },\n ty: 'tr'\n });\n }\n }\n }\n }\n };\n }();\n\n var checkPathProperties = function () {\n var minimumVersion = [5, 7, 15];\n\n function updateTextLayer(textLayer) {\n var pathData = textLayer.t.p;\n\n if (typeof pathData.a === 'number') {\n pathData.a = {\n a: 0,\n k: pathData.a\n };\n }\n\n if (typeof pathData.p === 'number') {\n pathData.p = {\n a: 0,\n k: pathData.p\n };\n }\n\n if (typeof pathData.r === 'number') {\n pathData.r = {\n a: 0,\n k: pathData.r\n };\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n\n function iterateShapes(shapes) {\n var i;\n var len = shapes.length;\n var j;\n var jLen;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n\n function completeClosingShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeClosingShapes(arr[i].it);\n }\n }\n }\n\n function iterateLayers(layers) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n\n if (layerData.ty === 4) {\n completeClosingShapes(layerData.shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n function completeData(animationData) {\n if (animationData.__complete) {\n return;\n }\n\n checkColors(animationData);\n checkText(animationData);\n checkChars(animationData);\n checkPathProperties(animationData);\n checkShapes(animationData);\n completeLayers(animationData.layers, animationData.assets);\n completeChars(animationData.chars, animationData.assets);\n animationData.__complete = true;\n }\n\n function completeText(data) {\n if (data.t.a.length === 0 && !('m' in data.t.p)) {// data.singleShape = true;\n }\n }\n\n var moduleOb = {};\n moduleOb.completeData = completeData;\n moduleOb.checkColors = checkColors;\n moduleOb.checkChars = checkChars;\n moduleOb.checkPathProperties = checkPathProperties;\n moduleOb.checkShapes = checkShapes;\n moduleOb.completeLayers = completeLayers;\n return moduleOb;\n }\n\n if (!_workerSelf.dataManager) {\n _workerSelf.dataManager = dataFunctionManager();\n }\n\n if (!_workerSelf.assetLoader) {\n _workerSelf.assetLoader = function () {\n function formatResponse(xhr) {\n // using typeof doubles the time of execution of this method,\n // so if available, it's better to use the header to validate the type\n var contentTypeHeader = xhr.getResponseHeader('content-type');\n\n if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n return xhr.response;\n }\n\n if (xhr.response && _typeof$5(xhr.response) === 'object') {\n return xhr.response;\n }\n\n if (xhr.response && typeof xhr.response === 'string') {\n return JSON.parse(xhr.response);\n }\n\n if (xhr.responseText) {\n return JSON.parse(xhr.responseText);\n }\n\n return null;\n }\n\n function loadAsset(path, fullPath, callback, errorCallback) {\n var response;\n var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n try {\n // This crashes on Android WebView prior to KitKat\n xhr.responseType = 'json';\n } catch (err) {} // eslint-disable-line no-empty\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n if (xhr.status === 200) {\n response = formatResponse(xhr);\n callback(response);\n } else {\n try {\n response = formatResponse(xhr);\n callback(response);\n } catch (err) {\n if (errorCallback) {\n errorCallback(err);\n }\n }\n }\n }\n };\n\n try {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), path, true);\n } catch (error) {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), fullPath + '/' + path, true);\n }\n\n xhr.send();\n }\n\n return {\n load: loadAsset\n };\n }();\n }\n\n if (e.data.type === 'loadAnimation') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.dataManager.completeData(data);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n } else if (e.data.type === 'complete') {\n var animation = e.data.animation;\n\n _workerSelf.dataManager.completeData(animation);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: animation,\n status: 'success'\n });\n } else if (e.data.type === 'loadData') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n }\n });\n\n workerInstance.onmessage = function (event) {\n var data = event.data;\n var id = data.id;\n var process = processes[id];\n processes[id] = null;\n\n if (data.status === 'success') {\n process.onComplete(data.payload);\n } else if (process.onError) {\n process.onError();\n }\n };\n }\n }\n\n function createProcess(onComplete, onError) {\n _counterId += 1;\n var id = 'processId_' + _counterId;\n processes[id] = {\n onComplete: onComplete,\n onError: onError\n };\n return id;\n }\n\n function loadAnimation(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadAnimation',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function loadData(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadData',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function completeAnimation(anim, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'complete',\n animation: anim,\n id: processId\n });\n }\n\n return {\n loadAnimation: loadAnimation,\n loadData: loadData,\n completeAnimation: completeAnimation\n };\n }();\n\n var ImagePreloader = function () {\n var proxyImage = function () {\n var canvas = createTag('canvas');\n canvas.width = 1;\n canvas.height = 1;\n var ctx = canvas.getContext('2d');\n ctx.fillStyle = 'rgba(0,0,0,0)';\n ctx.fillRect(0, 0, 1, 1);\n return canvas;\n }();\n\n function imageLoaded() {\n this.loadedAssets += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function footageLoaded() {\n this.loadedFootagesCount += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function getAssetsPath(assetData, assetsPath, originalPath) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = assetsPath + imagePath;\n } else {\n path = originalPath;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n }\n\n function testImageLoaded(img) {\n var _count = 0;\n var intervalId = setInterval(function () {\n var box = img.getBBox();\n\n if (box.width || _count > 500) {\n this._imageLoaded();\n\n clearInterval(intervalId);\n }\n\n _count += 1;\n }.bind(this), 50);\n }\n\n function createImageData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createNS('image');\n\n if (isSafari) {\n this.testImageLoaded(img);\n } else {\n img.addEventListener('load', this._imageLoaded, false);\n }\n\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n\n if (this._elementHelper.append) {\n this._elementHelper.append(img);\n } else {\n this._elementHelper.appendChild(img);\n }\n\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createImgData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createTag('img');\n img.crossOrigin = 'anonymous';\n img.addEventListener('load', this._imageLoaded, false);\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.src = path;\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createFootageData(data) {\n var ob = {\n assetData: data\n };\n var path = getAssetsPath(data, this.assetsPath, this.path);\n dataManager.loadData(path, function (footageData) {\n ob.img = footageData;\n\n this._footageLoaded();\n }.bind(this), function () {\n ob.img = {};\n\n this._footageLoaded();\n }.bind(this));\n return ob;\n }\n\n function loadAssets(assets, cb) {\n this.imagesLoadedCb = cb;\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (!assets[i].layers) {\n if (!assets[i].t || assets[i].t === 'seq') {\n this.totalImages += 1;\n this.images.push(this._createImageData(assets[i]));\n } else if (assets[i].t === 3) {\n this.totalFootages += 1;\n this.images.push(this.createFootageData(assets[i]));\n }\n }\n }\n }\n\n function setPath(path) {\n this.path = path || '';\n }\n\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n\n function getAsset(assetData) {\n var i = 0;\n var len = this.images.length;\n\n while (i < len) {\n if (this.images[i].assetData === assetData) {\n return this.images[i].img;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function destroy() {\n this.imagesLoadedCb = null;\n this.images.length = 0;\n }\n\n function loadedImages() {\n return this.totalImages === this.loadedAssets;\n }\n\n function loadedFootages() {\n return this.totalFootages === this.loadedFootagesCount;\n }\n\n function setCacheType(type, elementHelper) {\n if (type === 'svg') {\n this._elementHelper = elementHelper;\n this._createImageData = this.createImageData.bind(this);\n } else {\n this._createImageData = this.createImgData.bind(this);\n }\n }\n\n function ImagePreloaderFactory() {\n this._imageLoaded = imageLoaded.bind(this);\n this._footageLoaded = footageLoaded.bind(this);\n this.testImageLoaded = testImageLoaded.bind(this);\n this.createFootageData = createFootageData.bind(this);\n this.assetsPath = '';\n this.path = '';\n this.totalImages = 0;\n this.totalFootages = 0;\n this.loadedAssets = 0;\n this.loadedFootagesCount = 0;\n this.imagesLoadedCb = null;\n this.images = [];\n }\n\n ImagePreloaderFactory.prototype = {\n loadAssets: loadAssets,\n setAssetsPath: setAssetsPath,\n setPath: setPath,\n loadedImages: loadedImages,\n loadedFootages: loadedFootages,\n destroy: destroy,\n getAsset: getAsset,\n createImgData: createImgData,\n createImageData: createImageData,\n imageLoaded: imageLoaded,\n footageLoaded: footageLoaded,\n setCacheType: setCacheType\n };\n return ImagePreloaderFactory;\n }();\n\n function BaseEvent() {}\n\n BaseEvent.prototype = {\n triggerEvent: function triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var callbacks = this._cbs[eventName];\n\n for (var i = 0; i < callbacks.length; i += 1) {\n callbacks[i](args);\n }\n }\n },\n addEventListener: function addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n\n this._cbs[eventName].push(callback);\n\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n },\n removeEventListener: function removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0;\n var len = this._cbs[eventName].length;\n\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n\n i -= 1;\n len -= 1;\n }\n\n i += 1;\n }\n\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n };\n\n var markerParser = function () {\n function parsePayloadLines(payload) {\n var lines = payload.split('\\r\\n');\n var keys = {};\n var line;\n var keysCount = 0;\n\n for (var i = 0; i < lines.length; i += 1) {\n line = lines[i].split(':');\n\n if (line.length === 2) {\n keys[line[0]] = line[1].trim();\n keysCount += 1;\n }\n }\n\n if (keysCount === 0) {\n throw new Error();\n }\n\n return keys;\n }\n\n return function (_markers) {\n var markers = [];\n\n for (var i = 0; i < _markers.length; i += 1) {\n var _marker = _markers[i];\n var markerData = {\n time: _marker.tm,\n duration: _marker.dr\n };\n\n try {\n markerData.payload = JSON.parse(_markers[i].cm);\n } catch (_) {\n try {\n markerData.payload = parsePayloadLines(_markers[i].cm);\n } catch (__) {\n markerData.payload = {\n name: _markers[i].cm\n };\n }\n }\n\n markers.push(markerData);\n }\n\n return markers;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n\n return function () {\n function _thisProjectFunction(name) {\n var i = 0;\n var len = this.compositions.length;\n\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n\n return this.compositions[i].compInterface;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var renderers = {};\n\n var registerRenderer = function registerRenderer(key, value) {\n renderers[key] = value;\n };\n\n function getRenderer(key) {\n return renderers[key];\n }\n\n function getRegisteredRenderer() {\n // Returns canvas by default for compatibility\n if (renderers.canvas) {\n return 'canvas';\n } // Returns any renderer that is registered\n\n\n for (var key in renderers) {\n if (renderers[key]) {\n return key;\n }\n }\n\n return '';\n }\n\n function _typeof$4(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$4 = function _typeof(obj) { return typeof obj; }; } else { _typeof$4 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$4(obj); }\n\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.firstFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.playCount = 0;\n this.animationData = {};\n this.assets = [];\n this.isPaused = true;\n this.autoplay = false;\n this.loop = true;\n this.renderer = null;\n this.animationID = createElementID();\n this.assetsPath = '';\n this.timeCompleted = 0;\n this.segmentPos = 0;\n this.isSubframeEnabled = getSubframeEnabled();\n this.segments = [];\n this._idle = true;\n this._completedLoop = false;\n this.projectInterface = ProjectInterface();\n this.imagePreloader = new ImagePreloader();\n this.audioController = audioControllerFactory();\n this.markers = [];\n this.configAnimation = this.configAnimation.bind(this);\n this.onSetupError = this.onSetupError.bind(this);\n this.onSegmentComplete = this.onSegmentComplete.bind(this);\n this.drawnFrameEvent = new BMEnterFrameEvent('drawnFrame', 0, 0, 0);\n this.expressionsPlugin = getExpressionsPlugin();\n };\n\n extendPrototype([BaseEvent], AnimationItem);\n\n AnimationItem.prototype.setParams = function (params) {\n if (params.wrapper || params.container) {\n this.wrapper = params.wrapper || params.container;\n }\n\n var animType = 'svg';\n\n if (params.animType) {\n animType = params.animType;\n } else if (params.renderer) {\n animType = params.renderer;\n }\n\n var RendererClass = getRenderer(animType);\n this.renderer = new RendererClass(this, params.rendererSettings);\n this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs);\n this.renderer.setProjectInterface(this.projectInterface);\n this.animType = animType;\n\n if (params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true) {\n this.loop = true;\n } else if (params.loop === false) {\n this.loop = false;\n } else {\n this.loop = parseInt(params.loop, 10);\n }\n\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\n this.name = params.name ? params.name : '';\n this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, 'autoloadSegments') ? params.autoloadSegments : true;\n this.assetsPath = params.assetsPath;\n this.initialSegment = params.initialSegment;\n\n if (params.audioFactory) {\n this.audioController.setAudioFactory(params.audioFactory);\n }\n\n if (params.animationData) {\n this.setupAnimation(params.animationData);\n } else if (params.path) {\n if (params.path.lastIndexOf('\\\\') !== -1) {\n this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n } else {\n this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n }\n\n this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n dataManager.loadAnimation(params.path, this.configAnimation, this.onSetupError);\n }\n };\n\n AnimationItem.prototype.onSetupError = function () {\n this.trigger('data_failed');\n };\n\n AnimationItem.prototype.setupAnimation = function (data) {\n dataManager.completeAnimation(data, this.configAnimation);\n };\n\n AnimationItem.prototype.setData = function (wrapper, animationData) {\n if (animationData) {\n if (_typeof$4(animationData) !== 'object') {\n animationData = JSON.parse(animationData);\n }\n }\n\n var params = {\n wrapper: wrapper,\n animationData: animationData\n };\n var wrapperAttributes = wrapper.attributes;\n params.path = wrapperAttributes.getNamedItem('data-animation-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : getRegisteredRenderer() || 'canvas';\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n if (loop === 'false') {\n params.loop = false;\n } else if (loop === 'true') {\n params.loop = true;\n } else if (loop !== '') {\n params.loop = parseInt(loop, 10);\n }\n\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n params.autoplay = autoplay !== 'false';\n params.name = wrapperAttributes.getNamedItem('data-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n if (prerender === 'false') {\n params.prerender = false;\n }\n\n if (!params.path) {\n this.trigger('destroy');\n } else {\n this.setParams(params);\n }\n };\n\n AnimationItem.prototype.includeLayers = function (data) {\n if (data.op > this.animationData.op) {\n this.animationData.op = data.op;\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\n }\n\n var layers = this.animationData.layers;\n var i;\n var len = layers.length;\n var newLayers = data.layers;\n var j;\n var jLen = newLayers.length;\n\n for (j = 0; j < jLen; j += 1) {\n i = 0;\n\n while (i < len) {\n if (layers[i].id === newLayers[j].id) {\n layers[i] = newLayers[j];\n break;\n }\n\n i += 1;\n }\n }\n\n if (data.chars || data.fonts) {\n this.renderer.globalData.fontManager.addChars(data.chars);\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n }\n\n if (data.assets) {\n len = data.assets.length;\n\n for (i = 0; i < len; i += 1) {\n this.animationData.assets.push(data.assets[i]);\n }\n }\n\n this.animationData.__complete = false;\n dataManager.completeAnimation(this.animationData, this.onSegmentComplete);\n };\n\n AnimationItem.prototype.onSegmentComplete = function (data) {\n this.animationData = data;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.loadNextSegment = function () {\n var segments = this.animationData.segments;\n\n if (!segments || segments.length === 0 || !this.autoloadSegments) {\n this.trigger('data_ready');\n this.timeCompleted = this.totalFrames;\n return;\n }\n\n var segment = segments.shift();\n this.timeCompleted = segment.time * this.frameRate;\n var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n this.segmentPos += 1;\n dataManager.loadData(segmentPath, this.includeLayers.bind(this), function () {\n this.trigger('data_failed');\n }.bind(this));\n };\n\n AnimationItem.prototype.loadSegments = function () {\n var segments = this.animationData.segments;\n\n if (!segments) {\n this.timeCompleted = this.totalFrames;\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.imagesLoaded = function () {\n this.trigger('loaded_images');\n this.checkLoaded();\n };\n\n AnimationItem.prototype.preloadImages = function () {\n this.imagePreloader.setAssetsPath(this.assetsPath);\n this.imagePreloader.setPath(this.path);\n this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n };\n\n AnimationItem.prototype.configAnimation = function (animData) {\n if (!this.renderer) {\n return;\n }\n\n try {\n this.animationData = animData;\n\n if (this.initialSegment) {\n this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\n this.firstFrame = Math.round(this.initialSegment[0]);\n } else {\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n this.firstFrame = Math.round(this.animationData.ip);\n }\n\n this.renderer.configAnimation(animData);\n\n if (!animData.assets) {\n animData.assets = [];\n }\n\n this.assets = this.animationData.assets;\n this.frameRate = this.animationData.fr;\n this.frameMult = this.animationData.fr / 1000;\n this.renderer.searchExtraCompositions(animData.assets);\n this.markers = markerParser(animData.markers || []);\n this.trigger('config_ready');\n this.preloadImages();\n this.loadSegments();\n this.updaFrameModifier();\n this.waitForFontsLoaded();\n\n if (this.isPaused) {\n this.audioController.pause();\n }\n } catch (error) {\n this.triggerConfigError(error);\n }\n };\n\n AnimationItem.prototype.waitForFontsLoaded = function () {\n if (!this.renderer) {\n return;\n }\n\n if (this.renderer.globalData.fontManager.isLoaded) {\n this.checkLoaded();\n } else {\n setTimeout(this.waitForFontsLoaded.bind(this), 20);\n }\n };\n\n AnimationItem.prototype.checkLoaded = function () {\n if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== 'canvas') && this.imagePreloader.loadedFootages()) {\n this.isLoaded = true;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.initItems();\n setTimeout(function () {\n this.trigger('DOMLoaded');\n }.bind(this), 0);\n this.gotoFrame();\n\n if (this.autoplay) {\n this.play();\n }\n }\n };\n\n AnimationItem.prototype.resize = function (width, height) {\n // Adding this validation for backwards compatibility in case an event object was being passed down\n var _width = typeof width === 'number' ? width : undefined;\n\n var _height = typeof height === 'number' ? height : undefined;\n\n this.renderer.updateContainerSize(_width, _height);\n };\n\n AnimationItem.prototype.setSubframe = function (flag) {\n this.isSubframeEnabled = !!flag;\n };\n\n AnimationItem.prototype.gotoFrame = function () {\n this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; // eslint-disable-line no-bitwise\n\n if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n this.currentFrame = this.timeCompleted;\n }\n\n this.trigger('enterFrame');\n this.renderFrame();\n this.trigger('drawnFrame');\n };\n\n AnimationItem.prototype.renderFrame = function () {\n if (this.isLoaded === false || !this.renderer) {\n return;\n }\n\n try {\n if (this.expressionsPlugin) {\n this.expressionsPlugin.resetFrame();\n }\n\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n } catch (error) {\n this.triggerRenderFrameError(error);\n }\n };\n\n AnimationItem.prototype.play = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.isPaused = false;\n this.trigger('_play');\n this.audioController.resume();\n\n if (this._idle) {\n this._idle = false;\n this.trigger('_active');\n }\n }\n };\n\n AnimationItem.prototype.pause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === false) {\n this.isPaused = true;\n this.trigger('_pause');\n this._idle = true;\n this.trigger('_idle');\n this.audioController.pause();\n }\n };\n\n AnimationItem.prototype.togglePause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n };\n\n AnimationItem.prototype.stop = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.pause();\n this.playCount = 0;\n this._completedLoop = false;\n this.setCurrentRawFrameValue(0);\n };\n\n AnimationItem.prototype.getMarkerData = function (markerName) {\n var marker;\n\n for (var i = 0; i < this.markers.length; i += 1) {\n marker = this.markers[i];\n\n if (marker.payload && marker.payload.name === markerName) {\n return marker;\n }\n }\n\n return null;\n };\n\n AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n this.goToAndStop(marker.time, true);\n }\n } else if (isFrame) {\n this.setCurrentRawFrameValue(value);\n } else {\n this.setCurrentRawFrameValue(value * this.frameModifier);\n }\n\n this.pause();\n };\n\n AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n if (!marker.duration) {\n this.goToAndStop(marker.time, true);\n } else {\n this.playSegments([marker.time, marker.time + marker.duration], true);\n }\n }\n } else {\n this.goToAndStop(numValue, isFrame, name);\n }\n\n this.play();\n };\n\n AnimationItem.prototype.advanceTime = function (value) {\n if (this.isPaused === true || this.isLoaded === false) {\n return;\n }\n\n var nextValue = this.currentRawFrame + value * this.frameModifier;\n var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n if (!this.loop || this.playCount === this.loop) {\n if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n _isComplete = true;\n nextValue = this.totalFrames - 1;\n }\n } else if (nextValue >= this.totalFrames) {\n this.playCount += 1;\n\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n this._completedLoop = true;\n this.trigger('loopComplete');\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n } else if (nextValue < 0) {\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n // eslint-disable-line no-plusplus\n this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n if (!this._completedLoop) {\n this._completedLoop = true;\n } else {\n this.trigger('loopComplete');\n }\n } else {\n _isComplete = true;\n nextValue = 0;\n }\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n\n if (_isComplete) {\n this.setCurrentRawFrameValue(nextValue);\n this.pause();\n this.trigger('complete');\n }\n };\n\n AnimationItem.prototype.adjustSegment = function (arr, offset) {\n this.playCount = 0;\n\n if (arr[1] < arr[0]) {\n if (this.frameModifier > 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(-1);\n }\n }\n\n this.totalFrames = arr[0] - arr[1];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[1];\n this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n } else if (arr[1] > arr[0]) {\n if (this.frameModifier < 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(1);\n }\n }\n\n this.totalFrames = arr[1] - arr[0];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[0];\n this.setCurrentRawFrameValue(0.001 + offset);\n }\n\n this.trigger('segmentStart');\n };\n\n AnimationItem.prototype.setSegment = function (init, end) {\n var pendingFrame = -1;\n\n if (this.isPaused) {\n if (this.currentRawFrame + this.firstFrame < init) {\n pendingFrame = init;\n } else if (this.currentRawFrame + this.firstFrame > end) {\n pendingFrame = end - init;\n }\n }\n\n this.firstFrame = init;\n this.totalFrames = end - init;\n this.timeCompleted = this.totalFrames;\n\n if (pendingFrame !== -1) {\n this.goToAndStop(pendingFrame, true);\n }\n };\n\n AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n if (forceFlag) {\n this.segments.length = 0;\n }\n\n if (_typeof$4(arr[0]) === 'object') {\n var i;\n var len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n this.segments.push(arr[i]);\n }\n } else {\n this.segments.push(arr);\n }\n\n if (this.segments.length && forceFlag) {\n this.adjustSegment(this.segments.shift(), 0);\n }\n\n if (this.isPaused) {\n this.play();\n }\n };\n\n AnimationItem.prototype.resetSegments = function (forceFlag) {\n this.segments.length = 0;\n this.segments.push([this.animationData.ip, this.animationData.op]);\n\n if (forceFlag) {\n this.checkSegments(0);\n }\n };\n\n AnimationItem.prototype.checkSegments = function (offset) {\n if (this.segments.length) {\n this.adjustSegment(this.segments.shift(), offset);\n return true;\n }\n\n return false;\n };\n\n AnimationItem.prototype.destroy = function (name) {\n if (name && this.name !== name || !this.renderer) {\n return;\n }\n\n this.renderer.destroy();\n this.imagePreloader.destroy();\n this.trigger('destroy');\n this._cbs = null;\n this.onEnterFrame = null;\n this.onLoopComplete = null;\n this.onComplete = null;\n this.onSegmentStart = null;\n this.onDestroy = null;\n this.renderer = null;\n this.expressionsPlugin = null;\n this.imagePreloader = null;\n this.projectInterface = null;\n };\n\n AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n this.currentRawFrame = value;\n this.gotoFrame();\n };\n\n AnimationItem.prototype.setSpeed = function (val) {\n this.playSpeed = val;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setDirection = function (val) {\n this.playDirection = val < 0 ? -1 : 1;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setLoop = function (isLooping) {\n this.loop = isLooping;\n };\n\n AnimationItem.prototype.setVolume = function (val, name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.setVolume(val);\n };\n\n AnimationItem.prototype.getVolume = function () {\n return this.audioController.getVolume();\n };\n\n AnimationItem.prototype.mute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.mute();\n };\n\n AnimationItem.prototype.unmute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.unmute();\n };\n\n AnimationItem.prototype.updaFrameModifier = function () {\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n this.audioController.setRate(this.playSpeed * this.playDirection);\n };\n\n AnimationItem.prototype.getPath = function () {\n return this.path;\n };\n\n AnimationItem.prototype.getAssetsPath = function (assetData) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n };\n\n AnimationItem.prototype.getAssetData = function (id) {\n var i = 0;\n var len = this.assets.length;\n\n while (i < len) {\n if (id === this.assets[i].id) {\n return this.assets[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n AnimationItem.prototype.hide = function () {\n this.renderer.hide();\n };\n\n AnimationItem.prototype.show = function () {\n this.renderer.show();\n };\n\n AnimationItem.prototype.getDuration = function (isFrame) {\n return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n };\n\n AnimationItem.prototype.updateDocumentData = function (path, documentData, index) {\n try {\n var element = this.renderer.getElementByPath(path);\n element.updateDocumentData(documentData, index);\n } catch (error) {// TODO: decide how to handle catch case\n }\n };\n\n AnimationItem.prototype.trigger = function (name) {\n if (this._cbs && this._cbs[name]) {\n switch (name) {\n case 'enterFrame':\n this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n break;\n\n case 'drawnFrame':\n this.drawnFrameEvent.currentTime = this.currentFrame;\n this.drawnFrameEvent.totalTime = this.totalFrames;\n this.drawnFrameEvent.direction = this.frameModifier;\n this.triggerEvent(name, this.drawnFrameEvent);\n break;\n\n case 'loopComplete':\n this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n break;\n\n case 'complete':\n this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n break;\n\n case 'segmentStart':\n this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n break;\n\n case 'destroy':\n this.triggerEvent(name, new BMDestroyEvent(name, this));\n break;\n\n default:\n this.triggerEvent(name);\n }\n }\n\n if (name === 'enterFrame' && this.onEnterFrame) {\n this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n }\n\n if (name === 'loopComplete' && this.onLoopComplete) {\n this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n }\n\n if (name === 'complete' && this.onComplete) {\n this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n }\n\n if (name === 'segmentStart' && this.onSegmentStart) {\n this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n }\n\n if (name === 'destroy' && this.onDestroy) {\n this.onDestroy.call(this, new BMDestroyEvent(name, this));\n }\n };\n\n AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n AnimationItem.prototype.triggerConfigError = function (nativeError) {\n var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n var animationManager = function () {\n var moduleOb = {};\n var registeredAnimations = [];\n var initTime = 0;\n var len = 0;\n var playingAnimationsNum = 0;\n var _stopped = true;\n var _isFrozen = false;\n\n function removeElement(ev) {\n var i = 0;\n var animItem = ev.target;\n\n while (i < len) {\n if (registeredAnimations[i].animation === animItem) {\n registeredAnimations.splice(i, 1);\n i -= 1;\n len -= 1;\n\n if (!animItem.isPaused) {\n subtractPlayingCount();\n }\n }\n\n i += 1;\n }\n }\n\n function registerAnimation(element, animationData) {\n if (!element) {\n return null;\n }\n\n var i = 0;\n\n while (i < len) {\n if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n return registeredAnimations[i].animation;\n }\n\n i += 1;\n }\n\n var animItem = new AnimationItem();\n setupAnimation(animItem, element);\n animItem.setData(element, animationData);\n return animItem;\n }\n\n function getRegisteredAnimations() {\n var i;\n var lenAnims = registeredAnimations.length;\n var animations = [];\n\n for (i = 0; i < lenAnims; i += 1) {\n animations.push(registeredAnimations[i].animation);\n }\n\n return animations;\n }\n\n function addPlayingCount() {\n playingAnimationsNum += 1;\n activate();\n }\n\n function subtractPlayingCount() {\n playingAnimationsNum -= 1;\n }\n\n function setupAnimation(animItem, element) {\n animItem.addEventListener('destroy', removeElement);\n animItem.addEventListener('_active', addPlayingCount);\n animItem.addEventListener('_idle', subtractPlayingCount);\n registeredAnimations.push({\n elem: element,\n animation: animItem\n });\n len += 1;\n }\n\n function loadAnimation(params) {\n var animItem = new AnimationItem();\n setupAnimation(animItem, null);\n animItem.setParams(params);\n return animItem;\n }\n\n function setSpeed(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setSpeed(val, animation);\n }\n }\n\n function setDirection(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setDirection(val, animation);\n }\n }\n\n function play(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.play(animation);\n }\n }\n\n function resume(nowTime) {\n var elapsedTime = nowTime - initTime;\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.advanceTime(elapsedTime);\n }\n\n initTime = nowTime;\n\n if (playingAnimationsNum && !_isFrozen) {\n window.requestAnimationFrame(resume);\n } else {\n _stopped = true;\n }\n }\n\n function first(nowTime) {\n initTime = nowTime;\n window.requestAnimationFrame(resume);\n }\n\n function pause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.pause(animation);\n }\n }\n\n function goToAndStop(value, isFrame, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n }\n }\n\n function stop(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.stop(animation);\n }\n }\n\n function togglePause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.togglePause(animation);\n }\n }\n\n function destroy(animation) {\n var i;\n\n for (i = len - 1; i >= 0; i -= 1) {\n registeredAnimations[i].animation.destroy(animation);\n }\n }\n\n function searchAnimations(animationData, standalone, renderer) {\n var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n var i;\n var lenAnims = animElements.length;\n\n for (i = 0; i < lenAnims; i += 1) {\n if (renderer) {\n animElements[i].setAttribute('data-bm-type', renderer);\n }\n\n registerAnimation(animElements[i], animationData);\n }\n\n if (standalone && lenAnims === 0) {\n if (!renderer) {\n renderer = 'svg';\n }\n\n var body = document.getElementsByTagName('body')[0];\n body.innerText = '';\n var div = createTag('div');\n div.style.width = '100%';\n div.style.height = '100%';\n div.setAttribute('data-bm-type', renderer);\n body.appendChild(div);\n registerAnimation(div, animationData);\n }\n }\n\n function resize() {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.resize();\n }\n }\n\n function activate() {\n if (!_isFrozen && playingAnimationsNum) {\n if (_stopped) {\n window.requestAnimationFrame(first);\n _stopped = false;\n }\n }\n }\n\n function freeze() {\n _isFrozen = true;\n }\n\n function unfreeze() {\n _isFrozen = false;\n activate();\n }\n\n function setVolume(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setVolume(val, animation);\n }\n }\n\n function mute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.mute(animation);\n }\n }\n\n function unmute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.unmute(animation);\n }\n }\n\n moduleOb.registerAnimation = registerAnimation;\n moduleOb.loadAnimation = loadAnimation;\n moduleOb.setSpeed = setSpeed;\n moduleOb.setDirection = setDirection;\n moduleOb.play = play;\n moduleOb.pause = pause;\n moduleOb.stop = stop;\n moduleOb.togglePause = togglePause;\n moduleOb.searchAnimations = searchAnimations;\n moduleOb.resize = resize; // moduleOb.start = start;\n\n moduleOb.goToAndStop = goToAndStop;\n moduleOb.destroy = destroy;\n moduleOb.freeze = freeze;\n moduleOb.unfreeze = unfreeze;\n moduleOb.setVolume = setVolume;\n moduleOb.mute = mute;\n moduleOb.unmute = unmute;\n moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n return moduleOb;\n }();\n\n /* eslint-disable */\n var BezierFactory = function () {\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\n var ob = {};\n ob.getBezierEasing = getBezierEasing;\n var beziers = {};\n\n function getBezierEasing(a, b, c, d, nm) {\n var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n if (beziers[str]) {\n return beziers[str];\n }\n\n var bezEasing = new BezierEasing([a, b, c, d]);\n beziers[str] = bezEasing;\n return bezEasing;\n } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n var float32ArraySupported = typeof Float32Array === 'function';\n\n function A(aA1, aA2) {\n return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n }\n\n function B(aA1, aA2) {\n return 3.0 * aA2 - 6.0 * aA1;\n }\n\n function C(aA1) {\n return 3.0 * aA1;\n } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n function calcBezier(aT, aA1, aA2) {\n return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n function getSlope(aT, aA1, aA2) {\n return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX,\n currentT,\n i = 0;\n\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) return aGuessT;\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n\n return aGuessT;\n }\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\n\n\n function BezierEasing(points) {\n this._p = points;\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n this._precomputed = false;\n this.get = this.get.bind(this);\n }\n\n BezierEasing.prototype = {\n get: function get(x) {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n if (!this._precomputed) this._precompute();\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n if (x === 0) return 0;\n if (x === 1) return 1;\n return calcBezier(this._getTForX(x), mY1, mY2);\n },\n // Private part\n _precompute: function _precompute() {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n this._precomputed = true;\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n this._calcSampleValues();\n }\n },\n _calcSampleValues: function _calcSampleValues() {\n var mX1 = this._p[0],\n mX2 = this._p[2];\n\n for (var i = 0; i < kSplineTableSize; ++i) {\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n },\n\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\n _getTForX: function _getTForX(aX) {\n var mX1 = this._p[0],\n mX2 = this._p[2],\n mSampleValues = this._mSampleValues;\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample; // Interpolate to provide an initial guess for t\n\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n }\n\n if (initialSlope === 0.0) {\n return guessForT;\n }\n\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n };\n return ob;\n }();\n\n var pooling = function () {\n function _double(arr) {\n return arr.concat(createSizedArray(arr.length));\n }\n\n return {\n \"double\": _double\n };\n }();\n\n var poolFactory = function () {\n return function (initialLength, _create, _release) {\n var _length = 0;\n var _maxLength = initialLength;\n var pool = createSizedArray(_maxLength);\n var ob = {\n newElement: newElement,\n release: release\n };\n\n function newElement() {\n var element;\n\n if (_length) {\n _length -= 1;\n element = pool[_length];\n } else {\n element = _create();\n }\n\n return element;\n }\n\n function release(element) {\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n if (_release) {\n _release(element);\n }\n\n pool[_length] = element;\n _length += 1;\n }\n\n return ob;\n };\n }();\n\n var bezierLengthPool = function () {\n function create() {\n return {\n addedLength: 0,\n percents: createTypedArray('float32', getDefaultCurveSegments()),\n lengths: createTypedArray('float32', getDefaultCurveSegments())\n };\n }\n\n return poolFactory(8, create);\n }();\n\n var segmentsLengthPool = function () {\n function create() {\n return {\n lengths: [],\n totalLength: 0\n };\n }\n\n function release(element) {\n var i;\n var len = element.lengths.length;\n\n for (i = 0; i < len; i += 1) {\n bezierLengthPool.release(element.lengths[i]);\n }\n\n element.lengths.length = 0;\n }\n\n return poolFactory(8, create, release);\n }();\n\n function bezFunction() {\n var math = Math;\n\n function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n return det1 > -0.001 && det1 < 0.001;\n }\n\n function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n if (z1 === 0 && z2 === 0 && z3 === 0) {\n return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n }\n\n var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n var diffDist;\n\n if (dist1 > dist2) {\n if (dist1 > dist3) {\n diffDist = dist1 - dist2 - dist3;\n } else {\n diffDist = dist3 - dist2 - dist1;\n }\n } else if (dist3 > dist2) {\n diffDist = dist3 - dist2 - dist1;\n } else {\n diffDist = dist2 - dist1 - dist3;\n }\n\n return diffDist > -0.0001 && diffDist < 0.0001;\n }\n\n var getBezierLength = function () {\n return function (pt1, pt2, pt3, pt4) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point = [];\n var lastPoint = [];\n var lengthData = bezierLengthPool.newElement();\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint[i] !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n\n lastPoint[i] = point[i];\n }\n\n if (ptDistance) {\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n }\n\n lengthData.percents[k] = perc;\n lengthData.lengths[k] = addedLength;\n }\n\n lengthData.addedLength = addedLength;\n return lengthData;\n };\n }();\n\n function getSegmentsLength(shapeData) {\n var segmentsLength = segmentsLengthPool.newElement();\n var closed = shapeData.c;\n var pathV = shapeData.v;\n var pathO = shapeData.o;\n var pathI = shapeData.i;\n var i;\n var len = shapeData._length;\n var lengths = segmentsLength.lengths;\n var totalLength = 0;\n\n for (i = 0; i < len - 1; i += 1) {\n lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n totalLength += lengths[i].addedLength;\n }\n\n if (closed && len) {\n lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n totalLength += lengths[i].addedLength;\n }\n\n segmentsLength.totalLength = totalLength;\n return segmentsLength;\n }\n\n function BezierData(length) {\n this.segmentLength = 0;\n this.points = new Array(length);\n }\n\n function PointData(partial, point) {\n this.partialLength = partial;\n this.point = point;\n }\n\n var buildBezierData = function () {\n var storedData = {};\n return function (pt1, pt2, pt3, pt4) {\n var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n if (!storedData[bezierName]) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point;\n var lastPoint = null;\n\n if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n curveSegments = 2;\n }\n\n var bezierData = new BezierData(curveSegments);\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n point = createSizedArray(len);\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n }\n\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n bezierData.points[k] = new PointData(ptDistance, point);\n lastPoint = point;\n }\n\n bezierData.segmentLength = addedLength;\n storedData[bezierName] = bezierData;\n }\n\n return storedData[bezierName];\n };\n }();\n\n function getDistancePerc(perc, bezierData) {\n var percents = bezierData.percents;\n var lengths = bezierData.lengths;\n var len = percents.length;\n var initPos = bmFloor((len - 1) * perc);\n var lengthPos = perc * bezierData.addedLength;\n var lPerc = 0;\n\n if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n return percents[initPos];\n }\n\n var dir = lengths[initPos] > lengthPos ? -1 : 1;\n var flag = true;\n\n while (flag) {\n if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n flag = false;\n } else {\n initPos += dir;\n }\n\n if (initPos < 0 || initPos >= len - 1) {\n // FIX for TypedArrays that don't store floating point values with enough accuracy\n if (initPos === len - 1) {\n return percents[initPos];\n }\n\n flag = false;\n }\n }\n\n return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n }\n\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n var t1 = getDistancePerc(percent, bezierData);\n var u1 = 1 - t1;\n var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n return [ptX, ptY];\n }\n\n var bezierSegmentPoints = createTypedArray('float32', 8);\n\n function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n if (startPerc < 0) {\n startPerc = 0;\n } else if (startPerc > 1) {\n startPerc = 1;\n }\n\n var t0 = getDistancePerc(startPerc, bezierData);\n endPerc = endPerc > 1 ? 1 : endPerc;\n var t1 = getDistancePerc(endPerc, bezierData);\n var i;\n var len = pt1.length;\n var u0 = 1 - t0;\n var u1 = 1 - t1;\n var u0u0u0 = u0 * u0 * u0;\n var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0t0 = t0 * t0 * t0; //\n\n var u0u0u1 = u0 * u0 * u1;\n var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0t1 = t0 * t0 * t1; //\n\n var u0u1u1 = u0 * u1 * u1;\n var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1t1 = t0 * t1 * t1; //\n\n var u1u1u1 = u1 * u1 * u1;\n var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1t1 = t1 * t1 * t1;\n\n for (i = 0; i < len; i += 1) {\n bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n }\n\n return bezierSegmentPoints;\n }\n\n return {\n getSegmentsLength: getSegmentsLength,\n getNewSegment: getNewSegment,\n getPointInSegment: getPointInSegment,\n buildBezierData: buildBezierData,\n pointOnLine2D: pointOnLine2D,\n pointOnLine3D: pointOnLine3D\n };\n }\n\n var bez = bezFunction();\n\n var initFrame = initialDefaultFrame;\n var mathAbs = Math.abs;\n\n function interpolateValue(frameNum, caching) {\n var offsetTime = this.offsetTime;\n var newValue;\n\n if (this.propType === 'multidimensional') {\n newValue = createTypedArray('float32', this.pv.length);\n }\n\n var iterationIndex = caching.lastIndex;\n var i = iterationIndex;\n var len = this.keyframes.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n if (keyData.h) {\n keyData = nextKeyData;\n }\n\n iterationIndex = 0;\n break;\n }\n\n if (nextKeyData.t - offsetTime > frameNum) {\n iterationIndex = i;\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n iterationIndex = 0;\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n var k;\n var kLen;\n var perc;\n var jLen;\n var j;\n var fnc;\n var nextKeyTime = nextKeyData.t - offsetTime;\n var keyTime = keyData.t - offsetTime;\n var endValue;\n\n if (keyData.to) {\n if (!keyframeMetadata.bezierData) {\n keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n }\n\n var bezierData = keyframeMetadata.bezierData;\n\n if (frameNum >= nextKeyTime || frameNum < keyTime) {\n var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n kLen = bezierData.points[ind].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[ind].point[k];\n } // caching._lastKeyframeIndex = -1;\n\n } else {\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n var distanceInLine = bezierData.segmentLength * perc;\n var segmentPerc;\n var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n flag = true;\n jLen = bezierData.points.length;\n\n while (flag) {\n addedLength += bezierData.points[j].partialLength;\n\n if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k];\n }\n\n break;\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n }\n\n break;\n }\n\n if (j < jLen - 1) {\n j += 1;\n } else {\n flag = false;\n }\n }\n\n caching._lastPoint = j;\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n caching._lastKeyframeIndex = i;\n }\n } else {\n var outX;\n var outY;\n var inX;\n var inY;\n var keyValue;\n len = keyData.s.length;\n endValue = nextKeyData.s || keyData.e;\n\n if (this.sh && keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n newValue[0] = endValue[0];\n newValue[1] = endValue[1];\n newValue[2] = endValue[2];\n } else if (frameNum <= keyTime) {\n newValue[0] = keyData.s[0];\n newValue[1] = keyData.s[1];\n newValue[2] = keyData.s[2];\n } else {\n var quatStart = createQuaternion(keyData.s);\n var quatEnd = createQuaternion(endValue);\n var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n }\n } else {\n for (i = 0; i < len; i += 1) {\n if (keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n perc = 1;\n } else if (frameNum < keyTime) {\n perc = 0;\n } else {\n if (keyData.o.x.constructor === Array) {\n if (!keyframeMetadata.__fnct) {\n keyframeMetadata.__fnct = [];\n }\n\n if (!keyframeMetadata.__fnct[i]) {\n outX = keyData.o.x[i] === undefined ? keyData.o.x[0] : keyData.o.x[i];\n outY = keyData.o.y[i] === undefined ? keyData.o.y[0] : keyData.o.y[i];\n inX = keyData.i.x[i] === undefined ? keyData.i.x[0] : keyData.i.x[i];\n inY = keyData.i.y[i] === undefined ? keyData.i.y[0] : keyData.i.y[i];\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyframeMetadata.__fnct[i] = fnc;\n } else {\n fnc = keyframeMetadata.__fnct[i];\n }\n } else if (!keyframeMetadata.__fnct) {\n outX = keyData.o.x;\n outY = keyData.o.y;\n inX = keyData.i.x;\n inY = keyData.i.y;\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.keyframeMetadata = fnc;\n } else {\n fnc = keyframeMetadata.__fnct;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n }\n }\n\n endValue = nextKeyData.s || keyData.e;\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n if (this.propType === 'multidimensional') {\n newValue[i] = keyValue;\n } else {\n newValue = keyValue;\n }\n }\n }\n }\n\n caching.lastIndex = iterationIndex;\n return newValue;\n } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n function slerp(a, b, t) {\n var out = [];\n var ax = a[0];\n var ay = a[1];\n var az = a[2];\n var aw = a[3];\n var bx = b[0];\n var by = b[1];\n var bz = b[2];\n var bw = b[3];\n var omega;\n var cosom;\n var sinom;\n var scale0;\n var scale1;\n cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n if (cosom < 0.0) {\n cosom = -cosom;\n bx = -bx;\n by = -by;\n bz = -bz;\n bw = -bw;\n }\n\n if (1.0 - cosom > 0.000001) {\n omega = Math.acos(cosom);\n sinom = Math.sin(omega);\n scale0 = Math.sin((1.0 - t) * omega) / sinom;\n scale1 = Math.sin(t * omega) / sinom;\n } else {\n scale0 = 1.0 - t;\n scale1 = t;\n }\n\n out[0] = scale0 * ax + scale1 * bx;\n out[1] = scale0 * ay + scale1 * by;\n out[2] = scale0 * az + scale1 * bz;\n out[3] = scale0 * aw + scale1 * bw;\n return out;\n }\n\n function quaternionToEuler(out, quat) {\n var qx = quat[0];\n var qy = quat[1];\n var qz = quat[2];\n var qw = quat[3];\n var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n out[0] = heading / degToRads;\n out[1] = attitude / degToRads;\n out[2] = bank / degToRads;\n }\n\n function createQuaternion(values) {\n var heading = values[0] * degToRads;\n var attitude = values[1] * degToRads;\n var bank = values[2] * degToRads;\n var c1 = Math.cos(heading / 2);\n var c2 = Math.cos(attitude / 2);\n var c3 = Math.cos(bank / 2);\n var s1 = Math.sin(heading / 2);\n var s2 = Math.sin(attitude / 2);\n var s3 = Math.sin(bank / 2);\n var w = c1 * c2 * c3 - s1 * s2 * s3;\n var x = s1 * s2 * c3 + c1 * c2 * s3;\n var y = s1 * c2 * c3 + c1 * s2 * s3;\n var z = c1 * s2 * c3 - s1 * c2 * s3;\n return [x, y, z, w];\n }\n\n function getValueAtCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n if (this._caching.lastFrame >= frameNum) {\n this._caching._lastKeyframeIndex = -1;\n this._caching.lastIndex = 0;\n }\n\n var renderResult = this.interpolateValue(frameNum, this._caching);\n this.pv = renderResult;\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function setVValue(val) {\n var multipliedValue;\n\n if (this.propType === 'unidimensional') {\n multipliedValue = val * this.mult;\n\n if (mathAbs(this.v - multipliedValue) > 0.00001) {\n this.v = multipliedValue;\n this._mdf = true;\n }\n } else {\n var i = 0;\n var len = this.v.length;\n\n while (i < len) {\n multipliedValue = val[i] * this.mult;\n\n if (mathAbs(this.v[i] - multipliedValue) > 0.00001) {\n this.v[i] = multipliedValue;\n this._mdf = true;\n }\n\n i += 1;\n }\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = this._isFirstFrame;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = this.kf ? this.pv : this.data.k;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this._isFirstFrame = false;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n function ValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.mult = mult || 1;\n this.data = data;\n this.v = mult ? data.k * mult : data.k;\n this.pv = data.k;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.vel = 0;\n this.effectsSequence = [];\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function MultiDimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n this.mult = mult || 1;\n this.data = data;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.frameId = -1;\n var i;\n var len = data.k.length;\n this.v = createTypedArray('float32', len);\n this.pv = createTypedArray('float32', len);\n this.vel = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n this.v[i] = data.k[i] * this.mult;\n this.pv[i] = data.k[i];\n }\n\n this._isFirstFrame = true;\n this.effectsSequence = [];\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function KeyframedValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.frameId = -1;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: 0,\n _lastKeyframeIndex: -1\n };\n this.k = true;\n this.kf = true;\n this.data = data;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.v = initFrame;\n this.pv = initFrame;\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.addEffect = addEffect;\n }\n\n function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n var i;\n var len = data.k.length;\n var s;\n var e;\n var to;\n var ti;\n\n for (i = 0; i < len - 1; i += 1) {\n if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n s = data.k[i].s;\n e = data.k[i + 1].s;\n to = data.k[i].to;\n ti = data.k[i].ti;\n\n if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n\n if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n }\n }\n }\n\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.data = data;\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.k = true;\n this.kf = true;\n this._isFirstFrame = true;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.frameId = -1;\n var arrLen = data.k[0].s.length;\n this.v = createTypedArray('float32', arrLen);\n this.pv = createTypedArray('float32', arrLen);\n\n for (i = 0; i < arrLen; i += 1) {\n this.v[i] = initFrame;\n this.pv[i] = initFrame;\n }\n\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: createTypedArray('float32', arrLen)\n };\n this.addEffect = addEffect;\n }\n\n var PropertyFactory = function () {\n function getProp(elem, data, type, mult, container) {\n if (data.sid) {\n data = elem.globalData.slotManager.getProp(data);\n }\n\n var p;\n\n if (!data.k.length) {\n p = new ValueProperty(elem, data, mult, container);\n } else if (typeof data.k[0] === 'number') {\n p = new MultiDimensionalProperty(elem, data, mult, container);\n } else {\n switch (type) {\n case 0:\n p = new KeyframedValueProperty(elem, data, mult, container);\n break;\n\n case 1:\n p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n break;\n\n default:\n break;\n }\n }\n\n if (p.effectsSequence.length) {\n container.addDynamicProperty(p);\n }\n\n return p;\n }\n\n var ob = {\n getProp: getProp\n };\n return ob;\n }();\n\n function DynamicPropertyContainer() {}\n\n DynamicPropertyContainer.prototype = {\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n this.container.addDynamicProperty(this);\n this._isAnimated = true;\n }\n },\n iterateDynamicProperties: function iterateDynamicProperties() {\n this._mdf = false;\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this._mdf = true;\n }\n }\n },\n initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n this.container = container;\n this.dynamicProperties = [];\n this._mdf = false;\n this._isAnimated = false;\n }\n };\n\n var pointPool = function () {\n function create() {\n return createTypedArray('float32', 2);\n }\n\n return poolFactory(8, create);\n }();\n\n function ShapePath() {\n this.c = false;\n this._length = 0;\n this._maxLength = 8;\n this.v = createSizedArray(this._maxLength);\n this.o = createSizedArray(this._maxLength);\n this.i = createSizedArray(this._maxLength);\n }\n\n ShapePath.prototype.setPathData = function (closed, len) {\n this.c = closed;\n this.setLength(len);\n var i = 0;\n\n while (i < len) {\n this.v[i] = pointPool.newElement();\n this.o[i] = pointPool.newElement();\n this.i[i] = pointPool.newElement();\n i += 1;\n }\n };\n\n ShapePath.prototype.setLength = function (len) {\n while (this._maxLength < len) {\n this.doubleArrayLength();\n }\n\n this._length = len;\n };\n\n ShapePath.prototype.doubleArrayLength = function () {\n this.v = this.v.concat(createSizedArray(this._maxLength));\n this.i = this.i.concat(createSizedArray(this._maxLength));\n this.o = this.o.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n };\n\n ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n var arr;\n this._length = Math.max(this._length, pos + 1);\n\n if (this._length >= this._maxLength) {\n this.doubleArrayLength();\n }\n\n switch (type) {\n case 'v':\n arr = this.v;\n break;\n\n case 'i':\n arr = this.i;\n break;\n\n case 'o':\n arr = this.o;\n break;\n\n default:\n arr = [];\n break;\n }\n\n if (!arr[pos] || arr[pos] && !replace) {\n arr[pos] = pointPool.newElement();\n }\n\n arr[pos][0] = x;\n arr[pos][1] = y;\n };\n\n ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n this.setXYAt(vX, vY, 'v', pos, replace);\n this.setXYAt(oX, oY, 'o', pos, replace);\n this.setXYAt(iX, iY, 'i', pos, replace);\n };\n\n ShapePath.prototype.reverse = function () {\n var newPath = new ShapePath();\n newPath.setPathData(this.c, this._length);\n var vertices = this.v;\n var outPoints = this.o;\n var inPoints = this.i;\n var init = 0;\n\n if (this.c) {\n newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n init = 1;\n }\n\n var cnt = this._length - 1;\n var len = this._length;\n var i;\n\n for (i = init; i < len; i += 1) {\n newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n cnt -= 1;\n }\n\n return newPath;\n };\n\n ShapePath.prototype.length = function () {\n return this._length;\n };\n\n var shapePool = function () {\n function create() {\n return new ShapePath();\n }\n\n function release(shapePath) {\n var len = shapePath._length;\n var i;\n\n for (i = 0; i < len; i += 1) {\n pointPool.release(shapePath.v[i]);\n pointPool.release(shapePath.i[i]);\n pointPool.release(shapePath.o[i]);\n shapePath.v[i] = null;\n shapePath.i[i] = null;\n shapePath.o[i] = null;\n }\n\n shapePath._length = 0;\n shapePath.c = false;\n }\n\n function clone(shape) {\n var cloned = factory.newElement();\n var i;\n var len = shape._length === undefined ? shape.v.length : shape._length;\n cloned.setLength(len);\n cloned.c = shape.c;\n\n for (i = 0; i < len; i += 1) {\n cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n }\n\n return cloned;\n }\n\n var factory = poolFactory(4, create, release);\n factory.clone = clone;\n return factory;\n }();\n\n function ShapeCollection() {\n this._length = 0;\n this._maxLength = 4;\n this.shapes = createSizedArray(this._maxLength);\n }\n\n ShapeCollection.prototype.addShape = function (shapeData) {\n if (this._length === this._maxLength) {\n this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n }\n\n this.shapes[this._length] = shapeData;\n this._length += 1;\n };\n\n ShapeCollection.prototype.releaseShapes = function () {\n var i;\n\n for (i = 0; i < this._length; i += 1) {\n shapePool.release(this.shapes[i]);\n }\n\n this._length = 0;\n };\n\n var shapeCollectionPool = function () {\n var ob = {\n newShapeCollection: newShapeCollection,\n release: release\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = createSizedArray(_maxLength);\n\n function newShapeCollection() {\n var shapeCollection;\n\n if (_length) {\n _length -= 1;\n shapeCollection = pool[_length];\n } else {\n shapeCollection = new ShapeCollection();\n }\n\n return shapeCollection;\n }\n\n function release(shapeCollection) {\n var i;\n var len = shapeCollection._length;\n\n for (i = 0; i < len; i += 1) {\n shapePool.release(shapeCollection.shapes[i]);\n }\n\n shapeCollection._length = 0;\n\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n return ob;\n }();\n\n var ShapePropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateShape(frameNum, previousValue, caching) {\n var iterationIndex = caching.lastIndex;\n var keyPropS;\n var keyPropE;\n var isHold;\n var j;\n var k;\n var jLen;\n var kLen;\n var perc;\n var vertexValue;\n var kf = this.keyframes;\n\n if (frameNum < kf[0].t - this.offsetTime) {\n keyPropS = kf[0].s[0];\n isHold = true;\n iterationIndex = 0;\n } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n /* if(kf[kf.length - 1].s){\r\n keyPropS = kf[kf.length - 1].s[0];\r\n }else{\r\n keyPropS = kf[kf.length - 2].e[0];\r\n } */\n\n isHold = true;\n } else {\n var i = iterationIndex;\n var len = kf.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = kf[i];\n nextKeyData = kf[i + 1];\n\n if (nextKeyData.t - this.offsetTime > frameNum) {\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n isHold = keyData.h === 1;\n iterationIndex = i;\n\n if (!isHold) {\n if (frameNum >= nextKeyData.t - this.offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - this.offsetTime) {\n perc = 0;\n } else {\n var fnc;\n\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n }\n\n keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n }\n\n keyPropS = keyData.s[0];\n }\n\n jLen = previousValue._length;\n kLen = keyPropS.i[0].length;\n caching.lastIndex = iterationIndex;\n\n for (j = 0; j < jLen; j += 1) {\n for (k = 0; k < kLen; k += 1) {\n vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n previousValue.i[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n previousValue.o[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n previousValue.v[j][k] = vertexValue;\n }\n }\n }\n\n function interpolateShapeCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n var lastFrame = this._caching.lastFrame;\n\n if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n /// /\n this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n this.interpolateShape(frameNum, this.pv, this._caching); /// /\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function resetShape() {\n this.paths = this.localShapeCollection;\n }\n\n function shapesEqual(shape1, shape2) {\n if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n return false;\n }\n\n var i;\n var len = shape1._length;\n\n for (i = 0; i < len; i += 1) {\n if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n return false;\n }\n }\n\n return true;\n }\n\n function setVValue(newPath) {\n if (!shapesEqual(this.v, newPath)) {\n this.v = shapePool.clone(newPath);\n this.localShapeCollection.releaseShapes();\n this.localShapeCollection.addShape(this.v);\n this._mdf = true;\n this.paths = this.localShapeCollection;\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (!this.effectsSequence.length) {\n this._mdf = false;\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var finalValue;\n\n if (this.kf) {\n finalValue = this.pv;\n } else if (this.data.ks) {\n finalValue = this.data.ks.k;\n } else {\n finalValue = this.data.pt.k;\n }\n\n var i;\n var len = this.effectsSequence.length;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function ShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.container = elem;\n this.elem = elem;\n this.data = data;\n this.k = false;\n this.kf = false;\n this._mdf = false;\n var pathData = type === 3 ? data.pt.k : data.ks.k;\n this.v = shapePool.clone(pathData);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.reset = resetShape;\n this.effectsSequence = [];\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n ShapeProperty.prototype.interpolateShape = interpolateShape;\n ShapeProperty.prototype.getValue = processEffectsSequence;\n ShapeProperty.prototype.setVValue = setVValue;\n ShapeProperty.prototype.addEffect = addEffect;\n\n function KeyframedShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.elem = elem;\n this.container = elem;\n this.offsetTime = elem.data.st;\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n this.keyframesMetadata = [];\n this.k = true;\n this.kf = true;\n var len = this.keyframes[0].s[0].i.length;\n this.v = shapePool.newElement();\n this.v.setPathData(this.keyframes[0].s[0].c, len);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.lastFrame = initFrame;\n this.reset = resetShape;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n }\n\n KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n KeyframedShapeProperty.prototype.setVValue = setVValue;\n KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n var EllShapeProperty = function () {\n var cPoint = roundCorner;\n\n function EllShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 4);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.localShapeCollection.addShape(this.v);\n this.d = data.d;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertEllToPath();\n }\n }\n\n EllShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertEllToPath();\n }\n },\n convertEllToPath: function convertEllToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var s0 = this.s.v[0] / 2;\n var s1 = this.s.v[1] / 2;\n\n var _cw = this.d !== 3;\n\n var _v = this.v;\n _v.v[0][0] = p0;\n _v.v[0][1] = p1 - s1;\n _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.v[1][1] = p1;\n _v.v[2][0] = p0;\n _v.v[2][1] = p1 + s1;\n _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.v[3][1] = p1;\n _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.i[0][1] = p1 - s1;\n _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.i[1][1] = p1 - s1 * cPoint;\n _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.i[2][1] = p1 + s1;\n _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.i[3][1] = p1 + s1 * cPoint;\n _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.o[0][1] = p1 - s1;\n _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.o[1][1] = p1 + s1 * cPoint;\n _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.o[2][1] = p1 + s1;\n _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.o[3][1] = p1 - s1 * cPoint;\n }\n };\n extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n return EllShapePropertyFactory;\n }();\n\n var StarShapeProperty = function () {\n function StarShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 0);\n this.elem = elem;\n this.comp = elem.comp;\n this.data = data;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n\n if (data.sy === 1) {\n this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n this.convertToPath = this.convertStarToPath;\n } else {\n this.convertToPath = this.convertPolygonToPath;\n }\n\n this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertToPath();\n }\n }\n\n StarShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertToPath();\n }\n },\n convertStarToPath: function convertStarToPath() {\n var numPts = Math.floor(this.pt.v) * 2;\n var angle = Math.PI * 2 / numPts;\n /* this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts; */\n\n var longFlag = true;\n var longRad = this.or.v;\n var shortRad = this.ir.v;\n var longRound = this.os.v;\n var shortRound = this.is.v;\n var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n var i;\n var rad;\n var roundness;\n var perimSegment;\n var currentAng = -Math.PI / 2;\n currentAng += this.r.v;\n var dir = this.data.d === 3 ? -1 : 1;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n rad = longFlag ? longRad : shortRad;\n roundness = longFlag ? longRound : shortRound;\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /* this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts; */\n\n longFlag = !longFlag;\n currentAng += angle * dir;\n }\n },\n convertPolygonToPath: function convertPolygonToPath() {\n var numPts = Math.floor(this.pt.v);\n var angle = Math.PI * 2 / numPts;\n var rad = this.or.v;\n var roundness = this.os.v;\n var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n var i;\n var currentAng = -Math.PI * 0.5;\n var dir = this.data.d === 3 ? -1 : 1;\n currentAng += this.r.v;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n currentAng += angle * dir;\n }\n\n this.paths.length = 0;\n this.paths[0] = this.v;\n }\n };\n extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n return StarShapePropertyFactory;\n }();\n\n var RectShapeProperty = function () {\n function RectShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.c = true;\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertRectToPath();\n }\n }\n\n RectShapePropertyFactory.prototype = {\n convertRectToPath: function convertRectToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var v0 = this.s.v[0] / 2;\n var v1 = this.s.v[1] / 2;\n var round = bmMin(v0, v1, this.r.v);\n var cPoint = round * (1 - roundCorner);\n this.v._length = 0;\n\n if (this.d === 2 || this.d === 1) {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n }\n } else {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n }\n }\n },\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertRectToPath();\n }\n },\n reset: resetShape\n };\n extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n return RectShapePropertyFactory;\n }();\n\n function getShapeProp(elem, data, type) {\n var prop;\n\n if (type === 3 || type === 4) {\n var dataProp = type === 3 ? data.pt : data.ks;\n var keys = dataProp.k;\n\n if (keys.length) {\n prop = new KeyframedShapeProperty(elem, data, type);\n } else {\n prop = new ShapeProperty(elem, data, type);\n }\n } else if (type === 5) {\n prop = new RectShapeProperty(elem, data);\n } else if (type === 6) {\n prop = new EllShapeProperty(elem, data);\n } else if (type === 7) {\n prop = new StarShapeProperty(elem, data);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n }\n\n function getConstructorFunction() {\n return ShapeProperty;\n }\n\n function getKeyframedConstructorFunction() {\n return KeyframedShapeProperty;\n }\n\n var ob = {};\n ob.getShapeProp = getShapeProp;\n ob.getConstructorFunction = getConstructorFunction;\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n return ob;\n }();\n\n /*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\n\n /**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\n\n var Matrix = function () {\n var _cos = Math.cos;\n var _sin = Math.sin;\n var _tan = Math.tan;\n var _rnd = Math.round;\n\n function reset() {\n this.props[0] = 1;\n this.props[1] = 0;\n this.props[2] = 0;\n this.props[3] = 0;\n this.props[4] = 0;\n this.props[5] = 1;\n this.props[6] = 0;\n this.props[7] = 0;\n this.props[8] = 0;\n this.props[9] = 0;\n this.props[10] = 1;\n this.props[11] = 0;\n this.props[12] = 0;\n this.props[13] = 0;\n this.props[14] = 0;\n this.props[15] = 1;\n return this;\n }\n\n function rotate(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function rotateX(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateY(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateZ(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function shear(sx, sy) {\n return this._t(1, sy, sx, 1, 0, 0);\n }\n\n function skew(ax, ay) {\n return this.shear(_tan(ax), _tan(ay));\n }\n\n function skewFromAxis(ax, angle) {\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n }\n\n function scale(sx, sy, sz) {\n if (!sz && sz !== 0) {\n sz = 1;\n }\n\n if (sx === 1 && sy === 1 && sz === 1) {\n return this;\n }\n\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n }\n\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n this.props[0] = a;\n this.props[1] = b;\n this.props[2] = c;\n this.props[3] = d;\n this.props[4] = e;\n this.props[5] = f;\n this.props[6] = g;\n this.props[7] = h;\n this.props[8] = i;\n this.props[9] = j;\n this.props[10] = k;\n this.props[11] = l;\n this.props[12] = m;\n this.props[13] = n;\n this.props[14] = o;\n this.props[15] = p;\n return this;\n }\n\n function translate(tx, ty, tz) {\n tz = tz || 0;\n\n if (tx !== 0 || ty !== 0 || tz !== 0) {\n return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n }\n\n return this;\n }\n\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n var _p = this.props;\n\n if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n // NOTE: commenting this condition because TurboFan deoptimizes code when present\n // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n _p[12] = _p[12] * a2 + _p[15] * m2;\n _p[13] = _p[13] * f2 + _p[15] * n2;\n _p[14] = _p[14] * k2 + _p[15] * o2;\n _p[15] *= p2; // }\n\n this._identityCalculated = false;\n return this;\n }\n\n var a1 = _p[0];\n var b1 = _p[1];\n var c1 = _p[2];\n var d1 = _p[3];\n var e1 = _p[4];\n var f1 = _p[5];\n var g1 = _p[6];\n var h1 = _p[7];\n var i1 = _p[8];\n var j1 = _p[9];\n var k1 = _p[10];\n var l1 = _p[11];\n var m1 = _p[12];\n var n1 = _p[13];\n var o1 = _p[14];\n var p1 = _p[15];\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\n\n _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n this._identityCalculated = false;\n return this;\n }\n\n function multiply(matrix) {\n var matrixProps = matrix.props;\n return this.transform(matrixProps[0], matrixProps[1], matrixProps[2], matrixProps[3], matrixProps[4], matrixProps[5], matrixProps[6], matrixProps[7], matrixProps[8], matrixProps[9], matrixProps[10], matrixProps[11], matrixProps[12], matrixProps[13], matrixProps[14], matrixProps[15]);\n }\n\n function isIdentity() {\n if (!this._identityCalculated) {\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n this._identityCalculated = true;\n }\n\n return this._identity;\n }\n\n function equals(matr) {\n var i = 0;\n\n while (i < 16) {\n if (matr.props[i] !== this.props[i]) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n }\n\n function clone(matr) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n matr.props[i] = this.props[i];\n }\n\n return matr;\n }\n\n function cloneFromProps(props) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n this.props[i] = props[i];\n }\n }\n\n function applyToPoint(x, y, z) {\n return {\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n };\n /* return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n }; */\n }\n\n function applyToX(x, y, z) {\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n }\n\n function applyToY(x, y, z) {\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n }\n\n function applyToZ(x, y, z) {\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n }\n\n function getInverseMatrix() {\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n var a = this.props[5] / determinant;\n var b = -this.props[1] / determinant;\n var c = -this.props[4] / determinant;\n var d = this.props[0] / determinant;\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n var inverseMatrix = new Matrix();\n inverseMatrix.props[0] = a;\n inverseMatrix.props[1] = b;\n inverseMatrix.props[4] = c;\n inverseMatrix.props[5] = d;\n inverseMatrix.props[12] = e;\n inverseMatrix.props[13] = f;\n return inverseMatrix;\n }\n\n function inversePoint(pt) {\n var inverseMatrix = this.getInverseMatrix();\n return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n }\n\n function inversePoints(pts) {\n var i;\n var len = pts.length;\n var retPts = [];\n\n for (i = 0; i < len; i += 1) {\n retPts[i] = inversePoint(pts[i]);\n }\n\n return retPts;\n }\n\n function applyToTriplePoints(pt1, pt2, pt3) {\n var arr = createTypedArray('float32', 6);\n\n if (this.isIdentity()) {\n arr[0] = pt1[0];\n arr[1] = pt1[1];\n arr[2] = pt2[0];\n arr[3] = pt2[1];\n arr[4] = pt3[0];\n arr[5] = pt3[1];\n } else {\n var p0 = this.props[0];\n var p1 = this.props[1];\n var p4 = this.props[4];\n var p5 = this.props[5];\n var p12 = this.props[12];\n var p13 = this.props[13];\n arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n }\n\n return arr;\n }\n\n function applyToPointArray(x, y, z) {\n var arr;\n\n if (this.isIdentity()) {\n arr = [x, y, z];\n } else {\n arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n }\n\n return arr;\n }\n\n function applyToPointStringified(x, y) {\n if (this.isIdentity()) {\n return x + ',' + y;\n }\n\n var _p = this.props;\n return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n }\n\n function toCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var i = 0;\n var props = this.props;\n var cssValue = 'matrix3d(';\n var v = 10000;\n\n while (i < 16) {\n cssValue += _rnd(props[i] * v) / v;\n cssValue += i === 15 ? ')' : ',';\n i += 1;\n }\n\n return cssValue;\n }\n\n function roundMatrixProperty(val) {\n var v = 10000;\n\n if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n return _rnd(val * v) / v;\n }\n\n return val;\n }\n\n function to2dCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var props = this.props;\n\n var _a = roundMatrixProperty(props[0]);\n\n var _b = roundMatrixProperty(props[1]);\n\n var _c = roundMatrixProperty(props[4]);\n\n var _d = roundMatrixProperty(props[5]);\n\n var _e = roundMatrixProperty(props[12]);\n\n var _f = roundMatrixProperty(props[13]);\n\n return 'matrix(' + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + ')';\n }\n\n return function () {\n this.reset = reset;\n this.rotate = rotate;\n this.rotateX = rotateX;\n this.rotateY = rotateY;\n this.rotateZ = rotateZ;\n this.skew = skew;\n this.skewFromAxis = skewFromAxis;\n this.shear = shear;\n this.scale = scale;\n this.setTransform = setTransform;\n this.translate = translate;\n this.transform = transform;\n this.multiply = multiply;\n this.applyToPoint = applyToPoint;\n this.applyToX = applyToX;\n this.applyToY = applyToY;\n this.applyToZ = applyToZ;\n this.applyToPointArray = applyToPointArray;\n this.applyToTriplePoints = applyToTriplePoints;\n this.applyToPointStringified = applyToPointStringified;\n this.toCSS = toCSS;\n this.to2dCSS = to2dCSS;\n this.clone = clone;\n this.cloneFromProps = cloneFromProps;\n this.equals = equals;\n this.inversePoints = inversePoints;\n this.inversePoint = inversePoint;\n this.getInverseMatrix = getInverseMatrix;\n this._t = this.transform;\n this.isIdentity = isIdentity;\n this._identity = true;\n this._identityCalculated = false;\n this.props = createTypedArray('float32', 16);\n this.reset();\n };\n }();\n\n function _typeof$3(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$3(obj); }\n var lottie = {};\n var standalone = '__[STANDALONE]__';\n var animationData = '__[ANIMATIONDATA]__';\n var renderer = '';\n\n function setLocation(href) {\n setLocationHref(href);\n }\n\n function searchAnimations() {\n if (standalone === true) {\n animationManager.searchAnimations(animationData, standalone, renderer);\n } else {\n animationManager.searchAnimations();\n }\n }\n\n function setSubframeRendering(flag) {\n setSubframeEnabled(flag);\n }\n\n function setPrefix(prefix) {\n setIdPrefix(prefix);\n }\n\n function loadAnimation(params) {\n if (standalone === true) {\n params.animationData = JSON.parse(animationData);\n }\n\n return animationManager.loadAnimation(params);\n }\n\n function setQuality(value) {\n if (typeof value === 'string') {\n switch (value) {\n case 'high':\n setDefaultCurveSegments(200);\n break;\n\n default:\n case 'medium':\n setDefaultCurveSegments(50);\n break;\n\n case 'low':\n setDefaultCurveSegments(10);\n break;\n }\n } else if (!isNaN(value) && value > 1) {\n setDefaultCurveSegments(value);\n }\n\n if (getDefaultCurveSegments() >= 50) {\n roundValues(false);\n } else {\n roundValues(true);\n }\n }\n\n function inBrowser() {\n return typeof navigator !== 'undefined';\n }\n\n function installPlugin(type, plugin) {\n if (type === 'expressions') {\n setExpressionsPlugin(plugin);\n }\n }\n\n function getFactory(name) {\n switch (name) {\n case 'propertyFactory':\n return PropertyFactory;\n\n case 'shapePropertyFactory':\n return ShapePropertyFactory;\n\n case 'matrix':\n return Matrix;\n\n default:\n return null;\n }\n }\n\n lottie.play = animationManager.play;\n lottie.pause = animationManager.pause;\n lottie.setLocationHref = setLocation;\n lottie.togglePause = animationManager.togglePause;\n lottie.setSpeed = animationManager.setSpeed;\n lottie.setDirection = animationManager.setDirection;\n lottie.stop = animationManager.stop;\n lottie.searchAnimations = searchAnimations;\n lottie.registerAnimation = animationManager.registerAnimation;\n lottie.loadAnimation = loadAnimation;\n lottie.setSubframeRendering = setSubframeRendering;\n lottie.resize = animationManager.resize; // lottie.start = start;\n\n lottie.goToAndStop = animationManager.goToAndStop;\n lottie.destroy = animationManager.destroy;\n lottie.setQuality = setQuality;\n lottie.inBrowser = inBrowser;\n lottie.installPlugin = installPlugin;\n lottie.freeze = animationManager.freeze;\n lottie.unfreeze = animationManager.unfreeze;\n lottie.setVolume = animationManager.setVolume;\n lottie.mute = animationManager.mute;\n lottie.unmute = animationManager.unmute;\n lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n lottie.useWebWorker = setWebWorker;\n lottie.setIDPrefix = setPrefix;\n lottie.__getFactory = getFactory;\n lottie.version = '5.12.2';\n\n function checkReady() {\n if (document.readyState === 'complete') {\n clearInterval(readyStateCheckInterval);\n searchAnimations();\n }\n }\n\n function getQueryVariable(variable) {\n var vars = queryString.split('&');\n\n for (var i = 0; i < vars.length; i += 1) {\n var pair = vars[i].split('=');\n\n if (decodeURIComponent(pair[0]) == variable) {\n // eslint-disable-line eqeqeq\n return decodeURIComponent(pair[1]);\n }\n }\n\n return null;\n }\n\n var queryString = '';\n\n if (standalone) {\n var scripts = document.getElementsByTagName('script');\n var index = scripts.length - 1;\n var myScript = scripts[index] || {\n src: ''\n };\n queryString = myScript.src ? myScript.src.replace(/^[^\\?]+\\??/, '') : ''; // eslint-disable-line no-useless-escape\n\n renderer = getQueryVariable('renderer');\n }\n\n var readyStateCheckInterval = setInterval(checkReady, 100); // this adds bodymovin to the window object for backwards compatibility\n\n try {\n if (!((typeof exports === \"undefined\" ? \"undefined\" : _typeof$3(exports)) === 'object' && typeof module !== 'undefined') && !(typeof define === 'function' && define.amd) // eslint-disable-line no-undef\n ) {\n window.bodymovin = lottie;\n }\n } catch (err) {//\n }\n\n var ShapeModifiers = function () {\n var ob = {};\n var modifiers = {};\n ob.registerModifier = registerModifier;\n ob.getModifier = getModifier;\n\n function registerModifier(nm, factory) {\n if (!modifiers[nm]) {\n modifiers[nm] = factory;\n }\n }\n\n function getModifier(nm, elem, data) {\n return new modifiers[nm](elem, data);\n }\n\n return ob;\n }();\n\n function ShapeModifier() {}\n\n ShapeModifier.prototype.initModifierProperties = function () {};\n\n ShapeModifier.prototype.addShapeToModifier = function () {};\n\n ShapeModifier.prototype.addShape = function (data) {\n if (!this.closed) {\n // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n data.sh.container.addDynamicProperty(data.sh);\n var shapeData = {\n shape: data.sh,\n data: data,\n localShapeCollection: shapeCollectionPool.newShapeCollection()\n };\n this.shapes.push(shapeData);\n this.addShapeToModifier(shapeData);\n\n if (this._isAnimated) {\n data.setAsAnimated();\n }\n }\n };\n\n ShapeModifier.prototype.init = function (elem, data) {\n this.shapes = [];\n this.elem = elem;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, data);\n this.frameId = initialDefaultFrame;\n this.closed = false;\n this.k = false;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n ShapeModifier.prototype.processKeys = function () {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n function TrimModifier() {}\n\n extendPrototype([ShapeModifier], TrimModifier);\n\n TrimModifier.prototype.initModifierProperties = function (elem, data) {\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n this.sValue = 0;\n this.eValue = 0;\n this.getValue = this.processKeys;\n this.m = data.m;\n this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n };\n\n TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n shapeData.pathsData = [];\n };\n\n TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n var segments = [];\n\n if (e <= 1) {\n segments.push({\n s: s,\n e: e\n });\n } else if (s >= 1) {\n segments.push({\n s: s - 1,\n e: e - 1\n });\n } else {\n segments.push({\n s: s,\n e: 1\n });\n segments.push({\n s: 0,\n e: e - 1\n });\n }\n\n var shapeSegments = [];\n var i;\n var len = segments.length;\n var segmentOb;\n\n for (i = 0; i < len; i += 1) {\n segmentOb = segments[i];\n\n if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n var shapeS;\n var shapeE;\n\n if (segmentOb.s * totalModifierLength <= addedLength) {\n shapeS = 0;\n } else {\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n }\n\n if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n shapeE = 1;\n } else {\n shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n }\n\n shapeSegments.push([shapeS, shapeE]);\n }\n }\n\n if (!shapeSegments.length) {\n shapeSegments.push([0, 0]);\n }\n\n return shapeSegments;\n };\n\n TrimModifier.prototype.releasePathsData = function (pathsData) {\n var i;\n var len = pathsData.length;\n\n for (i = 0; i < len; i += 1) {\n segmentsLengthPool.release(pathsData[i]);\n }\n\n pathsData.length = 0;\n return pathsData;\n };\n\n TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n var s;\n var e;\n\n if (this._mdf || _isFirstFrame) {\n var o = this.o.v % 360 / 360;\n\n if (o < 0) {\n o += 1;\n }\n\n if (this.s.v > 1) {\n s = 1 + o;\n } else if (this.s.v < 0) {\n s = 0 + o;\n } else {\n s = this.s.v + o;\n }\n\n if (this.e.v > 1) {\n e = 1 + o;\n } else if (this.e.v < 0) {\n e = 0 + o;\n } else {\n e = this.e.v + o;\n }\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n s = Math.round(s * 10000) * 0.0001;\n e = Math.round(e * 10000) * 0.0001;\n this.sValue = s;\n this.eValue = e;\n } else {\n s = this.sValue;\n e = this.eValue;\n }\n\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var pathsData;\n var pathData;\n var totalShapeLength;\n var totalModifierLength = 0;\n\n if (e === s) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].localShapeCollection.releaseShapes();\n this.shapes[i].shape._mdf = true;\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n\n if (this._mdf) {\n this.shapes[i].pathsData.length = 0;\n }\n }\n } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n var segments = [];\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n shapeData.shape.paths = shapeData.localShapeCollection;\n } else {\n shapePaths = shapeData.shape.paths;\n jLen = shapePaths._length;\n totalShapeLength = 0;\n\n if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n totalShapeLength = shapeData.totalShapeLength;\n } else {\n pathsData = this.releasePathsData(shapeData.pathsData);\n\n for (j = 0; j < jLen; j += 1) {\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n pathsData.push(pathData);\n totalShapeLength += pathData.totalLength;\n }\n\n shapeData.totalShapeLength = totalShapeLength;\n shapeData.pathsData = pathsData;\n }\n\n totalModifierLength += totalShapeLength;\n shapeData.shape._mdf = true;\n }\n }\n\n var shapeS = s;\n var shapeE = e;\n var addedLength = 0;\n var edges;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shapeData = this.shapes[i];\n\n if (shapeData.shape._mdf) {\n localShapeCollection = shapeData.localShapeCollection;\n localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n if (this.m === 2 && len > 1) {\n edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n addedLength += shapeData.totalShapeLength;\n } else {\n edges = [[shapeS, shapeE]];\n }\n\n jLen = edges.length;\n\n for (j = 0; j < jLen; j += 1) {\n shapeS = edges[j][0];\n shapeE = edges[j][1];\n segments.length = 0;\n\n if (shapeE <= 1) {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength * shapeE\n });\n } else if (shapeS >= 1) {\n segments.push({\n s: shapeData.totalShapeLength * (shapeS - 1),\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n } else {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength\n });\n segments.push({\n s: 0,\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n }\n\n var newShapesData = this.addShapes(shapeData, segments[0]);\n\n if (segments[0].s !== segments[0].e) {\n if (segments.length > 1) {\n var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n if (lastShapeInCollection.c) {\n var lastShape = newShapesData.pop();\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n } else {\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1]);\n }\n }\n\n this.addPaths(newShapesData, localShapeCollection);\n }\n }\n\n shapeData.shape.paths = localShapeCollection;\n }\n }\n } else if (this._mdf) {\n for (i = 0; i < len; i += 1) {\n // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n // Don't remove this even if it's losing cached info.\n this.shapes[i].pathsData.length = 0;\n this.shapes[i].shape._mdf = true;\n }\n }\n };\n\n TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n var i;\n var len = newPaths.length;\n\n for (i = 0; i < len; i += 1) {\n localShapeCollection.addShape(newPaths[i]);\n }\n };\n\n TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n }\n\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n shapePath.setXYAt(points[1], points[5], 'o', pos);\n shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(points[0], points[4], 'v', pos);\n }\n\n shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n var pathsData = shapeData.pathsData;\n var shapePaths = shapeData.shape.paths.shapes;\n var i;\n var len = shapeData.shape.paths._length;\n var j;\n var jLen;\n var addedLength = 0;\n var currentLengthData;\n var segmentCount;\n var lengths;\n var segment;\n var shapes = [];\n var initPos;\n var newShape = true;\n\n if (!shapePath) {\n shapePath = shapePool.newElement();\n segmentCount = 0;\n initPos = 0;\n } else {\n segmentCount = shapePath._length;\n initPos = shapePath._length;\n }\n\n shapes.push(shapePath);\n\n for (i = 0; i < len; i += 1) {\n lengths = pathsData[i].lengths;\n shapePath.c = shapePaths[i].c;\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n for (j = 1; j < jLen; j += 1) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n addedLength += currentLengthData.addedLength;\n shapePath.c = false;\n } else if (addedLength > shapeSegment.e) {\n shapePath.c = false;\n break;\n } else {\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n }\n\n if (shapePaths[i].c && lengths.length) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength <= shapeSegment.e) {\n var segmentLength = lengths[j - 1].addedLength;\n\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n } else {\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n\n if (shapePath._length) {\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n }\n\n if (addedLength > shapeSegment.e) {\n break;\n }\n\n if (i < len - 1) {\n shapePath = shapePool.newElement();\n newShape = true;\n shapes.push(shapePath);\n segmentCount = 0;\n }\n }\n\n return shapes;\n };\n\n function PuckerAndBloatModifier() {}\n\n extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n this._isAnimated = !!this.amount.effectsSequence.length;\n };\n\n PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n var percent = amount / 100;\n var centerPoint = [0, 0];\n var pathLength = path._length;\n var i = 0;\n\n for (i = 0; i < pathLength; i += 1) {\n centerPoint[0] += path.v[i][0];\n centerPoint[1] += path.v[i][1];\n }\n\n centerPoint[0] /= pathLength;\n centerPoint[1] /= pathLength;\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < pathLength; i += 1) {\n vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n }\n\n return clonedPath;\n };\n\n PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amount = this.amount.v;\n\n if (amount !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n var TransformPropertyFactory = function () {\n var defaultVector = [0, 0];\n\n function applyToMatrix(mat) {\n var _mdf = this._mdf;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || _mdf;\n\n if (this.a) {\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n mat.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n mat.rotate(-this.r.v);\n } else {\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n mat.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n mat.translate(this.px.v, this.py.v, 0);\n }\n } else {\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n function processKeys(forceRender) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (this._isDirty) {\n this.precalculateMatrix();\n this._isDirty = false;\n }\n\n this.iterateDynamicProperties();\n\n if (this._mdf || forceRender) {\n var frameRate;\n this.v.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.appliedTransformations < 2) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n this.v.rotate(-this.r.v);\n } else if (!this.r && this.appliedTransformations < 4) {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.autoOriented) {\n var v1;\n var v2;\n frameRate = this.elem.globalData.frameRate;\n\n if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n } else {\n v1 = this.p.pv;\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n }\n } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n v1 = [];\n v2 = [];\n var px = this.px;\n var py = this.py;\n\n if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n } else {\n v1 = [px.pv, py.pv];\n v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n }\n } else {\n v2 = defaultVector;\n v1 = v2;\n }\n\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n }\n\n if (this.data.p && this.data.p.s) {\n if (this.data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n this.frameId = this.elem.globalData.frameId;\n }\n\n function precalculateMatrix() {\n this.appliedTransformations = 0;\n this.pre.reset();\n\n if (!this.a.effectsSequence.length) {\n this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n this.appliedTransformations = 1;\n } else {\n return;\n }\n\n if (!this.s.effectsSequence.length) {\n this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n this.appliedTransformations = 2;\n } else {\n return;\n }\n\n if (this.sk) {\n if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n this.appliedTransformations = 3;\n } else {\n return;\n }\n }\n\n if (this.r) {\n if (!this.r.effectsSequence.length) {\n this.pre.rotate(-this.r.v);\n this.appliedTransformations = 4;\n }\n } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n this.appliedTransformations = 4;\n }\n }\n\n function autoOrient() {//\n // var prevP = this.getValueAtTime();\n }\n\n function addDynamicProperty(prop) {\n this._addDynamicProperty(prop);\n\n this.elem.addDynamicProperty(prop);\n this._isDirty = true;\n }\n\n function TransformProperty(elem, data, container) {\n this.elem = elem;\n this.frameId = -1;\n this.propType = 'transform';\n this.data = data;\n this.v = new Matrix(); // Precalculated matrix with non animated properties\n\n this.pre = new Matrix();\n this.appliedTransformations = 0;\n this.initDynamicPropertyContainer(container || elem);\n\n if (data.p && data.p.s) {\n this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n if (data.p.z) {\n this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n }\n } else {\n this.p = PropertyFactory.getProp(elem, data.p || {\n k: [0, 0, 0]\n }, 1, 0, this);\n }\n\n if (data.rx) {\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n if (data.or.k[0].ti) {\n var i;\n var len = data.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.or.k[i].to = null;\n data.or.k[i].ti = null;\n }\n }\n\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); // sh Indicates it needs to be capped between -180 and 180\n\n this.or.sh = true;\n } else {\n this.r = PropertyFactory.getProp(elem, data.r || {\n k: 0\n }, 0, degToRads, this);\n }\n\n if (data.sk) {\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n }\n\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: [0, 0, 0]\n }, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: [100, 100, 100]\n }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n if (data.o) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n } else {\n this.o = {\n _mdf: false,\n v: 1\n };\n }\n\n this._isDirty = true;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n }\n\n TransformProperty.prototype = {\n applyToMatrix: applyToMatrix,\n getValue: processKeys,\n precalculateMatrix: precalculateMatrix,\n autoOrient: autoOrient\n };\n extendPrototype([DynamicPropertyContainer], TransformProperty);\n TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n function getTransformProperty(elem, data, container) {\n return new TransformProperty(elem, data, container);\n }\n\n return {\n getTransformProperty: getTransformProperty\n };\n }();\n\n function RepeaterModifier() {}\n\n extendPrototype([ShapeModifier], RepeaterModifier);\n\n RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n this.data = data;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n\n this._isAnimated = !!this.dynamicProperties.length;\n this.pMatrix = new Matrix();\n this.rMatrix = new Matrix();\n this.sMatrix = new Matrix();\n this.tMatrix = new Matrix();\n this.matrix = new Matrix();\n };\n\n RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n var dir = inv ? -1 : 1;\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n rMatrix.rotate(-transform.r.v * dir * perc);\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n };\n\n RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n this.elem = elem;\n this.arr = arr;\n this.pos = pos;\n this.elemsData = elemsData;\n this._currentCopies = 0;\n this._elements = [];\n this._groups = [];\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, arr[pos]);\n\n while (pos > 0) {\n pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n this._elements.unshift(arr[pos]);\n }\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n RepeaterModifier.prototype.resetElements = function (elements) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._processed = false;\n\n if (elements[i].ty === 'gr') {\n this.resetElements(elements[i].it);\n }\n }\n };\n\n RepeaterModifier.prototype.cloneElements = function (elements) {\n var newElements = JSON.parse(JSON.stringify(elements));\n this.resetElements(newElements);\n return newElements;\n };\n\n RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._render = renderFlag;\n\n if (elements[i].ty === 'gr') {\n this.changeGroupRender(elements[i].it, renderFlag);\n }\n }\n };\n\n RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n var items;\n var itemsTransform;\n var i;\n var dir;\n var cont;\n var hasReloaded = false;\n\n if (this._mdf || _isFirstFrame) {\n var copies = Math.ceil(this.c.v);\n\n if (this._groups.length < copies) {\n while (this._groups.length < copies) {\n var group = {\n it: this.cloneElements(this._elements),\n ty: 'gr'\n };\n group.it.push({\n a: {\n a: 0,\n ix: 1,\n k: [0, 0]\n },\n nm: 'Transform',\n o: {\n a: 0,\n ix: 7,\n k: 100\n },\n p: {\n a: 0,\n ix: 2,\n k: [0, 0]\n },\n r: {\n a: 1,\n ix: 6,\n k: [{\n s: 0,\n e: 0,\n t: 0\n }, {\n s: 0,\n e: 0,\n t: 1\n }]\n },\n s: {\n a: 0,\n ix: 3,\n k: [100, 100]\n },\n sa: {\n a: 0,\n ix: 5,\n k: 0\n },\n sk: {\n a: 0,\n ix: 4,\n k: 0\n },\n ty: 'tr'\n });\n this.arr.splice(0, 0, group);\n\n this._groups.splice(0, 0, group);\n\n this._currentCopies += 1;\n }\n\n this.elem.reloadShapes();\n hasReloaded = true;\n }\n\n cont = 0;\n var renderFlag;\n\n for (i = 0; i <= this._groups.length - 1; i += 1) {\n renderFlag = cont < copies;\n this._groups[i]._render = renderFlag;\n this.changeGroupRender(this._groups[i].it, renderFlag);\n\n if (!renderFlag) {\n var elems = this.elemsData[i].it;\n var transformData = elems[elems.length - 1];\n\n if (transformData.transform.op.v !== 0) {\n transformData.transform.op._mdf = true;\n transformData.transform.op.v = 0;\n } else {\n transformData.transform.op._mdf = false;\n }\n }\n\n cont += 1;\n }\n\n this._currentCopies = copies; /// /\n\n var offset = this.o.v;\n var offsetModulo = offset % 1;\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n var pProps = this.pMatrix.props;\n var rProps = this.rMatrix.props;\n var sProps = this.sMatrix.props;\n this.pMatrix.reset();\n this.rMatrix.reset();\n this.sMatrix.reset();\n this.tMatrix.reset();\n this.matrix.reset();\n var iteration = 0;\n\n if (offset > 0) {\n while (iteration < roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n iteration += 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n iteration += offsetModulo;\n }\n } else if (offset < 0) {\n while (iteration > roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n iteration -= 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n iteration -= offsetModulo;\n }\n }\n\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n dir = this.data.m === 1 ? 1 : -1;\n cont = this._currentCopies;\n var j;\n var jLen;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n jLen = itemsTransform.length;\n items[items.length - 1].transform.mProps._mdf = true;\n items[items.length - 1].transform.op._mdf = true;\n items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n if (iteration !== 0) {\n if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n }\n\n this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n\n this.matrix.reset();\n } else {\n this.matrix.reset();\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n }\n\n iteration += 1;\n cont -= 1;\n i += dir;\n }\n } else {\n cont = this._currentCopies;\n i = 0;\n dir = 1;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n items[items.length - 1].transform.mProps._mdf = false;\n items[items.length - 1].transform.op._mdf = false;\n cont -= 1;\n i += dir;\n }\n }\n\n return hasReloaded;\n };\n\n RepeaterModifier.prototype.addShape = function () {};\n\n function RoundCornersModifier() {}\n\n extendPrototype([ShapeModifier], RoundCornersModifier);\n\n RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this._isAnimated = !!this.rd.effectsSequence.length;\n };\n\n RoundCornersModifier.prototype.processPath = function (path, round) {\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var i;\n var len = path._length;\n var currentV;\n var currentI;\n var currentO;\n var closerV;\n var distance;\n var newPosPerc;\n var index = 0;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < len; i += 1) {\n currentV = path.v[i];\n currentO = path.o[i];\n currentI = path.i[i];\n\n if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n if ((i === 0 || i === len - 1) && !path.c) {\n clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n /* clonedPath.v[index] = currentV;\r\n clonedPath.o[index] = currentO;\r\n clonedPath.i[index] = currentI; */\n\n index += 1;\n } else {\n if (i === 0) {\n closerV = path.v[len - 1];\n } else {\n closerV = path.v[i - 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = iX;\n iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n vY = iY;\n oX = vX - (vX - currentV[0]) * roundCorner;\n oY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n\n if (i === len - 1) {\n closerV = path.v[0];\n } else {\n closerV = path.v[i + 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = oX;\n oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n vY = oY;\n iX = vX - (vX - currentV[0]) * roundCorner;\n iY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n }\n } else {\n clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n index += 1;\n }\n }\n\n return clonedPath;\n };\n\n RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var rd = this.rd.v;\n\n if (rd !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function floatEqual(a, b) {\n return Math.abs(a - b) * 100000 <= Math.min(Math.abs(a), Math.abs(b));\n }\n\n function floatZero(f) {\n return Math.abs(f) <= 0.00001;\n }\n\n function lerp(p0, p1, amount) {\n return p0 * (1 - amount) + p1 * amount;\n }\n\n function lerpPoint(p0, p1, amount) {\n return [lerp(p0[0], p1[0], amount), lerp(p0[1], p1[1], amount)];\n }\n\n function quadRoots(a, b, c) {\n // no root\n if (a === 0) return [];\n var s = b * b - 4 * a * c; // Complex roots\n\n if (s < 0) return [];\n var singleRoot = -b / (2 * a); // 1 root\n\n if (s === 0) return [singleRoot];\n var delta = Math.sqrt(s) / (2 * a); // 2 roots\n\n return [singleRoot - delta, singleRoot + delta];\n }\n\n function polynomialCoefficients(p0, p1, p2, p3) {\n return [-p0 + 3 * p1 - 3 * p2 + p3, 3 * p0 - 6 * p1 + 3 * p2, -3 * p0 + 3 * p1, p0];\n }\n\n function singlePoint(p) {\n return new PolynomialBezier(p, p, p, p, false);\n }\n\n function PolynomialBezier(p0, p1, p2, p3, linearize) {\n if (linearize && pointEqual(p0, p1)) {\n p1 = lerpPoint(p0, p3, 1 / 3);\n }\n\n if (linearize && pointEqual(p2, p3)) {\n p2 = lerpPoint(p0, p3, 2 / 3);\n }\n\n var coeffx = polynomialCoefficients(p0[0], p1[0], p2[0], p3[0]);\n var coeffy = polynomialCoefficients(p0[1], p1[1], p2[1], p3[1]);\n this.a = [coeffx[0], coeffy[0]];\n this.b = [coeffx[1], coeffy[1]];\n this.c = [coeffx[2], coeffy[2]];\n this.d = [coeffx[3], coeffy[3]];\n this.points = [p0, p1, p2, p3];\n }\n\n PolynomialBezier.prototype.point = function (t) {\n return [((this.a[0] * t + this.b[0]) * t + this.c[0]) * t + this.d[0], ((this.a[1] * t + this.b[1]) * t + this.c[1]) * t + this.d[1]];\n };\n\n PolynomialBezier.prototype.derivative = function (t) {\n return [(3 * t * this.a[0] + 2 * this.b[0]) * t + this.c[0], (3 * t * this.a[1] + 2 * this.b[1]) * t + this.c[1]];\n };\n\n PolynomialBezier.prototype.tangentAngle = function (t) {\n var p = this.derivative(t);\n return Math.atan2(p[1], p[0]);\n };\n\n PolynomialBezier.prototype.normalAngle = function (t) {\n var p = this.derivative(t);\n return Math.atan2(p[0], p[1]);\n };\n\n PolynomialBezier.prototype.inflectionPoints = function () {\n var denom = this.a[1] * this.b[0] - this.a[0] * this.b[1];\n if (floatZero(denom)) return [];\n var tcusp = -0.5 * (this.a[1] * this.c[0] - this.a[0] * this.c[1]) / denom;\n var square = tcusp * tcusp - 1 / 3 * (this.b[1] * this.c[0] - this.b[0] * this.c[1]) / denom;\n if (square < 0) return [];\n var root = Math.sqrt(square);\n\n if (floatZero(root)) {\n if (root > 0 && root < 1) return [tcusp];\n return [];\n }\n\n return [tcusp - root, tcusp + root].filter(function (r) {\n return r > 0 && r < 1;\n });\n };\n\n PolynomialBezier.prototype.split = function (t) {\n if (t <= 0) return [singlePoint(this.points[0]), this];\n if (t >= 1) return [this, singlePoint(this.points[this.points.length - 1])];\n var p10 = lerpPoint(this.points[0], this.points[1], t);\n var p11 = lerpPoint(this.points[1], this.points[2], t);\n var p12 = lerpPoint(this.points[2], this.points[3], t);\n var p20 = lerpPoint(p10, p11, t);\n var p21 = lerpPoint(p11, p12, t);\n var p3 = lerpPoint(p20, p21, t);\n return [new PolynomialBezier(this.points[0], p10, p20, p3, true), new PolynomialBezier(p3, p21, p12, this.points[3], true)];\n };\n\n function extrema(bez, comp) {\n var min = bez.points[0][comp];\n var max = bez.points[bez.points.length - 1][comp];\n\n if (min > max) {\n var e = max;\n max = min;\n min = e;\n } // Derivative roots to find min/max\n\n\n var f = quadRoots(3 * bez.a[comp], 2 * bez.b[comp], bez.c[comp]);\n\n for (var i = 0; i < f.length; i += 1) {\n if (f[i] > 0 && f[i] < 1) {\n var val = bez.point(f[i])[comp];\n if (val < min) min = val;else if (val > max) max = val;\n }\n }\n\n return {\n min: min,\n max: max\n };\n }\n\n PolynomialBezier.prototype.bounds = function () {\n return {\n x: extrema(this, 0),\n y: extrema(this, 1)\n };\n };\n\n PolynomialBezier.prototype.boundingBox = function () {\n var bounds = this.bounds();\n return {\n left: bounds.x.min,\n right: bounds.x.max,\n top: bounds.y.min,\n bottom: bounds.y.max,\n width: bounds.x.max - bounds.x.min,\n height: bounds.y.max - bounds.y.min,\n cx: (bounds.x.max + bounds.x.min) / 2,\n cy: (bounds.y.max + bounds.y.min) / 2\n };\n };\n\n function intersectData(bez, t1, t2) {\n var box = bez.boundingBox();\n return {\n cx: box.cx,\n cy: box.cy,\n width: box.width,\n height: box.height,\n bez: bez,\n t: (t1 + t2) / 2,\n t1: t1,\n t2: t2\n };\n }\n\n function splitData(data) {\n var split = data.bez.split(0.5);\n return [intersectData(split[0], data.t1, data.t), intersectData(split[1], data.t, data.t2)];\n }\n\n function boxIntersect(b1, b2) {\n return Math.abs(b1.cx - b2.cx) * 2 < b1.width + b2.width && Math.abs(b1.cy - b2.cy) * 2 < b1.height + b2.height;\n }\n\n function intersectsImpl(d1, d2, depth, tolerance, intersections, maxRecursion) {\n if (!boxIntersect(d1, d2)) return;\n\n if (depth >= maxRecursion || d1.width <= tolerance && d1.height <= tolerance && d2.width <= tolerance && d2.height <= tolerance) {\n intersections.push([d1.t, d2.t]);\n return;\n }\n\n var d1s = splitData(d1);\n var d2s = splitData(d2);\n intersectsImpl(d1s[0], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[0], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[1], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[1], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n }\n\n PolynomialBezier.prototype.intersections = function (other, tolerance, maxRecursion) {\n if (tolerance === undefined) tolerance = 2;\n if (maxRecursion === undefined) maxRecursion = 7;\n var intersections = [];\n intersectsImpl(intersectData(this, 0, 1), intersectData(other, 0, 1), 0, tolerance, intersections, maxRecursion);\n return intersections;\n };\n\n PolynomialBezier.shapeSegment = function (shapePath, index) {\n var nextIndex = (index + 1) % shapePath.length();\n return new PolynomialBezier(shapePath.v[index], shapePath.o[index], shapePath.i[nextIndex], shapePath.v[nextIndex], true);\n };\n\n PolynomialBezier.shapeSegmentInverted = function (shapePath, index) {\n var nextIndex = (index + 1) % shapePath.length();\n return new PolynomialBezier(shapePath.v[nextIndex], shapePath.i[nextIndex], shapePath.o[index], shapePath.v[index], true);\n };\n\n function crossProduct(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n }\n\n function lineIntersection(start1, end1, start2, end2) {\n var v1 = [start1[0], start1[1], 1];\n var v2 = [end1[0], end1[1], 1];\n var v3 = [start2[0], start2[1], 1];\n var v4 = [end2[0], end2[1], 1];\n var r = crossProduct(crossProduct(v1, v2), crossProduct(v3, v4));\n if (floatZero(r[2])) return null;\n return [r[0] / r[2], r[1] / r[2]];\n }\n\n function polarOffset(p, angle, length) {\n return [p[0] + Math.cos(angle) * length, p[1] - Math.sin(angle) * length];\n }\n\n function pointDistance(p1, p2) {\n return Math.hypot(p1[0] - p2[0], p1[1] - p2[1]);\n }\n\n function pointEqual(p1, p2) {\n return floatEqual(p1[0], p2[0]) && floatEqual(p1[1], p2[1]);\n }\n\n function ZigZagModifier() {}\n\n extendPrototype([ShapeModifier], ZigZagModifier);\n\n ZigZagModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amplitude = PropertyFactory.getProp(elem, data.s, 0, null, this);\n this.frequency = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this.pointsType = PropertyFactory.getProp(elem, data.pt, 0, null, this);\n this._isAnimated = this.amplitude.effectsSequence.length !== 0 || this.frequency.effectsSequence.length !== 0 || this.pointsType.effectsSequence.length !== 0;\n };\n\n function setPoint(outputBezier, point, angle, direction, amplitude, outAmplitude, inAmplitude) {\n var angO = angle - Math.PI / 2;\n var angI = angle + Math.PI / 2;\n var px = point[0] + Math.cos(angle) * direction * amplitude;\n var py = point[1] - Math.sin(angle) * direction * amplitude;\n outputBezier.setTripleAt(px, py, px + Math.cos(angO) * outAmplitude, py - Math.sin(angO) * outAmplitude, px + Math.cos(angI) * inAmplitude, py - Math.sin(angI) * inAmplitude, outputBezier.length());\n }\n\n function getPerpendicularVector(pt1, pt2) {\n var vector = [pt2[0] - pt1[0], pt2[1] - pt1[1]];\n var rot = -Math.PI * 0.5;\n var rotatedVector = [Math.cos(rot) * vector[0] - Math.sin(rot) * vector[1], Math.sin(rot) * vector[0] + Math.cos(rot) * vector[1]];\n return rotatedVector;\n }\n\n function getProjectingAngle(path, cur) {\n var prevIndex = cur === 0 ? path.length() - 1 : cur - 1;\n var nextIndex = (cur + 1) % path.length();\n var prevPoint = path.v[prevIndex];\n var nextPoint = path.v[nextIndex];\n var pVector = getPerpendicularVector(prevPoint, nextPoint);\n return Math.atan2(0, 1) - Math.atan2(pVector[1], pVector[0]);\n }\n\n function zigZagCorner(outputBezier, path, cur, amplitude, frequency, pointType, direction) {\n var angle = getProjectingAngle(path, cur);\n var point = path.v[cur % path._length];\n var prevPoint = path.v[cur === 0 ? path._length - 1 : cur - 1];\n var nextPoint = path.v[(cur + 1) % path._length];\n var prevDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - prevPoint[0], 2) + Math.pow(point[1] - prevPoint[1], 2)) : 0;\n var nextDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - nextPoint[0], 2) + Math.pow(point[1] - nextPoint[1], 2)) : 0;\n setPoint(outputBezier, path.v[cur % path._length], angle, direction, amplitude, nextDist / ((frequency + 1) * 2), prevDist / ((frequency + 1) * 2), pointType);\n }\n\n function zigZagSegment(outputBezier, segment, amplitude, frequency, pointType, direction) {\n for (var i = 0; i < frequency; i += 1) {\n var t = (i + 1) / (frequency + 1);\n var dist = pointType === 2 ? Math.sqrt(Math.pow(segment.points[3][0] - segment.points[0][0], 2) + Math.pow(segment.points[3][1] - segment.points[0][1], 2)) : 0;\n var angle = segment.normalAngle(t);\n var point = segment.point(t);\n setPoint(outputBezier, point, angle, direction, amplitude, dist / ((frequency + 1) * 2), dist / ((frequency + 1) * 2), pointType);\n direction = -direction;\n }\n\n return direction;\n }\n\n ZigZagModifier.prototype.processPath = function (path, amplitude, frequency, pointType) {\n var count = path._length;\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n\n if (!path.c) {\n count -= 1;\n }\n\n if (count === 0) return clonedPath;\n var direction = -1;\n var segment = PolynomialBezier.shapeSegment(path, 0);\n zigZagCorner(clonedPath, path, 0, amplitude, frequency, pointType, direction);\n\n for (var i = 0; i < count; i += 1) {\n direction = zigZagSegment(clonedPath, segment, amplitude, frequency, pointType, -direction);\n\n if (i === count - 1 && !path.c) {\n segment = null;\n } else {\n segment = PolynomialBezier.shapeSegment(path, (i + 1) % count);\n }\n\n zigZagCorner(clonedPath, path, i + 1, amplitude, frequency, pointType, direction);\n }\n\n return clonedPath;\n };\n\n ZigZagModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amplitude = this.amplitude.v;\n var frequency = Math.max(0, Math.round(this.frequency.v));\n var pointType = this.pointsType.v;\n\n if (amplitude !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amplitude, frequency, pointType));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function linearOffset(p1, p2, amount) {\n var angle = Math.atan2(p2[0] - p1[0], p2[1] - p1[1]);\n return [polarOffset(p1, angle, amount), polarOffset(p2, angle, amount)];\n }\n\n function offsetSegment(segment, amount) {\n var p0;\n var p1a;\n var p1b;\n var p2b;\n var p2a;\n var p3;\n var e;\n e = linearOffset(segment.points[0], segment.points[1], amount);\n p0 = e[0];\n p1a = e[1];\n e = linearOffset(segment.points[1], segment.points[2], amount);\n p1b = e[0];\n p2b = e[1];\n e = linearOffset(segment.points[2], segment.points[3], amount);\n p2a = e[0];\n p3 = e[1];\n var p1 = lineIntersection(p0, p1a, p1b, p2b);\n if (p1 === null) p1 = p1a;\n var p2 = lineIntersection(p2a, p3, p1b, p2b);\n if (p2 === null) p2 = p2a;\n return new PolynomialBezier(p0, p1, p2, p3);\n }\n\n function joinLines(outputBezier, seg1, seg2, lineJoin, miterLimit) {\n var p0 = seg1.points[3];\n var p1 = seg2.points[0]; // Bevel\n\n if (lineJoin === 3) return p0; // Connected, they don't need a joint\n\n if (pointEqual(p0, p1)) return p0; // Round\n\n if (lineJoin === 2) {\n var angleOut = -seg1.tangentAngle(1);\n var angleIn = -seg2.tangentAngle(0) + Math.PI;\n var center = lineIntersection(p0, polarOffset(p0, angleOut + Math.PI / 2, 100), p1, polarOffset(p1, angleOut + Math.PI / 2, 100));\n var radius = center ? pointDistance(center, p0) : pointDistance(p0, p1) / 2;\n var tan = polarOffset(p0, angleOut, 2 * radius * roundCorner);\n outputBezier.setXYAt(tan[0], tan[1], 'o', outputBezier.length() - 1);\n tan = polarOffset(p1, angleIn, 2 * radius * roundCorner);\n outputBezier.setTripleAt(p1[0], p1[1], p1[0], p1[1], tan[0], tan[1], outputBezier.length());\n return p1;\n } // Miter\n\n\n var t0 = pointEqual(p0, seg1.points[2]) ? seg1.points[0] : seg1.points[2];\n var t1 = pointEqual(p1, seg2.points[1]) ? seg2.points[3] : seg2.points[1];\n var intersection = lineIntersection(t0, p0, p1, t1);\n\n if (intersection && pointDistance(intersection, p0) < miterLimit) {\n outputBezier.setTripleAt(intersection[0], intersection[1], intersection[0], intersection[1], intersection[0], intersection[1], outputBezier.length());\n return intersection;\n }\n\n return p0;\n }\n\n function getIntersection(a, b) {\n var intersect = a.intersections(b);\n if (intersect.length && floatEqual(intersect[0][0], 1)) intersect.shift();\n if (intersect.length) return intersect[0];\n return null;\n }\n\n function pruneSegmentIntersection(a, b) {\n var outa = a.slice();\n var outb = b.slice();\n var intersect = getIntersection(a[a.length - 1], b[0]);\n\n if (intersect) {\n outa[a.length - 1] = a[a.length - 1].split(intersect[0])[0];\n outb[0] = b[0].split(intersect[1])[1];\n }\n\n if (a.length > 1 && b.length > 1) {\n intersect = getIntersection(a[0], b[b.length - 1]);\n\n if (intersect) {\n return [[a[0].split(intersect[0])[0]], [b[b.length - 1].split(intersect[1])[1]]];\n }\n }\n\n return [outa, outb];\n }\n\n function pruneIntersections(segments) {\n var e;\n\n for (var i = 1; i < segments.length; i += 1) {\n e = pruneSegmentIntersection(segments[i - 1], segments[i]);\n segments[i - 1] = e[0];\n segments[i] = e[1];\n }\n\n if (segments.length > 1) {\n e = pruneSegmentIntersection(segments[segments.length - 1], segments[0]);\n segments[segments.length - 1] = e[0];\n segments[0] = e[1];\n }\n\n return segments;\n }\n\n function offsetSegmentSplit(segment, amount) {\n /*\r\n We split each bezier segment into smaller pieces based\r\n on inflection points, this ensures the control point\r\n polygon is convex.\r\n (A cubic bezier can have none, one, or two inflection points)\r\n */\n var flex = segment.inflectionPoints();\n var left;\n var right;\n var split;\n var mid;\n\n if (flex.length === 0) {\n return [offsetSegment(segment, amount)];\n }\n\n if (flex.length === 1 || floatEqual(flex[1], 1)) {\n split = segment.split(flex[0]);\n left = split[0];\n right = split[1];\n return [offsetSegment(left, amount), offsetSegment(right, amount)];\n }\n\n split = segment.split(flex[0]);\n left = split[0];\n var t = (flex[1] - flex[0]) / (1 - flex[0]);\n split = split[1].split(t);\n mid = split[0];\n right = split[1];\n return [offsetSegment(left, amount), offsetSegment(mid, amount), offsetSegment(right, amount)];\n }\n\n function OffsetPathModifier() {}\n\n extendPrototype([ShapeModifier], OffsetPathModifier);\n\n OffsetPathModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n this.miterLimit = PropertyFactory.getProp(elem, data.ml, 0, null, this);\n this.lineJoin = data.lj;\n this._isAnimated = this.amount.effectsSequence.length !== 0;\n };\n\n OffsetPathModifier.prototype.processPath = function (inputBezier, amount, lineJoin, miterLimit) {\n var outputBezier = shapePool.newElement();\n outputBezier.c = inputBezier.c;\n var count = inputBezier.length();\n\n if (!inputBezier.c) {\n count -= 1;\n }\n\n var i;\n var j;\n var segment;\n var multiSegments = [];\n\n for (i = 0; i < count; i += 1) {\n segment = PolynomialBezier.shapeSegment(inputBezier, i);\n multiSegments.push(offsetSegmentSplit(segment, amount));\n }\n\n if (!inputBezier.c) {\n for (i = count - 1; i >= 0; i -= 1) {\n segment = PolynomialBezier.shapeSegmentInverted(inputBezier, i);\n multiSegments.push(offsetSegmentSplit(segment, amount));\n }\n }\n\n multiSegments = pruneIntersections(multiSegments); // Add bezier segments to the output and apply line joints\n\n var lastPoint = null;\n var lastSeg = null;\n\n for (i = 0; i < multiSegments.length; i += 1) {\n var multiSegment = multiSegments[i];\n if (lastSeg) lastPoint = joinLines(outputBezier, lastSeg, multiSegment[0], lineJoin, miterLimit);\n lastSeg = multiSegment[multiSegment.length - 1];\n\n for (j = 0; j < multiSegment.length; j += 1) {\n segment = multiSegment[j];\n\n if (lastPoint && pointEqual(segment.points[0], lastPoint)) {\n outputBezier.setXYAt(segment.points[1][0], segment.points[1][1], 'o', outputBezier.length() - 1);\n } else {\n outputBezier.setTripleAt(segment.points[0][0], segment.points[0][1], segment.points[1][0], segment.points[1][1], segment.points[0][0], segment.points[0][1], outputBezier.length());\n }\n\n outputBezier.setTripleAt(segment.points[3][0], segment.points[3][1], segment.points[3][0], segment.points[3][1], segment.points[2][0], segment.points[2][1], outputBezier.length());\n lastPoint = segment.points[3];\n }\n }\n\n if (multiSegments.length) joinLines(outputBezier, lastSeg, multiSegments[0][0], lineJoin, miterLimit);\n return outputBezier;\n };\n\n OffsetPathModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amount = this.amount.v;\n var miterLimit = this.miterLimit.v;\n var lineJoin = this.lineJoin;\n\n if (amount !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amount, lineJoin, miterLimit));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function getFontProperties(fontData) {\n var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n var fWeight = 'normal';\n var fStyle = 'normal';\n var len = styles.length;\n var styleName;\n\n for (var i = 0; i < len; i += 1) {\n styleName = styles[i].toLowerCase();\n\n switch (styleName) {\n case 'italic':\n fStyle = 'italic';\n break;\n\n case 'bold':\n fWeight = '700';\n break;\n\n case 'black':\n fWeight = '900';\n break;\n\n case 'medium':\n fWeight = '500';\n break;\n\n case 'regular':\n case 'normal':\n fWeight = '400';\n break;\n\n case 'light':\n case 'thin':\n fWeight = '200';\n break;\n\n default:\n break;\n }\n }\n\n return {\n style: fStyle,\n weight: fontData.fWeight || fWeight\n };\n }\n\n var FontManager = function () {\n var maxWaitingTime = 5000;\n var emptyChar = {\n w: 0,\n size: 0,\n shapes: [],\n data: {\n shapes: []\n }\n };\n var combinedCharacters = []; // Hindi characters\n\n combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n var BLACK_FLAG_CODE_POINT = 127988;\n var CANCEL_TAG_CODE_POINT = 917631;\n var A_TAG_CODE_POINT = 917601;\n var Z_TAG_CODE_POINT = 917626;\n var VARIATION_SELECTOR_16_CODE_POINT = 65039;\n var ZERO_WIDTH_JOINER_CODE_POINT = 8205;\n var REGIONAL_CHARACTER_A_CODE_POINT = 127462;\n var REGIONAL_CHARACTER_Z_CODE_POINT = 127487;\n var surrogateModifiers = ['d83cdffb', 'd83cdffc', 'd83cdffd', 'd83cdffe', 'd83cdfff'];\n\n function trimFontOptions(font) {\n var familyArray = font.split(',');\n var i;\n var len = familyArray.length;\n var enabledFamilies = [];\n\n for (i = 0; i < len; i += 1) {\n if (familyArray[i] !== 'sans-serif' && familyArray[i] !== 'monospace') {\n enabledFamilies.push(familyArray[i]);\n }\n }\n\n return enabledFamilies.join(',');\n }\n\n function setUpNode(font, family) {\n var parentNode = createTag('span'); // Node is invisible to screen readers.\n\n parentNode.setAttribute('aria-hidden', true);\n parentNode.style.fontFamily = family;\n var node = createTag('span'); // Characters that vary significantly among different fonts\n\n node.innerText = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n parentNode.style.position = 'absolute';\n parentNode.style.left = '-10000px';\n parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n parentNode.style.fontSize = '300px'; // Reset any font properties\n\n parentNode.style.fontVariant = 'normal';\n parentNode.style.fontStyle = 'normal';\n parentNode.style.fontWeight = 'normal';\n parentNode.style.letterSpacing = '0';\n parentNode.appendChild(node);\n document.body.appendChild(parentNode); // Remember width with no applied web font\n\n var width = node.offsetWidth;\n node.style.fontFamily = trimFontOptions(font) + ', ' + family;\n return {\n node: node,\n w: width,\n parent: parentNode\n };\n }\n\n function checkLoadedFonts() {\n var i;\n var len = this.fonts.length;\n var node;\n var w;\n var loadedCount = len;\n\n for (i = 0; i < len; i += 1) {\n if (this.fonts[i].loaded) {\n loadedCount -= 1;\n } else if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].monoCase.node;\n w = this.fonts[i].monoCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].sansCase.node;\n w = this.fonts[i].sansCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n }\n }\n\n if (this.fonts[i].loaded) {\n this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n }\n }\n }\n\n if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n setTimeout(this.checkLoadedFontsBinded, 20);\n } else {\n setTimeout(this.setIsLoadedBinded, 10);\n }\n }\n\n function createHelper(fontData, def) {\n var engine = document.body && def ? 'svg' : 'canvas';\n var helper;\n var fontProps = getFontProperties(fontData);\n\n if (engine === 'svg') {\n var tHelper = createNS('text');\n tHelper.style.fontSize = '100px'; // tHelper.style.fontFamily = fontData.fFamily;\n\n tHelper.setAttribute('font-family', fontData.fFamily);\n tHelper.setAttribute('font-style', fontProps.style);\n tHelper.setAttribute('font-weight', fontProps.weight);\n tHelper.textContent = '1';\n\n if (fontData.fClass) {\n tHelper.style.fontFamily = 'inherit';\n tHelper.setAttribute('class', fontData.fClass);\n } else {\n tHelper.style.fontFamily = fontData.fFamily;\n }\n\n def.appendChild(tHelper);\n helper = tHelper;\n } else {\n var tCanvasHelper = new OffscreenCanvas(500, 500).getContext('2d');\n tCanvasHelper.font = fontProps.style + ' ' + fontProps.weight + ' 100px ' + fontData.fFamily;\n helper = tCanvasHelper;\n }\n\n function measure(text) {\n if (engine === 'svg') {\n helper.textContent = text;\n return helper.getComputedTextLength();\n }\n\n return helper.measureText(text).width;\n }\n\n return {\n measureText: measure\n };\n }\n\n function addFonts(fontData, defs) {\n if (!fontData) {\n this.isLoaded = true;\n return;\n }\n\n if (this.chars) {\n this.isLoaded = true;\n this.fonts = fontData.list;\n return;\n }\n\n if (!document.body) {\n this.isLoaded = true;\n fontData.list.forEach(function (data) {\n data.helper = createHelper(data);\n data.cache = {};\n });\n this.fonts = fontData.list;\n return;\n }\n\n var fontArr = fontData.list;\n var i;\n var len = fontArr.length;\n var _pendingFonts = len;\n\n for (i = 0; i < len; i += 1) {\n var shouldLoadFont = true;\n var loadedSelector;\n var j;\n fontArr[i].loaded = false;\n fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n if (!fontArr[i].fPath) {\n fontArr[i].loaded = true;\n _pendingFonts -= 1;\n } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n if (loadedSelector.length > 0) {\n shouldLoadFont = false;\n }\n\n if (shouldLoadFont) {\n var s = createTag('style');\n s.setAttribute('f-forigin', fontArr[i].fOrigin);\n s.setAttribute('f-origin', fontArr[i].origin);\n s.setAttribute('f-family', fontArr[i].fFamily);\n s.type = 'text/css';\n s.innerText = '@font-face {font-family: ' + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n defs.appendChild(s);\n }\n } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var l = createTag('link');\n l.setAttribute('f-forigin', fontArr[i].fOrigin);\n l.setAttribute('f-origin', fontArr[i].origin);\n l.type = 'text/css';\n l.rel = 'stylesheet';\n l.href = fontArr[i].fPath;\n document.body.appendChild(l);\n }\n } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (fontArr[i].fPath === loadedSelector[j].src) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var sc = createTag('link');\n sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n sc.setAttribute('f-origin', fontArr[i].origin);\n sc.setAttribute('rel', 'stylesheet');\n sc.setAttribute('href', fontArr[i].fPath);\n defs.appendChild(sc);\n }\n }\n\n fontArr[i].helper = createHelper(fontArr[i], defs);\n fontArr[i].cache = {};\n this.fonts.push(fontArr[i]);\n }\n\n if (_pendingFonts === 0) {\n this.isLoaded = true;\n } else {\n // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n // Adding this timeout seems to fix it\n setTimeout(this.checkLoadedFonts.bind(this), 100);\n }\n }\n\n function addChars(chars) {\n if (!chars) {\n return;\n }\n\n if (!this.chars) {\n this.chars = [];\n }\n\n var i;\n var len = chars.length;\n var j;\n var jLen = this.chars.length;\n var found;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n found = false;\n\n while (j < jLen) {\n if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n found = true;\n }\n\n j += 1;\n }\n\n if (!found) {\n this.chars.push(chars[i]);\n jLen += 1;\n }\n }\n }\n\n function getCharData(_char, style, font) {\n var i = 0;\n var len = this.chars.length;\n\n while (i < len) {\n if (this.chars[i].ch === _char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n return this.chars[i];\n }\n\n i += 1;\n }\n\n if ((typeof _char === 'string' && _char.charCodeAt(0) !== 13 || !_char) && console && console.warn // eslint-disable-line no-console\n && !this._warned) {\n this._warned = true;\n console.warn('Missing character from exported characters list: ', _char, style, font); // eslint-disable-line no-console\n }\n\n return emptyChar;\n }\n\n function measureText(_char2, fontName, size) {\n var fontData = this.getFontByName(fontName); // Using the char instead of char.charCodeAt(0)\n // to avoid collisions between equal chars\n\n var index = _char2;\n\n if (!fontData.cache[index]) {\n var tHelper = fontData.helper;\n\n if (_char2 === ' ') {\n var doubleSize = tHelper.measureText('|' + _char2 + '|');\n var singleSize = tHelper.measureText('||');\n fontData.cache[index] = (doubleSize - singleSize) / 100;\n } else {\n fontData.cache[index] = tHelper.measureText(_char2) / 100;\n }\n }\n\n return fontData.cache[index] * size;\n }\n\n function getFontByName(name) {\n var i = 0;\n var len = this.fonts.length;\n\n while (i < len) {\n if (this.fonts[i].fName === name) {\n return this.fonts[i];\n }\n\n i += 1;\n }\n\n return this.fonts[0];\n }\n\n function getCodePoint(string) {\n var codePoint = 0;\n var first = string.charCodeAt(0);\n\n if (first >= 0xD800 && first <= 0xDBFF) {\n var second = string.charCodeAt(1);\n\n if (second >= 0xDC00 && second <= 0xDFFF) {\n codePoint = (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;\n }\n }\n\n return codePoint;\n } // Skin tone modifiers\n\n\n function isModifier(firstCharCode, secondCharCode) {\n var sum = firstCharCode.toString(16) + secondCharCode.toString(16);\n return surrogateModifiers.indexOf(sum) !== -1;\n }\n\n function isZeroWidthJoiner(charCode) {\n return charCode === ZERO_WIDTH_JOINER_CODE_POINT;\n } // This codepoint may change the appearance of the preceding character.\n // If that is a symbol, dingbat or emoji, U+FE0F forces it to be rendered\n // as a colorful image as compared to a monochrome text variant.\n\n\n function isVariationSelector(charCode) {\n return charCode === VARIATION_SELECTOR_16_CODE_POINT;\n } // The regional indicator symbols are a set of 26 alphabetic Unicode\n /// characters (A–Z) intended to be used to encode ISO 3166-1 alpha-2\n // two-letter country codes in a way that allows optional special treatment.\n\n\n function isRegionalCode(string) {\n var codePoint = getCodePoint(string);\n\n if (codePoint >= REGIONAL_CHARACTER_A_CODE_POINT && codePoint <= REGIONAL_CHARACTER_Z_CODE_POINT) {\n return true;\n }\n\n return false;\n } // Some Emoji implementations represent combinations of\n // two “regional indicator” letters as a single flag symbol.\n\n\n function isFlagEmoji(string) {\n return isRegionalCode(string.substr(0, 2)) && isRegionalCode(string.substr(2, 2));\n }\n\n function isCombinedCharacter(_char3) {\n return combinedCharacters.indexOf(_char3) !== -1;\n } // Regional flags start with a BLACK_FLAG_CODE_POINT\n // folowed by 5 chars in the TAG range\n // and end with a CANCEL_TAG_CODE_POINT\n\n\n function isRegionalFlag(text, index) {\n var codePoint = getCodePoint(text.substr(index, 2));\n\n if (codePoint !== BLACK_FLAG_CODE_POINT) {\n return false;\n }\n\n var count = 0;\n index += 2;\n\n while (count < 5) {\n codePoint = getCodePoint(text.substr(index, 2));\n\n if (codePoint < A_TAG_CODE_POINT || codePoint > Z_TAG_CODE_POINT) {\n return false;\n }\n\n count += 1;\n index += 2;\n }\n\n return getCodePoint(text.substr(index, 2)) === CANCEL_TAG_CODE_POINT;\n }\n\n function setIsLoaded() {\n this.isLoaded = true;\n }\n\n var Font = function Font() {\n this.fonts = [];\n this.chars = null;\n this.typekitLoaded = 0;\n this.isLoaded = false;\n this._warned = false;\n this.initTime = Date.now();\n this.setIsLoadedBinded = this.setIsLoaded.bind(this);\n this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this);\n };\n\n Font.isModifier = isModifier;\n Font.isZeroWidthJoiner = isZeroWidthJoiner;\n Font.isFlagEmoji = isFlagEmoji;\n Font.isRegionalCode = isRegionalCode;\n Font.isCombinedCharacter = isCombinedCharacter;\n Font.isRegionalFlag = isRegionalFlag;\n Font.isVariationSelector = isVariationSelector;\n Font.BLACK_FLAG_CODE_POINT = BLACK_FLAG_CODE_POINT;\n var fontPrototype = {\n addChars: addChars,\n addFonts: addFonts,\n getCharData: getCharData,\n getFontByName: getFontByName,\n measureText: measureText,\n checkLoadedFonts: checkLoadedFonts,\n setIsLoaded: setIsLoaded\n };\n Font.prototype = fontPrototype;\n return Font;\n }();\n\n function SlotManager(animationData) {\n this.animationData = animationData;\n }\n\n SlotManager.prototype.getProp = function (data) {\n if (this.animationData.slots && this.animationData.slots[data.sid]) {\n return Object.assign(data, this.animationData.slots[data.sid].p);\n }\n\n return data;\n };\n\n function slotFactory(animationData) {\n return new SlotManager(animationData);\n }\n\n function RenderableElement() {}\n\n RenderableElement.prototype = {\n initRenderable: function initRenderable() {\n // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n this.isInRange = false; // layer's display state\n\n this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n this.isTransparent = false; // list of animated components\n\n this.renderableComponents = [];\n },\n addRenderableComponent: function addRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) === -1) {\n this.renderableComponents.push(component);\n }\n },\n removeRenderableComponent: function removeRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) !== -1) {\n this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n }\n },\n prepareRenderableFrame: function prepareRenderableFrame(num) {\n this.checkLayerLimits(num);\n },\n checkTransparency: function checkTransparency() {\n if (this.finalTransform.mProp.o.v <= 0) {\n if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n this.isTransparent = true;\n this.hide();\n }\n } else if (this.isTransparent) {\n this.isTransparent = false;\n this.show();\n }\n },\n\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n *\r\n */\n checkLayerLimits: function checkLayerLimits(num) {\n if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n if (this.isInRange !== true) {\n this.globalData._mdf = true;\n this._mdf = true;\n this.isInRange = true;\n this.show();\n }\n } else if (this.isInRange !== false) {\n this.globalData._mdf = true;\n this.isInRange = false;\n this.hide();\n }\n },\n renderRenderable: function renderRenderable() {\n var i;\n var len = this.renderableComponents.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderableComponents[i].renderFrame(this._isFirstFrame);\n }\n /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n },\n sourceRectAtTime: function sourceRectAtTime() {\n return {\n top: 0,\n left: 0,\n width: 100,\n height: 100\n };\n },\n getLayerSize: function getLayerSize() {\n if (this.data.ty === 5) {\n return {\n w: this.data.textData.width,\n h: this.data.textData.height\n };\n }\n\n return {\n w: this.data.width,\n h: this.data.height\n };\n }\n };\n\n var getBlendMode = function () {\n var blendModeEnums = {\n 0: 'source-over',\n 1: 'multiply',\n 2: 'screen',\n 3: 'overlay',\n 4: 'darken',\n 5: 'lighten',\n 6: 'color-dodge',\n 7: 'color-burn',\n 8: 'hard-light',\n 9: 'soft-light',\n 10: 'difference',\n 11: 'exclusion',\n 12: 'hue',\n 13: 'saturation',\n 14: 'color',\n 15: 'luminosity'\n };\n return function (mode) {\n return blendModeEnums[mode] || '';\n };\n }();\n\n function SliderEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function AngleEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function ColorEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function PointEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function LayerIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function MaskIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function CheckboxEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function NoValueEffect() {\n this.p = {};\n }\n\n function EffectsManager(data, element) {\n var effects = data.ef || [];\n this.effectElements = [];\n var i;\n var len = effects.length;\n var effectItem;\n\n for (i = 0; i < len; i += 1) {\n effectItem = new GroupEffect(effects[i], element);\n this.effectElements.push(effectItem);\n }\n }\n\n function GroupEffect(data, element) {\n this.init(data, element);\n }\n\n extendPrototype([DynamicPropertyContainer], GroupEffect);\n GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n GroupEffect.prototype.init = function (data, element) {\n this.data = data;\n this.effectElements = [];\n this.initDynamicPropertyContainer(element);\n var i;\n var len = this.data.ef.length;\n var eff;\n var effects = this.data.ef;\n\n for (i = 0; i < len; i += 1) {\n eff = null;\n\n switch (effects[i].ty) {\n case 0:\n eff = new SliderEffect(effects[i], element, this);\n break;\n\n case 1:\n eff = new AngleEffect(effects[i], element, this);\n break;\n\n case 2:\n eff = new ColorEffect(effects[i], element, this);\n break;\n\n case 3:\n eff = new PointEffect(effects[i], element, this);\n break;\n\n case 4:\n case 7:\n eff = new CheckboxEffect(effects[i], element, this);\n break;\n\n case 10:\n eff = new LayerIndexEffect(effects[i], element, this);\n break;\n\n case 11:\n eff = new MaskIndexEffect(effects[i], element, this);\n break;\n\n case 5:\n eff = new EffectsManager(effects[i], element, this);\n break;\n // case 6:\n\n default:\n eff = new NoValueEffect(effects[i], element, this);\n break;\n }\n\n if (eff) {\n this.effectElements.push(eff);\n }\n }\n };\n\n function BaseElement() {}\n\n BaseElement.prototype = {\n checkMasks: function checkMasks() {\n if (!this.data.hasMask) {\n return false;\n }\n\n var i = 0;\n var len = this.data.masksProperties.length;\n\n while (i < len) {\n if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n return true;\n }\n\n i += 1;\n }\n\n return false;\n },\n initExpressions: function initExpressions() {\n var expressionsInterfaces = getExpressionInterfaces();\n\n if (!expressionsInterfaces) {\n return;\n }\n\n var LayerExpressionInterface = expressionsInterfaces('layer');\n var EffectsExpressionInterface = expressionsInterfaces('effects');\n var ShapeExpressionInterface = expressionsInterfaces('shape');\n var TextExpressionInterface = expressionsInterfaces('text');\n var CompExpressionInterface = expressionsInterfaces('comp');\n this.layerInterface = LayerExpressionInterface(this);\n\n if (this.data.hasMask && this.maskManager) {\n this.layerInterface.registerMaskInterface(this.maskManager);\n }\n\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n this.layerInterface.registerEffectsInterface(effectsInterface);\n\n if (this.data.ty === 0 || this.data.xt) {\n this.compInterface = CompExpressionInterface(this);\n } else if (this.data.ty === 4) {\n this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n this.layerInterface.content = this.layerInterface.shapeInterface;\n } else if (this.data.ty === 5) {\n this.layerInterface.textInterface = TextExpressionInterface(this);\n this.layerInterface.text = this.layerInterface.textInterface;\n }\n },\n setBlendMode: function setBlendMode() {\n var blendModeValue = getBlendMode(this.data.bm);\n var elem = this.baseElement || this.layerElement;\n elem.style['mix-blend-mode'] = blendModeValue;\n },\n initBaseData: function initBaseData(data, globalData, comp) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n if (!this.data.sr) {\n this.data.sr = 1;\n } // effects manager\n\n\n this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n },\n getType: function getType() {\n return this.type;\n },\n sourceRectAtTime: function sourceRectAtTime() {}\n };\n\n /**\r\n * @file\r\n * Handles element's layer frame update.\r\n * Checks layer in point and out point\r\n *\r\n */\n function FrameElement() {}\n\n FrameElement.prototype = {\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n */\n initFrame: function initFrame() {\n // set to true when inpoint is rendered\n this._isFirstFrame = false; // list of animated properties\n\n this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n this._mdf = false;\n },\n\n /**\r\n * @function\r\n * Calculates all dynamic values\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * @param {boolean} isVisible\r\n * if layers is currently in range\r\n *\r\n */\n prepareProperties: function prepareProperties(num, isVisible) {\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this.globalData._mdf = true;\n this._mdf = true;\n }\n }\n }\n },\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n }\n }\n };\n\n function FootageElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.footageData = globalData.imageLoader.getAsset(this.assetData);\n this.initBaseData(data, globalData, comp);\n }\n\n FootageElement.prototype.prepareFrame = function () {};\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n FootageElement.prototype.getBaseElement = function () {\n return null;\n };\n\n FootageElement.prototype.renderFrame = function () {};\n\n FootageElement.prototype.destroy = function () {};\n\n FootageElement.prototype.initExpressions = function () {\n var expressionsInterfaces = getExpressionInterfaces();\n\n if (!expressionsInterfaces) {\n return;\n }\n\n var FootageInterface = expressionsInterfaces('footage');\n this.layerInterface = FootageInterface(this);\n };\n\n FootageElement.prototype.getFootageData = function () {\n return this.footageData;\n };\n\n function AudioElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.initBaseData(data, globalData, comp);\n this._isPlaying = false;\n this._canPlay = false;\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.audio = this.globalData.audioController.createAudio(assetPath);\n this._currentTime = 0;\n this.globalData.audioController.addAudio(this);\n this._volumeMultiplier = 1;\n this._volume = 1;\n this._previousVolume = null;\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n this.lv = PropertyFactory.getProp(this, data.au && data.au.lv ? data.au.lv : {\n k: [100]\n }, 1, 0.01, this);\n }\n\n AudioElement.prototype.prepareFrame = function (num) {\n this.prepareRenderableFrame(num, true);\n this.prepareProperties(num, true);\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n this._currentTime = timeRemapped;\n } else {\n this._currentTime = num / this.data.sr;\n }\n\n this._volume = this.lv.v[0];\n var totalVolume = this._volume * this._volumeMultiplier;\n\n if (this._previousVolume !== totalVolume) {\n this._previousVolume = totalVolume;\n this.audio.volume(totalVolume);\n }\n };\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n AudioElement.prototype.renderFrame = function () {\n if (this.isInRange && this._canPlay) {\n if (!this._isPlaying) {\n this.audio.play();\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n this._isPlaying = true;\n } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) {\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n }\n }\n };\n\n AudioElement.prototype.show = function () {// this.audio.play()\n };\n\n AudioElement.prototype.hide = function () {\n this.audio.pause();\n this._isPlaying = false;\n };\n\n AudioElement.prototype.pause = function () {\n this.audio.pause();\n this._isPlaying = false;\n this._canPlay = false;\n };\n\n AudioElement.prototype.resume = function () {\n this._canPlay = true;\n };\n\n AudioElement.prototype.setRate = function (rateValue) {\n this.audio.rate(rateValue);\n };\n\n AudioElement.prototype.volume = function (volumeValue) {\n this._volumeMultiplier = volumeValue;\n this._previousVolume = volumeValue * this._volume;\n this.audio.volume(this._previousVolume);\n };\n\n AudioElement.prototype.getBaseElement = function () {\n return null;\n };\n\n AudioElement.prototype.destroy = function () {};\n\n AudioElement.prototype.sourceRectAtTime = function () {};\n\n AudioElement.prototype.initExpressions = function () {};\n\n function BaseRenderer() {}\n\n BaseRenderer.prototype.checkLayers = function (num) {\n var i;\n var len = this.layers.length;\n var data;\n this.completeLayers = true;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (!this.elements[i]) {\n data = this.layers[i];\n\n if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n this.buildItem(i);\n }\n }\n\n this.completeLayers = this.elements[i] ? this.completeLayers : false;\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.createItem = function (layer) {\n switch (layer.ty) {\n case 2:\n return this.createImage(layer);\n\n case 0:\n return this.createComp(layer);\n\n case 1:\n return this.createSolid(layer);\n\n case 3:\n return this.createNull(layer);\n\n case 4:\n return this.createShape(layer);\n\n case 5:\n return this.createText(layer);\n\n case 6:\n return this.createAudio(layer);\n\n case 13:\n return this.createCamera(layer);\n\n case 15:\n return this.createFootage(layer);\n\n default:\n return this.createNull(layer);\n }\n };\n\n BaseRenderer.prototype.createCamera = function () {\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n };\n\n BaseRenderer.prototype.createAudio = function (data) {\n return new AudioElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.createFootage = function (data) {\n return new FootageElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.buildAllItems = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n this.buildItem(i);\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.includeLayers = function (newLayers) {\n this.completeLayers = false;\n var i;\n var len = newLayers.length;\n var j;\n var jLen = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n\n while (j < jLen) {\n if (this.layers[j].id === newLayers[i].id) {\n this.layers[j] = newLayers[i];\n break;\n }\n\n j += 1;\n }\n }\n };\n\n BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n this.globalData.projectInterface = pInterface;\n };\n\n BaseRenderer.prototype.initItems = function () {\n if (!this.globalData.progressiveLoad) {\n this.buildAllItems();\n }\n };\n\n BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n var elements = this.elements;\n var layers = this.layers;\n var i = 0;\n var len = layers.length;\n\n while (i < len) {\n if (layers[i].ind == parentName) {\n // eslint-disable-line eqeqeq\n if (!elements[i] || elements[i] === true) {\n this.buildItem(i);\n this.addPendingElement(element);\n } else {\n hierarchy.push(elements[i]);\n elements[i].setAsParent();\n\n if (layers[i].parent !== undefined) {\n this.buildElementParenting(element, layers[i].parent, hierarchy);\n } else {\n element.setHierarchy(hierarchy);\n }\n }\n }\n\n i += 1;\n }\n };\n\n BaseRenderer.prototype.addPendingElement = function (element) {\n this.pendingElements.push(element);\n };\n\n BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i]);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n BaseRenderer.prototype.getElementById = function (ind) {\n var i;\n var len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i].data.ind === ind) {\n return this.elements[i];\n }\n }\n\n return null;\n };\n\n BaseRenderer.prototype.getElementByPath = function (path) {\n var pathValue = path.shift();\n var element;\n\n if (typeof pathValue === 'number') {\n element = this.elements[pathValue];\n } else {\n var i;\n var len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i].data.nm === pathValue) {\n element = this.elements[i];\n break;\n }\n }\n }\n\n if (path.length === 0) {\n return element;\n }\n\n return element.getElementByPath(path);\n };\n\n BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n this.globalData.fontManager = new FontManager();\n this.globalData.slotManager = slotFactory(animData);\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.imageLoader = this.animationItem.imagePreloader;\n this.globalData.audioController = this.animationItem.audioController;\n this.globalData.frameId = 0;\n this.globalData.frameRate = animData.fr;\n this.globalData.nm = animData.nm;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n };\n\n var effectTypes = {\n TRANSFORM_EFFECT: 'transformEFfect'\n };\n\n function TransformElement() {}\n\n TransformElement.prototype = {\n initTransform: function initTransform() {\n var mat = new Matrix();\n this.finalTransform = {\n mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n o: 0\n },\n _matMdf: false,\n _localMatMdf: false,\n _opMdf: false,\n mat: mat,\n localMat: mat,\n localOpacity: 1\n };\n\n if (this.data.ao) {\n this.finalTransform.mProp.autoOriented = true;\n } // TODO: check TYPE 11: Guided elements\n\n\n if (this.data.ty !== 11) {// this.createElements();\n }\n },\n renderTransform: function renderTransform() {\n this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n if (this.hierarchy) {\n var mat;\n var finalMat = this.finalTransform.mat;\n var i = 0;\n var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n if (!this.finalTransform._matMdf) {\n while (i < len) {\n if (this.hierarchy[i].finalTransform.mProp._mdf) {\n this.finalTransform._matMdf = true;\n break;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._matMdf) {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n finalMat.multiply(this.hierarchy[i].finalTransform.mProp.v);\n }\n }\n }\n\n if (this.finalTransform._matMdf) {\n this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n }\n\n if (this.finalTransform._opMdf) {\n this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n }\n },\n renderLocalTransform: function renderLocalTransform() {\n if (this.localTransforms) {\n var i = 0;\n var len = this.localTransforms.length;\n this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n\n if (!this.finalTransform._localMatMdf || !this.finalTransform._opMdf) {\n while (i < len) {\n if (this.localTransforms[i]._mdf) {\n this.finalTransform._localMatMdf = true;\n }\n\n if (this.localTransforms[i]._opMdf && !this.finalTransform._opMdf) {\n this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n this.finalTransform._opMdf = true;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._localMatMdf) {\n var localMat = this.finalTransform.localMat;\n this.localTransforms[0].matrix.clone(localMat);\n\n for (i = 1; i < len; i += 1) {\n var lmat = this.localTransforms[i].matrix;\n localMat.multiply(lmat);\n }\n\n localMat.multiply(this.finalTransform.mat);\n }\n\n if (this.finalTransform._opMdf) {\n var localOp = this.finalTransform.localOpacity;\n\n for (i = 0; i < len; i += 1) {\n localOp *= this.localTransforms[i].opacity * 0.01;\n }\n\n this.finalTransform.localOpacity = localOp;\n }\n }\n },\n searchEffectTransforms: function searchEffectTransforms() {\n if (this.renderableEffectsManager) {\n var transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n\n if (transformEffects.length) {\n this.localTransforms = [];\n this.finalTransform.localMat = new Matrix();\n var i = 0;\n var len = transformEffects.length;\n\n for (i = 0; i < len; i += 1) {\n this.localTransforms.push(transformEffects[i]);\n }\n }\n }\n },\n globalToLocal: function globalToLocal(pt) {\n var transforms = [];\n transforms.push(this.finalTransform);\n var flag = true;\n var comp = this.comp;\n\n while (flag) {\n if (comp.finalTransform) {\n if (comp.data.hasMask) {\n transforms.splice(0, 0, comp.finalTransform);\n }\n\n comp = comp.comp;\n } else {\n flag = false;\n }\n }\n\n var i;\n var len = transforms.length;\n var ptNew;\n\n for (i = 0; i < len; i += 1) {\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n }\n\n return pt;\n },\n mHelper: new Matrix()\n };\n\n function MaskElement(data, element, globalData) {\n this.data = data;\n this.element = element;\n this.globalData = globalData;\n this.storedData = [];\n this.masksProperties = this.data.masksProperties || [];\n this.maskElement = null;\n var defs = this.globalData.defs;\n var i;\n var len = this.masksProperties ? this.masksProperties.length : 0;\n this.viewData = createSizedArray(len);\n this.solidPath = '';\n var path;\n var properties = this.masksProperties;\n var count = 0;\n var currentMasks = [];\n var j;\n var jLen;\n var layerId = createElementID();\n var rect;\n var expansor;\n var feMorph;\n var x;\n var maskType = 'clipPath';\n var maskRef = 'clip-path';\n\n for (i = 0; i < len; i += 1) {\n if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n maskType = 'mask';\n maskRef = 'mask';\n }\n\n if ((properties[i].mode === 's' || properties[i].mode === 'i') && count === 0) {\n rect = createNS('rect');\n rect.setAttribute('fill', '#ffffff');\n rect.setAttribute('width', this.element.comp.data.w || 0);\n rect.setAttribute('height', this.element.comp.data.h || 0);\n currentMasks.push(rect);\n } else {\n rect = null;\n }\n\n path = createNS('path');\n\n if (properties[i].mode === 'n') {\n // TODO move this to a factory or to a constructor\n this.viewData[i] = {\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n elem: path,\n lastPath: ''\n };\n defs.appendChild(path);\n } else {\n count += 1;\n path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n path.setAttribute('clip-rule', 'nonzero');\n var filterID;\n\n if (properties[i].x.k !== 0) {\n maskType = 'mask';\n maskRef = 'mask';\n x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n filterID = createElementID();\n expansor = createNS('filter');\n expansor.setAttribute('id', filterID);\n feMorph = createNS('feMorphology');\n feMorph.setAttribute('operator', 'erode');\n feMorph.setAttribute('in', 'SourceGraphic');\n feMorph.setAttribute('radius', '0');\n expansor.appendChild(feMorph);\n defs.appendChild(expansor);\n path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n } else {\n feMorph = null;\n x = null;\n } // TODO move this to a factory or to a constructor\n\n\n this.storedData[i] = {\n elem: path,\n x: x,\n expan: feMorph,\n lastPath: '',\n lastOperator: '',\n filterId: filterID,\n lastRadius: 0\n };\n\n if (properties[i].mode === 'i') {\n jLen = currentMasks.length;\n var g = createNS('g');\n\n for (j = 0; j < jLen; j += 1) {\n g.appendChild(currentMasks[j]);\n }\n\n var mask = createNS('mask');\n mask.setAttribute('mask-type', 'alpha');\n mask.setAttribute('id', layerId + '_' + count);\n mask.appendChild(path);\n defs.appendChild(mask);\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + layerId + '_' + count + ')');\n currentMasks.length = 0;\n currentMasks.push(g);\n } else {\n currentMasks.push(path);\n }\n\n if (properties[i].inv && !this.solidPath) {\n this.solidPath = this.createLayerSolidPath();\n } // TODO move this to a factory or to a constructor\n\n\n this.viewData[i] = {\n elem: path,\n lastPath: '',\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n invRect: rect\n };\n\n if (!this.viewData[i].prop.k) {\n this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n }\n }\n\n this.maskElement = createNS(maskType);\n len = currentMasks.length;\n\n for (i = 0; i < len; i += 1) {\n this.maskElement.appendChild(currentMasks[i]);\n }\n\n if (count > 0) {\n this.maskElement.setAttribute('id', layerId);\n this.element.maskedElement.setAttribute(maskRef, 'url(' + getLocationHref() + '#' + layerId + ')');\n defs.appendChild(this.maskElement);\n }\n\n if (this.viewData.length) {\n this.element.addRenderableComponent(this);\n }\n }\n\n MaskElement.prototype.getMaskProperty = function (pos) {\n return this.viewData[pos].prop;\n };\n\n MaskElement.prototype.renderFrame = function (isFirstFrame) {\n var finalMat = this.element.finalTransform.mat;\n var i;\n var len = this.masksProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.viewData[i].prop._mdf || isFirstFrame) {\n this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n\n if (this.viewData[i].op._mdf || isFirstFrame) {\n this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n }\n\n if (this.masksProperties[i].mode !== 'n') {\n if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n }\n\n if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n var feMorph = this.storedData[i].expan;\n\n if (this.storedData[i].x.v < 0) {\n if (this.storedData[i].lastOperator !== 'erode') {\n this.storedData[i].lastOperator = 'erode';\n this.storedData[i].elem.setAttribute('filter', 'url(' + getLocationHref() + '#' + this.storedData[i].filterId + ')');\n }\n\n feMorph.setAttribute('radius', -this.storedData[i].x.v);\n } else {\n if (this.storedData[i].lastOperator !== 'dilate') {\n this.storedData[i].lastOperator = 'dilate';\n this.storedData[i].elem.setAttribute('filter', null);\n }\n\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n }\n }\n }\n }\n };\n\n MaskElement.prototype.getMaskelement = function () {\n return this.maskElement;\n };\n\n MaskElement.prototype.createLayerSolidPath = function () {\n var path = 'M0,0 ';\n path += ' h' + this.globalData.compSize.w;\n path += ' v' + this.globalData.compSize.h;\n path += ' h-' + this.globalData.compSize.w;\n path += ' v-' + this.globalData.compSize.h + ' ';\n return path;\n };\n\n MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n var pathString = ' M' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n var i;\n var len;\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + ' ' + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n if (pathNodes.c && len > 1) {\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + ' ' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n } // pathNodes.__renderedString = pathString;\n\n\n if (viewData.lastPath !== pathString) {\n var pathShapeValue = '';\n\n if (viewData.elem) {\n if (pathNodes.c) {\n pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n }\n\n viewData.elem.setAttribute('d', pathShapeValue);\n }\n\n viewData.lastPath = pathString;\n }\n };\n\n MaskElement.prototype.destroy = function () {\n this.element = null;\n this.globalData = null;\n this.maskElement = null;\n this.data = null;\n this.masksProperties = null;\n };\n\n var filtersFactory = function () {\n var ob = {};\n ob.createFilter = createFilter;\n ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n function createFilter(filId, skipCoordinates) {\n var fil = createNS('filter');\n fil.setAttribute('id', filId);\n\n if (skipCoordinates !== true) {\n fil.setAttribute('filterUnits', 'objectBoundingBox');\n fil.setAttribute('x', '0%');\n fil.setAttribute('y', '0%');\n fil.setAttribute('width', '100%');\n fil.setAttribute('height', '100%');\n }\n\n return fil;\n }\n\n function createAlphaToLuminanceFilter() {\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\n return feColorMatrix;\n }\n\n return ob;\n }();\n\n var featureSupport = function () {\n var ob = {\n maskType: true,\n svgLumaHidden: true,\n offscreenCanvas: typeof OffscreenCanvas !== 'undefined'\n };\n\n if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n ob.maskType = false;\n }\n\n if (/firefox/i.test(navigator.userAgent)) {\n ob.svgLumaHidden = false;\n }\n\n return ob;\n }();\n\n var registeredEffects$1 = {};\n var idPrefix = 'filter_result_';\n\n function SVGEffects(elem) {\n var i;\n var source = 'SourceGraphic';\n var len = elem.data.ef ? elem.data.ef.length : 0;\n var filId = createElementID();\n var fil = filtersFactory.createFilter(filId, true);\n var count = 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n var type = elem.data.ef[i].ty;\n\n if (registeredEffects$1[type]) {\n var Effect = registeredEffects$1[type].effect;\n filterManager = new Effect(fil, elem.effectsManager.effectElements[i], elem, idPrefix + count, source);\n source = idPrefix + count;\n\n if (registeredEffects$1[type].countsAsEffect) {\n count += 1;\n }\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (count) {\n elem.globalData.defs.appendChild(fil);\n elem.layerElement.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i;\n var len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n SVGEffects.prototype.getEffects = function (type) {\n var i;\n var len = this.filters.length;\n var effects = [];\n\n for (i = 0; i < len; i += 1) {\n if (this.filters[i].type === type) {\n effects.push(this.filters[i]);\n }\n }\n\n return effects;\n };\n\n function registerEffect$1(id, effect, countsAsEffect) {\n registeredEffects$1[id] = {\n effect: effect,\n countsAsEffect: countsAsEffect\n };\n }\n\n function SVGBaseElement() {}\n\n SVGBaseElement.prototype = {\n initRendererElement: function initRendererElement() {\n this.layerElement = createNS('g');\n },\n createContainerElements: function createContainerElements() {\n this.matteElement = createNS('g');\n this.transformedElement = this.layerElement;\n this.maskedElement = this.layerElement;\n this._sizeChanged = false;\n var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n if (this.data.td) {\n this.matteMasks = {};\n var gg = createNS('g');\n gg.setAttribute('id', this.layerId);\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n this.globalData.defs.appendChild(gg);\n } else if (this.data.tt) {\n this.matteElement.appendChild(this.layerElement);\n layerElementParent = this.matteElement;\n this.baseElement = this.matteElement;\n } else {\n this.baseElement = this.layerElement;\n }\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n if (this.data.ty === 0 && !this.data.hd) {\n var cp = createNS('clipPath');\n var pt = createNS('path');\n pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0 L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n var clipId = createElementID();\n cp.setAttribute('id', clipId);\n cp.appendChild(pt);\n this.globalData.defs.appendChild(cp);\n\n if (this.checkMasks()) {\n var cpGroup = createNS('g');\n cpGroup.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n cpGroup.appendChild(this.layerElement);\n this.transformedElement = cpGroup;\n\n if (layerElementParent) {\n layerElementParent.appendChild(this.transformedElement);\n } else {\n this.baseElement = this.transformedElement;\n }\n } else {\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n }\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n if (this.finalTransform._localMatMdf) {\n this.transformedElement.setAttribute('transform', this.finalTransform.localMat.to2dCSS());\n }\n\n if (this.finalTransform._opMdf) {\n this.transformedElement.setAttribute('opacity', this.finalTransform.localOpacity);\n }\n },\n destroyBaseElement: function destroyBaseElement() {\n this.layerElement = null;\n this.matteElement = null;\n this.maskManager.destroy();\n },\n getBaseElement: function getBaseElement() {\n if (this.data.hd) {\n return null;\n }\n\n return this.baseElement;\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n this.renderableEffectsManager = new SVGEffects(this);\n this.searchEffectTransforms();\n },\n getMatte: function getMatte(matteType) {\n // This should not be a common case. But for backward compatibility, we'll create the matte object.\n // It solves animations that have two consecutive layers marked as matte masks.\n // Which is an undefined behavior in AE.\n if (!this.matteMasks) {\n this.matteMasks = {};\n }\n\n if (!this.matteMasks[matteType]) {\n var id = this.layerId + '_' + matteType;\n var filId;\n var fil;\n var useElement;\n var gg;\n\n if (matteType === 1 || matteType === 3) {\n var masker = createNS('mask');\n masker.setAttribute('id', id);\n masker.setAttribute('mask-type', matteType === 3 ? 'luminance' : 'alpha');\n useElement = createNS('use');\n useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n masker.appendChild(useElement);\n this.globalData.defs.appendChild(masker);\n\n if (!featureSupport.maskType && matteType === 1) {\n masker.setAttribute('mask-type', 'luminance');\n filId = createElementID();\n fil = filtersFactory.createFilter(filId);\n this.globalData.defs.appendChild(fil);\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n gg.appendChild(useElement);\n masker.appendChild(gg);\n gg.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n } else if (matteType === 2) {\n var maskGroup = createNS('mask');\n maskGroup.setAttribute('id', id);\n maskGroup.setAttribute('mask-type', 'alpha');\n var maskGrouper = createNS('g');\n maskGroup.appendChild(maskGrouper);\n filId = createElementID();\n fil = filtersFactory.createFilter(filId); /// /\n\n var feCTr = createNS('feComponentTransfer');\n feCTr.setAttribute('in', 'SourceGraphic');\n fil.appendChild(feCTr);\n var feFunc = createNS('feFuncA');\n feFunc.setAttribute('type', 'table');\n feFunc.setAttribute('tableValues', '1.0 0.0');\n feCTr.appendChild(feFunc); /// /\n\n this.globalData.defs.appendChild(fil);\n var alphaRect = createNS('rect');\n alphaRect.setAttribute('width', this.comp.data.w);\n alphaRect.setAttribute('height', this.comp.data.h);\n alphaRect.setAttribute('x', '0');\n alphaRect.setAttribute('y', '0');\n alphaRect.setAttribute('fill', '#ffffff');\n alphaRect.setAttribute('opacity', '0');\n maskGrouper.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n maskGrouper.appendChild(alphaRect);\n useElement = createNS('use');\n useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n maskGrouper.appendChild(useElement);\n\n if (!featureSupport.maskType) {\n maskGroup.setAttribute('mask-type', 'luminance');\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n maskGrouper.appendChild(alphaRect);\n gg.appendChild(this.layerElement);\n maskGrouper.appendChild(gg);\n }\n\n this.globalData.defs.appendChild(maskGroup);\n }\n\n this.matteMasks[matteType] = id;\n }\n\n return this.matteMasks[matteType];\n },\n setMatte: function setMatte(id) {\n if (!this.matteElement) {\n return;\n }\n\n this.matteElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n }\n };\n\n /**\r\n * @file\r\n * Handles AE's layer parenting property.\r\n *\r\n */\n function HierarchyElement() {}\n\n HierarchyElement.prototype = {\n /**\r\n * @function\r\n * Initializes hierarchy properties\r\n *\r\n */\n initHierarchy: function initHierarchy() {\n // element's parent list\n this.hierarchy = []; // if element is parent of another layer _isParent will be true\n\n this._isParent = false;\n this.checkParenting();\n },\n\n /**\r\n * @function\r\n * Sets layer's hierarchy.\r\n * @param {array} hierarch\r\n * layer's parent list\r\n *\r\n */\n setHierarchy: function setHierarchy(hierarchy) {\n this.hierarchy = hierarchy;\n },\n\n /**\r\n * @function\r\n * Sets layer as parent.\r\n *\r\n */\n setAsParent: function setAsParent() {\n this._isParent = true;\n },\n\n /**\r\n * @function\r\n * Searches layer's parenting chain\r\n *\r\n */\n checkParenting: function checkParenting() {\n if (this.data.parent !== undefined) {\n this.comp.buildElementParenting(this, this.data.parent, []);\n }\n }\n };\n\n function RenderableDOMElement() {}\n\n (function () {\n var _prototype = {\n initElement: function initElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n },\n hide: function hide() {\n // console.log('HIDE', this);\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'none';\n this.hidden = true;\n }\n },\n show: function show() {\n // console.log('SHOW', this);\n if (this.isInRange && !this.isTransparent) {\n if (!this.data.hd) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'block';\n }\n\n this.hidden = false;\n this._isFirstFrame = true;\n }\n },\n renderFrame: function renderFrame() {\n // If it is exported as hidden (data.hd === true) no need to render\n // If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderLocalTransform();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n renderInnerContent: function renderInnerContent() {},\n prepareFrame: function prepareFrame(num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n this.checkTransparency();\n },\n destroy: function destroy() {\n this.innerElem = null;\n this.destroyBaseElement();\n }\n };\n extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n })();\n\n function IImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n\n if (this.assetData && this.assetData.sid) {\n this.assetData = globalData.slotManager.getProp(this.assetData);\n }\n\n this.initElement(data, globalData, comp);\n this.sourceRect = {\n top: 0,\n left: 0,\n width: this.assetData.w,\n height: this.assetData.h\n };\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n IImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.innerElem = createNS('image');\n this.innerElem.setAttribute('width', this.assetData.w + 'px');\n this.innerElem.setAttribute('height', this.assetData.h + 'px');\n this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.innerElem);\n };\n\n IImageElement.prototype.sourceRectAtTime = function () {\n return this.sourceRect;\n };\n\n function ProcessedElement(element, position) {\n this.elem = element;\n this.pos = position;\n }\n\n function IShapeElement() {}\n\n IShapeElement.prototype = {\n addShapeToModifiers: function addShapeToModifiers(data) {\n var i;\n var len = this.shapeModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapeModifiers[i].addShape(data);\n }\n },\n isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n var i = 0;\n var len = this.shapeModifiers.length;\n\n while (i < len) {\n if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n return true;\n }\n }\n\n return false;\n },\n renderModifiers: function renderModifiers() {\n if (!this.shapeModifiers.length) {\n return;\n }\n\n var i;\n var len = this.shapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapes[i].sh.reset();\n }\n\n len = this.shapeModifiers.length;\n var shouldBreakProcess;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n // TODO: find a better solution for this\n\n if (shouldBreakProcess) {\n break;\n }\n }\n },\n searchProcessedElement: function searchProcessedElement(elem) {\n var elements = this.processedElements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i].elem === elem) {\n return elements[i].pos;\n }\n\n i += 1;\n }\n\n return 0;\n },\n addProcessedElement: function addProcessedElement(elem, pos) {\n var elements = this.processedElements;\n var i = elements.length;\n\n while (i) {\n i -= 1;\n\n if (elements[i].elem === elem) {\n elements[i].pos = pos;\n return;\n }\n }\n\n elements.push(new ProcessedElement(elem, pos));\n },\n prepareFrame: function prepareFrame(num) {\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n }\n };\n\n var lineCapEnum = {\n 1: 'butt',\n 2: 'round',\n 3: 'square'\n };\n var lineJoinEnum = {\n 1: 'miter',\n 2: 'round',\n 3: 'bevel'\n };\n\n function SVGShapeData(transformers, level, shape) {\n this.caches = [];\n this.styles = [];\n this.transformers = transformers;\n this.lStr = '';\n this.sh = shape;\n this.lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n // For now, since shapes add up with other shapes. They have to be calculated every time.\n // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n var i = 0;\n var len = transformers.length;\n\n while (i < len) {\n if (transformers[i].mProps.dynamicProperties.length) {\n this._isAnimated = true;\n break;\n }\n\n i += 1;\n }\n }\n\n SVGShapeData.prototype.setAsAnimated = function () {\n this._isAnimated = true;\n };\n\n function SVGStyleData(data, level) {\n this.data = data;\n this.type = data.ty;\n this.d = '';\n this.lvl = level;\n this._mdf = false;\n this.closed = data.hd === true;\n this.pElem = createNS('path');\n this.msElem = null;\n }\n\n SVGStyleData.prototype.reset = function () {\n this.d = '';\n this._mdf = false;\n };\n\n function DashProperty(elem, data, renderer, container) {\n this.elem = elem;\n this.frameId = -1;\n this.dataProps = createSizedArray(data.length);\n this.renderer = renderer;\n this.k = false;\n this.dashStr = '';\n this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n this.dashoffset = createTypedArray('float32', 1);\n this.initDynamicPropertyContainer(container);\n var i;\n var len = data.length || 0;\n var prop;\n\n for (i = 0; i < len; i += 1) {\n prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n this.k = prop.k || this.k;\n this.dataProps[i] = {\n n: data[i].n,\n p: prop\n };\n }\n\n if (!this.k) {\n this.getValue(true);\n }\n\n this._isAnimated = this.k;\n }\n\n DashProperty.prototype.getValue = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || forceRender;\n\n if (this._mdf) {\n var i = 0;\n var len = this.dataProps.length;\n\n if (this.renderer === 'svg') {\n this.dashStr = '';\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.dataProps[i].n !== 'o') {\n if (this.renderer === 'svg') {\n this.dashStr += ' ' + this.dataProps[i].p.v;\n } else {\n this.dashArray[i] = this.dataProps[i].p.v;\n }\n } else {\n this.dashoffset[0] = this.dataProps[i].p.v;\n }\n }\n }\n };\n\n extendPrototype([DynamicPropertyContainer], DashProperty);\n\n function SVGStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n function SVGFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n function SVGNoStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGNoStyleData);\n\n function GradientProperty(elem, data, container) {\n this.data = data;\n this.c = createTypedArray('uint8c', data.p * 4);\n var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n this.o = createTypedArray('float32', cLength);\n this._cmdf = false;\n this._omdf = false;\n this._collapsable = this.checkCollapsable();\n this._hasOpacity = cLength;\n this.initDynamicPropertyContainer(container);\n this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n this.k = this.prop.k;\n this.getValue(true);\n }\n\n GradientProperty.prototype.comparePoints = function (values, points) {\n var i = 0;\n var len = this.o.length / 2;\n var diff;\n\n while (i < len) {\n diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n if (diff > 0.01) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n };\n\n GradientProperty.prototype.checkCollapsable = function () {\n if (this.o.length / 2 !== this.c.length / 4) {\n return false;\n }\n\n if (this.data.k.k[0].s) {\n var i = 0;\n var len = this.data.k.k.length;\n\n while (i < len) {\n if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n return false;\n }\n\n i += 1;\n }\n } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n return false;\n }\n\n return true;\n };\n\n GradientProperty.prototype.getValue = function (forceRender) {\n this.prop.getValue();\n this._mdf = false;\n this._cmdf = false;\n this._omdf = false;\n\n if (this.prop._mdf || forceRender) {\n var i;\n var len = this.data.p * 4;\n var mult;\n var val;\n\n for (i = 0; i < len; i += 1) {\n mult = i % 4 === 0 ? 100 : 255;\n val = Math.round(this.prop.v[i] * mult);\n\n if (this.c[i] !== val) {\n this.c[i] = val;\n this._cmdf = !forceRender;\n }\n }\n\n if (this.o.length) {\n len = this.prop.v.length;\n\n for (i = this.data.p * 4; i < len; i += 1) {\n mult = i % 2 === 0 ? 100 : 1;\n val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n if (this.o[i - this.data.p * 4] !== val) {\n this.o[i - this.data.p * 4] = val;\n this._omdf = !forceRender;\n }\n }\n }\n\n this._mdf = !forceRender;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n function SVGGradientFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.initGradientData(elem, data, styleOb);\n }\n\n SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n this.h = PropertyFactory.getProp(elem, data.h || {\n k: 0\n }, 0, 0.01, this);\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: 0\n }, 0, degToRads, this);\n this.g = new GradientProperty(elem, data.g, this);\n this.style = styleOb;\n this.stops = [];\n this.setGradientData(styleOb.pElem, data);\n this.setGradientOpacity(data, styleOb);\n this._isAnimated = !!this._isAnimated;\n };\n\n SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n var gradientId = createElementID();\n var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n gfill.setAttribute('id', gradientId);\n gfill.setAttribute('spreadMethod', 'pad');\n gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n var stops = [];\n var stop;\n var j;\n var jLen;\n jLen = data.g.p * 4;\n\n for (j = 0; j < jLen; j += 4) {\n stop = createNS('stop');\n gfill.appendChild(stop);\n stops.push(stop);\n }\n\n pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + gradientId + ')');\n this.gf = gfill;\n this.cst = stops;\n };\n\n SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n if (this.g._hasOpacity && !this.g._collapsable) {\n var stop;\n var j;\n var jLen;\n var mask = createNS('mask');\n var maskElement = createNS('path');\n mask.appendChild(maskElement);\n var opacityId = createElementID();\n var maskId = createElementID();\n mask.setAttribute('id', maskId);\n var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n opFill.setAttribute('id', opacityId);\n opFill.setAttribute('spreadMethod', 'pad');\n opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n var stops = this.stops;\n\n for (j = data.g.p * 4; j < jLen; j += 2) {\n stop = createNS('stop');\n stop.setAttribute('stop-color', 'rgb(255,255,255)');\n opFill.appendChild(stop);\n stops.push(stop);\n }\n\n maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + opacityId + ')');\n\n if (data.ty === 'gs') {\n maskElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n maskElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n\n if (data.lj === 1) {\n maskElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n this.of = opFill;\n this.ms = mask;\n this.ost = stops;\n this.maskId = maskId;\n styleOb.msElem = maskElement;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n function SVGGradientStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.initGradientData(elem, data, styleOb);\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n function ShapeGroupData() {\n this.it = [];\n this.prevViewData = [];\n this.gr = createNS('g');\n }\n\n function SVGTransformData(mProps, op, container) {\n this.transform = {\n mProps: mProps,\n op: op,\n container: container\n };\n this.elements = [];\n this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n }\n\n var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n if (length === 0) {\n return '';\n }\n\n var _o = pathNodes.o;\n var _i = pathNodes.i;\n var _v = pathNodes.v;\n var i;\n var shapeString = ' M' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n for (i = 1; i < length; i += 1) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[i][0], _i[i][1]) + ' ' + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n }\n\n if (closed && length) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[0][0], _i[0][1]) + ' ' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n shapeString += 'z';\n }\n\n return shapeString;\n };\n\n var SVGElementsRenderer = function () {\n var _identityMatrix = new Matrix();\n\n var _matrixHelper = new Matrix();\n\n var ob = {\n createRenderFunction: createRenderFunction\n };\n\n function createRenderFunction(data) {\n switch (data.ty) {\n case 'fl':\n return renderFill;\n\n case 'gf':\n return renderGradient;\n\n case 'gs':\n return renderGradientStroke;\n\n case 'st':\n return renderStroke;\n\n case 'sh':\n case 'el':\n case 'rc':\n case 'sr':\n return renderPath;\n\n case 'tr':\n return renderContentTransform;\n\n case 'no':\n return renderNoop;\n\n default:\n return null;\n }\n }\n\n function renderContentTransform(styleData, itemData, isFirstFrame) {\n if (isFirstFrame || itemData.transform.op._mdf) {\n itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n }\n\n if (isFirstFrame || itemData.transform.mProps._mdf) {\n itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n }\n }\n\n function renderNoop() {}\n\n function renderPath(styleData, itemData, isFirstFrame) {\n var j;\n var jLen;\n var pathStringTransformed;\n var redraw;\n var pathNodes;\n var l;\n var lLen = itemData.styles.length;\n var lvl = itemData.lvl;\n var paths;\n var mat;\n var iterations;\n var k;\n\n for (l = 0; l < lLen; l += 1) {\n redraw = itemData.sh._mdf || isFirstFrame;\n\n if (itemData.styles[l].lvl < lvl) {\n mat = _matrixHelper.reset();\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (!redraw && iterations > 0) {\n redraw = itemData.transformers[k].mProps._mdf || redraw;\n iterations -= 1;\n k -= 1;\n }\n\n if (redraw) {\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (iterations > 0) {\n mat.multiply(itemData.transformers[k].mProps.v);\n iterations -= 1;\n k -= 1;\n }\n }\n } else {\n mat = _identityMatrix;\n }\n\n paths = itemData.sh.paths;\n jLen = paths._length;\n\n if (redraw) {\n pathStringTransformed = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n\n itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n }\n }\n\n function renderFill(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n }\n }\n\n function renderGradientStroke(styleData, itemData, isFirstFrame) {\n renderGradient(styleData, itemData, isFirstFrame);\n renderStroke(styleData, itemData, isFirstFrame);\n }\n\n function renderGradient(styleData, itemData, isFirstFrame) {\n var gfill = itemData.gf;\n var hasOpacity = itemData.g._hasOpacity;\n var pt1 = itemData.s.v;\n var pt2 = itemData.e.v;\n\n if (itemData.o._mdf || isFirstFrame) {\n var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n itemData.style.pElem.setAttribute(attr, itemData.o.v);\n }\n\n if (itemData.s._mdf || isFirstFrame) {\n var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n gfill.setAttribute(attr1, pt1[0]);\n gfill.setAttribute(attr2, pt1[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute(attr1, pt1[0]);\n itemData.of.setAttribute(attr2, pt1[1]);\n }\n }\n\n var stops;\n var i;\n var len;\n var stop;\n\n if (itemData.g._cmdf || isFirstFrame) {\n stops = itemData.cst;\n var cValues = itemData.g.c;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', cValues[i * 4] + '%');\n stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n }\n }\n\n if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n var oValues = itemData.g.o;\n\n if (itemData.g._collapsable) {\n stops = itemData.cst;\n } else {\n stops = itemData.ost;\n }\n\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n\n if (!itemData.g._collapsable) {\n stop.setAttribute('offset', oValues[i * 2] + '%');\n }\n\n stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n }\n }\n\n if (styleData.t === 1) {\n if (itemData.e._mdf || isFirstFrame) {\n gfill.setAttribute('x2', pt2[0]);\n gfill.setAttribute('y2', pt2[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('x2', pt2[0]);\n itemData.of.setAttribute('y2', pt2[1]);\n }\n }\n } else {\n var rad;\n\n if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n gfill.setAttribute('r', rad);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('r', rad);\n }\n }\n\n if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n if (!rad) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n }\n\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v;\n\n if (percent >= 1) {\n percent = 0.99;\n } else if (percent <= -1) {\n percent = -0.99;\n }\n\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n gfill.setAttribute('fx', x);\n gfill.setAttribute('fy', y);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('fx', x);\n itemData.of.setAttribute('fy', y);\n }\n } // gfill.setAttribute('fy','200');\n\n }\n }\n\n function renderStroke(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n }\n\n if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n styleElem.pElem.setAttribute('stroke', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n }\n\n if (itemData.w._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n if (styleElem.msElem) {\n styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n }\n }\n }\n\n return ob;\n }();\n\n function SVGShapeElement(data, globalData, comp) {\n // List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n this.stylesList = []; // List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; // List of items in shape tree\n\n this.itemsData = []; // List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n SVGShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n };\n /*\r\n This method searches for multiple shapes that affect a single element and one of them is animated\r\n */\n\n\n SVGShapeElement.prototype.filterUniqueShapes = function () {\n var i;\n var len = this.shapes.length;\n var shape;\n var j;\n var jLen = this.stylesList.length;\n var style;\n var tempShapes = [];\n var areAnimated = false;\n\n for (j = 0; j < jLen; j += 1) {\n style = this.stylesList[j];\n areAnimated = false;\n tempShapes.length = 0;\n\n for (i = 0; i < len; i += 1) {\n shape = this.shapes[i];\n\n if (shape.styles.indexOf(style) !== -1) {\n tempShapes.push(shape);\n areAnimated = shape._isAnimated || areAnimated;\n }\n }\n\n if (tempShapes.length > 1 && areAnimated) {\n this.setShapesAsAnimated(tempShapes);\n }\n }\n };\n\n SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n var i;\n var len = shapes.length;\n\n for (i = 0; i < len; i += 1) {\n shapes[i].setAsAnimated();\n }\n };\n\n SVGShapeElement.prototype.createStyleElement = function (data, level) {\n // TODO: prevent drawing of hidden styles\n var elementData;\n var styleOb = new SVGStyleData(data, level);\n var pathElement = styleOb.pElem;\n\n if (data.ty === 'st') {\n elementData = new SVGStrokeStyleData(this, data, styleOb);\n } else if (data.ty === 'fl') {\n elementData = new SVGFillStyleData(this, data, styleOb);\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n var GradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n elementData = new GradientConstructor(this, data, styleOb);\n this.globalData.defs.appendChild(elementData.gf);\n\n if (elementData.maskId) {\n this.globalData.defs.appendChild(elementData.ms);\n this.globalData.defs.appendChild(elementData.of);\n pathElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + elementData.maskId + ')');\n }\n } else if (data.ty === 'no') {\n elementData = new SVGNoStyleData(this, data, styleOb);\n }\n\n if (data.ty === 'st' || data.ty === 'gs') {\n pathElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n pathElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n pathElement.setAttribute('fill-opacity', '0');\n\n if (data.lj === 1) {\n pathElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n if (data.r === 2) {\n pathElement.setAttribute('fill-rule', 'evenodd');\n }\n\n if (data.ln) {\n pathElement.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n pathElement.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n this.stylesList.push(styleOb);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createGroupElement = function (data) {\n var elementData = new ShapeGroupData();\n\n if (data.ln) {\n elementData.gr.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n elementData.gr.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n return elementData;\n };\n\n SVGShapeElement.prototype.createTransformElement = function (data, container) {\n var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n var i = 0;\n var len = this.animatedContents.length;\n\n while (i < len) {\n if (this.animatedContents[i].element === element) {\n return;\n }\n\n i += 1;\n }\n\n this.animatedContents.push({\n fn: SVGElementsRenderer.createRenderFunction(data),\n element: element,\n data: data\n });\n };\n\n SVGShapeElement.prototype.setElementStyles = function (elementData) {\n var arr = elementData.styles;\n var j;\n var jLen = this.stylesList.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n arr.push(this.stylesList[j]);\n }\n }\n };\n\n SVGShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i;\n var len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n var ownTransformers = [].concat(transformers);\n var i;\n var len = arr.length - 1;\n var j;\n var jLen;\n var ownStyles = [];\n var ownModifiers = [];\n var currentTransform;\n var modifier;\n var processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs' || arr[i].ty === 'no') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], level);\n } else {\n itemsData[i].style.closed = false;\n }\n\n if (arr[i]._render) {\n if (itemsData[i].style.pElem.parentNode !== container) {\n container.appendChild(itemsData[i].style.pElem);\n }\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty === 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n if (arr[i]._render) {\n if (itemsData[i].gr.parentNode !== container) {\n container.appendChild(itemsData[i].gr);\n }\n }\n } else if (arr[i].ty === 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], container);\n }\n\n currentTransform = itemsData[i].transform;\n ownTransformers.push(currentTransform);\n } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n }\n\n this.setElementStyles(itemsData[i]);\n } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'ms' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty === 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownStyles.length;\n\n for (i = 0; i < len; i += 1) {\n ownStyles[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n SVGShapeElement.prototype.renderInnerContent = function () {\n this.renderModifiers();\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].reset();\n }\n\n this.renderShape();\n\n for (i = 0; i < len; i += 1) {\n if (this.stylesList[i]._mdf || this._isFirstFrame) {\n if (this.stylesList[i].msElem) {\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n }\n\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n }\n }\n };\n\n SVGShapeElement.prototype.renderShape = function () {\n var i;\n var len = this.animatedContents.length;\n var animatedContent;\n\n for (i = 0; i < len; i += 1) {\n animatedContent = this.animatedContents[i];\n\n if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n }\n }\n };\n\n SVGShapeElement.prototype.destroy = function () {\n this.destroyBaseElement();\n this.shapesData = null;\n this.itemsData = null;\n };\n\n function LetterProps(o, sw, sc, fc, m, p) {\n this.o = o;\n this.sw = sw;\n this.sc = sc;\n this.fc = fc;\n this.m = m;\n this.p = p;\n this._mdf = {\n o: true,\n sw: !!sw,\n sc: !!sc,\n fc: !!fc,\n m: true,\n p: true\n };\n }\n\n LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n this._mdf.o = false;\n this._mdf.sw = false;\n this._mdf.sc = false;\n this._mdf.fc = false;\n this._mdf.m = false;\n this._mdf.p = false;\n var updated = false;\n\n if (this.o !== o) {\n this.o = o;\n this._mdf.o = true;\n updated = true;\n }\n\n if (this.sw !== sw) {\n this.sw = sw;\n this._mdf.sw = true;\n updated = true;\n }\n\n if (this.sc !== sc) {\n this.sc = sc;\n this._mdf.sc = true;\n updated = true;\n }\n\n if (this.fc !== fc) {\n this.fc = fc;\n this._mdf.fc = true;\n updated = true;\n }\n\n if (this.m !== m) {\n this.m = m;\n this._mdf.m = true;\n updated = true;\n }\n\n if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n this.p = p;\n this._mdf.p = true;\n updated = true;\n }\n\n return updated;\n };\n\n function TextProperty(elem, data) {\n this._frameId = initialDefaultFrame;\n this.pv = '';\n this.v = '';\n this.kf = false;\n this._isFirstFrame = true;\n this._mdf = false;\n\n if (data.d && data.d.sid) {\n data.d = elem.globalData.slotManager.getProp(data.d);\n }\n\n this.data = data;\n this.elem = elem;\n this.comp = this.elem.comp;\n this.keysIndex = 0;\n this.canResize = false;\n this.minimumFontSize = 1;\n this.effectsSequence = [];\n this.currentData = {\n ascent: 0,\n boxWidth: this.defaultBoxWidth,\n f: '',\n fStyle: '',\n fWeight: '',\n fc: '',\n j: '',\n justifyOffset: '',\n l: [],\n lh: 0,\n lineWidths: [],\n ls: '',\n of: '',\n s: '',\n sc: '',\n sw: 0,\n t: 0,\n tr: 0,\n sz: 0,\n ps: null,\n fillColorAnim: false,\n strokeColorAnim: false,\n strokeWidthAnim: false,\n yOffset: 0,\n finalSize: 0,\n finalText: [],\n finalLineHeight: 0,\n __complete: false\n };\n this.copyData(this.currentData, this.data.d.k[0].s);\n\n if (!this.searchProperty()) {\n this.completeTextData(this.currentData);\n }\n }\n\n TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n TextProperty.prototype.copyData = function (obj, data) {\n for (var s in data) {\n if (Object.prototype.hasOwnProperty.call(data, s)) {\n obj[s] = data[s];\n }\n }\n\n return obj;\n };\n\n TextProperty.prototype.setCurrentData = function (data) {\n if (!data.__complete) {\n this.completeTextData(data);\n }\n\n this.currentData = data;\n this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n this._mdf = true;\n };\n\n TextProperty.prototype.searchProperty = function () {\n return this.searchKeyframes();\n };\n\n TextProperty.prototype.searchKeyframes = function () {\n this.kf = this.data.d.k.length > 1;\n\n if (this.kf) {\n this.addEffect(this.getKeyframeValue.bind(this));\n }\n\n return this.kf;\n };\n\n TextProperty.prototype.addEffect = function (effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.getValue = function (_finalValue) {\n if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n return;\n }\n\n this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n var currentValue = this.currentData;\n var currentIndex = this.keysIndex;\n\n if (this.lock) {\n this.setCurrentData(this.currentData);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n for (i = 0; i < len; i += 1) {\n // Checking if index changed to prevent creating a new object every time the expression updates.\n if (currentIndex !== this.keysIndex) {\n finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n } else {\n finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n }\n }\n\n if (currentValue !== finalValue) {\n this.setCurrentData(finalValue);\n }\n\n this.v = this.currentData;\n this.pv = this.v;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n };\n\n TextProperty.prototype.getKeyframeValue = function () {\n var textKeys = this.data.d.k;\n var frameNum = this.elem.comp.renderedFrame;\n var i = 0;\n var len = textKeys.length;\n\n while (i <= len - 1) {\n if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n break;\n }\n\n i += 1;\n }\n\n if (this.keysIndex !== i) {\n this.keysIndex = i;\n }\n\n return this.data.d.k[this.keysIndex].s;\n };\n\n TextProperty.prototype.buildFinalText = function (text) {\n var charactersArray = [];\n var i = 0;\n var len = text.length;\n var charCode;\n var secondCharCode;\n var shouldCombine = false;\n var shouldCombineNext = false;\n var currentChars = '';\n\n while (i < len) {\n shouldCombine = shouldCombineNext;\n shouldCombineNext = false;\n charCode = text.charCodeAt(i);\n currentChars = text.charAt(i);\n\n if (FontManager.isCombinedCharacter(charCode)) {\n shouldCombine = true; // It's a potential surrogate pair (this is the High surrogate)\n } else if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n if (FontManager.isRegionalFlag(text, i)) {\n currentChars = text.substr(i, 14);\n } else {\n secondCharCode = text.charCodeAt(i + 1); // It's a surrogate pair (this is the Low surrogate)\n\n if (secondCharCode >= 0xDC00 && secondCharCode <= 0xDFFF) {\n if (FontManager.isModifier(charCode, secondCharCode)) {\n currentChars = text.substr(i, 2);\n shouldCombine = true;\n } else if (FontManager.isFlagEmoji(text.substr(i, 4))) {\n currentChars = text.substr(i, 4);\n } else {\n currentChars = text.substr(i, 2);\n }\n }\n }\n } else if (charCode > 0xDBFF) {\n secondCharCode = text.charCodeAt(i + 1);\n\n if (FontManager.isVariationSelector(charCode)) {\n shouldCombine = true;\n }\n } else if (FontManager.isZeroWidthJoiner(charCode)) {\n shouldCombine = true;\n shouldCombineNext = true;\n }\n\n if (shouldCombine) {\n charactersArray[charactersArray.length - 1] += currentChars;\n shouldCombine = false;\n } else {\n charactersArray.push(currentChars);\n }\n\n i += currentChars.length;\n }\n\n return charactersArray;\n };\n\n TextProperty.prototype.completeTextData = function (documentData) {\n documentData.__complete = true;\n var fontManager = this.elem.globalData.fontManager;\n var data = this.data;\n var letters = [];\n var i;\n var len;\n var newLineFlag;\n var index = 0;\n var val;\n var anchorGrouping = data.m.g;\n var currentSize = 0;\n var currentPos = 0;\n var currentLine = 0;\n var lineWidths = [];\n var lineWidth = 0;\n var maxLineWidth = 0;\n var j;\n var jLen;\n var fontData = fontManager.getFontByName(documentData.f);\n var charData;\n var cLength = 0;\n var fontProps = getFontProperties(fontData);\n documentData.fWeight = fontProps.weight;\n documentData.fStyle = fontProps.style;\n documentData.finalSize = documentData.s;\n documentData.finalText = this.buildFinalText(documentData.t);\n len = documentData.finalText.length;\n documentData.finalLineHeight = documentData.lh;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var charCode;\n\n if (documentData.sz) {\n var flag = true;\n var boxWidth = documentData.sz[0];\n var boxHeight = documentData.sz[1];\n var currentHeight;\n var finalText;\n\n while (flag) {\n finalText = this.buildFinalText(documentData.t);\n currentHeight = 0;\n lineWidth = 0;\n len = finalText.length;\n trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var lastSpaceIndex = -1;\n\n for (i = 0; i < len; i += 1) {\n charCode = finalText[i].charCodeAt(0);\n newLineFlag = false;\n\n if (finalText[i] === ' ') {\n lastSpaceIndex = i;\n } else if (charCode === 13 || charCode === 3) {\n lineWidth = 0;\n newLineFlag = true;\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n }\n\n if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n if (lastSpaceIndex === -1) {\n len += 1;\n } else {\n i = lastSpaceIndex;\n }\n\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n finalText.splice(i, lastSpaceIndex === i ? 1 : 0, '\\r'); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n lastSpaceIndex = -1;\n lineWidth = 0;\n } else {\n lineWidth += cLength;\n lineWidth += trackingOffset;\n }\n }\n\n currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n documentData.finalSize -= 1;\n documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n } else {\n documentData.finalText = finalText;\n len = documentData.finalText.length;\n flag = false;\n }\n }\n }\n\n lineWidth = -trackingOffset;\n cLength = 0;\n var uncollapsedSpaces = 0;\n var currentChar;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n currentChar = documentData.finalText[i];\n charCode = currentChar.charCodeAt(0);\n\n if (charCode === 13 || charCode === 3) {\n uncollapsedSpaces = 0;\n lineWidths.push(lineWidth);\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidth = -2 * trackingOffset;\n val = '';\n newLineFlag = true;\n currentLine += 1;\n } else {\n val = currentChar;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n } //\n\n\n if (currentChar === ' ') {\n uncollapsedSpaces += cLength + trackingOffset;\n } else {\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n uncollapsedSpaces = 0;\n }\n\n letters.push({\n l: cLength,\n an: cLength,\n add: currentSize,\n n: newLineFlag,\n anIndexes: [],\n val: val,\n line: currentLine,\n animatorJustifyOffset: 0\n });\n\n if (anchorGrouping == 2) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || val === ' ' || i === len - 1) {\n if (val === '' || val === ' ') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n index += 1;\n currentSize = 0;\n }\n } else if (anchorGrouping == 3) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || i === len - 1) {\n if (val === '') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n currentSize = 0;\n index += 1;\n }\n } else {\n letters[index].ind = index;\n letters[index].extra = 0;\n index += 1;\n }\n }\n\n documentData.l = letters;\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidths.push(lineWidth);\n\n if (documentData.sz) {\n documentData.boxWidth = documentData.sz[0];\n documentData.justifyOffset = 0;\n } else {\n documentData.boxWidth = maxLineWidth;\n\n switch (documentData.j) {\n case 1:\n documentData.justifyOffset = -documentData.boxWidth;\n break;\n\n case 2:\n documentData.justifyOffset = -documentData.boxWidth / 2;\n break;\n\n default:\n documentData.justifyOffset = 0;\n }\n }\n\n documentData.lineWidths = lineWidths;\n var animators = data.a;\n var animatorData;\n var letterData;\n jLen = animators.length;\n var based;\n var ind;\n var indexes = [];\n\n for (j = 0; j < jLen; j += 1) {\n animatorData = animators[j];\n\n if (animatorData.a.sc) {\n documentData.strokeColorAnim = true;\n }\n\n if (animatorData.a.sw) {\n documentData.strokeWidthAnim = true;\n }\n\n if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n documentData.fillColorAnim = true;\n }\n\n ind = 0;\n based = animatorData.s.b;\n\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n letterData.anIndexes[j] = ind;\n\n if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== ' ' || based == 3 && (letterData.n || letterData.val == ' ' || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n // eslint-disable-line eqeqeq\n if (animatorData.s.rn === 1) {\n indexes.push(ind);\n }\n\n ind += 1;\n }\n }\n\n data.a[j].s.totalChars = ind;\n var currentInd = -1;\n var newInd;\n\n if (animatorData.s.rn === 1) {\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n\n if (currentInd != letterData.anIndexes[j]) {\n // eslint-disable-line eqeqeq\n currentInd = letterData.anIndexes[j];\n newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n }\n\n letterData.anIndexes[j] = newInd;\n }\n }\n }\n\n documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n documentData.ls = documentData.ls || 0;\n documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n };\n\n TextProperty.prototype.updateDocumentData = function (newData, index) {\n index = index === undefined ? this.keysIndex : index;\n var dData = this.copyData({}, this.data.d.k[index].s);\n dData = this.copyData(dData, newData);\n this.data.d.k[index].s = dData;\n this.recalculate(index);\n this.setCurrentData(dData);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.recalculate = function (index) {\n var dData = this.data.d.k[index].s;\n dData.__complete = false;\n this.keysIndex = 0;\n this._isFirstFrame = true;\n this.getValue(dData);\n };\n\n TextProperty.prototype.canResizeFont = function (_canResize) {\n this.canResize = _canResize;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n this.minimumFontSize = Math.floor(_fontValue) || 1;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n var TextSelectorProp = function () {\n var max = Math.max;\n var min = Math.min;\n var floor = Math.floor;\n\n function TextSelectorPropFactory(elem, data) {\n this._currentTextLength = -1;\n this.k = false;\n this.data = data;\n this.elem = elem;\n this.comp = elem.comp;\n this.finalS = 0;\n this.finalE = 0;\n this.initDynamicPropertyContainer(elem);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: 0\n }, 0, 0, this);\n\n if ('e' in data) {\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n } else {\n this.e = {\n v: 100\n };\n }\n\n this.o = PropertyFactory.getProp(elem, data.o || {\n k: 0\n }, 0, 0, this);\n this.xe = PropertyFactory.getProp(elem, data.xe || {\n k: 0\n }, 0, 0, this);\n this.ne = PropertyFactory.getProp(elem, data.ne || {\n k: 0\n }, 0, 0, this);\n this.sm = PropertyFactory.getProp(elem, data.sm || {\n k: 100\n }, 0, 0, this);\n this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n if (!this.dynamicProperties.length) {\n this.getValue();\n }\n }\n\n TextSelectorPropFactory.prototype = {\n getMult: function getMult(ind) {\n if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n this.getValue();\n }\n\n var x1 = 0;\n var y1 = 0;\n var x2 = 1;\n var y2 = 1;\n\n if (this.ne.v > 0) {\n x1 = this.ne.v / 100.0;\n } else {\n y1 = -this.ne.v / 100.0;\n }\n\n if (this.xe.v > 0) {\n x2 = 1.0 - this.xe.v / 100.0;\n } else {\n y2 = 1.0 + this.xe.v / 100.0;\n }\n\n var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n var mult = 0;\n var s = this.finalS;\n var e = this.finalE;\n var type = this.data.sh;\n\n if (type === 2) {\n if (e === s) {\n mult = ind >= e ? 1 : 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 3) {\n if (e === s) {\n mult = ind >= e ? 0 : 1;\n } else {\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 4) {\n if (e === s) {\n mult = 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n if (mult < 0.5) {\n mult *= 2;\n } else {\n mult = 1 - 2 * (mult - 0.5);\n }\n }\n\n mult = easer(mult);\n } else if (type === 5) {\n if (e === s) {\n mult = 0;\n } else {\n var tot = e - s;\n /* ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n ind = min(max(0, ind + 0.5 - s), e - s);\n var x = -tot / 2 + ind;\n var a = tot / 2;\n mult = Math.sqrt(1 - x * x / (a * a));\n }\n\n mult = easer(mult);\n } else if (type === 6) {\n if (e === s) {\n mult = 0;\n } else {\n ind = min(max(0, ind + 0.5 - s), e - s);\n mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n }\n\n mult = easer(mult);\n } else {\n if (ind >= floor(s)) {\n if (ind - s < 0) {\n mult = max(0, min(min(e, 1) - (s - ind), 1));\n } else {\n mult = max(0, min(e - ind, 1));\n }\n }\n\n mult = easer(mult);\n } // Smoothness implementation.\n // The smoothness represents a reduced range of the original [0; 1] range.\n // if smoothness is 25%, the new range will be [0.375; 0.625]\n // Steps are:\n // - find the lower value of the new range (threshold)\n // - if multiplier is smaller than that value, floor it to 0\n // - if it is larger,\n // - subtract the threshold\n // - divide it by the smoothness (this will return the range to [0; 1])\n // Note: If it doesn't work on some scenarios, consider applying it before the easer.\n\n\n if (this.sm.v !== 100) {\n var smoothness = this.sm.v * 0.01;\n\n if (smoothness === 0) {\n smoothness = 0.00000001;\n }\n\n var threshold = 0.5 - smoothness * 0.5;\n\n if (mult < threshold) {\n mult = 0;\n } else {\n mult = (mult - threshold) / smoothness;\n\n if (mult > 1) {\n mult = 1;\n }\n }\n }\n\n return mult * this.a.v;\n },\n getValue: function getValue(newCharsFlag) {\n this.iterateDynamicProperties();\n this._mdf = newCharsFlag || this._mdf;\n this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n if (newCharsFlag && this.data.r === 2) {\n this.e.v = this._currentTextLength;\n }\n\n var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n var o = this.o.v / divisor;\n var s = this.s.v / divisor + o;\n var e = this.e.v / divisor + o;\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.finalS = s;\n this.finalE = e;\n }\n };\n extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n function getTextSelectorProp(elem, data, arr) {\n return new TextSelectorPropFactory(elem, data, arr);\n }\n\n return {\n getTextSelectorProp: getTextSelectorProp\n };\n }();\n\n function TextAnimatorDataProperty(elem, animatorProps, container) {\n var defaultData = {\n propType: false\n };\n var getProp = PropertyFactory.getProp;\n var textAnimatorAnimatables = animatorProps.a;\n this.a = {\n r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n };\n this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n this.s.t = animatorProps.s.t;\n }\n\n function TextAnimatorProperty(textData, renderType, elem) {\n this._isFirstFrame = true;\n this._hasMaskedPath = false;\n this._frameId = -1;\n this._textData = textData;\n this._renderType = renderType;\n this._elem = elem;\n this._animatorsData = createSizedArray(this._textData.a.length);\n this._pathData = {};\n this._moreOptions = {\n alignment: {}\n };\n this.renderedLetters = [];\n this.lettersChangedFlag = false;\n this.initDynamicPropertyContainer(elem);\n }\n\n TextAnimatorProperty.prototype.searchProperties = function () {\n var i;\n var len = this._textData.a.length;\n var animatorProps;\n var getProp = PropertyFactory.getProp;\n\n for (i = 0; i < len; i += 1) {\n animatorProps = this._textData.a[i];\n this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n }\n\n if (this._textData.p && 'm' in this._textData.p) {\n this._pathData = {\n a: getProp(this._elem, this._textData.p.a, 0, 0, this),\n f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n r: getProp(this._elem, this._textData.p.r, 0, 0, this),\n p: getProp(this._elem, this._textData.p.p, 0, 0, this),\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n };\n this._hasMaskedPath = true;\n } else {\n this._hasMaskedPath = false;\n }\n\n this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n };\n\n TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n this.lettersChangedFlag = lettersChangedFlag;\n\n if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n return;\n }\n\n this._isFirstFrame = false;\n var alignment = this._moreOptions.alignment.v;\n var animators = this._animatorsData;\n var textData = this._textData;\n var matrixHelper = this.mHelper;\n var renderType = this._renderType;\n var renderedLettersCount = this.renderedLetters.length;\n var xPos;\n var yPos;\n var i;\n var len;\n var letters = documentData.l;\n var pathInfo;\n var currentLength;\n var currentPoint;\n var segmentLength;\n var flag;\n var pointInd;\n var segmentInd;\n var prevPoint;\n var points;\n var segments;\n var partialLength;\n var totalLength;\n var perc;\n var tanAngle;\n var mask;\n\n if (this._hasMaskedPath) {\n mask = this._pathData.m;\n\n if (!this._pathData.n || this._pathData._mdf) {\n var paths = mask.v;\n\n if (this._pathData.r.v) {\n paths = paths.reverse();\n } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n pathInfo = {\n tLength: 0,\n segments: []\n };\n len = paths._length - 1;\n var bezierData;\n totalLength = 0;\n\n for (i = 0; i < len; i += 1) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n i = len;\n\n if (mask.v.c) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n this._pathData.pi = pathInfo;\n }\n\n pathInfo = this._pathData.pi;\n currentLength = this._pathData.f.v;\n segmentInd = 0;\n pointInd = 1;\n segmentLength = 0;\n flag = true;\n segments = pathInfo.segments;\n\n if (currentLength < 0 && mask.v.c) {\n if (pathInfo.tLength < Math.abs(currentLength)) {\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n }\n\n segmentInd = segments.length - 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n\n while (currentLength < 0) {\n currentLength += points[pointInd].partialLength;\n pointInd -= 1;\n\n if (pointInd < 0) {\n segmentInd -= 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n }\n }\n }\n\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n\n len = letters.length;\n xPos = 0;\n yPos = 0;\n var yOff = documentData.finalSize * 1.2 * 0.714;\n var firstLine = true;\n var animatorProps;\n var animatorSelector;\n var j;\n var jLen;\n var letterValue;\n jLen = animators.length;\n var mult;\n var ind = -1;\n var offf;\n var xPathPos;\n var yPathPos;\n var initPathPos = currentLength;\n var initSegmentInd = segmentInd;\n var initPointInd = pointInd;\n var currentLine = -1;\n var elemOpacity;\n var sc;\n var sw;\n var fc;\n var k;\n var letterSw;\n var letterSc;\n var letterFc;\n var letterM = '';\n var letterP = this.defaultPropsArray;\n var letterO; //\n\n if (documentData.j === 2 || documentData.j === 1) {\n var animatorJustifyOffset = 0;\n var animatorFirstCharOffset = 0;\n var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n var lastIndex = 0;\n var isNewLine = true;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n\n animatorJustifyOffset = 0;\n isNewLine = true;\n } else {\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n if (isNewLine && documentData.j === 2) {\n animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n }\n\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n } else {\n animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n }\n }\n }\n\n isNewLine = false;\n }\n }\n\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n } //\n\n\n for (i = 0; i < len; i += 1) {\n matrixHelper.reset();\n elemOpacity = 1;\n\n if (letters[i].n) {\n xPos = 0;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n currentLength = initPathPos;\n firstLine = false;\n\n if (this._hasMaskedPath) {\n segmentInd = initSegmentInd;\n pointInd = initPointInd;\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n segmentLength = 0;\n }\n\n letterM = '';\n letterFc = '';\n letterSw = '';\n letterO = '';\n letterP = this.defaultPropsArray;\n } else {\n if (this._hasMaskedPath) {\n if (currentLine !== letters[i].line) {\n switch (documentData.j) {\n case 1:\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\n break;\n\n case 2:\n currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n break;\n\n default:\n break;\n }\n\n currentLine = letters[i].line;\n }\n\n if (ind !== letters[i].ind) {\n if (letters[ind]) {\n currentLength += letters[ind].extra;\n }\n\n currentLength += letters[i].an / 2;\n ind = letters[i].ind;\n }\n\n currentLength += alignment[0] * letters[i].an * 0.005;\n var animatorOffset = 0;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.p.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.p.v[0] * mult;\n }\n }\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.a.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.a.v[0] * mult;\n }\n }\n }\n\n flag = true; // Force alignment only works with a single line for now\n\n if (this._pathData.a.v) {\n currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1);\n currentLength += this._pathData.f.v;\n }\n\n while (flag) {\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n flag = false;\n } else if (points) {\n segmentLength += currentPoint.partialLength;\n pointInd += 1;\n\n if (pointInd >= points.length) {\n pointInd = 0;\n segmentInd += 1;\n\n if (!segments[segmentInd]) {\n if (mask.v.c) {\n pointInd = 0;\n segmentInd = 0;\n points = segments[segmentInd].points;\n } else {\n segmentLength -= currentPoint.partialLength;\n points = null;\n }\n } else {\n points = segments[segmentInd].points;\n }\n }\n\n if (points) {\n prevPoint = currentPoint;\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n }\n }\n\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0);\n } else {\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n if (xPos !== 0 || documentData.j !== 0) {\n if (this._hasMaskedPath) {\n if (mult.length) {\n currentLength += animatorProps.t.v * mult[0];\n } else {\n currentLength += animatorProps.t.v * mult;\n }\n } else if (mult.length) {\n xPos += animatorProps.t.v * mult[0];\n } else {\n xPos += animatorProps.t.v * mult;\n }\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n sw = documentData.sw || 0;\n }\n\n if (documentData.strokeColorAnim) {\n if (documentData.sc) {\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n } else {\n sc = [0, 0, 0];\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n } else {\n matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.s.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n } else {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (animatorProps.sk.propType) {\n if (mult.length) {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n } else {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n }\n }\n\n if (animatorProps.r.propType) {\n if (mult.length) {\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n } else {\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\n }\n }\n\n if (animatorProps.ry.propType) {\n if (mult.length) {\n matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n } else {\n matrixHelper.rotateY(animatorProps.ry.v * mult);\n }\n }\n\n if (animatorProps.rx.propType) {\n if (mult.length) {\n matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n } else {\n matrixHelper.rotateX(animatorProps.rx.v * mult);\n }\n }\n\n if (animatorProps.o.propType) {\n if (mult.length) {\n elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n } else {\n elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n }\n }\n\n if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n if (mult.length) {\n sw += animatorProps.sw.v * mult[0];\n } else {\n sw += animatorProps.sw.v * mult;\n }\n }\n\n if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n } else {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n }\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n if (animatorProps.fc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n } else {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n }\n }\n }\n\n if (animatorProps.fh.propType) {\n if (mult.length) {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n } else {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n }\n }\n\n if (animatorProps.fs.propType) {\n if (mult.length) {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n } else {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n }\n }\n\n if (animatorProps.fb.propType) {\n if (mult.length) {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n } else {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n }\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n } else {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n } else if (mult.length) {\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n } else {\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n letterSw = sw < 0 ? 0 : sw;\n }\n\n if (documentData.strokeColorAnim) {\n letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n }\n\n if (this._hasMaskedPath) {\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n if (this._pathData.p.v) {\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n if (currentPoint.point[0] < prevPoint.point[0]) {\n rot += 180;\n }\n\n matrixHelper.rotate(-rot * Math.PI / 180);\n }\n\n matrixHelper.translate(xPathPos, yPathPos, 0);\n currentLength -= alignment[0] * letters[i].an * 0.005;\n\n if (letters[i + 1] && ind !== letters[i + 1].ind) {\n currentLength += letters[i].an / 2;\n currentLength += documentData.tr * 0.001 * documentData.finalSize;\n }\n } else {\n matrixHelper.translate(xPos, yPos, 0);\n\n if (documentData.ps) {\n // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(offf, 0, 0);\n matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n }\n\n if (renderType === 'html') {\n letterM = matrixHelper.toCSS();\n } else if (renderType === 'svg') {\n letterM = matrixHelper.to2dCSS();\n } else {\n letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n }\n\n letterO = elemOpacity;\n }\n\n if (renderedLettersCount <= i) {\n letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n this.renderedLetters.push(letterValue);\n renderedLettersCount += 1;\n this.lettersChangedFlag = true;\n } else {\n letterValue = this.renderedLetters[i];\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n }\n }\n };\n\n TextAnimatorProperty.prototype.getValue = function () {\n if (this._elem.globalData.frameId === this._frameId) {\n return;\n }\n\n this._frameId = this._elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n TextAnimatorProperty.prototype.mHelper = new Matrix();\n TextAnimatorProperty.prototype.defaultPropsArray = [];\n extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n function ITextElement() {}\n\n ITextElement.prototype.initElement = function (data, globalData, comp) {\n this.lettersChangedFlag = true;\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n this.textAnimator.searchProperties(this.dynamicProperties);\n };\n\n ITextElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n };\n\n ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n var j;\n var jLen = shapes.length;\n var pathNodes;\n var shapeStr = '';\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[j].ty === 'sh') {\n pathNodes = shapes[j].ks.k;\n shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n }\n }\n\n return shapeStr;\n };\n\n ITextElement.prototype.updateDocumentData = function (newData, index) {\n this.textProperty.updateDocumentData(newData, index);\n };\n\n ITextElement.prototype.canResizeFont = function (_canResize) {\n this.textProperty.canResizeFont(_canResize);\n };\n\n ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n this.textProperty.setMinimumFontSize(_fontSize);\n };\n\n ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n if (documentData.ps) {\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n matrixHelper.translate(0, -documentData.ls, 0);\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(xPos, yPos, 0);\n };\n\n ITextElement.prototype.buildColor = function (colorData) {\n return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n };\n\n ITextElement.prototype.emptyProp = new LetterProps();\n\n ITextElement.prototype.destroy = function () {};\n\n ITextElement.prototype.validateText = function () {\n if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n this.buildNewText();\n this.textProperty._isFirstFrame = false;\n this.textProperty._mdf = false;\n }\n };\n\n var emptyShapeData = {\n shapes: []\n };\n\n function SVGTextLottieElement(data, globalData, comp) {\n this.textSpans = [];\n this.renderType = 'svg';\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n SVGTextLottieElement.prototype.createContent = function () {\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\n this.textContainer = createNS('text');\n }\n };\n\n SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n var i = 0;\n var len = textArray.length;\n var textContents = [];\n var currentTextContent = '';\n\n while (i < len) {\n if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n textContents.push(currentTextContent);\n currentTextContent = '';\n } else {\n currentTextContent += textArray[i];\n }\n\n i += 1;\n }\n\n textContents.push(currentTextContent);\n return textContents;\n };\n\n SVGTextLottieElement.prototype.buildShapeData = function (data, scale) {\n // data should probably be cloned to apply scale separately to each instance of a text on different layers\n // but since text internal content gets only rendered once and then it's never rerendered,\n // it's probably safe not to clone data and reuse always the same instance even if the object is mutated.\n // Avoiding cloning is preferred since cloning each character shape data is expensive\n if (data.shapes && data.shapes.length) {\n var shape = data.shapes[0];\n\n if (shape.it) {\n var shapeItem = shape.it[shape.it.length - 1];\n\n if (shapeItem.s) {\n shapeItem.s.k[0] = scale;\n shapeItem.s.k[1] = scale;\n }\n }\n }\n\n return data;\n };\n\n SVGTextLottieElement.prototype.buildNewText = function () {\n this.addDynamicProperty(this);\n var i;\n var len;\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n if (documentData.fc) {\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n } else {\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n }\n\n if (documentData.sc) {\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n this.layerElement.setAttribute('stroke-width', documentData.sw);\n }\n\n this.layerElement.setAttribute('font-size', documentData.finalSize);\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (fontData.fClass) {\n this.layerElement.setAttribute('class', fontData.fClass);\n } else {\n this.layerElement.setAttribute('font-family', fontData.fFamily);\n var fWeight = documentData.fWeight;\n var fStyle = documentData.fStyle;\n this.layerElement.setAttribute('font-style', fStyle);\n this.layerElement.setAttribute('font-weight', fWeight);\n }\n\n this.layerElement.setAttribute('aria-label', documentData.t);\n var letters = documentData.l || [];\n var usesGlyphs = !!this.globalData.fontManager.chars;\n len = letters.length;\n var tSpan;\n var matrixHelper = this.mHelper;\n var shapeStr = '';\n var singleShape = this.data.singleShape;\n var xPos = 0;\n var yPos = 0;\n var firstLine = true;\n var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n if (singleShape && !usesGlyphs && !documentData.sz) {\n var tElement = this.textContainer;\n var justify = 'start';\n\n switch (documentData.j) {\n case 1:\n justify = 'end';\n break;\n\n case 2:\n justify = 'middle';\n break;\n\n default:\n justify = 'start';\n break;\n }\n\n tElement.setAttribute('text-anchor', justify);\n tElement.setAttribute('letter-spacing', trackingOffset);\n var textContent = this.buildTextContents(documentData.finalText);\n len = textContent.length;\n yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n for (i = 0; i < len; i += 1) {\n tSpan = this.textSpans[i].span || createNS('tspan');\n tSpan.textContent = textContent[i];\n tSpan.setAttribute('x', 0);\n tSpan.setAttribute('y', yPos);\n tSpan.style.display = 'inherit';\n tElement.appendChild(tSpan);\n\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n glyph: null\n };\n }\n\n this.textSpans[i].span = tSpan;\n yPos += documentData.finalLineHeight;\n }\n\n this.layerElement.appendChild(tElement);\n } else {\n var cachedSpansLength = this.textSpans.length;\n var charData;\n\n for (i = 0; i < len; i += 1) {\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n childSpan: null,\n glyph: null\n };\n }\n\n if (!usesGlyphs || !singleShape || i === 0) {\n tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? 'g' : 'text');\n\n if (cachedSpansLength <= i) {\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n this.textSpans[i].span = tSpan;\n\n if (usesGlyphs) {\n var childSpan = createNS('g');\n tSpan.appendChild(childSpan);\n this.textSpans[i].childSpan = childSpan;\n }\n\n this.textSpans[i].span = tSpan;\n this.layerElement.appendChild(tSpan);\n }\n\n tSpan.style.display = 'inherit';\n }\n\n matrixHelper.reset();\n\n if (singleShape) {\n if (letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n xPos += trackingOffset;\n }\n\n if (usesGlyphs) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var glyphElement; // t === 1 means the character has been replaced with an animated shaped\n\n if (charData.t === 1) {\n glyphElement = new SVGCompElement(charData.data, this.globalData, this);\n } else {\n var data = emptyShapeData;\n\n if (charData.data && charData.data.shapes) {\n data = this.buildShapeData(charData.data, documentData.finalSize);\n }\n\n glyphElement = new SVGShapeElement(data, this.globalData, this);\n }\n\n if (this.textSpans[i].glyph) {\n var glyph = this.textSpans[i].glyph;\n this.textSpans[i].childSpan.removeChild(glyph.layerElement);\n glyph.destroy();\n }\n\n this.textSpans[i].glyph = glyphElement;\n glyphElement._debug = true;\n glyphElement.prepareFrame(0);\n glyphElement.renderFrame();\n this.textSpans[i].childSpan.appendChild(glyphElement.layerElement); // when using animated shapes, the layer will be scaled instead of replacing the internal scale\n // this might have issues with strokes and might need a different solution\n\n if (charData.t === 1) {\n this.textSpans[i].childSpan.setAttribute('transform', 'scale(' + documentData.finalSize / 100 + ',' + documentData.finalSize / 100 + ')');\n }\n } else {\n if (singleShape) {\n tSpan.setAttribute('transform', 'translate(' + matrixHelper.props[12] + ',' + matrixHelper.props[13] + ')');\n }\n\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n } //\n\n }\n\n if (singleShape && tSpan) {\n tSpan.setAttribute('d', shapeStr);\n }\n }\n\n while (i < this.textSpans.length) {\n this.textSpans[i].span.style.display = 'none';\n i += 1;\n }\n\n this._sizeChanged = true;\n };\n\n SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\n this.renderInnerContent();\n\n if (this._sizeChanged) {\n this._sizeChanged = false;\n var textBox = this.layerElement.getBBox();\n this.bbox = {\n top: textBox.y,\n left: textBox.x,\n width: textBox.width,\n height: textBox.height\n };\n }\n\n return this.bbox;\n };\n\n SVGTextLottieElement.prototype.getValue = function () {\n var i;\n var len = this.textSpans.length;\n var glyphElement;\n this.renderedFrame = this.comp.renderedFrame;\n\n for (i = 0; i < len; i += 1) {\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st);\n\n if (glyphElement._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n SVGTextLottieElement.prototype.renderInnerContent = function () {\n this.validateText();\n\n if (!this.data.singleShape || this._mdf) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n this._sizeChanged = true;\n var i;\n var len;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var textSpan;\n var glyphElement;\n\n for (i = 0; i < len; i += 1) {\n if (!letters[i].n) {\n renderedLetter = renderedLetters[i];\n textSpan = this.textSpans[i].span;\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.renderFrame();\n }\n\n if (renderedLetter._mdf.m) {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n\n if (renderedLetter._mdf.o) {\n textSpan.setAttribute('opacity', renderedLetter.o);\n }\n\n if (renderedLetter._mdf.sw) {\n textSpan.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter._mdf.sc) {\n textSpan.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter._mdf.fc) {\n textSpan.setAttribute('fill', renderedLetter.fc);\n }\n }\n }\n }\n }\n };\n\n function ISolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([IImageElement], ISolidElement);\n\n ISolidElement.prototype.createContent = function () {\n var rect = createNS('rect'); /// /rect.style.width = this.data.sw;\n /// /rect.style.height = this.data.sh;\n /// /rect.style.fill = this.data.sc;\n\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.layerElement.appendChild(rect);\n };\n\n function NullElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initFrame();\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n }\n\n NullElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n NullElement.prototype.renderFrame = function () {};\n\n NullElement.prototype.getBaseElement = function () {\n return null;\n };\n\n NullElement.prototype.destroy = function () {};\n\n NullElement.prototype.sourceRectAtTime = function () {};\n\n NullElement.prototype.hide = function () {};\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n function SVGRendererBase() {}\n\n extendPrototype([BaseRenderer], SVGRendererBase);\n\n SVGRendererBase.prototype.createNull = function (data) {\n return new NullElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createShape = function (data) {\n return new SVGShapeElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createText = function (data) {\n return new SVGTextLottieElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createImage = function (data) {\n return new IImageElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createSolid = function (data) {\n return new ISolidElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.configAnimation = function (animData) {\n this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n this.svgElement.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');\n\n if (this.renderConfig.viewBoxSize) {\n this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n } else {\n this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n }\n\n if (!this.renderConfig.viewBoxOnly) {\n this.svgElement.setAttribute('width', animData.w);\n this.svgElement.setAttribute('height', animData.h);\n this.svgElement.style.width = '100%';\n this.svgElement.style.height = '100%';\n this.svgElement.style.transform = 'translate3d(0,0,0)';\n this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility;\n }\n\n if (this.renderConfig.width) {\n this.svgElement.setAttribute('width', this.renderConfig.width);\n }\n\n if (this.renderConfig.height) {\n this.svgElement.setAttribute('height', this.renderConfig.height);\n }\n\n if (this.renderConfig.className) {\n this.svgElement.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.svgElement.setAttribute('id', this.renderConfig.id);\n }\n\n if (this.renderConfig.focusable !== undefined) {\n this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n }\n\n this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n this.animationItem.wrapper.appendChild(this.svgElement); // Mask animation\n\n var defs = this.globalData.defs;\n this.setupGlobalData(animData, defs);\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.data = animData;\n var maskElement = createNS('clipPath');\n var rect = createNS('rect');\n rect.setAttribute('width', animData.w);\n rect.setAttribute('height', animData.h);\n rect.setAttribute('x', 0);\n rect.setAttribute('y', 0);\n var maskId = createElementID();\n maskElement.setAttribute('id', maskId);\n maskElement.appendChild(rect);\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + maskId + ')');\n defs.appendChild(maskElement);\n this.layers = animData.layers;\n this.elements = createSizedArray(animData.layers.length);\n };\n\n SVGRendererBase.prototype.destroy = function () {\n if (this.animationItem.wrapper) {\n this.animationItem.wrapper.innerText = '';\n }\n\n this.layerElement = null;\n this.globalData.defs = null;\n var i;\n var len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n SVGRendererBase.prototype.updateContainerSize = function () {};\n\n SVGRendererBase.prototype.findIndexByInd = function (ind) {\n var i = 0;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ind === ind) {\n return i;\n }\n }\n\n return -1;\n };\n\n SVGRendererBase.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty === 99) {\n return;\n }\n\n elements[pos] = true;\n var element = this.createItem(this.layers[pos]);\n elements[pos] = element;\n\n if (getExpressionsPlugin()) {\n if (this.layers[pos].ty === 0) {\n this.globalData.projectInterface.registerComposition(element);\n }\n\n element.initExpressions();\n }\n\n this.appendElementInPos(element, pos);\n\n if (this.layers[pos].tt) {\n var elementIndex = 'tp' in this.layers[pos] ? this.findIndexByInd(this.layers[pos].tp) : pos - 1;\n\n if (elementIndex === -1) {\n return;\n }\n\n if (!this.elements[elementIndex] || this.elements[elementIndex] === true) {\n this.buildItem(elementIndex);\n this.addPendingElement(element);\n } else {\n var matteElement = elements[elementIndex];\n var matteMask = matteElement.getMatte(this.layers[pos].tt);\n element.setMatte(matteMask);\n }\n }\n };\n\n SVGRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n\n if (element.data.tt) {\n var i = 0;\n var len = this.elements.length;\n\n while (i < len) {\n if (this.elements[i] === element) {\n var elementIndex = 'tp' in element.data ? this.findIndexByInd(element.data.tp) : i - 1;\n var matteElement = this.elements[elementIndex];\n var matteMask = matteElement.getMatte(this.layers[i].tt);\n element.setMatte(matteMask);\n break;\n }\n\n i += 1;\n }\n }\n }\n };\n\n SVGRendererBase.prototype.renderFrame = function (num) {\n if (this.renderedFrame === num || this.destroyed) {\n return;\n }\n\n if (num === null) {\n num = this.renderedFrame;\n } else {\n this.renderedFrame = num;\n } // console.log('-------');\n // console.log('FRAME ',num);\n\n\n this.globalData.frameNum = num;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n this.globalData._mdf = false;\n var i;\n var len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n }\n };\n\n SVGRendererBase.prototype.appendElementInPos = function (element, pos) {\n var newElement = element.getBaseElement();\n\n if (!newElement) {\n return;\n }\n\n var i = 0;\n var nextElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n nextElement = this.elements[i].getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(newElement, nextElement);\n } else {\n this.layerElement.appendChild(newElement);\n }\n };\n\n SVGRendererBase.prototype.hide = function () {\n this.layerElement.style.display = 'none';\n };\n\n SVGRendererBase.prototype.show = function () {\n this.layerElement.style.display = 'block';\n };\n\n function ICompElement() {}\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n ICompElement.prototype.initElement = function (data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initRenderable();\n this.initHierarchy();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n\n if (this.data.xt || !globalData.progressiveLoad) {\n this.buildAllItems();\n }\n\n this.hide();\n };\n /* ICompElement.prototype.hide = function(){\r\n if(!this.hidden){\r\n this.hideElement();\r\n var i,len = this.elements.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].hide();\r\n }\r\n }\r\n }\r\n }; */\n\n\n ICompElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (!this.isInRange && !this.data.xt) {\n return;\n }\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n\n this.renderedFrame = timeRemapped;\n } else {\n this.renderedFrame = num / this.data.sr;\n }\n\n var i;\n var len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(this.renderedFrame);\n } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n if (this.elements[i]._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n ICompElement.prototype.renderInnerContent = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n ICompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n ICompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n ICompElement.prototype.destroyElements = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n };\n\n ICompElement.prototype.destroy = function () {\n this.destroyElements();\n this.destroyBaseElement();\n };\n\n function SVGCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement);\n\n SVGCompElement.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n function SVGRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.svgElement = createNS('svg');\n var ariaLabel = '';\n\n if (config && config.title) {\n var titleElement = createNS('title');\n var titleId = createElementID();\n titleElement.setAttribute('id', titleId);\n titleElement.textContent = config.title;\n this.svgElement.appendChild(titleElement);\n ariaLabel += titleId;\n }\n\n if (config && config.description) {\n var descElement = createNS('desc');\n var descId = createElementID();\n descElement.setAttribute('id', descId);\n descElement.textContent = config.description;\n this.svgElement.appendChild(descElement);\n ariaLabel += ' ' + descId;\n }\n\n if (ariaLabel) {\n this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n }\n\n var defs = createNS('defs');\n this.svgElement.appendChild(defs);\n var maskElement = createNS('g');\n this.svgElement.appendChild(maskElement);\n this.layerElement = maskElement;\n this.renderConfig = {\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n contentVisibility: config && config.contentVisibility || 'visible',\n progressiveLoad: config && config.progressiveLoad || false,\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n viewBoxOnly: config && config.viewBoxOnly || false,\n viewBoxSize: config && config.viewBoxSize || false,\n className: config && config.className || '',\n id: config && config.id || '',\n focusable: config && config.focusable,\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '100%',\n height: config && config.filterSize && config.filterSize.height || '100%',\n x: config && config.filterSize && config.filterSize.x || '0%',\n y: config && config.filterSize && config.filterSize.y || '0%'\n },\n width: config && config.width,\n height: config && config.height,\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n defs: defs,\n renderConfig: this.renderConfig\n };\n this.elements = [];\n this.pendingElements = [];\n this.destroyed = false;\n this.rendererType = 'svg';\n }\n\n extendPrototype([SVGRendererBase], SVGRenderer);\n\n SVGRenderer.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n function ShapeTransformManager() {\n this.sequences = {};\n this.sequenceList = [];\n this.transform_key_count = 0;\n }\n\n ShapeTransformManager.prototype = {\n addTransformSequence: function addTransformSequence(transforms) {\n var i;\n var len = transforms.length;\n var key = '_';\n\n for (i = 0; i < len; i += 1) {\n key += transforms[i].transform.key + '_';\n }\n\n var sequence = this.sequences[key];\n\n if (!sequence) {\n sequence = {\n transforms: [].concat(transforms),\n finalTransform: new Matrix(),\n _mdf: false\n };\n this.sequences[key] = sequence;\n this.sequenceList.push(sequence);\n }\n\n return sequence;\n },\n processSequence: function processSequence(sequence, isFirstFrame) {\n var i = 0;\n var len = sequence.transforms.length;\n var _mdf = isFirstFrame;\n\n while (i < len && !isFirstFrame) {\n if (sequence.transforms[i].transform.mProps._mdf) {\n _mdf = true;\n break;\n }\n\n i += 1;\n }\n\n if (_mdf) {\n sequence.finalTransform.reset();\n\n for (i = len - 1; i >= 0; i -= 1) {\n sequence.finalTransform.multiply(sequence.transforms[i].transform.mProps.v);\n }\n }\n\n sequence._mdf = _mdf;\n },\n processSequences: function processSequences(isFirstFrame) {\n var i;\n var len = this.sequenceList.length;\n\n for (i = 0; i < len; i += 1) {\n this.processSequence(this.sequenceList[i], isFirstFrame);\n }\n },\n getNewKey: function getNewKey() {\n this.transform_key_count += 1;\n return '_' + this.transform_key_count;\n }\n };\n\n var lumaLoader = function lumaLoader() {\n var id = '__lottie_element_luma_buffer';\n var lumaBuffer = null;\n var lumaBufferCtx = null;\n var svg = null; // This alternate solution has a slight delay before the filter is applied, resulting in a flicker on the first frame.\n // Keeping this here for reference, and in the future, if offscreen canvas supports url filters, this can be used.\n // For now, neither of them work for offscreen canvas, so canvas workers can't support the luma track matte mask.\n // Naming it solution 2 to mark the extra comment lines.\n\n /*\r\n var svgString = [\r\n '',\r\n '',\r\n '',\r\n '',\r\n '',\r\n ].join('');\r\n var blob = new Blob([svgString], { type: 'image/svg+xml' });\r\n var url = URL.createObjectURL(blob);\r\n */\n\n function createLumaSvgFilter() {\n var _svg = createNS('svg');\n\n var fil = createNS('filter');\n var matrix = createNS('feColorMatrix');\n fil.setAttribute('id', id);\n matrix.setAttribute('type', 'matrix');\n matrix.setAttribute('color-interpolation-filters', 'sRGB');\n matrix.setAttribute('values', '0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0');\n fil.appendChild(matrix);\n\n _svg.appendChild(fil);\n\n _svg.setAttribute('id', id + '_svg');\n\n if (featureSupport.svgLumaHidden) {\n _svg.style.display = 'none';\n }\n\n return _svg;\n }\n\n function loadLuma() {\n if (!lumaBuffer) {\n svg = createLumaSvgFilter();\n document.body.appendChild(svg);\n lumaBuffer = createTag('canvas');\n lumaBufferCtx = lumaBuffer.getContext('2d'); // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n lumaBufferCtx.filter = 'url(#' + id + ')';\n lumaBufferCtx.fillStyle = 'rgba(0,0,0,0)';\n lumaBufferCtx.fillRect(0, 0, 1, 1);\n }\n }\n\n function getLuma(canvas) {\n if (!lumaBuffer) {\n loadLuma();\n }\n\n lumaBuffer.width = canvas.width;\n lumaBuffer.height = canvas.height; // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n lumaBufferCtx.filter = 'url(#' + id + ')';\n return lumaBuffer;\n }\n\n return {\n load: loadLuma,\n get: getLuma\n };\n };\n\n function createCanvas(width, height) {\n if (featureSupport.offscreenCanvas) {\n return new OffscreenCanvas(width, height);\n }\n\n var canvas = createTag('canvas');\n canvas.width = width;\n canvas.height = height;\n return canvas;\n }\n\n var assetLoader = function () {\n return {\n loadLumaCanvas: lumaLoader.load,\n getLumaCanvas: lumaLoader.get,\n createCanvas: createCanvas\n };\n }();\n\n var registeredEffects = {};\n\n function CVEffects(elem) {\n var i;\n var len = elem.data.ef ? elem.data.ef.length : 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n var type = elem.data.ef[i].ty;\n\n if (registeredEffects[type]) {\n var Effect = registeredEffects[type].effect;\n filterManager = new Effect(elem.effectsManager.effectElements[i], elem);\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n CVEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i;\n var len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n CVEffects.prototype.getEffects = function (type) {\n var i;\n var len = this.filters.length;\n var effects = [];\n\n for (i = 0; i < len; i += 1) {\n if (this.filters[i].type === type) {\n effects.push(this.filters[i]);\n }\n }\n\n return effects;\n };\n\n function registerEffect(id, effect) {\n registeredEffects[id] = {\n effect: effect\n };\n }\n\n function CVMaskElement(data, element) {\n this.data = data;\n this.element = element;\n this.masksProperties = this.data.masksProperties || [];\n this.viewData = createSizedArray(this.masksProperties.length);\n var i;\n var len = this.masksProperties.length;\n var hasMasks = false;\n\n for (i = 0; i < len; i += 1) {\n if (this.masksProperties[i].mode !== 'n') {\n hasMasks = true;\n }\n\n this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3);\n }\n\n this.hasMasks = hasMasks;\n\n if (hasMasks) {\n this.element.addRenderableComponent(this);\n }\n }\n\n CVMaskElement.prototype.renderFrame = function () {\n if (!this.hasMasks) {\n return;\n }\n\n var transform = this.element.finalTransform.mat;\n var ctx = this.element.canvasContext;\n var i;\n var len = this.masksProperties.length;\n var pt;\n var pts;\n var data;\n ctx.beginPath();\n\n for (i = 0; i < len; i += 1) {\n if (this.masksProperties[i].mode !== 'n') {\n if (this.masksProperties[i].inv) {\n ctx.moveTo(0, 0);\n ctx.lineTo(this.element.globalData.compSize.w, 0);\n ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h);\n ctx.lineTo(0, this.element.globalData.compSize.h);\n ctx.lineTo(0, 0);\n }\n\n data = this.viewData[i].v;\n pt = transform.applyToPointArray(data.v[0][0], data.v[0][1], 0);\n ctx.moveTo(pt[0], pt[1]);\n var j;\n var jLen = data._length;\n\n for (j = 1; j < jLen; j += 1) {\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n }\n\n this.element.globalData.renderer.save(true);\n ctx.clip();\n };\n\n CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n CVMaskElement.prototype.destroy = function () {\n this.element = null;\n };\n\n function CVBaseElement() {}\n\n var operationsMap = {\n 1: 'source-in',\n 2: 'source-out',\n 3: 'source-in',\n 4: 'source-out'\n };\n CVBaseElement.prototype = {\n createElements: function createElements() {},\n initRendererElement: function initRendererElement() {},\n createContainerElements: function createContainerElements() {\n // If the layer is masked we will use two buffers to store each different states of the drawing\n // This solution is not ideal for several reason. But unfortunately, because of the recursive\n // nature of the render tree, it's the only simple way to make sure one inner mask doesn't override an outer mask.\n // TODO: try to reduce the size of these buffers to the size of the composition contaning the layer\n // It might be challenging because the layer most likely is transformed in some way\n if (this.data.tt >= 1) {\n this.buffers = [];\n var canvasContext = this.globalData.canvasContext;\n var bufferCanvas = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n this.buffers.push(bufferCanvas);\n var bufferCanvas2 = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n this.buffers.push(bufferCanvas2);\n\n if (this.data.tt >= 3 && !document._isProxy) {\n assetLoader.loadLumaCanvas();\n }\n }\n\n this.canvasContext = this.globalData.canvasContext;\n this.transformCanvas = this.globalData.transformCanvas;\n this.renderableEffectsManager = new CVEffects(this);\n this.searchEffectTransforms();\n },\n createContent: function createContent() {},\n setBlendMode: function setBlendMode() {\n var globalData = this.globalData;\n\n if (globalData.blendMode !== this.data.bm) {\n globalData.blendMode = this.data.bm;\n var blendModeValue = getBlendMode(this.data.bm);\n globalData.canvasContext.globalCompositeOperation = blendModeValue;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new CVMaskElement(this.data, this);\n this.transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n },\n hideElement: function hideElement() {\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n this.hidden = true;\n }\n },\n showElement: function showElement() {\n if (this.isInRange && !this.isTransparent) {\n this.hidden = false;\n this._isFirstFrame = true;\n this.maskManager._isFirstFrame = true;\n }\n },\n clearCanvas: function clearCanvas(canvasContext) {\n canvasContext.clearRect(this.transformCanvas.tx, this.transformCanvas.ty, this.transformCanvas.w * this.transformCanvas.sx, this.transformCanvas.h * this.transformCanvas.sy);\n },\n prepareLayer: function prepareLayer() {\n if (this.data.tt >= 1) {\n var buffer = this.buffers[0];\n var bufferCtx = buffer.getContext('2d');\n this.clearCanvas(bufferCtx); // on the first buffer we store the current state of the global drawing\n\n bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // The next four lines are to clear the canvas\n // TODO: Check if there is a way to clear the canvas without resetting the transform\n\n this.currentTransform = this.canvasContext.getTransform();\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n this.clearCanvas(this.canvasContext);\n this.canvasContext.setTransform(this.currentTransform);\n }\n },\n exitLayer: function exitLayer() {\n if (this.data.tt >= 1) {\n var buffer = this.buffers[1]; // On the second buffer we store the current state of the global drawing\n // that only contains the content of this layer\n // (if it is a composition, it also includes the nested layers)\n\n var bufferCtx = buffer.getContext('2d');\n this.clearCanvas(bufferCtx);\n bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // We clear the canvas again\n\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n this.clearCanvas(this.canvasContext);\n this.canvasContext.setTransform(this.currentTransform); // We draw the mask\n\n var mask = this.comp.getElementById('tp' in this.data ? this.data.tp : this.data.ind - 1);\n mask.renderFrame(true); // We draw the second buffer (that contains the content of this layer)\n\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0); // If the mask is a Luma matte, we need to do two extra painting operations\n // the _isProxy check is to avoid drawing a fake canvas in workers that will throw an error\n\n if (this.data.tt >= 3 && !document._isProxy) {\n // We copy the painted mask to a buffer that has a color matrix filter applied to it\n // that applies the rgb values to the alpha channel\n var lumaBuffer = assetLoader.getLumaCanvas(this.canvasContext.canvas);\n var lumaBufferCtx = lumaBuffer.getContext('2d');\n lumaBufferCtx.drawImage(this.canvasContext.canvas, 0, 0);\n this.clearCanvas(this.canvasContext); // we repaint the context with the mask applied to it\n\n this.canvasContext.drawImage(lumaBuffer, 0, 0);\n }\n\n this.canvasContext.globalCompositeOperation = operationsMap[this.data.tt];\n this.canvasContext.drawImage(buffer, 0, 0); // We finally draw the first buffer (that contains the content of the global drawing)\n // We use destination-over to draw the global drawing below the current layer\n\n this.canvasContext.globalCompositeOperation = 'destination-over';\n this.canvasContext.drawImage(this.buffers[0], 0, 0);\n this.canvasContext.setTransform(this.currentTransform); // We reset the globalCompositeOperation to source-over, the standard type of operation\n\n this.canvasContext.globalCompositeOperation = 'source-over';\n }\n },\n renderFrame: function renderFrame(forceRender) {\n if (this.hidden || this.data.hd) {\n return;\n }\n\n if (this.data.td === 1 && !forceRender) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderLocalTransform();\n this.setBlendMode();\n var forceRealStack = this.data.ty === 0;\n this.prepareLayer();\n this.globalData.renderer.save(forceRealStack);\n this.globalData.renderer.ctxTransform(this.finalTransform.localMat.props);\n this.globalData.renderer.ctxOpacity(this.finalTransform.localOpacity);\n this.renderInnerContent();\n this.globalData.renderer.restore(forceRealStack);\n this.exitLayer();\n\n if (this.maskManager.hasMasks) {\n this.globalData.renderer.restore(true);\n }\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.canvasContext = null;\n this.data = null;\n this.globalData = null;\n this.maskManager.destroy();\n },\n mHelper: new Matrix()\n };\n CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\n CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\n\n function CVShapeData(element, data, styles, transformsManager) {\n this.styledShapes = [];\n this.tr = [0, 0, 0, 0, 0, 0];\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n this.sh = ShapePropertyFactory.getShapeProp(element, data, ty, element);\n var i;\n var len = styles.length;\n var styledShape;\n\n for (i = 0; i < len; i += 1) {\n if (!styles[i].closed) {\n styledShape = {\n transforms: transformsManager.addTransformSequence(styles[i].transforms),\n trNodes: []\n };\n this.styledShapes.push(styledShape);\n styles[i].elements.push(styledShape);\n }\n }\n }\n\n CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\n\n function CVShapeElement(data, globalData, comp) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n this.transformsManager = new ShapeTransformManager();\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement);\n CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\n CVShapeElement.prototype.transformHelper = {\n opacity: 1,\n _opMdf: false\n };\n CVShapeElement.prototype.dashResetter = [];\n\n CVShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n };\n\n CVShapeElement.prototype.createStyleElement = function (data, transforms) {\n var styleElem = {\n data: data,\n type: data.ty,\n preTransforms: this.transformsManager.addTransformSequence(transforms),\n transforms: [],\n elements: [],\n closed: data.hd === true\n };\n var elementData = {};\n\n if (data.ty === 'fl' || data.ty === 'st') {\n elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, this);\n\n if (!elementData.c.k) {\n styleElem.co = 'rgb(' + bmFloor(elementData.c.v[0]) + ',' + bmFloor(elementData.c.v[1]) + ',' + bmFloor(elementData.c.v[2]) + ')';\n }\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n elementData.s = PropertyFactory.getProp(this, data.s, 1, null, this);\n elementData.e = PropertyFactory.getProp(this, data.e, 1, null, this);\n elementData.h = PropertyFactory.getProp(this, data.h || {\n k: 0\n }, 0, 0.01, this);\n elementData.a = PropertyFactory.getProp(this, data.a || {\n k: 0\n }, 0, degToRads, this);\n elementData.g = new GradientProperty(this, data.g, this);\n }\n\n elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, this);\n\n if (data.ty === 'st' || data.ty === 'gs') {\n styleElem.lc = lineCapEnum[data.lc || 2];\n styleElem.lj = lineJoinEnum[data.lj || 2];\n\n if (data.lj == 1) {\n // eslint-disable-line eqeqeq\n styleElem.ml = data.ml;\n }\n\n elementData.w = PropertyFactory.getProp(this, data.w, 0, null, this);\n\n if (!elementData.w.k) {\n styleElem.wi = elementData.w.v;\n }\n\n if (data.d) {\n var d = new DashProperty(this, data.d, 'canvas', this);\n elementData.d = d;\n\n if (!elementData.d.k) {\n styleElem.da = elementData.d.dashArray;\n styleElem[\"do\"] = elementData.d.dashoffset[0];\n }\n }\n } else {\n styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\n }\n\n this.stylesList.push(styleElem);\n elementData.style = styleElem;\n return elementData;\n };\n\n CVShapeElement.prototype.createGroupElement = function () {\n var elementData = {\n it: [],\n prevViewData: []\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createTransformElement = function (data) {\n var elementData = {\n transform: {\n opacity: 1,\n _opMdf: false,\n key: this.transformsManager.getNewKey(),\n op: PropertyFactory.getProp(this, data.o, 0, 0.01, this),\n mProps: TransformPropertyFactory.getTransformProperty(this, data, this)\n }\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createShapeElement = function (data) {\n var elementData = new CVShapeData(this, data, this.stylesList, this.transformsManager);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n return elementData;\n };\n\n CVShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i;\n var len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n };\n\n CVShapeElement.prototype.addTransformToStyleList = function (transform) {\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.push(transform);\n }\n }\n };\n\n CVShapeElement.prototype.removeTransformFromStyleList = function () {\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.pop();\n }\n }\n };\n\n CVShapeElement.prototype.closeStyles = function (styles) {\n var i;\n var len = styles.length;\n\n for (i = 0; i < len; i += 1) {\n styles[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, shouldRender, transforms) {\n var i;\n var len = arr.length - 1;\n var j;\n var jLen;\n var ownStyles = [];\n var ownModifiers = [];\n var processedPos;\n var modifier;\n var currentTransform;\n var ownTransforms = [].concat(transforms);\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._shouldRender = shouldRender;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\n } else {\n itemsData[i].style.closed = false;\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty === 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms);\n } else if (arr[i].ty === 'tr') {\n if (!processedPos) {\n currentTransform = this.createTransformElement(arr[i]);\n itemsData[i] = currentTransform;\n }\n\n ownTransforms.push(itemsData[i]);\n this.addTransformToStyleList(itemsData[i]);\n } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i]);\n }\n } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty === 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n shouldRender = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n this.removeTransformFromStyleList();\n this.closeStyles(ownStyles);\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.renderInnerContent = function () {\n this.transformHelper.opacity = 1;\n this.transformHelper._opMdf = false;\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n this.renderShape(this.transformHelper, this.shapesData, this.itemsData, true);\n };\n\n CVShapeElement.prototype.renderShapeTransform = function (parentTransform, groupTransform) {\n if (parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) {\n groupTransform.opacity = parentTransform.opacity;\n groupTransform.opacity *= groupTransform.op.v;\n groupTransform._opMdf = true;\n }\n };\n\n CVShapeElement.prototype.drawLayer = function () {\n var i;\n var len = this.stylesList.length;\n var j;\n var jLen;\n var k;\n var kLen;\n var elems;\n var nodes;\n var renderer = this.globalData.renderer;\n var ctx = this.globalData.canvasContext;\n var type;\n var currentStyle;\n\n for (i = 0; i < len; i += 1) {\n currentStyle = this.stylesList[i];\n type = currentStyle.type; // Skipping style when\n // Stroke width equals 0\n // style should not be rendered (extra unused repeaters)\n // current opacity equals 0\n // global opacity equals 0\n\n if (!((type === 'st' || type === 'gs') && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0)) {\n renderer.save();\n elems = currentStyle.elements;\n\n if (type === 'st' || type === 'gs') {\n renderer.ctxStrokeStyle(type === 'st' ? currentStyle.co : currentStyle.grd); // ctx.strokeStyle = type === 'st' ? currentStyle.co : currentStyle.grd;\n\n renderer.ctxLineWidth(currentStyle.wi); // ctx.lineWidth = currentStyle.wi;\n\n renderer.ctxLineCap(currentStyle.lc); // ctx.lineCap = currentStyle.lc;\n\n renderer.ctxLineJoin(currentStyle.lj); // ctx.lineJoin = currentStyle.lj;\n\n renderer.ctxMiterLimit(currentStyle.ml || 0); // ctx.miterLimit = currentStyle.ml || 0;\n } else {\n renderer.ctxFillStyle(type === 'fl' ? currentStyle.co : currentStyle.grd); // ctx.fillStyle = type === 'fl' ? currentStyle.co : currentStyle.grd;\n }\n\n renderer.ctxOpacity(currentStyle.coOp);\n\n if (type !== 'st' && type !== 'gs') {\n ctx.beginPath();\n }\n\n renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\n jLen = elems.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (type === 'st' || type === 'gs') {\n ctx.beginPath();\n\n if (currentStyle.da) {\n ctx.setLineDash(currentStyle.da);\n ctx.lineDashOffset = currentStyle[\"do\"];\n }\n }\n\n nodes = elems[j].trNodes;\n kLen = nodes.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (nodes[k].t === 'm') {\n ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n } else if (nodes[k].t === 'c') {\n ctx.bezierCurveTo(nodes[k].pts[0], nodes[k].pts[1], nodes[k].pts[2], nodes[k].pts[3], nodes[k].pts[4], nodes[k].pts[5]);\n } else {\n ctx.closePath();\n }\n }\n\n if (type === 'st' || type === 'gs') {\n // ctx.stroke();\n renderer.ctxStroke();\n\n if (currentStyle.da) {\n ctx.setLineDash(this.dashResetter);\n }\n }\n }\n\n if (type !== 'st' && type !== 'gs') {\n // ctx.fill(currentStyle.r);\n this.globalData.renderer.ctxFill(currentStyle.r);\n }\n\n renderer.restore();\n }\n }\n };\n\n CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n var i;\n var len = items.length - 1;\n var groupTransform;\n groupTransform = parentTransform;\n\n for (i = len; i >= 0; i -= 1) {\n if (items[i].ty === 'tr') {\n groupTransform = data[i].transform;\n this.renderShapeTransform(parentTransform, groupTransform);\n } else if (items[i].ty === 'sh' || items[i].ty === 'el' || items[i].ty === 'rc' || items[i].ty === 'sr') {\n this.renderPath(items[i], data[i]);\n } else if (items[i].ty === 'fl') {\n this.renderFill(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'st') {\n this.renderStroke(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'gf' || items[i].ty === 'gs') {\n this.renderGradientFill(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'gr') {\n this.renderShape(groupTransform, items[i].it, data[i].it);\n } else if (items[i].ty === 'tm') {//\n }\n }\n\n if (isMain) {\n this.drawLayer();\n }\n };\n\n CVShapeElement.prototype.renderStyledShape = function (styledShape, shape) {\n if (this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\n var shapeNodes = styledShape.trNodes;\n var paths = shape.paths;\n var i;\n var len;\n var j;\n var jLen = paths._length;\n shapeNodes.length = 0;\n var groupTransformMat = styledShape.transforms.finalTransform;\n\n for (j = 0; j < jLen; j += 1) {\n var pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes.v) {\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n if (i === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\n });\n }\n\n if (len === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n if (pathNodes.c && len) {\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\n });\n shapeNodes.push({\n t: 'z'\n });\n }\n }\n }\n\n styledShape.trNodes = shapeNodes;\n }\n };\n\n CVShapeElement.prototype.renderPath = function (pathData, itemData) {\n if (pathData.hd !== true && pathData._shouldRender) {\n var i;\n var len = itemData.styledShapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\n }\n }\n };\n\n CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n };\n\n CVShapeElement.prototype.renderGradientFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n var grd;\n\n if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) {\n var ctx = this.globalData.canvasContext;\n var pt1 = itemData.s.v;\n var pt2 = itemData.e.v;\n\n if (styleData.t === 1) {\n grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\n } else {\n var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v;\n\n if (percent >= 1) {\n percent = 0.99;\n } else if (percent <= -1) {\n percent = -0.99;\n }\n\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\n }\n\n var i;\n var len = styleData.g.p;\n var cValues = itemData.g.c;\n var opacity = 1;\n\n for (i = 0; i < len; i += 1) {\n if (itemData.g._hasOpacity && itemData.g._collapsable) {\n opacity = itemData.g.o[i * 2 + 1];\n }\n\n grd.addColorStop(cValues[i * 4] / 100, 'rgba(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ',' + opacity + ')');\n }\n\n styleElem.grd = grd;\n }\n\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n };\n\n CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || this._isFirstFrame)) {\n styleElem.da = d.dashArray;\n styleElem[\"do\"] = d.dashoffset[0];\n }\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n\n if (itemData.w._mdf || this._isFirstFrame) {\n styleElem.wi = itemData.w.v;\n }\n };\n\n CVShapeElement.prototype.destroy = function () {\n this.shapesData = null;\n this.globalData = null;\n this.canvasContext = null;\n this.stylesList.length = 0;\n this.itemsData.length = 0;\n };\n\n function CVTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.yOffset = 0;\n this.fillColorAnim = false;\n this.strokeColorAnim = false;\n this.strokeWidthAnim = false;\n this.stroke = false;\n this.fill = false;\n this.justifyOffset = 0;\n this.currentRender = null;\n this.renderType = 'canvas';\n this.values = {\n fill: 'rgba(0,0,0,0)',\n stroke: 'rgba(0,0,0,0)',\n sWidth: 0,\n fValue: ''\n };\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement);\n CVTextElement.prototype.tHelper = createTag('canvas').getContext('2d');\n\n CVTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var hasFill = false;\n\n if (documentData.fc) {\n hasFill = true;\n this.values.fill = this.buildColor(documentData.fc);\n } else {\n this.values.fill = 'rgba(0,0,0,0)';\n }\n\n this.fill = hasFill;\n var hasStroke = false;\n\n if (documentData.sc) {\n hasStroke = true;\n this.values.stroke = this.buildColor(documentData.sc);\n this.values.sWidth = documentData.sw;\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n var i;\n var len;\n var letters = documentData.l;\n var matrixHelper = this.mHelper;\n this.stroke = hasStroke;\n this.values.fValue = documentData.finalSize + 'px ' + this.globalData.fontManager.getFontByName(documentData.f).fFamily;\n len = documentData.finalText.length; // this.tHelper.font = this.values.fValue;\n\n var charData;\n var shapeData;\n var k;\n var kLen;\n var shapes;\n var j;\n var jLen;\n var pathNodes;\n var commands;\n var pathArr;\n var singleShape = this.data.singleShape;\n var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n var xPos = 0;\n var yPos = 0;\n var firstLine = true;\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n matrixHelper.reset();\n\n if (singleShape && letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n jLen = shapes.length;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n if (singleShape) {\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n }\n\n commands = createSizedArray(jLen - 1);\n var commandsCounter = 0;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[j].ty === 'sh') {\n kLen = shapes[j].ks.k.i.length;\n pathNodes = shapes[j].ks.k;\n pathArr = [];\n\n for (k = 1; k < kLen; k += 1) {\n if (k === 1) {\n pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n commands[commandsCounter] = pathArr;\n commandsCounter += 1;\n }\n }\n\n if (singleShape) {\n xPos += letters[i].l;\n xPos += trackingOffset;\n }\n\n if (this.textSpans[cnt]) {\n this.textSpans[cnt].elem = commands;\n } else {\n this.textSpans[cnt] = {\n elem: commands\n };\n }\n\n cnt += 1;\n }\n };\n\n CVTextElement.prototype.renderInnerContent = function () {\n this.validateText();\n var ctx = this.canvasContext;\n ctx.font = this.values.fValue;\n this.globalData.renderer.ctxLineCap('butt'); // ctx.lineCap = 'butt';\n\n this.globalData.renderer.ctxLineJoin('miter'); // ctx.lineJoin = 'miter';\n\n this.globalData.renderer.ctxMiterLimit(4); // ctx.miterLimit = 4;\n\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n }\n\n var i;\n var len;\n var j;\n var jLen;\n var k;\n var kLen;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var lastFill = null;\n var lastStroke = null;\n var lastStrokeW = null;\n var commands;\n var pathArr;\n var renderer = this.globalData.renderer;\n\n for (i = 0; i < len; i += 1) {\n if (!letters[i].n) {\n renderedLetter = renderedLetters[i];\n\n if (renderedLetter) {\n renderer.save();\n renderer.ctxTransform(renderedLetter.p);\n renderer.ctxOpacity(renderedLetter.o);\n }\n\n if (this.fill) {\n if (renderedLetter && renderedLetter.fc) {\n if (lastFill !== renderedLetter.fc) {\n renderer.ctxFillStyle(renderedLetter.fc);\n lastFill = renderedLetter.fc; // ctx.fillStyle = renderedLetter.fc;\n }\n } else if (lastFill !== this.values.fill) {\n lastFill = this.values.fill;\n renderer.ctxFillStyle(this.values.fill); // ctx.fillStyle = this.values.fill;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n renderer.ctxFill(); // this.globalData.canvasContext.fill();\n /// ctx.fillText(this.textSpans[i].val,0,0);\n }\n\n if (this.stroke) {\n if (renderedLetter && renderedLetter.sw) {\n if (lastStrokeW !== renderedLetter.sw) {\n lastStrokeW = renderedLetter.sw;\n renderer.ctxLineWidth(renderedLetter.sw); // ctx.lineWidth = renderedLetter.sw;\n }\n } else if (lastStrokeW !== this.values.sWidth) {\n lastStrokeW = this.values.sWidth;\n renderer.ctxLineWidth(this.values.sWidth); // ctx.lineWidth = this.values.sWidth;\n }\n\n if (renderedLetter && renderedLetter.sc) {\n if (lastStroke !== renderedLetter.sc) {\n lastStroke = renderedLetter.sc;\n renderer.ctxStrokeStyle(renderedLetter.sc); // ctx.strokeStyle = renderedLetter.sc;\n }\n } else if (lastStroke !== this.values.stroke) {\n lastStroke = this.values.stroke;\n renderer.ctxStrokeStyle(this.values.stroke); // ctx.strokeStyle = this.values.stroke;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n renderer.ctxStroke(); // this.globalData.canvasContext.stroke();\n /// ctx.strokeText(letters[i].val,0,0);\n }\n\n if (renderedLetter) {\n this.globalData.renderer.restore();\n }\n }\n }\n };\n\n function CVImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.img = globalData.imageLoader.getAsset(this.assetData);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\n CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVImageElement.prototype.createContent = function () {\n if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) {\n var canvas = createTag('canvas');\n canvas.width = this.assetData.w;\n canvas.height = this.assetData.h;\n var ctx = canvas.getContext('2d');\n var imgW = this.img.width;\n var imgH = this.img.height;\n var imgRel = imgW / imgH;\n var canvasRel = this.assetData.w / this.assetData.h;\n var widthCrop;\n var heightCrop;\n var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio;\n\n if (imgRel > canvasRel && par === 'xMidYMid slice' || imgRel < canvasRel && par !== 'xMidYMid slice') {\n heightCrop = imgH;\n widthCrop = heightCrop * canvasRel;\n } else {\n widthCrop = imgW;\n heightCrop = widthCrop / canvasRel;\n }\n\n ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h);\n this.img = canvas;\n }\n };\n\n CVImageElement.prototype.renderInnerContent = function () {\n this.canvasContext.drawImage(this.img, 0, 0);\n };\n\n CVImageElement.prototype.destroy = function () {\n this.img = null;\n };\n\n function CVSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\n CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVSolidElement.prototype.renderInnerContent = function () {\n // var ctx = this.canvasContext;\n this.globalData.renderer.ctxFillStyle(this.data.sc); // ctx.fillStyle = this.data.sc;\n\n this.globalData.renderer.ctxFillRect(0, 0, this.data.sw, this.data.sh); // ctx.fillRect(0, 0, this.data.sw, this.data.sh);\n //\n };\n\n function CanvasRendererBase() {}\n\n extendPrototype([BaseRenderer], CanvasRendererBase);\n\n CanvasRendererBase.prototype.createShape = function (data) {\n return new CVShapeElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createText = function (data) {\n return new CVTextElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createImage = function (data) {\n return new CVImageElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createSolid = function (data) {\n return new CVSolidElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n CanvasRendererBase.prototype.ctxTransform = function (props) {\n if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n return;\n }\n\n this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n };\n\n CanvasRendererBase.prototype.ctxOpacity = function (op) {\n this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\n };\n\n CanvasRendererBase.prototype.ctxFillStyle = function (value) {\n this.canvasContext.fillStyle = value;\n };\n\n CanvasRendererBase.prototype.ctxStrokeStyle = function (value) {\n this.canvasContext.strokeStyle = value;\n };\n\n CanvasRendererBase.prototype.ctxLineWidth = function (value) {\n this.canvasContext.lineWidth = value;\n };\n\n CanvasRendererBase.prototype.ctxLineCap = function (value) {\n this.canvasContext.lineCap = value;\n };\n\n CanvasRendererBase.prototype.ctxLineJoin = function (value) {\n this.canvasContext.lineJoin = value;\n };\n\n CanvasRendererBase.prototype.ctxMiterLimit = function (value) {\n this.canvasContext.miterLimit = value;\n };\n\n CanvasRendererBase.prototype.ctxFill = function (rule) {\n this.canvasContext.fill(rule);\n };\n\n CanvasRendererBase.prototype.ctxFillRect = function (x, y, w, h) {\n this.canvasContext.fillRect(x, y, w, h);\n };\n\n CanvasRendererBase.prototype.ctxStroke = function () {\n this.canvasContext.stroke();\n };\n\n CanvasRendererBase.prototype.reset = function () {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n this.contextData.reset();\n };\n\n CanvasRendererBase.prototype.save = function () {\n this.canvasContext.save();\n };\n\n CanvasRendererBase.prototype.restore = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n if (actionFlag) {\n this.globalData.blendMode = 'source-over';\n }\n\n this.contextData.restore(actionFlag);\n };\n\n CanvasRendererBase.prototype.configAnimation = function (animData) {\n if (this.animationItem.wrapper) {\n this.animationItem.container = createTag('canvas');\n var containerStyle = this.animationItem.container.style;\n containerStyle.width = '100%';\n containerStyle.height = '100%';\n var origin = '0px 0px 0px';\n containerStyle.transformOrigin = origin;\n containerStyle.mozTransformOrigin = origin;\n containerStyle.webkitTransformOrigin = origin;\n containerStyle['-webkit-transform'] = origin;\n containerStyle.contentVisibility = this.renderConfig.contentVisibility;\n this.animationItem.wrapper.appendChild(this.animationItem.container);\n this.canvasContext = this.animationItem.container.getContext('2d');\n\n if (this.renderConfig.className) {\n this.animationItem.container.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.animationItem.container.setAttribute('id', this.renderConfig.id);\n }\n } else {\n this.canvasContext = this.renderConfig.context;\n }\n\n this.contextData.setContext(this.canvasContext);\n this.data = animData;\n this.layers = animData.layers;\n this.transformCanvas = {\n w: animData.w,\n h: animData.h,\n sx: 0,\n sy: 0,\n tx: 0,\n ty: 0\n };\n this.setupGlobalData(animData, document.body);\n this.globalData.canvasContext = this.canvasContext;\n this.globalData.renderer = this;\n this.globalData.isDashed = false;\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.globalData.transformCanvas = this.transformCanvas;\n this.elements = createSizedArray(animData.layers.length);\n this.updateContainerSize();\n };\n\n CanvasRendererBase.prototype.updateContainerSize = function (width, height) {\n this.reset();\n var elementWidth;\n var elementHeight;\n\n if (width) {\n elementWidth = width;\n elementHeight = height;\n this.canvasContext.canvas.width = elementWidth;\n this.canvasContext.canvas.height = elementHeight;\n } else {\n if (this.animationItem.wrapper && this.animationItem.container) {\n elementWidth = this.animationItem.wrapper.offsetWidth;\n elementHeight = this.animationItem.wrapper.offsetHeight;\n } else {\n elementWidth = this.canvasContext.canvas.width;\n elementHeight = this.canvasContext.canvas.height;\n }\n\n this.canvasContext.canvas.width = elementWidth * this.renderConfig.dpr;\n this.canvasContext.canvas.height = elementHeight * this.renderConfig.dpr;\n }\n\n var elementRel;\n var animationRel;\n\n if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {\n var par = this.renderConfig.preserveAspectRatio.split(' ');\n var fillType = par[1] || 'meet';\n var pos = par[0] || 'xMidYMid';\n var xPos = pos.substr(0, 4);\n var yPos = pos.substr(4);\n elementRel = elementWidth / elementHeight;\n animationRel = this.transformCanvas.w / this.transformCanvas.h;\n\n if (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n } else {\n this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n }\n\n if (xPos === 'xMid' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr;\n } else if (xPos === 'xMax' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.tx = 0;\n }\n\n if (yPos === 'YMid' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr;\n } else if (yPos === 'YMax' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.ty = 0;\n }\n } else if (this.renderConfig.preserveAspectRatio === 'none') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n } else {\n this.transformCanvas.sx = this.renderConfig.dpr;\n this.transformCanvas.sy = this.renderConfig.dpr;\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n }\n\n this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];\n /* var i, len = this.elements.length;\r\n for(i=0;i= 0; i -= 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.globalData.canvasContext = null;\n this.animationItem.container = null;\n this.destroyed = true;\n };\n\n CanvasRendererBase.prototype.renderFrame = function (num, forceRender) {\n if (this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender || this.destroyed || num === -1) {\n return;\n }\n\n this.renderedFrame = num;\n this.globalData.frameNum = num - this.animationItem._isFirstFrame;\n this.globalData.frameId += 1;\n this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender;\n this.globalData.projectInterface.currentFrame = num; // console.log('--------');\n // console.log('NEW: ',num);\n\n var i;\n var len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n if (this.renderConfig.clearCanvas === true) {\n this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n } else {\n this.save();\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.renderConfig.clearCanvas !== true) {\n this.restore();\n }\n }\n };\n\n CanvasRendererBase.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty === 99) {\n return;\n }\n\n var element = this.createItem(this.layers[pos], this, this.globalData);\n elements[pos] = element;\n element.initExpressions();\n /* if(this.layers[pos].ty === 0){\r\n element.resize(this.globalData.transformCanvas);\r\n } */\n };\n\n CanvasRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n CanvasRendererBase.prototype.hide = function () {\n this.animationItem.container.style.display = 'none';\n };\n\n CanvasRendererBase.prototype.show = function () {\n this.animationItem.container.style.display = 'block';\n };\n\n function CanvasContext() {\n this.opacity = -1;\n this.transform = createTypedArray('float32', 16);\n this.fillStyle = '';\n this.strokeStyle = '';\n this.lineWidth = '';\n this.lineCap = '';\n this.lineJoin = '';\n this.miterLimit = '';\n this.id = Math.random();\n }\n\n function CVContextData() {\n this.stack = [];\n this.cArrPos = 0;\n this.cTr = new Matrix();\n var i;\n var len = 15;\n\n for (i = 0; i < len; i += 1) {\n var canvasContext = new CanvasContext();\n this.stack[i] = canvasContext;\n }\n\n this._length = len;\n this.nativeContext = null;\n this.transformMat = new Matrix();\n this.currentOpacity = 1; //\n\n this.currentFillStyle = '';\n this.appliedFillStyle = ''; //\n\n this.currentStrokeStyle = '';\n this.appliedStrokeStyle = ''; //\n\n this.currentLineWidth = '';\n this.appliedLineWidth = ''; //\n\n this.currentLineCap = '';\n this.appliedLineCap = ''; //\n\n this.currentLineJoin = '';\n this.appliedLineJoin = ''; //\n\n this.appliedMiterLimit = '';\n this.currentMiterLimit = '';\n }\n\n CVContextData.prototype.duplicate = function () {\n var newLength = this._length * 2;\n var i = 0;\n\n for (i = this._length; i < newLength; i += 1) {\n this.stack[i] = new CanvasContext();\n }\n\n this._length = newLength;\n };\n\n CVContextData.prototype.reset = function () {\n this.cArrPos = 0;\n this.cTr.reset();\n this.stack[this.cArrPos].opacity = 1;\n };\n\n CVContextData.prototype.restore = function (forceRestore) {\n this.cArrPos -= 1;\n var currentContext = this.stack[this.cArrPos];\n var transform = currentContext.transform;\n var i;\n var arr = this.cTr.props;\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = transform[i];\n }\n\n if (forceRestore) {\n this.nativeContext.restore();\n var prevStack = this.stack[this.cArrPos + 1];\n this.appliedFillStyle = prevStack.fillStyle;\n this.appliedStrokeStyle = prevStack.strokeStyle;\n this.appliedLineWidth = prevStack.lineWidth;\n this.appliedLineCap = prevStack.lineCap;\n this.appliedLineJoin = prevStack.lineJoin;\n this.appliedMiterLimit = prevStack.miterLimit;\n }\n\n this.nativeContext.setTransform(transform[0], transform[1], transform[4], transform[5], transform[12], transform[13]);\n\n if (forceRestore || currentContext.opacity !== -1 && this.currentOpacity !== currentContext.opacity) {\n this.nativeContext.globalAlpha = currentContext.opacity;\n this.currentOpacity = currentContext.opacity;\n }\n\n this.currentFillStyle = currentContext.fillStyle;\n this.currentStrokeStyle = currentContext.strokeStyle;\n this.currentLineWidth = currentContext.lineWidth;\n this.currentLineCap = currentContext.lineCap;\n this.currentLineJoin = currentContext.lineJoin;\n this.currentMiterLimit = currentContext.miterLimit;\n };\n\n CVContextData.prototype.save = function (saveOnNativeFlag) {\n if (saveOnNativeFlag) {\n this.nativeContext.save();\n }\n\n var props = this.cTr.props;\n\n if (this._length <= this.cArrPos) {\n this.duplicate();\n }\n\n var currentStack = this.stack[this.cArrPos];\n var i;\n\n for (i = 0; i < 16; i += 1) {\n currentStack.transform[i] = props[i];\n }\n\n this.cArrPos += 1;\n var newStack = this.stack[this.cArrPos];\n newStack.opacity = currentStack.opacity;\n newStack.fillStyle = currentStack.fillStyle;\n newStack.strokeStyle = currentStack.strokeStyle;\n newStack.lineWidth = currentStack.lineWidth;\n newStack.lineCap = currentStack.lineCap;\n newStack.lineJoin = currentStack.lineJoin;\n newStack.miterLimit = currentStack.miterLimit;\n };\n\n CVContextData.prototype.setOpacity = function (value) {\n this.stack[this.cArrPos].opacity = value;\n };\n\n CVContextData.prototype.setContext = function (value) {\n this.nativeContext = value;\n };\n\n CVContextData.prototype.fillStyle = function (value) {\n if (this.stack[this.cArrPos].fillStyle !== value) {\n this.currentFillStyle = value;\n this.stack[this.cArrPos].fillStyle = value;\n }\n };\n\n CVContextData.prototype.strokeStyle = function (value) {\n if (this.stack[this.cArrPos].strokeStyle !== value) {\n this.currentStrokeStyle = value;\n this.stack[this.cArrPos].strokeStyle = value;\n }\n };\n\n CVContextData.prototype.lineWidth = function (value) {\n if (this.stack[this.cArrPos].lineWidth !== value) {\n this.currentLineWidth = value;\n this.stack[this.cArrPos].lineWidth = value;\n }\n };\n\n CVContextData.prototype.lineCap = function (value) {\n if (this.stack[this.cArrPos].lineCap !== value) {\n this.currentLineCap = value;\n this.stack[this.cArrPos].lineCap = value;\n }\n };\n\n CVContextData.prototype.lineJoin = function (value) {\n if (this.stack[this.cArrPos].lineJoin !== value) {\n this.currentLineJoin = value;\n this.stack[this.cArrPos].lineJoin = value;\n }\n };\n\n CVContextData.prototype.miterLimit = function (value) {\n if (this.stack[this.cArrPos].miterLimit !== value) {\n this.currentMiterLimit = value;\n this.stack[this.cArrPos].miterLimit = value;\n }\n };\n\n CVContextData.prototype.transform = function (props) {\n this.transformMat.cloneFromProps(props); // Taking the last transform value from the stored stack of transforms\n\n var currentTransform = this.cTr; // Applying the last transform value after the new transform to respect the order of transformations\n\n this.transformMat.multiply(currentTransform); // Storing the new transformed value in the stored transform\n\n currentTransform.cloneFromProps(this.transformMat.props);\n var trProps = currentTransform.props; // Applying the new transform to the canvas\n\n this.nativeContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n };\n\n CVContextData.prototype.opacity = function (op) {\n var currentOpacity = this.stack[this.cArrPos].opacity;\n currentOpacity *= op < 0 ? 0 : op;\n\n if (this.stack[this.cArrPos].opacity !== currentOpacity) {\n if (this.currentOpacity !== op) {\n this.nativeContext.globalAlpha = op;\n this.currentOpacity = op;\n }\n\n this.stack[this.cArrPos].opacity = currentOpacity;\n }\n };\n\n CVContextData.prototype.fill = function (rule) {\n if (this.appliedFillStyle !== this.currentFillStyle) {\n this.appliedFillStyle = this.currentFillStyle;\n this.nativeContext.fillStyle = this.appliedFillStyle;\n }\n\n this.nativeContext.fill(rule);\n };\n\n CVContextData.prototype.fillRect = function (x, y, w, h) {\n if (this.appliedFillStyle !== this.currentFillStyle) {\n this.appliedFillStyle = this.currentFillStyle;\n this.nativeContext.fillStyle = this.appliedFillStyle;\n }\n\n this.nativeContext.fillRect(x, y, w, h);\n };\n\n CVContextData.prototype.stroke = function () {\n if (this.appliedStrokeStyle !== this.currentStrokeStyle) {\n this.appliedStrokeStyle = this.currentStrokeStyle;\n this.nativeContext.strokeStyle = this.appliedStrokeStyle;\n }\n\n if (this.appliedLineWidth !== this.currentLineWidth) {\n this.appliedLineWidth = this.currentLineWidth;\n this.nativeContext.lineWidth = this.appliedLineWidth;\n }\n\n if (this.appliedLineCap !== this.currentLineCap) {\n this.appliedLineCap = this.currentLineCap;\n this.nativeContext.lineCap = this.appliedLineCap;\n }\n\n if (this.appliedLineJoin !== this.currentLineJoin) {\n this.appliedLineJoin = this.currentLineJoin;\n this.nativeContext.lineJoin = this.appliedLineJoin;\n }\n\n if (this.appliedMiterLimit !== this.currentMiterLimit) {\n this.appliedMiterLimit = this.currentMiterLimit;\n this.nativeContext.miterLimit = this.appliedMiterLimit;\n }\n\n this.nativeContext.stroke();\n };\n\n function CVCompElement(data, globalData, comp) {\n this.completeLayers = false;\n this.layers = data.layers;\n this.pendingElements = [];\n this.elements = createSizedArray(this.layers.length);\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([CanvasRendererBase, ICompElement, CVBaseElement], CVCompElement);\n\n CVCompElement.prototype.renderInnerContent = function () {\n var ctx = this.canvasContext;\n ctx.beginPath();\n ctx.moveTo(0, 0);\n ctx.lineTo(this.data.w, 0);\n ctx.lineTo(this.data.w, this.data.h);\n ctx.lineTo(0, this.data.h);\n ctx.lineTo(0, 0);\n ctx.clip();\n var i;\n var len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n CVCompElement.prototype.destroy = function () {\n var i;\n var len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.layers = null;\n this.elements = null;\n };\n\n CVCompElement.prototype.createComp = function (data) {\n return new CVCompElement(data, this.globalData, this);\n };\n\n function CanvasRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.renderConfig = {\n clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n context: config && config.context || null,\n progressiveLoad: config && config.progressiveLoad || false,\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n contentVisibility: config && config.contentVisibility || 'visible',\n className: config && config.className || '',\n id: config && config.id || '',\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.renderConfig.dpr = config && config.dpr || 1;\n\n if (this.animationItem.wrapper) {\n this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n }\n\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1,\n _mdf: false,\n renderConfig: this.renderConfig,\n currentGlobalAlpha: -1\n };\n this.contextData = new CVContextData();\n this.elements = [];\n this.pendingElements = [];\n this.transformMat = new Matrix();\n this.completeLayers = false;\n this.rendererType = 'canvas';\n\n if (this.renderConfig.clearCanvas) {\n this.ctxTransform = this.contextData.transform.bind(this.contextData);\n this.ctxOpacity = this.contextData.opacity.bind(this.contextData);\n this.ctxFillStyle = this.contextData.fillStyle.bind(this.contextData);\n this.ctxStrokeStyle = this.contextData.strokeStyle.bind(this.contextData);\n this.ctxLineWidth = this.contextData.lineWidth.bind(this.contextData);\n this.ctxLineCap = this.contextData.lineCap.bind(this.contextData);\n this.ctxLineJoin = this.contextData.lineJoin.bind(this.contextData);\n this.ctxMiterLimit = this.contextData.miterLimit.bind(this.contextData);\n this.ctxFill = this.contextData.fill.bind(this.contextData);\n this.ctxFillRect = this.contextData.fillRect.bind(this.contextData);\n this.ctxStroke = this.contextData.stroke.bind(this.contextData);\n this.save = this.contextData.save.bind(this.contextData);\n }\n }\n\n extendPrototype([CanvasRendererBase], CanvasRenderer);\n\n CanvasRenderer.prototype.createComp = function (data) {\n return new CVCompElement(data, this.globalData, this);\n };\n\n function HBaseElement() {}\n\n HBaseElement.prototype = {\n checkBlendMode: function checkBlendMode() {},\n initRendererElement: function initRendererElement() {\n this.baseElement = createTag(this.data.tg || 'div');\n\n if (this.data.hasMask) {\n this.svgElement = createNS('svg');\n this.layerElement = createNS('g');\n this.maskedElement = this.layerElement;\n this.svgElement.appendChild(this.layerElement);\n this.baseElement.appendChild(this.svgElement);\n } else {\n this.layerElement = this.baseElement;\n }\n\n styleDiv(this.baseElement);\n },\n createContainerElements: function createContainerElements() {\n this.renderableEffectsManager = new CVEffects(this);\n this.transformedElement = this.baseElement;\n this.maskedElement = this.layerElement;\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n var transformedElementStyle = this.transformedElement ? this.transformedElement.style : {};\n\n if (this.finalTransform._matMdf) {\n var matrixValue = this.finalTransform.mat.toCSS();\n transformedElementStyle.transform = matrixValue;\n transformedElementStyle.webkitTransform = matrixValue;\n }\n\n if (this.finalTransform._opMdf) {\n transformedElementStyle.opacity = this.finalTransform.mProp.o.v;\n }\n },\n renderFrame: function renderFrame() {\n // If it is exported as hidden (data.hd === true) no need to render\n // If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.layerElement = null;\n this.transformedElement = null;\n\n if (this.matteElement) {\n this.matteElement = null;\n }\n\n if (this.maskManager) {\n this.maskManager.destroy();\n this.maskManager = null;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n },\n addEffects: function addEffects() {},\n setMatte: function setMatte() {}\n };\n HBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\n HBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\n HBaseElement.prototype.buildElementParenting = BaseRenderer.prototype.buildElementParenting;\n\n function HSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], HSolidElement);\n\n HSolidElement.prototype.createContent = function () {\n var rect;\n\n if (this.data.hasMask) {\n rect = createNS('rect');\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.svgElement.setAttribute('width', this.data.sw);\n this.svgElement.setAttribute('height', this.data.sh);\n } else {\n rect = createTag('div');\n rect.style.width = this.data.sw + 'px';\n rect.style.height = this.data.sh + 'px';\n rect.style.backgroundColor = this.data.sc;\n }\n\n this.layerElement.appendChild(rect);\n };\n\n function HShapeElement(data, globalData, comp) {\n // List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n this.stylesList = []; // List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; // List of items in shape tree\n\n this.itemsData = []; // List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.shapesContainer = createNS('g');\n this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n }\n\n extendPrototype([BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement, HierarchyElement, FrameElement, RenderableElement], HShapeElement);\n HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\n\n HShapeElement.prototype.createContent = function () {\n var cont;\n this.baseElement.style.fontSize = 0;\n\n if (this.data.hasMask) {\n this.layerElement.appendChild(this.shapesContainer);\n cont = this.svgElement;\n } else {\n cont = createNS('svg');\n var size = this.comp.data ? this.comp.data : this.globalData.compSize;\n cont.setAttribute('width', size.w);\n cont.setAttribute('height', size.h);\n cont.appendChild(this.shapesContainer);\n this.layerElement.appendChild(cont);\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.shapesContainer, 0, [], true);\n this.filterUniqueShapes();\n this.shapeCont = cont;\n };\n\n HShapeElement.prototype.getTransformedPoint = function (transformers, point) {\n var i;\n var len = transformers.length;\n\n for (i = 0; i < len; i += 1) {\n point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\n }\n\n return point;\n };\n\n HShapeElement.prototype.calculateShapeBoundingBox = function (item, boundingBox) {\n var shape = item.sh.v;\n var transformers = item.transformers;\n var i;\n var len = shape._length;\n var vPoint;\n var oPoint;\n var nextIPoint;\n var nextVPoint;\n\n if (len <= 1) {\n return;\n }\n\n for (i = 0; i < len - 1; i += 1) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n\n if (shape.c) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n };\n\n HShapeElement.prototype.checkBounds = function (vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\n this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\n var bounds = this.shapeBoundingBox;\n boundingBox.x = bmMin(bounds.left, boundingBox.x);\n boundingBox.xMax = bmMax(bounds.right, boundingBox.xMax);\n boundingBox.y = bmMin(bounds.top, boundingBox.y);\n boundingBox.yMax = bmMax(bounds.bottom, boundingBox.yMax);\n };\n\n HShapeElement.prototype.shapeBoundingBox = {\n left: 0,\n right: 0,\n top: 0,\n bottom: 0\n };\n HShapeElement.prototype.tempBoundingBox = {\n x: 0,\n xMax: 0,\n y: 0,\n yMax: 0,\n width: 0,\n height: 0\n };\n\n HShapeElement.prototype.getBoundsOfCurve = function (p0, p1, p2, p3) {\n var bounds = [[p0[0], p3[0]], [p0[1], p3[1]]];\n\n for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\n // eslint-disable-line no-plusplus\n b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n c = 3 * p1[i] - 3 * p0[i];\n b |= 0; // eslint-disable-line no-bitwise\n\n a |= 0; // eslint-disable-line no-bitwise\n\n c |= 0; // eslint-disable-line no-bitwise\n\n if (a === 0 && b === 0) {//\n } else if (a === 0) {\n t = -c / b;\n\n if (t > 0 && t < 1) {\n bounds[i].push(this.calculateF(t, p0, p1, p2, p3, i));\n }\n } else {\n b2ac = b * b - 4 * c * a;\n\n if (b2ac >= 0) {\n t1 = (-b + bmSqrt(b2ac)) / (2 * a);\n if (t1 > 0 && t1 < 1) bounds[i].push(this.calculateF(t1, p0, p1, p2, p3, i));\n t2 = (-b - bmSqrt(b2ac)) / (2 * a);\n if (t2 > 0 && t2 < 1) bounds[i].push(this.calculateF(t2, p0, p1, p2, p3, i));\n }\n }\n }\n\n this.shapeBoundingBox.left = bmMin.apply(null, bounds[0]);\n this.shapeBoundingBox.top = bmMin.apply(null, bounds[1]);\n this.shapeBoundingBox.right = bmMax.apply(null, bounds[0]);\n this.shapeBoundingBox.bottom = bmMax.apply(null, bounds[1]);\n };\n\n HShapeElement.prototype.calculateF = function (t, p0, p1, p2, p3, i) {\n return bmPow(1 - t, 3) * p0[i] + 3 * bmPow(1 - t, 2) * t * p1[i] + 3 * (1 - t) * bmPow(t, 2) * p2[i] + bmPow(t, 3) * p3[i];\n };\n\n HShapeElement.prototype.calculateBoundingBox = function (itemsData, boundingBox) {\n var i;\n var len = itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n if (itemsData[i] && itemsData[i].sh) {\n this.calculateShapeBoundingBox(itemsData[i], boundingBox);\n } else if (itemsData[i] && itemsData[i].it) {\n this.calculateBoundingBox(itemsData[i].it, boundingBox);\n } else if (itemsData[i] && itemsData[i].style && itemsData[i].w) {\n this.expandStrokeBoundingBox(itemsData[i].w, boundingBox);\n }\n }\n };\n\n HShapeElement.prototype.expandStrokeBoundingBox = function (widthProperty, boundingBox) {\n var width = 0;\n\n if (widthProperty.keyframes) {\n for (var i = 0; i < widthProperty.keyframes.length; i += 1) {\n var kfw = widthProperty.keyframes[i].s;\n\n if (kfw > width) {\n width = kfw;\n }\n }\n\n width *= widthProperty.mult;\n } else {\n width = widthProperty.v * widthProperty.mult;\n }\n\n boundingBox.x -= width;\n boundingBox.xMax += width;\n boundingBox.y -= width;\n boundingBox.yMax += width;\n };\n\n HShapeElement.prototype.currentBoxContains = function (box) {\n return this.currentBBox.x <= box.x && this.currentBBox.y <= box.y && this.currentBBox.width + this.currentBBox.x >= box.x + box.width && this.currentBBox.height + this.currentBBox.y >= box.y + box.height;\n };\n\n HShapeElement.prototype.renderInnerContent = function () {\n this._renderShapeFrame();\n\n if (!this.hidden && (this._isFirstFrame || this._mdf)) {\n var tempBoundingBox = this.tempBoundingBox;\n var max = 999999;\n tempBoundingBox.x = max;\n tempBoundingBox.xMax = -max;\n tempBoundingBox.y = max;\n tempBoundingBox.yMax = -max;\n this.calculateBoundingBox(this.itemsData, tempBoundingBox);\n tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\n tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y; // var tempBoundingBox = this.shapeCont.getBBox();\n\n if (this.currentBoxContains(tempBoundingBox)) {\n return;\n }\n\n var changed = false;\n\n if (this.currentBBox.w !== tempBoundingBox.width) {\n this.currentBBox.w = tempBoundingBox.width;\n this.shapeCont.setAttribute('width', tempBoundingBox.width);\n changed = true;\n }\n\n if (this.currentBBox.h !== tempBoundingBox.height) {\n this.currentBBox.h = tempBoundingBox.height;\n this.shapeCont.setAttribute('height', tempBoundingBox.height);\n changed = true;\n }\n\n if (changed || this.currentBBox.x !== tempBoundingBox.x || this.currentBBox.y !== tempBoundingBox.y) {\n this.currentBBox.w = tempBoundingBox.width;\n this.currentBBox.h = tempBoundingBox.height;\n this.currentBBox.x = tempBoundingBox.x;\n this.currentBBox.y = tempBoundingBox.y;\n this.shapeCont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n var shapeStyle = this.shapeCont.style;\n var shapeTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n shapeStyle.transform = shapeTransform;\n shapeStyle.webkitTransform = shapeTransform;\n }\n }\n };\n\n function HTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.textPaths = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n this.renderType = 'svg';\n this.isMasked = false;\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], HTextElement);\n\n HTextElement.prototype.createContent = function () {\n this.isMasked = this.checkMasks();\n\n if (this.isMasked) {\n this.renderType = 'svg';\n this.compW = this.comp.data.w;\n this.compH = this.comp.data.h;\n this.svgElement.setAttribute('width', this.compW);\n this.svgElement.setAttribute('height', this.compH);\n var g = createNS('g');\n this.maskedElement.appendChild(g);\n this.innerElem = g;\n } else {\n this.renderType = 'html';\n this.innerElem = this.layerElement;\n }\n\n this.checkParenting();\n };\n\n HTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var innerElemStyle = this.innerElem.style;\n var textColor = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\n innerElemStyle.fill = textColor;\n innerElemStyle.color = textColor;\n\n if (documentData.sc) {\n innerElemStyle.stroke = this.buildColor(documentData.sc);\n innerElemStyle.strokeWidth = documentData.sw + 'px';\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (!this.globalData.fontManager.chars) {\n innerElemStyle.fontSize = documentData.finalSize + 'px';\n innerElemStyle.lineHeight = documentData.finalSize + 'px';\n\n if (fontData.fClass) {\n this.innerElem.className = fontData.fClass;\n } else {\n innerElemStyle.fontFamily = fontData.fFamily;\n var fWeight = documentData.fWeight;\n var fStyle = documentData.fStyle;\n innerElemStyle.fontStyle = fStyle;\n innerElemStyle.fontWeight = fWeight;\n }\n }\n\n var i;\n var len;\n var letters = documentData.l;\n len = letters.length;\n var tSpan;\n var tParent;\n var tCont;\n var matrixHelper = this.mHelper;\n var shapes;\n var shapeStr = '';\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.globalData.fontManager.chars) {\n if (!this.textPaths[cnt]) {\n tSpan = createNS('path');\n tSpan.setAttribute('stroke-linecap', lineCapEnum[1]);\n tSpan.setAttribute('stroke-linejoin', lineJoinEnum[2]);\n tSpan.setAttribute('stroke-miterlimit', '4');\n } else {\n tSpan = this.textPaths[cnt];\n }\n\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tCont = tParent.children[0];\n } else {\n tParent = createTag('div');\n tParent.style.lineHeight = 0;\n tCont = createNS('svg');\n tCont.appendChild(tSpan);\n styleDiv(tParent);\n }\n }\n } else if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tSpan = this.textPaths[cnt];\n } else {\n tParent = createTag('span');\n styleDiv(tParent);\n tSpan = createTag('span');\n styleDiv(tSpan);\n tParent.appendChild(tSpan);\n }\n } else {\n tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : createNS('text');\n } // tSpan.setAttribute('visibility', 'hidden');\n\n\n if (this.globalData.fontManager.chars) {\n var charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var shapeData;\n\n if (charData) {\n shapeData = charData.data;\n } else {\n shapeData = null;\n }\n\n matrixHelper.reset();\n\n if (shapeData && shapeData.shapes && shapeData.shapes.length) {\n shapes = shapeData.shapes[0].it;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n shapeStr = this.createPathShape(matrixHelper, shapes);\n tSpan.setAttribute('d', shapeStr);\n }\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent);\n\n if (shapeData && shapeData.shapes) {\n // document.body.appendChild is needed to get exact measure of shape\n document.body.appendChild(tCont);\n var boundingBox = tCont.getBBox();\n tCont.setAttribute('width', boundingBox.width + 2);\n tCont.setAttribute('height', boundingBox.height + 2);\n tCont.setAttribute('viewBox', boundingBox.x - 1 + ' ' + (boundingBox.y - 1) + ' ' + (boundingBox.width + 2) + ' ' + (boundingBox.height + 2));\n var tContStyle = tCont.style;\n var tContTranslation = 'translate(' + (boundingBox.x - 1) + 'px,' + (boundingBox.y - 1) + 'px)';\n tContStyle.transform = tContTranslation;\n tContStyle.webkitTransform = tContTranslation;\n letters[i].yOffset = boundingBox.y - 1;\n } else {\n tCont.setAttribute('width', 1);\n tCont.setAttribute('height', 1);\n }\n\n tParent.appendChild(tCont);\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } else {\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent); //\n\n var tStyle = tSpan.style;\n var tSpanTranslation = 'translate3d(0,' + -documentData.finalSize / 1.2 + 'px,0)';\n tStyle.transform = tSpanTranslation;\n tStyle.webkitTransform = tSpanTranslation;\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } //\n\n\n if (!this.isMasked) {\n this.textSpans[cnt] = tParent;\n } else {\n this.textSpans[cnt] = tSpan;\n }\n\n this.textSpans[cnt].style.display = 'block';\n this.textPaths[cnt] = tSpan;\n cnt += 1;\n }\n\n while (cnt < this.textSpans.length) {\n this.textSpans[cnt].style.display = 'none';\n cnt += 1;\n }\n };\n\n HTextElement.prototype.renderInnerContent = function () {\n this.validateText();\n var svgStyle;\n\n if (this.data.singleShape) {\n if (!this._isFirstFrame && !this.lettersChangedFlag) {\n return;\n }\n\n if (this.isMasked && this.finalTransform._matMdf) {\n // Todo Benchmark if using this is better than getBBox\n this.svgElement.setAttribute('viewBox', -this.finalTransform.mProp.p.v[0] + ' ' + -this.finalTransform.mProp.p.v[1] + ' ' + this.compW + ' ' + this.compH);\n svgStyle = this.svgElement.style;\n var translation = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\n svgStyle.transform = translation;\n svgStyle.webkitTransform = translation;\n }\n }\n\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag) {\n return;\n }\n\n var i;\n var len;\n var count = 0;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var textSpan;\n var textPath;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n count += 1;\n } else {\n textSpan = this.textSpans[i];\n textPath = this.textPaths[i];\n renderedLetter = renderedLetters[count];\n count += 1;\n\n if (renderedLetter._mdf.m) {\n if (!this.isMasked) {\n textSpan.style.webkitTransform = renderedLetter.m;\n textSpan.style.transform = renderedLetter.m;\n } else {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n } /// /textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n textSpan.style.opacity = renderedLetter.o;\n\n if (renderedLetter.sw && renderedLetter._mdf.sw) {\n textPath.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter.sc && renderedLetter._mdf.sc) {\n textPath.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter.fc && renderedLetter._mdf.fc) {\n textPath.setAttribute('fill', renderedLetter.fc);\n textPath.style.color = renderedLetter.fc;\n }\n }\n }\n\n if (this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)) {\n var boundingBox = this.innerElem.getBBox();\n\n if (this.currentBBox.w !== boundingBox.width) {\n this.currentBBox.w = boundingBox.width;\n this.svgElement.setAttribute('width', boundingBox.width);\n }\n\n if (this.currentBBox.h !== boundingBox.height) {\n this.currentBBox.h = boundingBox.height;\n this.svgElement.setAttribute('height', boundingBox.height);\n }\n\n var margin = 1;\n\n if (this.currentBBox.w !== boundingBox.width + margin * 2 || this.currentBBox.h !== boundingBox.height + margin * 2 || this.currentBBox.x !== boundingBox.x - margin || this.currentBBox.y !== boundingBox.y - margin) {\n this.currentBBox.w = boundingBox.width + margin * 2;\n this.currentBBox.h = boundingBox.height + margin * 2;\n this.currentBBox.x = boundingBox.x - margin;\n this.currentBBox.y = boundingBox.y - margin;\n this.svgElement.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n svgStyle = this.svgElement.style;\n var svgTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n svgStyle.transform = svgTransform;\n svgStyle.webkitTransform = svgTransform;\n }\n }\n };\n\n function HCameraElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initHierarchy();\n var getProp = PropertyFactory.getProp;\n this.pe = getProp(this, data.pe, 0, 0, this);\n\n if (data.ks.p.s) {\n this.px = getProp(this, data.ks.p.x, 1, 0, this);\n this.py = getProp(this, data.ks.p.y, 1, 0, this);\n this.pz = getProp(this, data.ks.p.z, 1, 0, this);\n } else {\n this.p = getProp(this, data.ks.p, 1, 0, this);\n }\n\n if (data.ks.a) {\n this.a = getProp(this, data.ks.a, 1, 0, this);\n }\n\n if (data.ks.or.k.length && data.ks.or.k[0].to) {\n var i;\n var len = data.ks.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.ks.or.k[i].to = null;\n data.ks.or.k[i].ti = null;\n }\n }\n\n this.or = getProp(this, data.ks.or, 1, degToRads, this);\n this.or.sh = true;\n this.rx = getProp(this, data.ks.rx, 0, degToRads, this);\n this.ry = getProp(this, data.ks.ry, 0, degToRads, this);\n this.rz = getProp(this, data.ks.rz, 0, degToRads, this);\n this.mat = new Matrix();\n this._prevMat = new Matrix();\n this._isFirstFrame = true; // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\n\n this.finalTransform = {\n mProp: this\n };\n }\n\n extendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\n\n HCameraElement.prototype.setup = function () {\n var i;\n var len = this.comp.threeDElements.length;\n var comp;\n var perspectiveStyle;\n var containerStyle;\n\n for (i = 0; i < len; i += 1) {\n // [perspectiveElem,container]\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n perspectiveStyle = comp.perspectiveElem.style;\n containerStyle = comp.container.style;\n var perspective = this.pe.v + 'px';\n var origin = '0px 0px 0px';\n var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n perspectiveStyle.perspective = perspective;\n perspectiveStyle.webkitPerspective = perspective;\n containerStyle.transformOrigin = origin;\n containerStyle.mozTransformOrigin = origin;\n containerStyle.webkitTransformOrigin = origin;\n perspectiveStyle.transform = matrix;\n perspectiveStyle.webkitTransform = matrix;\n }\n }\n };\n\n HCameraElement.prototype.createElements = function () {};\n\n HCameraElement.prototype.hide = function () {};\n\n HCameraElement.prototype.renderFrame = function () {\n var _mdf = this._isFirstFrame;\n var i;\n var len;\n\n if (this.hierarchy) {\n len = this.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n _mdf = this.hierarchy[i].finalTransform.mProp._mdf || _mdf;\n }\n }\n\n if (_mdf || this.pe._mdf || this.p && this.p._mdf || this.px && (this.px._mdf || this.py._mdf || this.pz._mdf) || this.rx._mdf || this.ry._mdf || this.rz._mdf || this.or._mdf || this.a && this.a._mdf) {\n this.mat.reset();\n\n if (this.hierarchy) {\n len = this.hierarchy.length - 1;\n\n for (i = len; i >= 0; i -= 1) {\n var mTransf = this.hierarchy[i].finalTransform.mProp;\n this.mat.translate(-mTransf.p.v[0], -mTransf.p.v[1], mTransf.p.v[2]);\n this.mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\n this.mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\n this.mat.scale(1 / mTransf.s.v[0], 1 / mTransf.s.v[1], 1 / mTransf.s.v[2]);\n this.mat.translate(mTransf.a.v[0], mTransf.a.v[1], mTransf.a.v[2]);\n }\n }\n\n if (this.p) {\n this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]);\n } else {\n this.mat.translate(-this.px.v, -this.py.v, this.pz.v);\n }\n\n if (this.a) {\n var diffVector;\n\n if (this.p) {\n diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\n } else {\n diffVector = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];\n }\n\n var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); // var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n var mRotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n var mRotationY = Math.atan2(lookDir[0], -lookDir[2]);\n this.mat.rotateY(mRotationY).rotateX(-mRotationX);\n }\n\n this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\n this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0);\n this.mat.translate(0, 0, this.pe.v);\n var hasMatrixChanged = !this._prevMat.equals(this.mat);\n\n if ((hasMatrixChanged || this.pe._mdf) && this.comp.threeDElements) {\n len = this.comp.threeDElements.length;\n var comp;\n var perspectiveStyle;\n var containerStyle;\n\n for (i = 0; i < len; i += 1) {\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n if (hasMatrixChanged) {\n var matValue = this.mat.toCSS();\n containerStyle = comp.container.style;\n containerStyle.transform = matValue;\n containerStyle.webkitTransform = matValue;\n }\n\n if (this.pe._mdf) {\n perspectiveStyle = comp.perspectiveElem.style;\n perspectiveStyle.perspective = this.pe.v + 'px';\n perspectiveStyle.webkitPerspective = this.pe.v + 'px';\n }\n }\n }\n\n this.mat.clone(this._prevMat);\n }\n }\n\n this._isFirstFrame = false;\n };\n\n HCameraElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n HCameraElement.prototype.destroy = function () {};\n\n HCameraElement.prototype.getBaseElement = function () {\n return null;\n };\n\n function HImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement, FrameElement, RenderableElement], HImageElement);\n\n HImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n var img = new Image();\n\n if (this.data.hasMask) {\n this.imageElem = createNS('image');\n this.imageElem.setAttribute('width', this.assetData.w + 'px');\n this.imageElem.setAttribute('height', this.assetData.h + 'px');\n this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.imageElem);\n this.baseElement.setAttribute('width', this.assetData.w);\n this.baseElement.setAttribute('height', this.assetData.h);\n } else {\n this.layerElement.appendChild(img);\n }\n\n img.crossOrigin = 'anonymous';\n img.src = assetPath;\n\n if (this.data.ln) {\n this.baseElement.setAttribute('id', this.data.ln);\n }\n };\n\n function HybridRendererBase(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.renderConfig = {\n className: config && config.className || '',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '400%',\n height: config && config.filterSize && config.filterSize.height || '400%',\n x: config && config.filterSize && config.filterSize.x || '-100%',\n y: config && config.filterSize && config.filterSize.y || '-100%'\n }\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n renderConfig: this.renderConfig\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n this.rendererType = 'html';\n }\n\n extendPrototype([BaseRenderer], HybridRendererBase);\n HybridRendererBase.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n HybridRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n HybridRendererBase.prototype.appendElementInPos = function (element, pos) {\n var newDOMElement = element.getBaseElement();\n\n if (!newDOMElement) {\n return;\n }\n\n var layer = this.layers[pos];\n\n if (!layer.ddd || !this.supports3d) {\n if (this.threeDElements) {\n this.addTo3dContainer(newDOMElement, pos);\n } else {\n var i = 0;\n var nextDOMElement;\n var nextLayer;\n var tmpDOMElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement) {\n nextLayer = this.elements[i];\n tmpDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n nextDOMElement = tmpDOMElement || nextDOMElement;\n }\n\n i += 1;\n }\n\n if (nextDOMElement) {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.insertBefore(newDOMElement, nextDOMElement);\n }\n } else if (!layer.ddd || !this.supports3d) {\n this.layerElement.appendChild(newDOMElement);\n }\n }\n } else {\n this.addTo3dContainer(newDOMElement, pos);\n }\n };\n\n HybridRendererBase.prototype.createShape = function (data) {\n if (!this.supports3d) {\n return new SVGShapeElement(data, this.globalData, this);\n }\n\n return new HShapeElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createText = function (data) {\n if (!this.supports3d) {\n return new SVGTextLottieElement(data, this.globalData, this);\n }\n\n return new HTextElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createCamera = function (data) {\n this.camera = new HCameraElement(data, this.globalData, this);\n return this.camera;\n };\n\n HybridRendererBase.prototype.createImage = function (data) {\n if (!this.supports3d) {\n return new IImageElement(data, this.globalData, this);\n }\n\n return new HImageElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createSolid = function (data) {\n if (!this.supports3d) {\n return new ISolidElement(data, this.globalData, this);\n }\n\n return new HSolidElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n HybridRendererBase.prototype.getThreeDContainerByPos = function (pos) {\n var i = 0;\n var len = this.threeDElements.length;\n\n while (i < len) {\n if (this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\n return this.threeDElements[i].perspectiveElem;\n }\n\n i += 1;\n }\n\n return null;\n };\n\n HybridRendererBase.prototype.createThreeDContainer = function (pos, type) {\n var perspectiveElem = createTag('div');\n var style;\n var containerStyle;\n styleDiv(perspectiveElem);\n var container = createTag('div');\n styleDiv(container);\n\n if (type === '3d') {\n style = perspectiveElem.style;\n style.width = this.globalData.compSize.w + 'px';\n style.height = this.globalData.compSize.h + 'px';\n var center = '50% 50%';\n style.webkitTransformOrigin = center;\n style.mozTransformOrigin = center;\n style.transformOrigin = center;\n containerStyle = container.style;\n var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n containerStyle.transform = matrix;\n containerStyle.webkitTransform = matrix;\n }\n\n perspectiveElem.appendChild(container); // this.resizerElem.appendChild(perspectiveElem);\n\n var threeDContainerData = {\n container: container,\n perspectiveElem: perspectiveElem,\n startPos: pos,\n endPos: pos,\n type: type\n };\n this.threeDElements.push(threeDContainerData);\n return threeDContainerData;\n };\n\n HybridRendererBase.prototype.build3dContainers = function () {\n var i;\n var len = this.layers.length;\n var lastThreeDContainerData;\n var currentContainer = '';\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ddd && this.layers[i].ty !== 3) {\n if (currentContainer !== '3d') {\n currentContainer = '3d';\n lastThreeDContainerData = this.createThreeDContainer(i, '3d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n } else {\n if (currentContainer !== '2d') {\n currentContainer = '2d';\n lastThreeDContainerData = this.createThreeDContainer(i, '2d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n }\n }\n\n len = this.threeDElements.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n this.resizerElem.appendChild(this.threeDElements[i].perspectiveElem);\n }\n };\n\n HybridRendererBase.prototype.addTo3dContainer = function (elem, pos) {\n var i = 0;\n var len = this.threeDElements.length;\n\n while (i < len) {\n if (pos <= this.threeDElements[i].endPos) {\n var j = this.threeDElements[i].startPos;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.threeDElements[i].container.insertBefore(elem, nextElement);\n } else {\n this.threeDElements[i].container.appendChild(elem);\n }\n\n break;\n }\n\n i += 1;\n }\n };\n\n HybridRendererBase.prototype.configAnimation = function (animData) {\n var resizerElem = createTag('div');\n var wrapper = this.animationItem.wrapper;\n var style = resizerElem.style;\n style.width = animData.w + 'px';\n style.height = animData.h + 'px';\n this.resizerElem = resizerElem;\n styleDiv(resizerElem);\n style.transformStyle = 'flat';\n style.mozTransformStyle = 'flat';\n style.webkitTransformStyle = 'flat';\n\n if (this.renderConfig.className) {\n resizerElem.setAttribute('class', this.renderConfig.className);\n }\n\n wrapper.appendChild(resizerElem);\n style.overflow = 'hidden';\n var svg = createNS('svg');\n svg.setAttribute('width', '1');\n svg.setAttribute('height', '1');\n styleDiv(svg);\n this.resizerElem.appendChild(svg);\n var defs = createNS('defs');\n svg.appendChild(defs);\n this.data = animData; // Mask animation\n\n this.setupGlobalData(animData, svg);\n this.globalData.defs = defs;\n this.layers = animData.layers;\n this.layerElement = this.resizerElem;\n this.build3dContainers();\n this.updateContainerSize();\n };\n\n HybridRendererBase.prototype.destroy = function () {\n if (this.animationItem.wrapper) {\n this.animationItem.wrapper.innerText = '';\n }\n\n this.animationItem.container = null;\n this.globalData.defs = null;\n var i;\n var len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n HybridRendererBase.prototype.updateContainerSize = function () {\n var elementWidth = this.animationItem.wrapper.offsetWidth;\n var elementHeight = this.animationItem.wrapper.offsetHeight;\n var elementRel = elementWidth / elementHeight;\n var animationRel = this.globalData.compSize.w / this.globalData.compSize.h;\n var sx;\n var sy;\n var tx;\n var ty;\n\n if (animationRel > elementRel) {\n sx = elementWidth / this.globalData.compSize.w;\n sy = elementWidth / this.globalData.compSize.w;\n tx = 0;\n ty = (elementHeight - this.globalData.compSize.h * (elementWidth / this.globalData.compSize.w)) / 2;\n } else {\n sx = elementHeight / this.globalData.compSize.h;\n sy = elementHeight / this.globalData.compSize.h;\n tx = (elementWidth - this.globalData.compSize.w * (elementHeight / this.globalData.compSize.h)) / 2;\n ty = 0;\n }\n\n var style = this.resizerElem.style;\n style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,' + sy + ',0,0,0,0,1,0,' + tx + ',' + ty + ',0,1)';\n style.transform = style.webkitTransform;\n };\n\n HybridRendererBase.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n HybridRendererBase.prototype.hide = function () {\n this.resizerElem.style.display = 'none';\n };\n\n HybridRendererBase.prototype.show = function () {\n this.resizerElem.style.display = 'block';\n };\n\n HybridRendererBase.prototype.initItems = function () {\n this.buildAllItems();\n\n if (this.camera) {\n this.camera.setup();\n } else {\n var cWidth = this.globalData.compSize.w;\n var cHeight = this.globalData.compSize.h;\n var i;\n var len = this.threeDElements.length;\n\n for (i = 0; i < len; i += 1) {\n var style = this.threeDElements[i].perspectiveElem.style;\n style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + 'px';\n style.perspective = style.webkitPerspective;\n }\n }\n };\n\n HybridRendererBase.prototype.searchExtraCompositions = function (assets) {\n var i;\n var len = assets.length;\n var floatingContainer = createTag('div');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function HCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = !data.hasMask;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([HybridRendererBase, ICompElement, HBaseElement], HCompElement);\n HCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\n\n HCompElement.prototype.createContainerElements = function () {\n this._createBaseContainerElements(); // divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\n\n\n if (this.data.hasMask) {\n this.svgElement.setAttribute('width', this.data.w);\n this.svgElement.setAttribute('height', this.data.h);\n this.transformedElement = this.baseElement;\n } else {\n this.transformedElement = this.layerElement;\n }\n };\n\n HCompElement.prototype.addTo3dContainer = function (elem, pos) {\n var j = 0;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(elem, nextElement);\n } else {\n this.layerElement.appendChild(elem);\n }\n };\n\n HCompElement.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new SVGCompElement(data, this.globalData, this);\n }\n\n return new HCompElement(data, this.globalData, this);\n };\n\n function HybridRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.renderConfig = {\n className: config && config.className || '',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '400%',\n height: config && config.filterSize && config.filterSize.height || '400%',\n x: config && config.filterSize && config.filterSize.x || '-100%',\n y: config && config.filterSize && config.filterSize.y || '-100%'\n },\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n renderConfig: this.renderConfig\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n this.rendererType = 'html';\n }\n\n extendPrototype([HybridRendererBase], HybridRenderer);\n\n HybridRenderer.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new SVGCompElement(data, this.globalData, this);\n }\n\n return new HCompElement(data, this.globalData, this);\n };\n\n var CompExpressionInterface = function () {\n return function (comp) {\n function _thisLayerFunction(name) {\n var i = 0;\n var len = comp.layers.length;\n\n while (i < len) {\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n return comp.elements[i].layerInterface;\n }\n\n i += 1;\n }\n\n return null; // return {active:false};\n }\n\n Object.defineProperty(_thisLayerFunction, '_name', {\n value: comp.data.nm\n });\n _thisLayerFunction.layer = _thisLayerFunction;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n _thisLayerFunction.displayStartTime = 0;\n _thisLayerFunction.numLayers = comp.layers.length;\n return _thisLayerFunction;\n };\n }();\n\n function _typeof$2(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$2(obj); }\n\n /* eslint-disable */\n\n /*\r\n Copyright 2014 David Bau.\r\n\r\n Permission is hereby granted, free of charge, to any person obtaining\r\n a copy of this software and associated documentation files (the\r\n \"Software\"), to deal in the Software without restriction, including\r\n without limitation the rights to use, copy, modify, merge, publish,\r\n distribute, sublicense, and/or sell copies of the Software, and to\r\n permit persons to whom the Software is furnished to do so, subject to\r\n the following conditions:\r\n\r\n The above copyright notice and this permission notice shall be\r\n included in all copies or substantial portions of the Software.\r\n\r\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n */\n function seedRandom(pool, math) {\n //\n // The following constants are related to IEEE 754 limits.\n //\n var global = this,\n width = 256,\n // each RC4 output is 0 <= x < 256\n chunks = 6,\n // at least six RC4 outputs for each double\n digits = 52,\n // there are 52 significant digits in a double\n rngname = 'random',\n // rngname: name for Math.random and Math.seedrandom\n startdenom = math.pow(width, chunks),\n significance = math.pow(2, digits),\n overflow = significance * 2,\n mask = width - 1,\n nodecrypto; // node.js crypto module, initialized at the bottom.\n //\n // seedrandom()\n // This is the seedrandom function described above.\n //\n\n function seedrandom(seed, options, callback) {\n var key = [];\n options = options === true ? {\n entropy: true\n } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n // randomness in every bit of the mantissa of the IEEE 754 value.\n\n var prng = function prng() {\n var n = arc4.g(chunks),\n // Start with a numerator n < 2 ^ 48\n d = startdenom,\n // and denominator d = 2 ^ 48.\n x = 0; // and no 'extra last byte'.\n\n while (n < significance) {\n // Fill up all significant digits by\n n = (n + x) * width; // shifting numerator and\n\n d *= width; // denominator and generating a\n\n x = arc4.g(1); // new least-significant-byte.\n }\n\n while (n >= overflow) {\n // To avoid rounding up, before adding\n n /= 2; // last byte, shift everything\n\n d /= 2; // right using integer math until\n\n x >>>= 1; // we have exactly the desired bits.\n }\n\n return (n + x) / d; // Form the number within [0, 1).\n };\n\n prng.int32 = function () {\n return arc4.g(4) | 0;\n };\n\n prng.quick = function () {\n return arc4.g(4) / 0x100000000;\n };\n\n prng[\"double\"] = prng; // Mix the randomness into accumulated entropy.\n\n mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n return (options.pass || callback || function (prng, seed, is_math_call, state) {\n if (state) {\n // Load the arc4 state from the given state if it has an S array.\n if (state.S) {\n copy(state, arc4);\n } // Only provide the .state method if requested via options.state.\n\n\n prng.state = function () {\n return copy(arc4, {});\n };\n } // If called as a method of Math (Math.seedrandom()), mutate\n // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n if (is_math_call) {\n math[rngname] = prng;\n return seed;\n } // Otherwise, it is a newer calling convention, so return the\n // prng directly.\n else return prng;\n })(prng, shortseed, 'global' in options ? options.global : this == math, options.state);\n }\n\n math['seed' + rngname] = seedrandom; //\n // ARC4\n //\n // An ARC4 implementation. The constructor takes a key in the form of\n // an array of at most (width) integers that should be 0 <= x < (width).\n //\n // The g(count) method returns a pseudorandom integer that concatenates\n // the next (count) outputs from ARC4. Its return value is a number x\n // that is in the range 0 <= x < (width ^ count).\n //\n\n function ARC4(key) {\n var t,\n keylen = key.length,\n me = this,\n i = 0,\n j = me.i = me.j = 0,\n s = me.S = []; // The empty key [] is treated as [0].\n\n if (!keylen) {\n key = [keylen++];\n } // Set up S using the standard key scheduling algorithm.\n\n\n while (i < width) {\n s[i] = i++;\n }\n\n for (i = 0; i < width; i++) {\n s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n s[j] = t;\n } // The \"g\" method returns the next (count) outputs as one number.\n\n\n me.g = function (count) {\n // Using instance members instead of closure state nearly doubles speed.\n var t,\n r = 0,\n i = me.i,\n j = me.j,\n s = me.S;\n\n while (count--) {\n t = s[i = mask & i + 1];\n r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n }\n\n me.i = i;\n me.j = j;\n return r; // For robust unpredictability, the function call below automatically\n // discards an initial batch of values. This is called RC4-drop[256].\n // See http://google.com/search?q=rsa+fluhrer+response&btnI\n };\n } //\n // copy()\n // Copies internal state of ARC4 to or from a plain object.\n //\n\n\n function copy(f, t) {\n t.i = f.i;\n t.j = f.j;\n t.S = f.S.slice();\n return t;\n } //\n // flatten()\n // Converts an object tree to nested arrays of strings.\n //\n\n\n function flatten(obj, depth) {\n var result = [],\n typ = _typeof$2(obj),\n prop;\n\n if (depth && typ == 'object') {\n for (prop in obj) {\n try {\n result.push(flatten(obj[prop], depth - 1));\n } catch (e) {}\n }\n }\n\n return result.length ? result : typ == 'string' ? obj : obj + '\\0';\n } //\n // mixkey()\n // Mixes a string seed into a key that is an array of integers, and\n // returns a shortened string seed that is equivalent to the result key.\n //\n\n\n function mixkey(seed, key) {\n var stringseed = seed + '',\n smear,\n j = 0;\n\n while (j < stringseed.length) {\n key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n }\n\n return tostring(key);\n } //\n // autoseed()\n // Returns an object for autoseeding, using window.crypto and Node crypto\n // module if available.\n //\n\n\n function autoseed() {\n try {\n if (nodecrypto) {\n return tostring(nodecrypto.randomBytes(width));\n }\n\n var out = new Uint8Array(width);\n (global.crypto || global.msCrypto).getRandomValues(out);\n return tostring(out);\n } catch (e) {\n var browser = global.navigator,\n plugins = browser && browser.plugins;\n return [+new Date(), global, plugins, global.screen, tostring(pool)];\n }\n } //\n // tostring()\n // Converts an array of charcodes to a string\n //\n\n\n function tostring(a) {\n return String.fromCharCode.apply(0, a);\n } //\n // When seedrandom.js is loaded, we immediately mix a few bits\n // from the built-in RNG into the entropy pool. Because we do\n // not want to interfere with deterministic PRNG state later,\n // seedrandom will not call math.random on its own again after\n // initialization.\n //\n\n\n mixkey(math.random(), pool); //\n // Nodejs and AMD support: export the implementation as a module using\n // either convention.\n //\n // End anonymous scope, and pass initial values.\n }\n\n ;\n\n function initialize$2(BMMath) {\n seedRandom([], BMMath);\n }\n\n var propTypes = {\n SHAPE: 'shape'\n };\n\n function _typeof$1(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$1 = function _typeof(obj) { return typeof obj; }; } else { _typeof$1 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$1(obj); }\n\n var ExpressionManager = function () {\n 'use strict';\n\n var ob = {};\n var Math = BMMath;\n var window = null;\n var document = null;\n var XMLHttpRequest = null;\n var fetch = null;\n var frames = null;\n var _lottieGlobal = {};\n initialize$2(BMMath);\n\n function resetFrame() {\n _lottieGlobal = {};\n }\n\n function $bm_isInstanceOfArray(arr) {\n return arr.constructor === Array || arr.constructor === Float32Array;\n }\n\n function isNumerable(tOfV, v) {\n return tOfV === 'number' || v instanceof Number || tOfV === 'boolean' || tOfV === 'string';\n }\n\n function $bm_neg(a) {\n var tOfA = _typeof$1(a);\n\n if (tOfA === 'number' || a instanceof Number || tOfA === 'boolean') {\n return -a;\n }\n\n if ($bm_isInstanceOfArray(a)) {\n var i;\n var lenA = a.length;\n var retArr = [];\n\n for (i = 0; i < lenA; i += 1) {\n retArr[i] = -a[i];\n }\n\n return retArr;\n }\n\n if (a.propType) {\n return a.v;\n }\n\n return -a;\n }\n\n var easeInBez = BezierFactory.getBezierEasing(0.333, 0, 0.833, 0.833, 'easeIn').get;\n var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, 0.667, 1, 'easeOut').get;\n var easeInOutBez = BezierFactory.getBezierEasing(0.33, 0, 0.667, 1, 'easeInOut').get;\n\n function sum(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b) || tOfA === 'string' || tOfB === 'string') {\n return a + b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] += b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a + b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0;\n var lenA = a.length;\n var lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] + b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n var add = sum;\n\n function sub(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n if (tOfA === 'string') {\n a = parseInt(a, 10);\n }\n\n if (tOfB === 'string') {\n b = parseInt(b, 10);\n }\n\n return a - b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] -= b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a - b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0;\n var lenA = a.length;\n var lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] - b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n function mul(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a * b;\n }\n\n var i;\n var len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] * b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a * b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function div(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a / b;\n }\n\n var i;\n var len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] / b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a / b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function mod(a, b) {\n if (typeof a === 'string') {\n a = parseInt(a, 10);\n }\n\n if (typeof b === 'string') {\n b = parseInt(b, 10);\n }\n\n return a % b;\n }\n\n var $bm_sum = sum;\n var $bm_sub = sub;\n var $bm_mul = mul;\n var $bm_div = div;\n var $bm_mod = mod;\n\n function clamp(num, min, max) {\n if (min > max) {\n var mm = max;\n max = min;\n min = mm;\n }\n\n return Math.min(Math.max(num, min), max);\n }\n\n function radiansToDegrees(val) {\n return val / degToRads;\n }\n\n var radians_to_degrees = radiansToDegrees;\n\n function degreesToRadians(val) {\n return val * degToRads;\n }\n\n var degrees_to_radians = radiansToDegrees;\n var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n function length(arr1, arr2) {\n if (typeof arr1 === 'number' || arr1 instanceof Number) {\n arr2 = arr2 || 0;\n return Math.abs(arr1 - arr2);\n }\n\n if (!arr2) {\n arr2 = helperLengthArray;\n }\n\n var i;\n var len = Math.min(arr1.length, arr2.length);\n var addedLength = 0;\n\n for (i = 0; i < len; i += 1) {\n addedLength += Math.pow(arr2[i] - arr1[i], 2);\n }\n\n return Math.sqrt(addedLength);\n }\n\n function normalize(vec) {\n return div(vec, length(vec));\n }\n\n function rgbToHsl(val) {\n var r = val[0];\n var g = val[1];\n var b = val[2];\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var h;\n var s;\n var l = (max + min) / 2;\n\n if (max === min) {\n h = 0; // achromatic\n\n s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n\n case g:\n h = (b - r) / d + 2;\n break;\n\n case b:\n h = (r - g) / d + 4;\n break;\n\n default:\n break;\n }\n\n h /= 6;\n }\n\n return [h, s, l, val[3]];\n }\n\n function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n }\n\n function hslToRgb(val) {\n var h = val[0];\n var s = val[1];\n var l = val[2];\n var r;\n var g;\n var b;\n\n if (s === 0) {\n r = l; // achromatic\n\n b = l; // achromatic\n\n g = l; // achromatic\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n\n return [r, g, b, val[3]];\n }\n\n function linear(t, tMin, tMax, value1, value2) {\n if (value1 === undefined || value2 === undefined) {\n value1 = tMin;\n value2 = tMax;\n tMin = 0;\n tMax = 1;\n }\n\n if (tMax < tMin) {\n var _tMin = tMax;\n tMax = tMin;\n tMin = _tMin;\n }\n\n if (t <= tMin) {\n return value1;\n }\n\n if (t >= tMax) {\n return value2;\n }\n\n var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n if (!value1.length) {\n return value1 + (value2 - value1) * perc;\n }\n\n var i;\n var len = value1.length;\n var arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n }\n\n return arr;\n }\n\n function random(min, max) {\n if (max === undefined) {\n if (min === undefined) {\n min = 0;\n max = 1;\n } else {\n max = min;\n min = undefined;\n }\n }\n\n if (max.length) {\n var i;\n var len = max.length;\n\n if (!min) {\n min = createTypedArray('float32', len);\n }\n\n var arr = createTypedArray('float32', len);\n var rnd = BMMath.random();\n\n for (i = 0; i < len; i += 1) {\n arr[i] = min[i] + rnd * (max[i] - min[i]);\n }\n\n return arr;\n }\n\n if (min === undefined) {\n min = 0;\n }\n\n var rndm = BMMath.random();\n return min + rndm * (max - min);\n }\n\n function createPath(points, inTangents, outTangents, closed) {\n var i;\n var len = points.length;\n var path = shapePool.newElement();\n path.setPathData(!!closed, len);\n var arrPlaceholder = [0, 0];\n var inVertexPoint;\n var outVertexPoint;\n\n for (i = 0; i < len; i += 1) {\n inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder;\n outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder;\n path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true);\n }\n\n return path;\n }\n\n function initiateExpression(elem, data, property) {\n // Bail out if we don't want expressions\n function noOp(_value) {\n return _value;\n }\n\n if (!elem.globalData.renderConfig.runExpressions) {\n return noOp;\n }\n\n var val = data.x;\n var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n var _needsRandom = val.indexOf('random') !== -1;\n\n var elemType = elem.data.ty;\n var transform;\n var $bm_transform;\n var content;\n var effect;\n var thisProperty = property;\n thisProperty.valueAtTime = thisProperty.getValueAtTime;\n Object.defineProperty(thisProperty, 'value', {\n get: function get() {\n return thisProperty.v;\n }\n });\n elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n elem.comp.displayStartTime = 0;\n var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n var width = elem.data.sw ? elem.data.sw : 0;\n var height = elem.data.sh ? elem.data.sh : 0;\n var name = elem.data.nm;\n var loopIn;\n var loop_in;\n var loopOut;\n var loop_out;\n var smooth;\n var toWorld;\n var fromWorld;\n var fromComp;\n var toComp;\n var fromCompToSurface;\n var position;\n var rotation;\n var anchorPoint;\n var scale;\n var thisLayer;\n var thisComp;\n var mask;\n var valueAtTime;\n var velocityAtTime;\n var scoped_bm_rt; // val = val.replace(/(\\\\?\"|')((http)(s)?(:\\/))?\\/.*?(\\\\?\"|')/g, \"\\\"\\\"\"); // deter potential network calls\n\n var expression_function = eval('[function _expression_function(){' + val + ';scoped_bm_rt=$bm_rt}]')[0]; // eslint-disable-line no-eval\n\n var numKeys = property.kf ? data.k.length : 0;\n var active = !this.data || this.data.hd !== true;\n\n var wiggle = function wiggle(freq, amp) {\n var iWiggle;\n var j;\n var lenWiggle = this.pv.length ? this.pv.length : 1;\n var addedAmps = createTypedArray('float32', lenWiggle);\n freq = 5;\n var iterations = Math.floor(time * freq);\n iWiggle = 0;\n j = 0;\n\n while (iWiggle < iterations) {\n // var rnd = BMMath.random();\n for (j = 0; j < lenWiggle; j += 1) {\n addedAmps[j] += -amp + amp * 2 * BMMath.random(); // addedAmps[j] += -amp + amp*2*rnd;\n }\n\n iWiggle += 1;\n } // var rnd2 = BMMath.random();\n\n\n var periods = time * freq;\n var perc = periods - Math.floor(periods);\n var arr = createTypedArray('float32', lenWiggle);\n\n if (lenWiggle > 1) {\n for (j = 0; j < lenWiggle; j += 1) {\n arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; // arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n // arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n }\n\n return arr;\n }\n\n return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n }.bind(this);\n\n if (thisProperty.loopIn) {\n loopIn = thisProperty.loopIn.bind(thisProperty);\n loop_in = loopIn;\n }\n\n if (thisProperty.loopOut) {\n loopOut = thisProperty.loopOut.bind(thisProperty);\n loop_out = loopOut;\n }\n\n if (thisProperty.smooth) {\n smooth = thisProperty.smooth.bind(thisProperty);\n }\n\n function loopInDuration(type, duration) {\n return loopIn(type, duration, true);\n }\n\n function loopOutDuration(type, duration) {\n return loopOut(type, duration, true);\n }\n\n if (this.getValueAtTime) {\n valueAtTime = this.getValueAtTime.bind(this);\n }\n\n if (this.getVelocityAtTime) {\n velocityAtTime = this.getVelocityAtTime.bind(this);\n }\n\n var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n function lookAt(elem1, elem2) {\n var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n return [yaw, pitch, 0];\n }\n\n function easeOut(t, tMin, tMax, val1, val2) {\n return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\n }\n\n function easeIn(t, tMin, tMax, val1, val2) {\n return applyEase(easeInBez, t, tMin, tMax, val1, val2);\n }\n\n function ease(t, tMin, tMax, val1, val2) {\n return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\n }\n\n function applyEase(fn, t, tMin, tMax, val1, val2) {\n if (val1 === undefined) {\n val1 = tMin;\n val2 = tMax;\n } else {\n t = (t - tMin) / (tMax - tMin);\n }\n\n if (t > 1) {\n t = 1;\n } else if (t < 0) {\n t = 0;\n }\n\n var mult = fn(t);\n\n if ($bm_isInstanceOfArray(val1)) {\n var iKey;\n var lenKey = val1.length;\n var arr = createTypedArray('float32', lenKey);\n\n for (iKey = 0; iKey < lenKey; iKey += 1) {\n arr[iKey] = (val2[iKey] - val1[iKey]) * mult + val1[iKey];\n }\n\n return arr;\n }\n\n return (val2 - val1) * mult + val1;\n }\n\n function nearestKey(time) {\n var iKey;\n var lenKey = data.k.length;\n var index;\n var keyTime;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n index = 0;\n keyTime = 0;\n } else {\n index = -1;\n time *= elem.comp.globalData.frameRate;\n\n if (time < data.k[0].t) {\n index = 1;\n keyTime = data.k[0].t;\n } else {\n for (iKey = 0; iKey < lenKey - 1; iKey += 1) {\n if (time === data.k[iKey].t) {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n break;\n } else if (time > data.k[iKey].t && time < data.k[iKey + 1].t) {\n if (time - data.k[iKey].t > data.k[iKey + 1].t - time) {\n index = iKey + 2;\n keyTime = data.k[iKey + 1].t;\n } else {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n }\n\n break;\n }\n }\n\n if (index === -1) {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n }\n }\n }\n\n var obKey = {};\n obKey.index = index;\n obKey.time = keyTime / elem.comp.globalData.frameRate;\n return obKey;\n }\n\n function key(ind) {\n var obKey;\n var iKey;\n var lenKey;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n throw new Error('The property has no keyframe at index ' + ind);\n }\n\n ind -= 1;\n obKey = {\n time: data.k[ind].t / elem.comp.globalData.frameRate,\n value: []\n };\n var arr = Object.prototype.hasOwnProperty.call(data.k[ind], 's') ? data.k[ind].s : data.k[ind - 1].e;\n lenKey = arr.length;\n\n for (iKey = 0; iKey < lenKey; iKey += 1) {\n obKey[iKey] = arr[iKey];\n obKey.value[iKey] = arr[iKey];\n }\n\n return obKey;\n }\n\n function framesToTime(fr, fps) {\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return fr / fps;\n }\n\n function timeToFrames(t, fps) {\n if (!t && t !== 0) {\n t = time;\n }\n\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return t * fps;\n }\n\n function seedRandom(seed) {\n BMMath.seedrandom(randSeed + seed);\n }\n\n function sourceRectAtTime() {\n return elem.sourceRectAtTime();\n }\n\n function substring(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substring(init);\n }\n\n return value.substring(init, end);\n }\n\n return '';\n }\n\n function substr(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substr(init);\n }\n\n return value.substr(init, end);\n }\n\n return '';\n }\n\n function posterizeTime(framesPerSecond) {\n time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond;\n value = valueAtTime(time);\n }\n\n var time;\n var velocity;\n var value;\n var text;\n var textIndex;\n var textTotal;\n var selectorValue;\n var index = elem.data.ind;\n var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n var parent;\n var randSeed = Math.floor(Math.random() * 1000000);\n var globalData = elem.globalData;\n\n function executeExpression(_value) {\n // globalData.pushExpression();\n value = _value;\n\n if (this.frameExpressionId === elem.globalData.frameId && this.propType !== 'textSelector') {\n return value;\n }\n\n if (this.propType === 'textSelector') {\n textIndex = this.textIndex;\n textTotal = this.textTotal;\n selectorValue = this.selectorValue;\n }\n\n if (!thisLayer) {\n text = elem.layerInterface.text;\n thisLayer = elem.layerInterface;\n thisComp = elem.comp.compInterface;\n toWorld = thisLayer.toWorld.bind(thisLayer);\n fromWorld = thisLayer.fromWorld.bind(thisLayer);\n fromComp = thisLayer.fromComp.bind(thisLayer);\n toComp = thisLayer.toComp.bind(thisLayer);\n mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n fromCompToSurface = fromComp;\n }\n\n if (!transform) {\n transform = elem.layerInterface('ADBE Transform Group');\n $bm_transform = transform;\n\n if (transform) {\n anchorPoint = transform.anchorPoint;\n /* position = transform.position;\r\n rotation = transform.rotation;\r\n scale = transform.scale; */\n }\n }\n\n if (elemType === 4 && !content) {\n content = thisLayer('ADBE Root Vectors Group');\n }\n\n if (!effect) {\n effect = thisLayer(4);\n }\n\n hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n if (hasParent && !parent) {\n parent = elem.hierarchy[0].layerInterface;\n }\n\n time = this.comp.renderedFrame / this.comp.globalData.frameRate;\n\n if (_needsRandom) {\n seedRandom(randSeed + time);\n }\n\n if (needsVelocity) {\n velocity = velocityAtTime(time);\n }\n\n expression_function();\n this.frameExpressionId = elem.globalData.frameId; // TODO: Check if it's possible to return on ShapeInterface the .v value\n // Changed this to a ternary operation because Rollup failed compiling it correctly\n\n scoped_bm_rt = scoped_bm_rt.propType === propTypes.SHAPE ? scoped_bm_rt.v : scoped_bm_rt;\n return scoped_bm_rt;\n } // Bundlers will see these as dead code and unless we reference them\n\n\n executeExpression.__preventDeadCodeRemoval = [$bm_transform, anchorPoint, time, velocity, inPoint, outPoint, width, height, name, loop_in, loop_out, smooth, toComp, fromCompToSurface, toWorld, fromWorld, mask, position, rotation, scale, thisComp, numKeys, active, wiggle, loopInDuration, loopOutDuration, comp, lookAt, easeOut, easeIn, ease, nearestKey, key, text, textIndex, textTotal, selectorValue, framesToTime, timeToFrames, sourceRectAtTime, substring, substr, posterizeTime, index, globalData];\n return executeExpression;\n }\n\n ob.initiateExpression = initiateExpression;\n ob.__preventDeadCodeRemoval = [window, document, XMLHttpRequest, fetch, frames, $bm_neg, add, $bm_sum, $bm_sub, $bm_mul, $bm_div, $bm_mod, clamp, radians_to_degrees, degreesToRadians, degrees_to_radians, normalize, rgbToHsl, hslToRgb, linear, random, createPath, _lottieGlobal];\n ob.resetFrame = resetFrame;\n return ob;\n }();\n\n var Expressions = function () {\n var ob = {};\n ob.initExpressions = initExpressions;\n ob.resetFrame = ExpressionManager.resetFrame;\n\n function initExpressions(animation) {\n var stackCount = 0;\n var registers = [];\n\n function pushExpression() {\n stackCount += 1;\n }\n\n function popExpression() {\n stackCount -= 1;\n\n if (stackCount === 0) {\n releaseInstances();\n }\n }\n\n function registerExpressionProperty(expression) {\n if (registers.indexOf(expression) === -1) {\n registers.push(expression);\n }\n }\n\n function releaseInstances() {\n var i;\n var len = registers.length;\n\n for (i = 0; i < len; i += 1) {\n registers[i].release();\n }\n\n registers.length = 0;\n }\n\n animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n animation.renderer.globalData.pushExpression = pushExpression;\n animation.renderer.globalData.popExpression = popExpression;\n animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\n }\n\n return ob;\n }();\n\n var MaskManagerInterface = function () {\n function MaskInterface(mask, data) {\n this._mask = mask;\n this._data = data;\n }\n\n Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n get: function get() {\n if (this._mask.prop.k) {\n this._mask.prop.getValue();\n }\n\n return this._mask.prop;\n }\n });\n Object.defineProperty(MaskInterface.prototype, 'maskOpacity', {\n get: function get() {\n if (this._mask.op.k) {\n this._mask.op.getValue();\n }\n\n return this._mask.op.v * 100;\n }\n });\n\n var MaskManager = function MaskManager(maskManager) {\n var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n var i;\n var len = maskManager.viewData.length;\n\n for (i = 0; i < len; i += 1) {\n _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n }\n\n var maskFunction = function maskFunction(name) {\n i = 0;\n\n while (i < len) {\n if (maskManager.masksProperties[i].nm === name) {\n return _masksInterfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n return maskFunction;\n };\n\n return MaskManager;\n }();\n\n var ExpressionPropertyInterface = function () {\n var defaultUnidimensionalValue = {\n pv: 0,\n v: 0,\n mult: 1\n };\n var defaultMultidimensionalValue = {\n pv: [0, 0, 0],\n v: [0, 0, 0],\n mult: 1\n };\n\n function completeProperty(expressionValue, property, type) {\n Object.defineProperty(expressionValue, 'velocity', {\n get: function get() {\n return property.getVelocityAtTime(property.comp.currentFrame);\n }\n });\n expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n expressionValue.key = function (pos) {\n if (!expressionValue.numKeys) {\n return 0;\n }\n\n var value = '';\n\n if ('s' in property.keyframes[pos - 1]) {\n value = property.keyframes[pos - 1].s;\n } else if ('e' in property.keyframes[pos - 2]) {\n value = property.keyframes[pos - 2].e;\n } else {\n value = property.keyframes[pos - 2].s;\n }\n\n var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value); // eslint-disable-line no-new-wrappers\n\n valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n valueProp.value = type === 'unidimensional' ? value[0] : value;\n return valueProp;\n };\n\n expressionValue.valueAtTime = property.getValueAtTime;\n expressionValue.speedAtTime = property.getSpeedAtTime;\n expressionValue.velocityAtTime = property.getVelocityAtTime;\n expressionValue.propertyGroup = property.propertyGroup;\n }\n\n function UnidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultUnidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var val = property.pv * mult;\n var expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n val = property.v * mult;\n\n if (expressionValue.value !== val) {\n expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n }\n\n return expressionValue;\n };\n }\n\n function MultidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultMultidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var len = property.data && property.data.l || property.pv.length;\n var expressionValue = createTypedArray('float32', len);\n var arrValue = createTypedArray('float32', len);\n expressionValue.value = arrValue;\n completeProperty(expressionValue, property, 'multidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n for (var i = 0; i < len; i += 1) {\n arrValue[i] = property.v[i] * mult;\n expressionValue[i] = arrValue[i];\n }\n\n return expressionValue;\n };\n } // TODO: try to avoid using this getter\n\n\n function defaultGetter() {\n return defaultUnidimensionalValue;\n }\n\n return function (property) {\n if (!property) {\n return defaultGetter;\n }\n\n if (property.propType === 'unidimensional') {\n return UnidimensionalPropertyInterface(property);\n }\n\n return MultidimensionalPropertyInterface(property);\n };\n }();\n\n var TransformExpressionInterface = function () {\n return function (transform) {\n function _thisFunction(name) {\n switch (name) {\n case 'scale':\n case 'Scale':\n case 'ADBE Scale':\n case 6:\n return _thisFunction.scale;\n\n case 'rotation':\n case 'Rotation':\n case 'ADBE Rotation':\n case 'ADBE Rotate Z':\n case 10:\n return _thisFunction.rotation;\n\n case 'ADBE Rotate X':\n return _thisFunction.xRotation;\n\n case 'ADBE Rotate Y':\n return _thisFunction.yRotation;\n\n case 'position':\n case 'Position':\n case 'ADBE Position':\n case 2:\n return _thisFunction.position;\n\n case 'ADBE Position_0':\n return _thisFunction.xPosition;\n\n case 'ADBE Position_1':\n return _thisFunction.yPosition;\n\n case 'ADBE Position_2':\n return _thisFunction.zPosition;\n\n case 'anchorPoint':\n case 'AnchorPoint':\n case 'Anchor Point':\n case 'ADBE AnchorPoint':\n case 1:\n return _thisFunction.anchorPoint;\n\n case 'opacity':\n case 'Opacity':\n case 11:\n return _thisFunction.opacity;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisFunction, 'rotation', {\n get: ExpressionPropertyInterface(transform.r || transform.rz)\n });\n Object.defineProperty(_thisFunction, 'zRotation', {\n get: ExpressionPropertyInterface(transform.rz || transform.r)\n });\n Object.defineProperty(_thisFunction, 'xRotation', {\n get: ExpressionPropertyInterface(transform.rx)\n });\n Object.defineProperty(_thisFunction, 'yRotation', {\n get: ExpressionPropertyInterface(transform.ry)\n });\n Object.defineProperty(_thisFunction, 'scale', {\n get: ExpressionPropertyInterface(transform.s)\n });\n\n var _px;\n\n var _py;\n\n var _pz;\n\n var _transformFactory;\n\n if (transform.p) {\n _transformFactory = ExpressionPropertyInterface(transform.p);\n } else {\n _px = ExpressionPropertyInterface(transform.px);\n _py = ExpressionPropertyInterface(transform.py);\n\n if (transform.pz) {\n _pz = ExpressionPropertyInterface(transform.pz);\n }\n }\n\n Object.defineProperty(_thisFunction, 'position', {\n get: function get() {\n if (transform.p) {\n return _transformFactory();\n }\n\n return [_px(), _py(), _pz ? _pz() : 0];\n }\n });\n Object.defineProperty(_thisFunction, 'xPosition', {\n get: ExpressionPropertyInterface(transform.px)\n });\n Object.defineProperty(_thisFunction, 'yPosition', {\n get: ExpressionPropertyInterface(transform.py)\n });\n Object.defineProperty(_thisFunction, 'zPosition', {\n get: ExpressionPropertyInterface(transform.pz)\n });\n Object.defineProperty(_thisFunction, 'anchorPoint', {\n get: ExpressionPropertyInterface(transform.a)\n });\n Object.defineProperty(_thisFunction, 'opacity', {\n get: ExpressionPropertyInterface(transform.o)\n });\n Object.defineProperty(_thisFunction, 'skew', {\n get: ExpressionPropertyInterface(transform.sk)\n });\n Object.defineProperty(_thisFunction, 'skewAxis', {\n get: ExpressionPropertyInterface(transform.sa)\n });\n Object.defineProperty(_thisFunction, 'orientation', {\n get: ExpressionPropertyInterface(transform.or)\n });\n return _thisFunction;\n };\n }();\n\n var LayerExpressionInterface = function () {\n function getMatrix(time) {\n var toWorldMat = new Matrix();\n\n if (time !== undefined) {\n var propMatrix = this._elem.finalTransform.mProp.getValueAtTime(time);\n\n propMatrix.clone(toWorldMat);\n } else {\n var transformMat = this._elem.finalTransform.mProp;\n transformMat.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat;\n }\n\n function toWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.applyPoint(toWorldMat, arr);\n }\n\n function toWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.applyPoint(toWorldMat, arr);\n }\n\n function fromWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.invertPoint(toWorldMat, arr);\n }\n\n function fromWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.invertPoint(toWorldMat, arr);\n }\n\n function applyPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n function invertPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.inversePoint(arr);\n }\n\n function fromComp(arr) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function sampleImage() {\n return [1, 1, 1, 1];\n }\n\n return function (elem) {\n var transformInterface;\n\n function _registerMaskInterface(maskManager) {\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n }\n\n function _registerEffectsInterface(effects) {\n _thisLayerFunction.effect = effects;\n }\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Root Vectors Group':\n case 'Contents':\n case 2:\n return _thisLayerFunction.shapeInterface;\n\n case 1:\n case 6:\n case 'Transform':\n case 'transform':\n case 'ADBE Transform Group':\n return transformInterface;\n\n case 4:\n case 'ADBE Effect Parade':\n case 'effects':\n case 'Effects':\n return _thisLayerFunction.effect;\n\n case 'ADBE Text Properties':\n return _thisLayerFunction.textInterface;\n\n default:\n return null;\n }\n }\n\n _thisLayerFunction.getMatrix = getMatrix;\n _thisLayerFunction.invertPoint = invertPoint;\n _thisLayerFunction.applyPoint = applyPoint;\n _thisLayerFunction.toWorld = toWorld;\n _thisLayerFunction.toWorldVec = toWorldVec;\n _thisLayerFunction.fromWorld = fromWorld;\n _thisLayerFunction.fromWorldVec = fromWorldVec;\n _thisLayerFunction.toComp = toWorld;\n _thisLayerFunction.fromComp = fromComp;\n _thisLayerFunction.sampleImage = sampleImage;\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n _thisLayerFunction._elem = elem;\n transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\n Object.defineProperties(_thisLayerFunction, {\n hasParent: {\n get: function get() {\n return elem.hierarchy.length;\n }\n },\n parent: {\n get: function get() {\n return elem.hierarchy[0].layerInterface;\n }\n },\n rotation: getDescriptor(transformInterface, 'rotation'),\n scale: getDescriptor(transformInterface, 'scale'),\n position: getDescriptor(transformInterface, 'position'),\n opacity: getDescriptor(transformInterface, 'opacity'),\n anchorPoint: anchorPointDescriptor,\n anchor_point: anchorPointDescriptor,\n transform: {\n get: function get() {\n return transformInterface;\n }\n },\n active: {\n get: function get() {\n return elem.isInRange;\n }\n }\n });\n _thisLayerFunction.startTime = elem.data.st;\n _thisLayerFunction.index = elem.data.ind;\n _thisLayerFunction.source = elem.data.refId;\n _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n _thisLayerFunction._name = elem.data.nm;\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n return _thisLayerFunction;\n };\n }();\n\n var propertyGroupFactory = function () {\n return function (interfaceFunction, parentPropertyGroup) {\n return function (val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return parentPropertyGroup(val - 1);\n };\n };\n }();\n\n var PropertyInterface = function () {\n return function (propertyName, propertyGroup) {\n var interfaceFunction = {\n _name: propertyName\n };\n\n function _propertyGroup(val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return propertyGroup(val - 1);\n }\n\n return _propertyGroup;\n };\n }();\n\n var EffectsExpressionInterface = function () {\n var ob = {\n createEffectsInterface: createEffectsInterface\n };\n\n function createEffectsInterface(elem, propertyGroup) {\n if (elem.effectsManager) {\n var effectElements = [];\n var effectsData = elem.data.ef;\n var i;\n var len = elem.effectsManager.effectElements.length;\n\n for (i = 0; i < len; i += 1) {\n effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n }\n\n var effects = elem.data.ef || [];\n\n var groupInterface = function groupInterface(name) {\n i = 0;\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n return effectElements[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n Object.defineProperty(groupInterface, 'numProperties', {\n get: function get() {\n return effects.length;\n }\n });\n return groupInterface;\n }\n\n return null;\n }\n\n function createGroupInterface(data, elements, propertyGroup, elem) {\n function groupInterface(name) {\n var effects = data.ef;\n var i = 0;\n var len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n if (effects[i].ty === 5) {\n return effectElements[i];\n }\n\n return effectElements[i]();\n }\n\n i += 1;\n }\n\n throw new Error();\n }\n\n var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup);\n\n var effectElements = [];\n var i;\n var len = data.ef.length;\n\n for (i = 0; i < len; i += 1) {\n if (data.ef[i].ty === 5) {\n effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n } else {\n effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n }\n }\n\n if (data.mn === 'ADBE Color Control') {\n Object.defineProperty(groupInterface, 'color', {\n get: function get() {\n return effectElements[0]();\n }\n });\n }\n\n Object.defineProperties(groupInterface, {\n numProperties: {\n get: function get() {\n return data.np;\n }\n },\n _name: {\n value: data.nm\n },\n propertyGroup: {\n value: _propertyGroup\n }\n });\n groupInterface.enabled = data.en !== 0;\n groupInterface.active = groupInterface.enabled;\n return groupInterface;\n }\n\n function createValueInterface(element, type, elem, propertyGroup) {\n var expressionProperty = ExpressionPropertyInterface(element.p);\n\n function interfaceFunction() {\n if (type === 10) {\n return elem.comp.compInterface(element.p.v);\n }\n\n return expressionProperty();\n }\n\n if (element.p.setGroupProperty) {\n element.p.setGroupProperty(PropertyInterface('', propertyGroup));\n }\n\n return interfaceFunction;\n }\n\n return ob;\n }();\n\n var ShapePathInterface = function () {\n return function pathInterfaceFactory(shape, view, propertyGroup) {\n var prop = view.sh;\n\n function interfaceFunction(val) {\n if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n return interfaceFunction.path;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n prop.setGroupProperty(PropertyInterface('Path', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n path: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n shape: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n _name: {\n value: shape.nm\n },\n ix: {\n value: shape.ix\n },\n propertyIndex: {\n value: shape.ix\n },\n mn: {\n value: shape.mn\n },\n propertyGroup: {\n value: propertyGroup\n }\n });\n return interfaceFunction;\n };\n }();\n\n var ShapeExpressionInterface = function () {\n function iterateElements(shapes, view, propertyGroup) {\n var arr = [];\n var i;\n var len = shapes ? shapes.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'fl') {\n arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'st') {\n arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tm') {\n arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tr') {// arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n } else if (shapes[i].ty === 'el') {\n arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sr') {\n arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sh') {\n arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rc') {\n arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rd') {\n arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rp') {\n arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'gf') {\n arr.push(gradientFillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else {\n arr.push(defaultInterfaceFactory(shapes[i], view[i], propertyGroup));\n }\n }\n\n return arr;\n }\n\n function contentsInterfaceFactory(shape, view, propertyGroup) {\n var interfaces;\n\n var interfaceFunction = function _interfaceFunction(value) {\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n if (typeof value === 'number') {\n return interfaces[value - 1];\n }\n\n return null;\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n interfaceFunction.numProperties = interfaces.length;\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.transform = transformInterface;\n interfaceFunction.propertyIndex = shape.cix;\n interfaceFunction._name = shape.nm;\n return interfaceFunction;\n }\n\n function groupInterfaceFactory(shape, view, propertyGroup) {\n var interfaceFunction = function _interfaceFunction(value) {\n switch (value) {\n case 'ADBE Vectors Group':\n case 'Contents':\n case 2:\n return interfaceFunction.content;\n // Not necessary for now. Keeping them here in case a new case appears\n // case 'ADBE Vector Transform Group':\n // case 3:\n\n default:\n return interfaceFunction.transform;\n }\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.content = content;\n interfaceFunction.transform = transformInterface;\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n }); // interfaceFunction.content = interfaceFunction;\n\n interfaceFunction.numProperties = shape.np;\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.nm = shape.nm;\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function fillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function gradientFillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Start Point' || val === 'start point') {\n return interfaceFunction.startPoint;\n }\n\n if (val === 'End Point' || val === 'end point') {\n return interfaceFunction.endPoint;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n startPoint: {\n get: ExpressionPropertyInterface(view.s)\n },\n endPoint: {\n get: ExpressionPropertyInterface(view.e)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n type: {\n get: function get() {\n return 'a';\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.s.setGroupProperty(PropertyInterface('Start Point', propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End Point', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function defaultInterfaceFactory() {\n function interfaceFunction() {\n return null;\n }\n\n return interfaceFunction;\n }\n\n function strokeInterfaceFactory(shape, view, propertyGroup) {\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup);\n\n function addPropertyToDashOb(i) {\n Object.defineProperty(dashOb, shape.d[i].nm, {\n get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n });\n }\n\n var i;\n var len = shape.d ? shape.d.length : 0;\n var dashOb = {};\n\n for (i = 0; i < len; i += 1) {\n addPropertyToDashOb(i);\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n }\n\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n if (val === 'Stroke Width' || val === 'stroke width') {\n return interfaceFunction.strokeWidth;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n strokeWidth: {\n get: ExpressionPropertyInterface(view.w)\n },\n dash: {\n get: function get() {\n return dashOb;\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.w.setGroupProperty(PropertyInterface('Stroke Width', _propertyGroup));\n return interfaceFunction;\n }\n\n function trimInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === shape.e.ix || val === 'End' || val === 'end') {\n return interfaceFunction.end;\n }\n\n if (val === shape.s.ix) {\n return interfaceFunction.start;\n }\n\n if (val === shape.o.ix) {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n view.s.setGroupProperty(PropertyInterface('Start', _propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.propertyGroup = propertyGroup;\n Object.defineProperties(interfaceFunction, {\n start: {\n get: ExpressionPropertyInterface(view.s)\n },\n end: {\n get: ExpressionPropertyInterface(view.e)\n },\n offset: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function transformInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.a.ix === value || value === 'Anchor Point') {\n return interfaceFunction.anchorPoint;\n }\n\n if (shape.o.ix === value || value === 'Opacity') {\n return interfaceFunction.opacity;\n }\n\n if (shape.p.ix === value || value === 'Position') {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation') {\n return interfaceFunction.rotation;\n }\n\n if (shape.s.ix === value || value === 'Scale') {\n return interfaceFunction.scale;\n }\n\n if (shape.sk && shape.sk.ix === value || value === 'Skew') {\n return interfaceFunction.skew;\n }\n\n if (shape.sa && shape.sa.ix === value || value === 'Skew Axis') {\n return interfaceFunction.skewAxis;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n view.transform.mProps.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.transform.mProps.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n view.transform.mProps.a.setGroupProperty(PropertyInterface('Anchor Point', _propertyGroup));\n view.transform.mProps.s.setGroupProperty(PropertyInterface('Scale', _propertyGroup));\n view.transform.mProps.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (view.transform.mProps.sk) {\n view.transform.mProps.sk.setGroupProperty(PropertyInterface('Skew', _propertyGroup));\n view.transform.mProps.sa.setGroupProperty(PropertyInterface('Skew Angle', _propertyGroup));\n }\n\n view.transform.op.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n opacity: {\n get: ExpressionPropertyInterface(view.transform.mProps.o)\n },\n position: {\n get: ExpressionPropertyInterface(view.transform.mProps.p)\n },\n anchorPoint: {\n get: ExpressionPropertyInterface(view.transform.mProps.a)\n },\n scale: {\n get: ExpressionPropertyInterface(view.transform.mProps.s)\n },\n rotation: {\n get: ExpressionPropertyInterface(view.transform.mProps.r)\n },\n skew: {\n get: ExpressionPropertyInterface(view.transform.mProps.sk)\n },\n skewAxis: {\n get: ExpressionPropertyInterface(view.transform.mProps.sa)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.ty = 'tr';\n interfaceFunction.mn = shape.mn;\n interfaceFunction.propertyGroup = propertyGroup;\n return interfaceFunction;\n }\n\n function ellipseInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function starInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.pt.ix === value) {\n return interfaceFunction.points;\n }\n\n if (shape.or.ix === value || value === 'ADBE Vector Star Outer Radius') {\n return interfaceFunction.outerRadius;\n }\n\n if (shape.os.ix === value) {\n return interfaceFunction.outerRoundness;\n }\n\n if (shape.ir && (shape.ir.ix === value || value === 'ADBE Vector Star Inner Radius')) {\n return interfaceFunction.innerRadius;\n }\n\n if (shape.is && shape.is.ix === value) {\n return interfaceFunction.innerRoundness;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.or.setGroupProperty(PropertyInterface('Outer Radius', _propertyGroup));\n prop.os.setGroupProperty(PropertyInterface('Outer Roundness', _propertyGroup));\n prop.pt.setGroupProperty(PropertyInterface('Points', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (shape.ir) {\n prop.ir.setGroupProperty(PropertyInterface('Inner Radius', _propertyGroup));\n prop.is.setGroupProperty(PropertyInterface('Inner Roundness', _propertyGroup));\n }\n\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n rotation: {\n get: ExpressionPropertyInterface(prop.r)\n },\n points: {\n get: ExpressionPropertyInterface(prop.pt)\n },\n outerRadius: {\n get: ExpressionPropertyInterface(prop.or)\n },\n outerRoundness: {\n get: ExpressionPropertyInterface(prop.os)\n },\n innerRadius: {\n get: ExpressionPropertyInterface(prop.ir)\n },\n innerRoundness: {\n get: ExpressionPropertyInterface(prop.is)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function rectInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.roundness;\n }\n\n if (shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size') {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n roundness: {\n get: ExpressionPropertyInterface(prop.r)\n },\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function roundedInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.r.ix === value || value === 'Round Corners 1') {\n return interfaceFunction.radius;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.rd.setGroupProperty(PropertyInterface('Radius', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n radius: {\n get: ExpressionPropertyInterface(prop.rd)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function repeaterInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.c.ix === value || value === 'Copies') {\n return interfaceFunction.copies;\n }\n\n if (shape.o.ix === value || value === 'Offset') {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.c.setGroupProperty(PropertyInterface('Copies', _propertyGroup));\n prop.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n copies: {\n get: ExpressionPropertyInterface(prop.c)\n },\n offset: {\n get: ExpressionPropertyInterface(prop.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n return function (shapes, view, propertyGroup) {\n var interfaces;\n\n function _interfaceFunction(value) {\n if (typeof value === 'number') {\n value = value === undefined ? 1 : value;\n\n if (value === 0) {\n return propertyGroup;\n }\n\n return interfaces[value - 1];\n }\n\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function parentGroupWrapper() {\n return propertyGroup;\n }\n\n _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper);\n interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup);\n _interfaceFunction.numProperties = interfaces.length;\n _interfaceFunction._name = 'Contents';\n return _interfaceFunction;\n };\n }();\n\n var TextExpressionInterface = function () {\n return function (elem) {\n var _sourceText;\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Text Document':\n return _thisLayerFunction.sourceText;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisLayerFunction, 'sourceText', {\n get: function get() {\n elem.textProperty.getValue();\n var stringValue = elem.textProperty.currentData.t;\n\n if (!_sourceText || stringValue !== _sourceText.value) {\n _sourceText = new String(stringValue); // eslint-disable-line no-new-wrappers\n // If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n _sourceText.value = stringValue || new String(stringValue); // eslint-disable-line no-new-wrappers\n\n Object.defineProperty(_sourceText, 'style', {\n get: function get() {\n return {\n fillColor: elem.textProperty.currentData.fc\n };\n }\n });\n }\n\n return _sourceText;\n }\n });\n return _thisLayerFunction;\n };\n }();\n\n function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n var FootageInterface = function () {\n var outlineInterfaceFactory = function outlineInterfaceFactory(elem) {\n var currentPropertyName = '';\n var currentProperty = elem.getFootageData();\n\n function init() {\n currentPropertyName = '';\n currentProperty = elem.getFootageData();\n return searchProperty;\n }\n\n function searchProperty(value) {\n if (currentProperty[value]) {\n currentPropertyName = value;\n currentProperty = currentProperty[value];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n var propertyNameIndex = value.indexOf(currentPropertyName);\n\n if (propertyNameIndex !== -1) {\n var index = parseInt(value.substr(propertyNameIndex + currentPropertyName.length), 10);\n currentProperty = currentProperty[index];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n return '';\n }\n\n return init;\n };\n\n var dataInterfaceFactory = function dataInterfaceFactory(elem) {\n function interfaceFunction(value) {\n if (value === 'Outline') {\n return interfaceFunction.outlineInterface();\n }\n\n return null;\n }\n\n interfaceFunction._name = 'Outline';\n interfaceFunction.outlineInterface = outlineInterfaceFactory(elem);\n return interfaceFunction;\n };\n\n return function (elem) {\n function _interfaceFunction(value) {\n if (value === 'Data') {\n return _interfaceFunction.dataInterface;\n }\n\n return null;\n }\n\n _interfaceFunction._name = 'Data';\n _interfaceFunction.dataInterface = dataInterfaceFactory(elem);\n return _interfaceFunction;\n };\n }();\n\n var interfaces = {\n layer: LayerExpressionInterface,\n effects: EffectsExpressionInterface,\n comp: CompExpressionInterface,\n shape: ShapeExpressionInterface,\n text: TextExpressionInterface,\n footage: FootageInterface\n };\n\n function getInterface(type) {\n return interfaces[type] || null;\n }\n\n var expressionHelpers = function () {\n function searchExpressions(elem, data, prop) {\n if (data.x) {\n prop.k = true;\n prop.x = true;\n prop.initiateExpression = ExpressionManager.initiateExpression;\n prop.effectsSequence.push(prop.initiateExpression(elem, data, prop).bind(prop));\n }\n }\n\n function getValueAtTime(frameNum) {\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastFrame) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\n this._cachingAtTime.lastFrame = frameNum;\n }\n\n return this._cachingAtTime.value;\n }\n\n function getSpeedAtTime(frameNum) {\n var delta = -0.01;\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var speed = 0;\n\n if (v1.length) {\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n speed += Math.pow(v2[i] - v1[i], 2);\n }\n\n speed = Math.sqrt(speed) * 100;\n } else {\n speed = 0;\n }\n\n return speed;\n }\n\n function getVelocityAtTime(frameNum) {\n if (this.vel !== undefined) {\n return this.vel;\n }\n\n var delta = -0.001; // frameNum += this.elem.data.st;\n\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var velocity;\n\n if (v1.length) {\n velocity = createTypedArray('float32', v1.length);\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n // removing frameRate\n // if needed, don't add it here\n // velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n velocity[i] = (v2[i] - v1[i]) / delta;\n }\n } else {\n velocity = (v2 - v1) / delta;\n }\n\n return velocity;\n }\n\n function getStaticValueAtTime() {\n return this.pv;\n }\n\n function setGroupProperty(propertyGroup) {\n this.propertyGroup = propertyGroup;\n }\n\n return {\n searchExpressions: searchExpressions,\n getSpeedAtTime: getSpeedAtTime,\n getVelocityAtTime: getVelocityAtTime,\n getValueAtTime: getValueAtTime,\n getStaticValueAtTime: getStaticValueAtTime,\n setGroupProperty: setGroupProperty\n };\n }();\n\n function addPropertyDecorator() {\n function loopOut(type, duration, durationFlag) {\n if (!this.k || !this.keyframes) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n if (currentFrame <= lastKeyFrame) {\n return this.pv;\n }\n\n var cycleDuration;\n var firstKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip);\n } else {\n cycleDuration = Math.abs(lastKeyFrame - this.elem.comp.globalData.frameRate * duration);\n }\n\n firstKeyFrame = lastKeyFrame - cycleDuration;\n }\n\n var i;\n var len;\n var ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (iterations % 2 !== 0) {\n return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n\n var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n }\n\n return ret;\n }\n\n return (endV - initV) * repeats + current;\n } else if (type === 'continue') {\n var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(lastValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 0.0005; // eslint-disable-line\n }\n\n return ret;\n }\n\n return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n }\n\n return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n\n function loopIn(type, duration, durationFlag) {\n if (!this.k) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var firstKeyFrame = keyframes[0].t;\n\n if (currentFrame >= firstKeyFrame) {\n return this.pv;\n }\n\n var cycleDuration;\n var lastKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n lastKeyFrame = keyframes[duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame);\n } else {\n cycleDuration = Math.abs(this.elem.comp.globalData.frameRate * duration);\n }\n\n lastKeyFrame = firstKeyFrame + cycleDuration;\n }\n\n var i;\n var len;\n var ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n if (iterations % 2 === 0) {\n return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n }\n\n return ret;\n }\n\n return current - (endV - initV) * repeats;\n } else if (type === 'continue') {\n var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(firstValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return ret;\n }\n\n return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return this.getValueAtTime((cycleDuration - ((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n\n function smooth(width, samples) {\n if (!this.k) {\n return this.pv;\n }\n\n width = (width || 0.4) * 0.5;\n samples = Math.floor(samples || 5);\n\n if (samples <= 1) {\n return this.pv;\n }\n\n var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate;\n var initFrame = currentTime - width;\n var endFrame = currentTime + width;\n var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\n var i = 0;\n var j = 0;\n var value;\n\n if (this.pv.length) {\n value = createTypedArray('float32', this.pv.length);\n } else {\n value = 0;\n }\n\n var sampleValue;\n\n while (i < samples) {\n sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] += sampleValue[j];\n }\n } else {\n value += sampleValue;\n }\n\n i += 1;\n }\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] /= samples;\n }\n } else {\n value /= samples;\n }\n\n return value;\n }\n\n function getTransformValueAtTime(time) {\n if (!this._transformCachingAtTime) {\n this._transformCachingAtTime = {\n v: new Matrix()\n };\n } /// /\n\n\n var matrix = this._transformCachingAtTime.v;\n matrix.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n var anchor = this.a.getValueAtTime(time);\n matrix.translate(-anchor[0] * this.a.mult, -anchor[1] * this.a.mult, anchor[2] * this.a.mult);\n }\n\n if (this.appliedTransformations < 2) {\n var scale = this.s.getValueAtTime(time);\n matrix.scale(scale[0] * this.s.mult, scale[1] * this.s.mult, scale[2] * this.s.mult);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n var skew = this.sk.getValueAtTime(time);\n var skewAxis = this.sa.getValueAtTime(time);\n matrix.skewFromAxis(-skew * this.sk.mult, skewAxis * this.sa.mult);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n var rotation = this.r.getValueAtTime(time);\n matrix.rotate(-rotation * this.r.mult);\n } else if (!this.r && this.appliedTransformations < 4) {\n var rotationZ = this.rz.getValueAtTime(time);\n var rotationY = this.ry.getValueAtTime(time);\n var rotationX = this.rx.getValueAtTime(time);\n var orientation = this.or.getValueAtTime(time);\n matrix.rotateZ(-rotationZ * this.rz.mult).rotateY(rotationY * this.ry.mult).rotateX(rotationX * this.rx.mult).rotateZ(-orientation[2] * this.or.mult).rotateY(orientation[1] * this.or.mult).rotateX(orientation[0] * this.or.mult);\n }\n\n if (this.data.p && this.data.p.s) {\n var positionX = this.px.getValueAtTime(time);\n var positionY = this.py.getValueAtTime(time);\n\n if (this.data.p.z) {\n var positionZ = this.pz.getValueAtTime(time);\n matrix.translate(positionX * this.px.mult, positionY * this.py.mult, -positionZ * this.pz.mult);\n } else {\n matrix.translate(positionX * this.px.mult, positionY * this.py.mult, 0);\n }\n } else {\n var position = this.p.getValueAtTime(time);\n matrix.translate(position[0] * this.p.mult, position[1] * this.p.mult, -position[2] * this.p.mult);\n }\n\n return matrix; /// /\n }\n\n function getTransformStaticValueAtTime() {\n return this.v.clone(new Matrix());\n }\n\n var getTransformProperty = TransformPropertyFactory.getTransformProperty;\n\n TransformPropertyFactory.getTransformProperty = function (elem, data, container) {\n var prop = getTransformProperty(elem, data, container);\n\n if (prop.dynamicProperties.length) {\n prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n return prop;\n };\n\n var propertyGetProp = PropertyFactory.getProp;\n\n PropertyFactory.getProp = function (elem, data, type, mult, container) {\n var prop = propertyGetProp(elem, data, type, mult, container); // prop.getVelocityAtTime = getVelocityAtTime;\n // prop.loopOut = loopOut;\n // prop.loopIn = loopIn;\n\n if (prop.kf) {\n prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n prop.loopOut = loopOut;\n prop.loopIn = loopIn;\n prop.smooth = smooth;\n prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\n prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\n prop.numKeys = data.a === 1 ? data.k.length : 0;\n prop.propertyIndex = data.ix;\n var value = 0;\n\n if (type !== 0) {\n value = createTypedArray('float32', data.a === 1 ? data.k[0].s.length : data.k.length);\n }\n\n prop._cachingAtTime = {\n lastFrame: initialDefaultFrame,\n lastIndex: 0,\n value: value\n };\n expressionHelpers.searchExpressions(elem, data, prop);\n\n if (prop.k) {\n container.addDynamicProperty(prop);\n }\n\n return prop;\n };\n\n function getShapeValueAtTime(frameNum) {\n // For now this caching object is created only when needed instead of creating it when the shape is initialized.\n if (!this._cachingAtTime) {\n this._cachingAtTime = {\n shapeValue: shapePool.clone(this.pv),\n lastIndex: 0,\n lastTime: initialDefaultFrame\n };\n }\n\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastTime) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0;\n this._cachingAtTime.lastTime = frameNum;\n this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime);\n }\n\n return this._cachingAtTime.shapeValue;\n }\n\n var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n function ShapeExpressions() {}\n\n ShapeExpressions.prototype = {\n vertices: function vertices(prop, time) {\n if (this.k) {\n this.getValue();\n }\n\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n var i;\n var len = shapePath._length;\n var vertices = shapePath[prop];\n var points = shapePath.v;\n var arr = createSizedArray(len);\n\n for (i = 0; i < len; i += 1) {\n if (prop === 'i' || prop === 'o') {\n arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n } else {\n arr[i] = [vertices[i][0], vertices[i][1]];\n }\n }\n\n return arr;\n },\n points: function points(time) {\n return this.vertices('v', time);\n },\n inTangents: function inTangents(time) {\n return this.vertices('i', time);\n },\n outTangents: function outTangents(time) {\n return this.vertices('o', time);\n },\n isClosed: function isClosed() {\n return this.v.c;\n },\n pointOnPath: function pointOnPath(perc, time) {\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n if (!this._segmentsLength) {\n this._segmentsLength = bez.getSegmentsLength(shapePath);\n }\n\n var segmentsLength = this._segmentsLength;\n var lengths = segmentsLength.lengths;\n var lengthPos = segmentsLength.totalLength * perc;\n var i = 0;\n var len = lengths.length;\n var accumulatedLength = 0;\n var pt;\n\n while (i < len) {\n if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n var initIndex = i;\n var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n break;\n } else {\n accumulatedLength += lengths[i].addedLength;\n }\n\n i += 1;\n }\n\n if (!pt) {\n pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n }\n\n return pt;\n },\n vectorOnPath: function vectorOnPath(perc, time, vectorType) {\n // perc doesn't use triple equality because it can be a Number object as well as a primitive.\n if (perc == 1) {\n // eslint-disable-line eqeqeq\n perc = this.v.c;\n } else if (perc == 0) {\n // eslint-disable-line eqeqeq\n perc = 0.999;\n }\n\n var pt1 = this.pointOnPath(perc, time);\n var pt2 = this.pointOnPath(perc + 0.001, time);\n var xLength = pt2[0] - pt1[0];\n var yLength = pt2[1] - pt1[1];\n var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n\n if (magnitude === 0) {\n return [0, 0];\n }\n\n var unitVector = vectorType === 'tangent' ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n return unitVector;\n },\n tangentOnPath: function tangentOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'tangent');\n },\n normalOnPath: function normalOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'normal');\n },\n setGroupProperty: expressionHelpers.setGroupProperty,\n getValueAtTime: expressionHelpers.getStaticValueAtTime\n };\n extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\n extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\n KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\n var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n prop.propertyIndex = data.ix;\n prop.lock = false;\n\n if (type === 3) {\n expressionHelpers.searchExpressions(elem, data.pt, prop);\n } else if (type === 4) {\n expressionHelpers.searchExpressions(elem, data.ks, prop);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n };\n }\n\n function initialize$1() {\n addPropertyDecorator();\n }\n\n function addDecorator() {\n function searchExpressions() {\n if (this.data.d.x) {\n this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this);\n this.addEffect(this.getExpressionValue.bind(this));\n return true;\n }\n\n return null;\n }\n\n TextProperty.prototype.getExpressionValue = function (currentValue, text) {\n var newValue = this.calculateExpression(text);\n\n if (currentValue.t !== newValue) {\n var newData = {};\n this.copyData(newData, currentValue);\n newData.t = newValue.toString();\n newData.__complete = false;\n return newData;\n }\n\n return currentValue;\n };\n\n TextProperty.prototype.searchProperty = function () {\n var isKeyframed = this.searchKeyframes();\n var hasExpressions = this.searchExpressions();\n this.kf = isKeyframed || hasExpressions;\n return this.kf;\n };\n\n TextProperty.prototype.searchExpressions = searchExpressions;\n }\n\n function initialize() {\n addDecorator();\n }\n\n function SVGComposableEffect() {}\n\n SVGComposableEffect.prototype = {\n createMergeNode: function createMergeNode(resultId, ins) {\n var feMerge = createNS('feMerge');\n feMerge.setAttribute('result', resultId);\n var feMergeNode;\n var i;\n\n for (i = 0; i < ins.length; i += 1) {\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', ins[i]);\n feMerge.appendChild(feMergeNode);\n feMerge.appendChild(feMergeNode);\n }\n\n return feMerge;\n }\n };\n\n var linearFilterValue = '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0';\n\n function SVGTintFilter(filter, filterManager, elem, id, source) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', linearFilterValue + ' 1 0');\n this.linearFilter = feColorMatrix;\n feColorMatrix.setAttribute('result', id + '_tint_1');\n filter.appendChild(feColorMatrix);\n feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', id + '_tint_2');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n var feMerge = this.createMergeNode(id, [source, id + '_tint_1', id + '_tint_2']);\n filter.appendChild(feMerge);\n }\n\n extendPrototype([SVGComposableEffect], SVGTintFilter);\n\n SVGTintFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var colorBlack = this.filterManager.effectElements[0].p.v;\n var colorWhite = this.filterManager.effectElements[1].p.v;\n var opacity = this.filterManager.effectElements[2].p.v / 100;\n this.linearFilter.setAttribute('values', linearFilterValue + ' ' + opacity + ' 0');\n this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 1 0');\n }\n };\n\n function SVGFillFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', id);\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n }\n\n SVGFillFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color = this.filterManager.effectElements[2].p.v;\n var opacity = this.filterManager.effectElements[6].p.v;\n this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGStrokeEffect(fil, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.elem = elem;\n this.paths = [];\n }\n\n SVGStrokeEffect.prototype.initialize = function () {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n var path;\n var groupPath;\n var i;\n var len;\n\n if (this.filterManager.effectElements[1].p.v === 1) {\n len = this.elem.maskManager.masksProperties.length;\n i = 0;\n } else {\n i = this.filterManager.effectElements[0].p.v - 1;\n len = i + 1;\n }\n\n groupPath = createNS('g');\n groupPath.setAttribute('fill', 'none');\n groupPath.setAttribute('stroke-linecap', 'round');\n groupPath.setAttribute('stroke-dashoffset', 1);\n\n for (i; i < len; i += 1) {\n path = createNS('path');\n groupPath.appendChild(path);\n this.paths.push({\n p: path,\n m: i\n });\n }\n\n if (this.filterManager.effectElements[10].p.v === 3) {\n var mask = createNS('mask');\n var id = createElementID();\n mask.setAttribute('id', id);\n mask.setAttribute('mask-type', 'alpha');\n mask.appendChild(groupPath);\n this.elem.globalData.defs.appendChild(mask);\n var g = createNS('g');\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n\n while (elemChildren[0]) {\n g.appendChild(elemChildren[0]);\n }\n\n this.elem.layerElement.appendChild(g);\n this.masker = mask;\n groupPath.setAttribute('stroke', '#fff');\n } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (this.filterManager.effectElements[10].p.v === 2) {\n elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n while (elemChildren.length) {\n this.elem.layerElement.removeChild(elemChildren[0]);\n }\n }\n\n this.elem.layerElement.appendChild(groupPath);\n this.elem.layerElement.removeAttribute('mask');\n groupPath.setAttribute('stroke', '#fff');\n }\n\n this.initialized = true;\n this.pathMasker = groupPath;\n };\n\n SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n if (!this.initialized) {\n this.initialize();\n }\n\n var i;\n var len = this.paths.length;\n var mask;\n var path;\n\n for (i = 0; i < len; i += 1) {\n if (this.paths[i].m !== -1) {\n mask = this.elem.maskManager.viewData[this.paths[i].m];\n path = this.paths[i].p;\n\n if (forceRender || this.filterManager._mdf || mask.prop._mdf) {\n path.setAttribute('d', mask.lastPath);\n }\n\n if (forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n var dasharrayValue;\n\n if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var l = path.getTotalLength();\n dasharrayValue = '0 0 0 ' + l * s + ' ';\n var lineLength = l * (e - s);\n var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n var units = Math.floor(lineLength / segment);\n var j;\n\n for (j = 0; j < units; j += 1) {\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01 + ' ';\n }\n\n dasharrayValue += '0 ' + l * 10 + ' 0 0';\n } else {\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n }\n\n path.setAttribute('stroke-dasharray', dasharrayValue);\n }\n }\n }\n\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n }\n\n if (forceRender || this.filterManager.effectElements[6].p._mdf) {\n this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n }\n\n if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (forceRender || this.filterManager.effectElements[3].p._mdf) {\n var color = this.filterManager.effectElements[3].p.v;\n this.pathMasker.setAttribute('stroke', 'rgb(' + bmFloor(color[0] * 255) + ',' + bmFloor(color[1] * 255) + ',' + bmFloor(color[2] * 255) + ')');\n }\n }\n };\n\n function SVGTritoneFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n filter.appendChild(feColorMatrix);\n var feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n feComponentTransfer.setAttribute('result', id);\n this.matrixFilter = feComponentTransfer;\n var feFuncR = createNS('feFuncR');\n feFuncR.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncR);\n this.feFuncR = feFuncR;\n var feFuncG = createNS('feFuncG');\n feFuncG.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncG);\n this.feFuncG = feFuncG;\n var feFuncB = createNS('feFuncB');\n feFuncB.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncB);\n this.feFuncB = feFuncB;\n filter.appendChild(feComponentTransfer);\n }\n\n SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color1 = this.filterManager.effectElements[0].p.v;\n var color2 = this.filterManager.effectElements[1].p.v;\n var color3 = this.filterManager.effectElements[2].p.v;\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n this.feFuncR.setAttribute('tableValues', tableR);\n this.feFuncG.setAttribute('tableValues', tableG);\n this.feFuncB.setAttribute('tableValues', tableB);\n }\n };\n\n function SVGProLevelsFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var effectElements = this.filterManager.effectElements;\n var feComponentTransfer = createNS('feComponentTransfer'); // Red\n\n if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n } // Green\n\n\n if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n } // Blue\n\n\n if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n } // Alpha\n\n\n if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n } // RGB\n\n\n if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n }\n\n if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n feComponentTransfer.setAttribute('result', id);\n filter.appendChild(feComponentTransfer);\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n }\n\n SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n var feFunc = createNS(type);\n feFunc.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFunc);\n return feFunc;\n };\n\n SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n var cnt = 0;\n var segments = 256;\n var perc;\n var min = Math.min(inputBlack, inputWhite);\n var max = Math.max(inputBlack, inputWhite);\n var table = Array.call(null, {\n length: segments\n });\n var colorValue;\n var pos = 0;\n var outputDelta = outputWhite - outputBlack;\n var inputDelta = inputWhite - inputBlack;\n\n while (cnt <= 256) {\n perc = cnt / 256;\n\n if (perc <= min) {\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n } else if (perc >= max) {\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n } else {\n colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n }\n\n table[pos] = colorValue;\n pos += 1;\n cnt += 256 / (segments - 1);\n }\n\n return table.join(' ');\n };\n\n SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var val;\n var effectElements = this.filterManager.effectElements;\n\n if (this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n this.feFuncRComposed.setAttribute('tableValues', val);\n this.feFuncGComposed.setAttribute('tableValues', val);\n this.feFuncBComposed.setAttribute('tableValues', val);\n }\n\n if (this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n this.feFuncR.setAttribute('tableValues', val);\n }\n\n if (this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n this.feFuncG.setAttribute('tableValues', val);\n }\n\n if (this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n this.feFuncB.setAttribute('tableValues', val);\n }\n\n if (this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n this.feFuncA.setAttribute('tableValues', val);\n }\n }\n };\n\n function SVGDropShadowEffect(filter, filterManager, elem, id, source) {\n var globalFilterSize = filterManager.container.globalData.renderConfig.filterSize;\n var filterSize = filterManager.data.fs || globalFilterSize;\n filter.setAttribute('x', filterSize.x || globalFilterSize.x);\n filter.setAttribute('y', filterSize.y || globalFilterSize.y);\n filter.setAttribute('width', filterSize.width || globalFilterSize.width);\n filter.setAttribute('height', filterSize.height || globalFilterSize.height);\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('in', 'SourceAlpha');\n feGaussianBlur.setAttribute('result', id + '_drop_shadow_1');\n feGaussianBlur.setAttribute('stdDeviation', '0');\n this.feGaussianBlur = feGaussianBlur;\n filter.appendChild(feGaussianBlur);\n var feOffset = createNS('feOffset');\n feOffset.setAttribute('dx', '25');\n feOffset.setAttribute('dy', '0');\n feOffset.setAttribute('in', id + '_drop_shadow_1');\n feOffset.setAttribute('result', id + '_drop_shadow_2');\n this.feOffset = feOffset;\n filter.appendChild(feOffset);\n var feFlood = createNS('feFlood');\n feFlood.setAttribute('flood-color', '#00ff00');\n feFlood.setAttribute('flood-opacity', '1');\n feFlood.setAttribute('result', id + '_drop_shadow_3');\n this.feFlood = feFlood;\n filter.appendChild(feFlood);\n var feComposite = createNS('feComposite');\n feComposite.setAttribute('in', id + '_drop_shadow_3');\n feComposite.setAttribute('in2', id + '_drop_shadow_2');\n feComposite.setAttribute('operator', 'in');\n feComposite.setAttribute('result', id + '_drop_shadow_4');\n filter.appendChild(feComposite);\n var feMerge = this.createMergeNode(id, [id + '_drop_shadow_4', source]);\n filter.appendChild(feMerge); //\n }\n\n extendPrototype([SVGComposableEffect], SVGDropShadowEffect);\n\n SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n }\n\n if (forceRender || this.filterManager.effectElements[0].p._mdf) {\n var col = this.filterManager.effectElements[0].p.v;\n this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n }\n\n if (forceRender || this.filterManager.effectElements[1].p._mdf) {\n this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n }\n\n if (forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf) {\n var distance = this.filterManager.effectElements[3].p.v;\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n var x = distance * Math.cos(angle);\n var y = distance * Math.sin(angle);\n this.feOffset.setAttribute('dx', x);\n this.feOffset.setAttribute('dy', y);\n }\n }\n };\n\n var _svgMatteSymbols = [];\n\n function SVGMatte3Effect(filterElem, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.filterElem = filterElem;\n this.elem = elem;\n elem.matteElement = createNS('g');\n elem.matteElement.appendChild(elem.layerElement);\n elem.matteElement.appendChild(elem.transformedElement);\n elem.baseElement = elem.matteElement;\n }\n\n SVGMatte3Effect.prototype.findSymbol = function (mask) {\n var i = 0;\n var len = _svgMatteSymbols.length;\n\n while (i < len) {\n if (_svgMatteSymbols[i] === mask) {\n return _svgMatteSymbols[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n var parentNode = mask.layerElement.parentNode;\n\n if (!parentNode) {\n return;\n }\n\n var children = parentNode.children;\n var i = 0;\n var len = children.length;\n\n while (i < len) {\n if (children[i] === mask.layerElement) {\n break;\n }\n\n i += 1;\n }\n\n var nextChild;\n\n if (i <= len - 2) {\n nextChild = children[i + 1];\n }\n\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n\n if (nextChild) {\n parentNode.insertBefore(useElem, nextChild);\n } else {\n parentNode.appendChild(useElem);\n }\n };\n\n SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n if (!this.findSymbol(mask)) {\n var symbolId = createElementID();\n var masker = createNS('mask');\n masker.setAttribute('id', mask.layerId);\n masker.setAttribute('mask-type', 'alpha');\n\n _svgMatteSymbols.push(mask);\n\n var defs = elem.globalData.defs;\n defs.appendChild(masker);\n var symbol = createNS('symbol');\n symbol.setAttribute('id', symbolId);\n this.replaceInParent(mask, symbolId);\n symbol.appendChild(mask.layerElement);\n defs.appendChild(symbol);\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n masker.appendChild(useElem);\n mask.data.hd = false;\n mask.show();\n }\n\n elem.setMatte(mask.layerId);\n };\n\n SVGMatte3Effect.prototype.initialize = function () {\n var ind = this.filterManager.effectElements[0].p.v;\n var elements = this.elem.comp.elements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i] && elements[i].data.ind === ind) {\n this.setElementAsMask(this.elem, elements[i]);\n }\n\n i += 1;\n }\n\n this.initialized = true;\n };\n\n SVGMatte3Effect.prototype.renderFrame = function () {\n if (!this.initialized) {\n this.initialize();\n }\n };\n\n function SVGGaussianBlurEffect(filter, filterManager, elem, id) {\n // Outset the filter region by 100% on all sides to accommodate blur expansion.\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '300%');\n filter.setAttribute('height', '300%');\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('result', id);\n filter.appendChild(feGaussianBlur);\n this.feGaussianBlur = feGaussianBlur;\n }\n\n SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n // Empirical value, matching AE's blur appearance.\n var kBlurrinessToSigma = 0.3;\n var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n //\n // 1 -> horizontal & vertical\n // 2 -> horizontal only\n // 3 -> vertical only\n //\n\n var dimensions = this.filterManager.effectElements[1].p.v;\n var sigmaX = dimensions == 3 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n var sigmaY = dimensions == 2 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + ' ' + sigmaY); // Repeat edges mapping:\n //\n // 0 -> off -> duplicate\n // 1 -> on -> wrap\n\n var edgeMode = this.filterManager.effectElements[2].p.v == 1 ? 'wrap' : 'duplicate'; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\n }\n };\n\n function TransformEffect() {}\n\n TransformEffect.prototype.init = function (effectsManager) {\n this.effectsManager = effectsManager;\n this.type = effectTypes.TRANSFORM_EFFECT;\n this.matrix = new Matrix();\n this.opacity = -1;\n this._mdf = false;\n this._opMdf = false;\n };\n\n TransformEffect.prototype.renderFrame = function (forceFrame) {\n this._opMdf = false;\n this._mdf = false;\n\n if (forceFrame || this.effectsManager._mdf) {\n var effectElements = this.effectsManager.effectElements;\n var anchor = effectElements[0].p.v;\n var position = effectElements[1].p.v;\n var isUniformScale = effectElements[2].p.v === 1;\n var scaleHeight = effectElements[3].p.v;\n var scaleWidth = isUniformScale ? scaleHeight : effectElements[4].p.v;\n var skew = effectElements[5].p.v;\n var skewAxis = effectElements[6].p.v;\n var rotation = effectElements[7].p.v;\n this.matrix.reset();\n this.matrix.translate(-anchor[0], -anchor[1], anchor[2]);\n this.matrix.scale(scaleWidth * 0.01, scaleHeight * 0.01, 1);\n this.matrix.rotate(-rotation * degToRads);\n this.matrix.skewFromAxis(-skew * degToRads, (skewAxis + 90) * degToRads);\n this.matrix.translate(position[0], position[1], 0);\n this._mdf = true;\n\n if (this.opacity !== effectElements[8].p.v) {\n this.opacity = effectElements[8].p.v;\n this._opMdf = true;\n }\n }\n };\n\n function SVGTransformEffect(_, filterManager) {\n this.init(filterManager);\n }\n\n extendPrototype([TransformEffect], SVGTransformEffect);\n\n function CVTransformEffect(effectsManager) {\n this.init(effectsManager);\n }\n\n extendPrototype([TransformEffect], CVTransformEffect);\n\n registerRenderer('canvas', CanvasRenderer);\n registerRenderer('html', HybridRenderer);\n registerRenderer('svg', SVGRenderer); // Registering shape modifiers\n\n ShapeModifiers.registerModifier('tm', TrimModifier);\n ShapeModifiers.registerModifier('pb', PuckerAndBloatModifier);\n ShapeModifiers.registerModifier('rp', RepeaterModifier);\n ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n ShapeModifiers.registerModifier('zz', ZigZagModifier);\n ShapeModifiers.registerModifier('op', OffsetPathModifier); // Registering expression plugin\n\n setExpressionsPlugin(Expressions);\n setExpressionInterfaces(getInterface);\n initialize$1();\n initialize(); // Registering svg effects\n\n registerEffect$1(20, SVGTintFilter, true);\n registerEffect$1(21, SVGFillFilter, true);\n registerEffect$1(22, SVGStrokeEffect, false);\n registerEffect$1(23, SVGTritoneFilter, true);\n registerEffect$1(24, SVGProLevelsFilter, true);\n registerEffect$1(25, SVGDropShadowEffect, true);\n registerEffect$1(28, SVGMatte3Effect, false);\n registerEffect$1(29, SVGGaussianBlurEffect, true);\n registerEffect$1(35, SVGTransformEffect, false);\n registerEffect(35, CVTransformEffect);\n\n return lottie;\n\n}));\n","var safeIsNaN = Number.isNaN ||\n function ponyfill(value) {\n return typeof value === 'number' && value !== value;\n };\nfunction isEqual(first, second) {\n if (first === second) {\n return true;\n }\n if (safeIsNaN(first) && safeIsNaN(second)) {\n return true;\n }\n return false;\n}\nfunction areInputsEqual(newInputs, lastInputs) {\n if (newInputs.length !== lastInputs.length) {\n return false;\n }\n for (var i = 0; i < newInputs.length; i++) {\n if (!isEqual(newInputs[i], lastInputs[i])) {\n return false;\n }\n }\n return true;\n}\n\nfunction memoizeOne(resultFn, isEqual) {\n if (isEqual === void 0) { isEqual = areInputsEqual; }\n var lastThis;\n var lastArgs = [];\n var lastResult;\n var calledOnce = false;\n function memoized() {\n var newArgs = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n newArgs[_i] = arguments[_i];\n }\n if (calledOnce && lastThis === this && isEqual(newArgs, lastArgs)) {\n return lastResult;\n }\n lastResult = resultFn.apply(this, newArgs);\n calledOnce = true;\n lastThis = this;\n lastArgs = newArgs;\n return lastResult;\n }\n return memoized;\n}\n\nexport default memoizeOne;\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\nfunction emptyFunctionWithReset() {}\nemptyFunctionWithReset.resetWarningCache = emptyFunction;\n\nmodule.exports = function() {\n function shim(props, propName, componentName, location, propFullName, secret) {\n if (secret === ReactPropTypesSecret) {\n // It is still safe when called from React.\n return;\n }\n var err = new Error(\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use PropTypes.checkPropTypes() to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n err.name = 'Invariant Violation';\n throw err;\n };\n shim.isRequired = shim;\n function getShim() {\n return shim;\n };\n // Important!\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n var ReactPropTypes = {\n array: shim,\n bigint: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n\n any: shim,\n arrayOf: getShim,\n element: shim,\n elementType: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim,\n exact: getShim,\n\n checkPropTypes: emptyFunctionWithReset,\n resetWarningCache: emptyFunction\n };\n\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactIs = require('react-is');\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n","/**\n * @license React\n * react-dom.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n/*\n Modernizr 3.0.0pre (Custom Build) | MIT\n*/\n'use strict';var aa=require(\"react\"),ca=require(\"scheduler\");function p(a){for(var b=\"https://reactjs.org/docs/error-decoder.html?invariant=\"+a,c=1;cb}return!1}function v(a,b,c,d,e,f,g){this.acceptsBooleans=2===b||3===b||4===b;this.attributeName=d;this.attributeNamespace=e;this.mustUseProperty=c;this.propertyName=a;this.type=b;this.sanitizeURL=f;this.removeEmptyString=g}var z={};\n\"children dangerouslySetInnerHTML defaultValue defaultChecked innerHTML suppressContentEditableWarning suppressHydrationWarning style\".split(\" \").forEach(function(a){z[a]=new v(a,0,!1,a,null,!1,!1)});[[\"acceptCharset\",\"accept-charset\"],[\"className\",\"class\"],[\"htmlFor\",\"for\"],[\"httpEquiv\",\"http-equiv\"]].forEach(function(a){var b=a[0];z[b]=new v(b,1,!1,a[1],null,!1,!1)});[\"contentEditable\",\"draggable\",\"spellCheck\",\"value\"].forEach(function(a){z[a]=new v(a,2,!1,a.toLowerCase(),null,!1,!1)});\n[\"autoReverse\",\"externalResourcesRequired\",\"focusable\",\"preserveAlpha\"].forEach(function(a){z[a]=new v(a,2,!1,a,null,!1,!1)});\"allowFullScreen async autoFocus autoPlay controls default defer disabled disablePictureInPicture disableRemotePlayback formNoValidate hidden loop noModule noValidate open playsInline readOnly required reversed scoped seamless itemScope\".split(\" \").forEach(function(a){z[a]=new v(a,3,!1,a.toLowerCase(),null,!1,!1)});\n[\"checked\",\"multiple\",\"muted\",\"selected\"].forEach(function(a){z[a]=new v(a,3,!0,a,null,!1,!1)});[\"capture\",\"download\"].forEach(function(a){z[a]=new v(a,4,!1,a,null,!1,!1)});[\"cols\",\"rows\",\"size\",\"span\"].forEach(function(a){z[a]=new v(a,6,!1,a,null,!1,!1)});[\"rowSpan\",\"start\"].forEach(function(a){z[a]=new v(a,5,!1,a.toLowerCase(),null,!1,!1)});var ra=/[\\-:]([a-z])/g;function sa(a){return a[1].toUpperCase()}\n\"accent-height alignment-baseline arabic-form baseline-shift cap-height clip-path clip-rule color-interpolation color-interpolation-filters color-profile color-rendering dominant-baseline enable-background fill-opacity fill-rule flood-color flood-opacity font-family font-size font-size-adjust font-stretch font-style font-variant font-weight glyph-name glyph-orientation-horizontal glyph-orientation-vertical horiz-adv-x horiz-origin-x image-rendering letter-spacing lighting-color marker-end marker-mid marker-start overline-position overline-thickness paint-order panose-1 pointer-events rendering-intent shape-rendering stop-color stop-opacity strikethrough-position strikethrough-thickness stroke-dasharray stroke-dashoffset stroke-linecap stroke-linejoin stroke-miterlimit stroke-opacity stroke-width text-anchor text-decoration text-rendering underline-position underline-thickness unicode-bidi unicode-range units-per-em v-alphabetic v-hanging v-ideographic v-mathematical vector-effect vert-adv-y vert-origin-x vert-origin-y word-spacing writing-mode xmlns:xlink x-height\".split(\" \").forEach(function(a){var b=a.replace(ra,\nsa);z[b]=new v(b,1,!1,a,null,!1,!1)});\"xlink:actuate xlink:arcrole xlink:role xlink:show xlink:title xlink:type\".split(\" \").forEach(function(a){var b=a.replace(ra,sa);z[b]=new v(b,1,!1,a,\"http://www.w3.org/1999/xlink\",!1,!1)});[\"xml:base\",\"xml:lang\",\"xml:space\"].forEach(function(a){var b=a.replace(ra,sa);z[b]=new v(b,1,!1,a,\"http://www.w3.org/XML/1998/namespace\",!1,!1)});[\"tabIndex\",\"crossOrigin\"].forEach(function(a){z[a]=new v(a,1,!1,a.toLowerCase(),null,!1,!1)});\nz.xlinkHref=new v(\"xlinkHref\",1,!1,\"xlink:href\",\"http://www.w3.org/1999/xlink\",!0,!1);[\"src\",\"href\",\"action\",\"formAction\"].forEach(function(a){z[a]=new v(a,1,!1,a.toLowerCase(),null,!0,!0)});\nfunction ta(a,b,c,d){var e=z.hasOwnProperty(b)?z[b]:null;if(null!==e?0!==e.type:d||!(2h||e[g]!==f[h]){var k=\"\\n\"+e[g].replace(\" at new \",\" at \");a.displayName&&k.includes(\"\")&&(k=k.replace(\"\",a.displayName));return k}while(1<=g&&0<=h)}break}}}finally{Na=!1,Error.prepareStackTrace=c}return(a=a?a.displayName||a.name:\"\")?Ma(a):\"\"}\nfunction Pa(a){switch(a.tag){case 5:return Ma(a.type);case 16:return Ma(\"Lazy\");case 13:return Ma(\"Suspense\");case 19:return Ma(\"SuspenseList\");case 0:case 2:case 15:return a=Oa(a.type,!1),a;case 11:return a=Oa(a.type.render,!1),a;case 1:return a=Oa(a.type,!0),a;default:return\"\"}}\nfunction Qa(a){if(null==a)return null;if(\"function\"===typeof a)return a.displayName||a.name||null;if(\"string\"===typeof a)return a;switch(a){case ya:return\"Fragment\";case wa:return\"Portal\";case Aa:return\"Profiler\";case za:return\"StrictMode\";case Ea:return\"Suspense\";case Fa:return\"SuspenseList\"}if(\"object\"===typeof a)switch(a.$$typeof){case Ca:return(a.displayName||\"Context\")+\".Consumer\";case Ba:return(a._context.displayName||\"Context\")+\".Provider\";case Da:var b=a.render;a=a.displayName;a||(a=b.displayName||\nb.name||\"\",a=\"\"!==a?\"ForwardRef(\"+a+\")\":\"ForwardRef\");return a;case Ga:return b=a.displayName||null,null!==b?b:Qa(a.type)||\"Memo\";case Ha:b=a._payload;a=a._init;try{return Qa(a(b))}catch(c){}}return null}\nfunction Ra(a){var b=a.type;switch(a.tag){case 24:return\"Cache\";case 9:return(b.displayName||\"Context\")+\".Consumer\";case 10:return(b._context.displayName||\"Context\")+\".Provider\";case 18:return\"DehydratedFragment\";case 11:return a=b.render,a=a.displayName||a.name||\"\",b.displayName||(\"\"!==a?\"ForwardRef(\"+a+\")\":\"ForwardRef\");case 7:return\"Fragment\";case 5:return b;case 4:return\"Portal\";case 3:return\"Root\";case 6:return\"Text\";case 16:return Qa(b);case 8:return b===za?\"StrictMode\":\"Mode\";case 22:return\"Offscreen\";\ncase 12:return\"Profiler\";case 21:return\"Scope\";case 13:return\"Suspense\";case 19:return\"SuspenseList\";case 25:return\"TracingMarker\";case 1:case 0:case 17:case 2:case 14:case 15:if(\"function\"===typeof b)return b.displayName||b.name||null;if(\"string\"===typeof b)return b}return null}function Sa(a){switch(typeof a){case \"boolean\":case \"number\":case \"string\":case \"undefined\":return a;case \"object\":return a;default:return\"\"}}\nfunction Ta(a){var b=a.type;return(a=a.nodeName)&&\"input\"===a.toLowerCase()&&(\"checkbox\"===b||\"radio\"===b)}\nfunction Ua(a){var b=Ta(a)?\"checked\":\"value\",c=Object.getOwnPropertyDescriptor(a.constructor.prototype,b),d=\"\"+a[b];if(!a.hasOwnProperty(b)&&\"undefined\"!==typeof c&&\"function\"===typeof c.get&&\"function\"===typeof c.set){var e=c.get,f=c.set;Object.defineProperty(a,b,{configurable:!0,get:function(){return e.call(this)},set:function(a){d=\"\"+a;f.call(this,a)}});Object.defineProperty(a,b,{enumerable:c.enumerable});return{getValue:function(){return d},setValue:function(a){d=\"\"+a},stopTracking:function(){a._valueTracker=\nnull;delete a[b]}}}}function Va(a){a._valueTracker||(a._valueTracker=Ua(a))}function Wa(a){if(!a)return!1;var b=a._valueTracker;if(!b)return!0;var c=b.getValue();var d=\"\";a&&(d=Ta(a)?a.checked?\"true\":\"false\":a.value);a=d;return a!==c?(b.setValue(a),!0):!1}function Xa(a){a=a||(\"undefined\"!==typeof document?document:void 0);if(\"undefined\"===typeof a)return null;try{return a.activeElement||a.body}catch(b){return a.body}}\nfunction Ya(a,b){var c=b.checked;return A({},b,{defaultChecked:void 0,defaultValue:void 0,value:void 0,checked:null!=c?c:a._wrapperState.initialChecked})}function Za(a,b){var c=null==b.defaultValue?\"\":b.defaultValue,d=null!=b.checked?b.checked:b.defaultChecked;c=Sa(null!=b.value?b.value:c);a._wrapperState={initialChecked:d,initialValue:c,controlled:\"checkbox\"===b.type||\"radio\"===b.type?null!=b.checked:null!=b.value}}function ab(a,b){b=b.checked;null!=b&&ta(a,\"checked\",b,!1)}\nfunction bb(a,b){ab(a,b);var c=Sa(b.value),d=b.type;if(null!=c)if(\"number\"===d){if(0===c&&\"\"===a.value||a.value!=c)a.value=\"\"+c}else a.value!==\"\"+c&&(a.value=\"\"+c);else if(\"submit\"===d||\"reset\"===d){a.removeAttribute(\"value\");return}b.hasOwnProperty(\"value\")?cb(a,b.type,c):b.hasOwnProperty(\"defaultValue\")&&cb(a,b.type,Sa(b.defaultValue));null==b.checked&&null!=b.defaultChecked&&(a.defaultChecked=!!b.defaultChecked)}\nfunction db(a,b,c){if(b.hasOwnProperty(\"value\")||b.hasOwnProperty(\"defaultValue\")){var d=b.type;if(!(\"submit\"!==d&&\"reset\"!==d||void 0!==b.value&&null!==b.value))return;b=\"\"+a._wrapperState.initialValue;c||b===a.value||(a.value=b);a.defaultValue=b}c=a.name;\"\"!==c&&(a.name=\"\");a.defaultChecked=!!a._wrapperState.initialChecked;\"\"!==c&&(a.name=c)}\nfunction cb(a,b,c){if(\"number\"!==b||Xa(a.ownerDocument)!==a)null==c?a.defaultValue=\"\"+a._wrapperState.initialValue:a.defaultValue!==\"\"+c&&(a.defaultValue=\"\"+c)}var eb=Array.isArray;\nfunction fb(a,b,c,d){a=a.options;if(b){b={};for(var e=0;e\"+b.valueOf().toString()+\"\";for(b=mb.firstChild;a.firstChild;)a.removeChild(a.firstChild);for(;b.firstChild;)a.appendChild(b.firstChild)}});\nfunction ob(a,b){if(b){var c=a.firstChild;if(c&&c===a.lastChild&&3===c.nodeType){c.nodeValue=b;return}}a.textContent=b}\nvar pb={animationIterationCount:!0,aspectRatio:!0,borderImageOutset:!0,borderImageSlice:!0,borderImageWidth:!0,boxFlex:!0,boxFlexGroup:!0,boxOrdinalGroup:!0,columnCount:!0,columns:!0,flex:!0,flexGrow:!0,flexPositive:!0,flexShrink:!0,flexNegative:!0,flexOrder:!0,gridArea:!0,gridRow:!0,gridRowEnd:!0,gridRowSpan:!0,gridRowStart:!0,gridColumn:!0,gridColumnEnd:!0,gridColumnSpan:!0,gridColumnStart:!0,fontWeight:!0,lineClamp:!0,lineHeight:!0,opacity:!0,order:!0,orphans:!0,tabSize:!0,widows:!0,zIndex:!0,\nzoom:!0,fillOpacity:!0,floodOpacity:!0,stopOpacity:!0,strokeDasharray:!0,strokeDashoffset:!0,strokeMiterlimit:!0,strokeOpacity:!0,strokeWidth:!0},qb=[\"Webkit\",\"ms\",\"Moz\",\"O\"];Object.keys(pb).forEach(function(a){qb.forEach(function(b){b=b+a.charAt(0).toUpperCase()+a.substring(1);pb[b]=pb[a]})});function rb(a,b,c){return null==b||\"boolean\"===typeof b||\"\"===b?\"\":c||\"number\"!==typeof b||0===b||pb.hasOwnProperty(a)&&pb[a]?(\"\"+b).trim():b+\"px\"}\nfunction sb(a,b){a=a.style;for(var c in b)if(b.hasOwnProperty(c)){var d=0===c.indexOf(\"--\"),e=rb(c,b[c],d);\"float\"===c&&(c=\"cssFloat\");d?a.setProperty(c,e):a[c]=e}}var tb=A({menuitem:!0},{area:!0,base:!0,br:!0,col:!0,embed:!0,hr:!0,img:!0,input:!0,keygen:!0,link:!0,meta:!0,param:!0,source:!0,track:!0,wbr:!0});\nfunction ub(a,b){if(b){if(tb[a]&&(null!=b.children||null!=b.dangerouslySetInnerHTML))throw Error(p(137,a));if(null!=b.dangerouslySetInnerHTML){if(null!=b.children)throw Error(p(60));if(\"object\"!==typeof b.dangerouslySetInnerHTML||!(\"__html\"in b.dangerouslySetInnerHTML))throw Error(p(61));}if(null!=b.style&&\"object\"!==typeof b.style)throw Error(p(62));}}\nfunction vb(a,b){if(-1===a.indexOf(\"-\"))return\"string\"===typeof b.is;switch(a){case \"annotation-xml\":case \"color-profile\":case \"font-face\":case \"font-face-src\":case \"font-face-uri\":case \"font-face-format\":case \"font-face-name\":case \"missing-glyph\":return!1;default:return!0}}var wb=null;function xb(a){a=a.target||a.srcElement||window;a.correspondingUseElement&&(a=a.correspondingUseElement);return 3===a.nodeType?a.parentNode:a}var yb=null,zb=null,Ab=null;\nfunction Bb(a){if(a=Cb(a)){if(\"function\"!==typeof yb)throw Error(p(280));var b=a.stateNode;b&&(b=Db(b),yb(a.stateNode,a.type,b))}}function Eb(a){zb?Ab?Ab.push(a):Ab=[a]:zb=a}function Fb(){if(zb){var a=zb,b=Ab;Ab=zb=null;Bb(a);if(b)for(a=0;a>>=0;return 0===a?32:31-(pc(a)/qc|0)|0}var rc=64,sc=4194304;\nfunction tc(a){switch(a&-a){case 1:return 1;case 2:return 2;case 4:return 4;case 8:return 8;case 16:return 16;case 32:return 32;case 64:case 128:case 256:case 512:case 1024:case 2048:case 4096:case 8192:case 16384:case 32768:case 65536:case 131072:case 262144:case 524288:case 1048576:case 2097152:return a&4194240;case 4194304:case 8388608:case 16777216:case 33554432:case 67108864:return a&130023424;case 134217728:return 134217728;case 268435456:return 268435456;case 536870912:return 536870912;case 1073741824:return 1073741824;\ndefault:return a}}function uc(a,b){var c=a.pendingLanes;if(0===c)return 0;var d=0,e=a.suspendedLanes,f=a.pingedLanes,g=c&268435455;if(0!==g){var h=g&~e;0!==h?d=tc(h):(f&=g,0!==f&&(d=tc(f)))}else g=c&~e,0!==g?d=tc(g):0!==f&&(d=tc(f));if(0===d)return 0;if(0!==b&&b!==d&&0===(b&e)&&(e=d&-d,f=b&-b,e>=f||16===e&&0!==(f&4194240)))return b;0!==(d&4)&&(d|=c&16);b=a.entangledLanes;if(0!==b)for(a=a.entanglements,b&=d;0c;c++)b.push(a);return b}\nfunction Ac(a,b,c){a.pendingLanes|=b;536870912!==b&&(a.suspendedLanes=0,a.pingedLanes=0);a=a.eventTimes;b=31-oc(b);a[b]=c}function Bc(a,b){var c=a.pendingLanes&~b;a.pendingLanes=b;a.suspendedLanes=0;a.pingedLanes=0;a.expiredLanes&=b;a.mutableReadLanes&=b;a.entangledLanes&=b;b=a.entanglements;var d=a.eventTimes;for(a=a.expirationTimes;0=be),ee=String.fromCharCode(32),fe=!1;\nfunction ge(a,b){switch(a){case \"keyup\":return-1!==$d.indexOf(b.keyCode);case \"keydown\":return 229!==b.keyCode;case \"keypress\":case \"mousedown\":case \"focusout\":return!0;default:return!1}}function he(a){a=a.detail;return\"object\"===typeof a&&\"data\"in a?a.data:null}var ie=!1;function je(a,b){switch(a){case \"compositionend\":return he(b);case \"keypress\":if(32!==b.which)return null;fe=!0;return ee;case \"textInput\":return a=b.data,a===ee&&fe?null:a;default:return null}}\nfunction ke(a,b){if(ie)return\"compositionend\"===a||!ae&&ge(a,b)?(a=nd(),md=ld=kd=null,ie=!1,a):null;switch(a){case \"paste\":return null;case \"keypress\":if(!(b.ctrlKey||b.altKey||b.metaKey)||b.ctrlKey&&b.altKey){if(b.char&&1=b)return{node:c,offset:b-a};a=d}a:{for(;c;){if(c.nextSibling){c=c.nextSibling;break a}c=c.parentNode}c=void 0}c=Je(c)}}function Le(a,b){return a&&b?a===b?!0:a&&3===a.nodeType?!1:b&&3===b.nodeType?Le(a,b.parentNode):\"contains\"in a?a.contains(b):a.compareDocumentPosition?!!(a.compareDocumentPosition(b)&16):!1:!1}\nfunction Me(){for(var a=window,b=Xa();b instanceof a.HTMLIFrameElement;){try{var c=\"string\"===typeof b.contentWindow.location.href}catch(d){c=!1}if(c)a=b.contentWindow;else break;b=Xa(a.document)}return b}function Ne(a){var b=a&&a.nodeName&&a.nodeName.toLowerCase();return b&&(\"input\"===b&&(\"text\"===a.type||\"search\"===a.type||\"tel\"===a.type||\"url\"===a.type||\"password\"===a.type)||\"textarea\"===b||\"true\"===a.contentEditable)}\nfunction Oe(a){var b=Me(),c=a.focusedElem,d=a.selectionRange;if(b!==c&&c&&c.ownerDocument&&Le(c.ownerDocument.documentElement,c)){if(null!==d&&Ne(c))if(b=d.start,a=d.end,void 0===a&&(a=b),\"selectionStart\"in c)c.selectionStart=b,c.selectionEnd=Math.min(a,c.value.length);else if(a=(b=c.ownerDocument||document)&&b.defaultView||window,a.getSelection){a=a.getSelection();var e=c.textContent.length,f=Math.min(d.start,e);d=void 0===d.end?f:Math.min(d.end,e);!a.extend&&f>d&&(e=d,d=f,f=e);e=Ke(c,f);var g=Ke(c,\nd);e&&g&&(1!==a.rangeCount||a.anchorNode!==e.node||a.anchorOffset!==e.offset||a.focusNode!==g.node||a.focusOffset!==g.offset)&&(b=b.createRange(),b.setStart(e.node,e.offset),a.removeAllRanges(),f>d?(a.addRange(b),a.extend(g.node,g.offset)):(b.setEnd(g.node,g.offset),a.addRange(b)))}b=[];for(a=c;a=a.parentNode;)1===a.nodeType&&b.push({element:a,left:a.scrollLeft,top:a.scrollTop});\"function\"===typeof c.focus&&c.focus();for(c=0;c=document.documentMode,Qe=null,Re=null,Se=null,Te=!1;\nfunction Ue(a,b,c){var d=c.window===c?c.document:9===c.nodeType?c:c.ownerDocument;Te||null==Qe||Qe!==Xa(d)||(d=Qe,\"selectionStart\"in d&&Ne(d)?d={start:d.selectionStart,end:d.selectionEnd}:(d=(d.ownerDocument&&d.ownerDocument.defaultView||window).getSelection(),d={anchorNode:d.anchorNode,anchorOffset:d.anchorOffset,focusNode:d.focusNode,focusOffset:d.focusOffset}),Se&&Ie(Se,d)||(Se=d,d=oe(Re,\"onSelect\"),0Tf||(a.current=Sf[Tf],Sf[Tf]=null,Tf--)}function G(a,b){Tf++;Sf[Tf]=a.current;a.current=b}var Vf={},H=Uf(Vf),Wf=Uf(!1),Xf=Vf;function Yf(a,b){var c=a.type.contextTypes;if(!c)return Vf;var d=a.stateNode;if(d&&d.__reactInternalMemoizedUnmaskedChildContext===b)return d.__reactInternalMemoizedMaskedChildContext;var e={},f;for(f in c)e[f]=b[f];d&&(a=a.stateNode,a.__reactInternalMemoizedUnmaskedChildContext=b,a.__reactInternalMemoizedMaskedChildContext=e);return e}\nfunction Zf(a){a=a.childContextTypes;return null!==a&&void 0!==a}function $f(){E(Wf);E(H)}function ag(a,b,c){if(H.current!==Vf)throw Error(p(168));G(H,b);G(Wf,c)}function bg(a,b,c){var d=a.stateNode;b=b.childContextTypes;if(\"function\"!==typeof d.getChildContext)return c;d=d.getChildContext();for(var e in d)if(!(e in b))throw Error(p(108,Ra(a)||\"Unknown\",e));return A({},c,d)}\nfunction cg(a){a=(a=a.stateNode)&&a.__reactInternalMemoizedMergedChildContext||Vf;Xf=H.current;G(H,a);G(Wf,Wf.current);return!0}function dg(a,b,c){var d=a.stateNode;if(!d)throw Error(p(169));c?(a=bg(a,b,Xf),d.__reactInternalMemoizedMergedChildContext=a,E(Wf),E(H),G(H,a)):E(Wf);G(Wf,c)}var eg=null,fg=!1,gg=!1;function hg(a){null===eg?eg=[a]:eg.push(a)}function ig(a){fg=!0;hg(a)}\nfunction jg(){if(!gg&&null!==eg){gg=!0;var a=0,b=C;try{var c=eg;for(C=1;a>=g;e-=g;rg=1<<32-oc(b)+e|c<w?(x=u,u=null):x=u.sibling;var n=r(e,u,h[w],k);if(null===n){null===u&&(u=x);break}a&&u&&null===n.alternate&&b(e,u);g=f(n,g,w);null===m?l=n:m.sibling=n;m=n;u=x}if(w===h.length)return c(e,u),I&&tg(e,w),l;if(null===u){for(;ww?(x=m,m=null):x=m.sibling;var t=r(e,m,n.value,k);if(null===t){null===m&&(m=x);break}a&&m&&null===t.alternate&&b(e,m);g=f(t,g,w);null===u?l=t:u.sibling=t;u=t;m=x}if(n.done)return c(e,\nm),I&&tg(e,w),l;if(null===m){for(;!n.done;w++,n=h.next())n=q(e,n.value,k),null!==n&&(g=f(n,g,w),null===u?l=n:u.sibling=n,u=n);I&&tg(e,w);return l}for(m=d(e,m);!n.done;w++,n=h.next())n=y(m,e,w,n.value,k),null!==n&&(a&&null!==n.alternate&&m.delete(null===n.key?w:n.key),g=f(n,g,w),null===u?l=n:u.sibling=n,u=n);a&&m.forEach(function(a){return b(e,a)});I&&tg(e,w);return l}function J(a,d,f,h){\"object\"===typeof f&&null!==f&&f.type===ya&&null===f.key&&(f=f.props.children);if(\"object\"===typeof f&&null!==f){switch(f.$$typeof){case va:a:{for(var k=\nf.key,l=d;null!==l;){if(l.key===k){k=f.type;if(k===ya){if(7===l.tag){c(a,l.sibling);d=e(l,f.props.children);d.return=a;a=d;break a}}else if(l.elementType===k||\"object\"===typeof k&&null!==k&&k.$$typeof===Ha&&uh(k)===l.type){c(a,l.sibling);d=e(l,f.props);d.ref=sh(a,l,f);d.return=a;a=d;break a}c(a,l);break}else b(a,l);l=l.sibling}f.type===ya?(d=Ah(f.props.children,a.mode,h,f.key),d.return=a,a=d):(h=yh(f.type,f.key,f.props,null,a.mode,h),h.ref=sh(a,d,f),h.return=a,a=h)}return g(a);case wa:a:{for(l=f.key;null!==\nd;){if(d.key===l)if(4===d.tag&&d.stateNode.containerInfo===f.containerInfo&&d.stateNode.implementation===f.implementation){c(a,d.sibling);d=e(d,f.children||[]);d.return=a;a=d;break a}else{c(a,d);break}else b(a,d);d=d.sibling}d=zh(f,a.mode,h);d.return=a;a=d}return g(a);case Ha:return l=f._init,J(a,d,l(f._payload),h)}if(eb(f))return n(a,d,f,h);if(Ka(f))return t(a,d,f,h);th(a,f)}return\"string\"===typeof f&&\"\"!==f||\"number\"===typeof f?(f=\"\"+f,null!==d&&6===d.tag?(c(a,d.sibling),d=e(d,f),d.return=a,a=d):\n(c(a,d),d=xh(f,a.mode,h),d.return=a,a=d),g(a)):c(a,d)}return J}var Bh=vh(!0),Ch=vh(!1),Dh={},Eh=Uf(Dh),Fh=Uf(Dh),Gh=Uf(Dh);function Hh(a){if(a===Dh)throw Error(p(174));return a}function Ih(a,b){G(Gh,b);G(Fh,a);G(Eh,Dh);a=b.nodeType;switch(a){case 9:case 11:b=(b=b.documentElement)?b.namespaceURI:lb(null,\"\");break;default:a=8===a?b.parentNode:b,b=a.namespaceURI||null,a=a.tagName,b=lb(b,a)}E(Eh);G(Eh,b)}function Jh(){E(Eh);E(Fh);E(Gh)}\nfunction Kh(a){Hh(Gh.current);var b=Hh(Eh.current);var c=lb(b,a.type);b!==c&&(G(Fh,a),G(Eh,c))}function Lh(a){Fh.current===a&&(E(Eh),E(Fh))}var M=Uf(0);\nfunction Mh(a){for(var b=a;null!==b;){if(13===b.tag){var c=b.memoizedState;if(null!==c&&(c=c.dehydrated,null===c||\"$?\"===c.data||\"$!\"===c.data))return b}else if(19===b.tag&&void 0!==b.memoizedProps.revealOrder){if(0!==(b.flags&128))return b}else if(null!==b.child){b.child.return=b;b=b.child;continue}if(b===a)break;for(;null===b.sibling;){if(null===b.return||b.return===a)return null;b=b.return}b.sibling.return=b.return;b=b.sibling}return null}var Nh=[];\nfunction Oh(){for(var a=0;ac?c:4;a(!0);var d=Qh.transition;Qh.transition={};try{a(!1),b()}finally{C=c,Qh.transition=d}}function Fi(){return di().memoizedState}\nfunction Gi(a,b,c){var d=lh(a);c={lane:d,action:c,hasEagerState:!1,eagerState:null,next:null};if(Hi(a))Ii(b,c);else if(c=Yg(a,b,c,d),null!==c){var e=L();mh(c,a,d,e);Ji(c,b,d)}}\nfunction ri(a,b,c){var d=lh(a),e={lane:d,action:c,hasEagerState:!1,eagerState:null,next:null};if(Hi(a))Ii(b,e);else{var f=a.alternate;if(0===a.lanes&&(null===f||0===f.lanes)&&(f=b.lastRenderedReducer,null!==f))try{var g=b.lastRenderedState,h=f(g,c);e.hasEagerState=!0;e.eagerState=h;if(He(h,g)){var k=b.interleaved;null===k?(e.next=e,Xg(b)):(e.next=k.next,k.next=e);b.interleaved=e;return}}catch(l){}finally{}c=Yg(a,b,e,d);null!==c&&(e=L(),mh(c,a,d,e),Ji(c,b,d))}}\nfunction Hi(a){var b=a.alternate;return a===N||null!==b&&b===N}function Ii(a,b){Th=Sh=!0;var c=a.pending;null===c?b.next=b:(b.next=c.next,c.next=b);a.pending=b}function Ji(a,b,c){if(0!==(c&4194240)){var d=b.lanes;d&=a.pendingLanes;c|=d;b.lanes=c;Cc(a,c)}}\nvar ai={readContext:Vg,useCallback:Q,useContext:Q,useEffect:Q,useImperativeHandle:Q,useInsertionEffect:Q,useLayoutEffect:Q,useMemo:Q,useReducer:Q,useRef:Q,useState:Q,useDebugValue:Q,useDeferredValue:Q,useTransition:Q,useMutableSource:Q,useSyncExternalStore:Q,useId:Q,unstable_isNewReconciler:!1},Yh={readContext:Vg,useCallback:function(a,b){ci().memoizedState=[a,void 0===b?null:b];return a},useContext:Vg,useEffect:vi,useImperativeHandle:function(a,b,c){c=null!==c&&void 0!==c?c.concat([a]):null;return ti(4194308,\n4,yi.bind(null,b,a),c)},useLayoutEffect:function(a,b){return ti(4194308,4,a,b)},useInsertionEffect:function(a,b){return ti(4,2,a,b)},useMemo:function(a,b){var c=ci();b=void 0===b?null:b;a=a();c.memoizedState=[a,b];return a},useReducer:function(a,b,c){var d=ci();b=void 0!==c?c(b):b;d.memoizedState=d.baseState=b;a={pending:null,interleaved:null,lanes:0,dispatch:null,lastRenderedReducer:a,lastRenderedState:b};d.queue=a;a=a.dispatch=Gi.bind(null,N,a);return[d.memoizedState,a]},useRef:function(a){var b=\nci();a={current:a};return b.memoizedState=a},useState:qi,useDebugValue:Ai,useDeferredValue:function(a){return ci().memoizedState=a},useTransition:function(){var a=qi(!1),b=a[0];a=Ei.bind(null,a[1]);ci().memoizedState=a;return[b,a]},useMutableSource:function(){},useSyncExternalStore:function(a,b,c){var d=N,e=ci();if(I){if(void 0===c)throw Error(p(407));c=c()}else{c=b();if(null===R)throw Error(p(349));0!==(Rh&30)||ni(d,b,c)}e.memoizedState=c;var f={value:c,getSnapshot:b};e.queue=f;vi(ki.bind(null,d,\nf,a),[a]);d.flags|=2048;li(9,mi.bind(null,d,f,c,b),void 0,null);return c},useId:function(){var a=ci(),b=R.identifierPrefix;if(I){var c=sg;var d=rg;c=(d&~(1<<32-oc(d)-1)).toString(32)+c;b=\":\"+b+\"R\"+c;c=Uh++;0\\x3c/script>\",a=a.removeChild(a.firstChild)):\n\"string\"===typeof d.is?a=g.createElement(c,{is:d.is}):(a=g.createElement(c),\"select\"===c&&(g=a,d.multiple?g.multiple=!0:d.size&&(g.size=d.size))):a=g.createElementNS(a,c);a[Of]=b;a[Pf]=d;Aj(a,b,!1,!1);b.stateNode=a;a:{g=vb(c,d);switch(c){case \"dialog\":D(\"cancel\",a);D(\"close\",a);e=d;break;case \"iframe\":case \"object\":case \"embed\":D(\"load\",a);e=d;break;case \"video\":case \"audio\":for(e=0;eHj&&(b.flags|=128,d=!0,Ej(f,!1),b.lanes=4194304)}else{if(!d)if(a=Mh(g),null!==a){if(b.flags|=128,d=!0,c=a.updateQueue,null!==c&&(b.updateQueue=c,b.flags|=4),Ej(f,!0),null===f.tail&&\"hidden\"===f.tailMode&&!g.alternate&&!I)return S(b),null}else 2*B()-f.renderingStartTime>Hj&&1073741824!==c&&(b.flags|=128,d=!0,Ej(f,!1),b.lanes=4194304);f.isBackwards?(g.sibling=b.child,b.child=g):(c=f.last,null!==c?c.sibling=g:b.child=g,f.last=g)}if(null!==f.tail)return b=f.tail,f.rendering=\nb,f.tail=b.sibling,f.renderingStartTime=B(),b.sibling=null,c=M.current,G(M,d?c&1|2:c&1),b;S(b);return null;case 22:case 23:return Ij(),d=null!==b.memoizedState,null!==a&&null!==a.memoizedState!==d&&(b.flags|=8192),d&&0!==(b.mode&1)?0!==(gj&1073741824)&&(S(b),b.subtreeFlags&6&&(b.flags|=8192)):S(b),null;case 24:return null;case 25:return null}throw Error(p(156,b.tag));}\nfunction Jj(a,b){wg(b);switch(b.tag){case 1:return Zf(b.type)&&$f(),a=b.flags,a&65536?(b.flags=a&-65537|128,b):null;case 3:return Jh(),E(Wf),E(H),Oh(),a=b.flags,0!==(a&65536)&&0===(a&128)?(b.flags=a&-65537|128,b):null;case 5:return Lh(b),null;case 13:E(M);a=b.memoizedState;if(null!==a&&null!==a.dehydrated){if(null===b.alternate)throw Error(p(340));Ig()}a=b.flags;return a&65536?(b.flags=a&-65537|128,b):null;case 19:return E(M),null;case 4:return Jh(),null;case 10:return Rg(b.type._context),null;case 22:case 23:return Ij(),\nnull;case 24:return null;default:return null}}var Kj=!1,U=!1,Lj=\"function\"===typeof WeakSet?WeakSet:Set,V=null;function Mj(a,b){var c=a.ref;if(null!==c)if(\"function\"===typeof c)try{c(null)}catch(d){W(a,b,d)}else c.current=null}function Nj(a,b,c){try{c()}catch(d){W(a,b,d)}}var Oj=!1;\nfunction Pj(a,b){Cf=dd;a=Me();if(Ne(a)){if(\"selectionStart\"in a)var c={start:a.selectionStart,end:a.selectionEnd};else a:{c=(c=a.ownerDocument)&&c.defaultView||window;var d=c.getSelection&&c.getSelection();if(d&&0!==d.rangeCount){c=d.anchorNode;var e=d.anchorOffset,f=d.focusNode;d=d.focusOffset;try{c.nodeType,f.nodeType}catch(F){c=null;break a}var g=0,h=-1,k=-1,l=0,m=0,q=a,r=null;b:for(;;){for(var y;;){q!==c||0!==e&&3!==q.nodeType||(h=g+e);q!==f||0!==d&&3!==q.nodeType||(k=g+d);3===q.nodeType&&(g+=\nq.nodeValue.length);if(null===(y=q.firstChild))break;r=q;q=y}for(;;){if(q===a)break b;r===c&&++l===e&&(h=g);r===f&&++m===d&&(k=g);if(null!==(y=q.nextSibling))break;q=r;r=q.parentNode}q=y}c=-1===h||-1===k?null:{start:h,end:k}}else c=null}c=c||{start:0,end:0}}else c=null;Df={focusedElem:a,selectionRange:c};dd=!1;for(V=b;null!==V;)if(b=V,a=b.child,0!==(b.subtreeFlags&1028)&&null!==a)a.return=b,V=a;else for(;null!==V;){b=V;try{var n=b.alternate;if(0!==(b.flags&1024))switch(b.tag){case 0:case 11:case 15:break;\ncase 1:if(null!==n){var t=n.memoizedProps,J=n.memoizedState,x=b.stateNode,w=x.getSnapshotBeforeUpdate(b.elementType===b.type?t:Lg(b.type,t),J);x.__reactInternalSnapshotBeforeUpdate=w}break;case 3:var u=b.stateNode.containerInfo;1===u.nodeType?u.textContent=\"\":9===u.nodeType&&u.documentElement&&u.removeChild(u.documentElement);break;case 5:case 6:case 4:case 17:break;default:throw Error(p(163));}}catch(F){W(b,b.return,F)}a=b.sibling;if(null!==a){a.return=b.return;V=a;break}V=b.return}n=Oj;Oj=!1;return n}\nfunction Qj(a,b,c){var d=b.updateQueue;d=null!==d?d.lastEffect:null;if(null!==d){var e=d=d.next;do{if((e.tag&a)===a){var f=e.destroy;e.destroy=void 0;void 0!==f&&Nj(b,c,f)}e=e.next}while(e!==d)}}function Rj(a,b){b=b.updateQueue;b=null!==b?b.lastEffect:null;if(null!==b){var c=b=b.next;do{if((c.tag&a)===a){var d=c.create;c.destroy=d()}c=c.next}while(c!==b)}}function Sj(a){var b=a.ref;if(null!==b){var c=a.stateNode;switch(a.tag){case 5:a=c;break;default:a=c}\"function\"===typeof b?b(a):b.current=a}}\nfunction Tj(a){var b=a.alternate;null!==b&&(a.alternate=null,Tj(b));a.child=null;a.deletions=null;a.sibling=null;5===a.tag&&(b=a.stateNode,null!==b&&(delete b[Of],delete b[Pf],delete b[of],delete b[Qf],delete b[Rf]));a.stateNode=null;a.return=null;a.dependencies=null;a.memoizedProps=null;a.memoizedState=null;a.pendingProps=null;a.stateNode=null;a.updateQueue=null}function Uj(a){return 5===a.tag||3===a.tag||4===a.tag}\nfunction Vj(a){a:for(;;){for(;null===a.sibling;){if(null===a.return||Uj(a.return))return null;a=a.return}a.sibling.return=a.return;for(a=a.sibling;5!==a.tag&&6!==a.tag&&18!==a.tag;){if(a.flags&2)continue a;if(null===a.child||4===a.tag)continue a;else a.child.return=a,a=a.child}if(!(a.flags&2))return a.stateNode}}\nfunction Wj(a,b,c){var d=a.tag;if(5===d||6===d)a=a.stateNode,b?8===c.nodeType?c.parentNode.insertBefore(a,b):c.insertBefore(a,b):(8===c.nodeType?(b=c.parentNode,b.insertBefore(a,c)):(b=c,b.appendChild(a)),c=c._reactRootContainer,null!==c&&void 0!==c||null!==b.onclick||(b.onclick=Bf));else if(4!==d&&(a=a.child,null!==a))for(Wj(a,b,c),a=a.sibling;null!==a;)Wj(a,b,c),a=a.sibling}\nfunction Xj(a,b,c){var d=a.tag;if(5===d||6===d)a=a.stateNode,b?c.insertBefore(a,b):c.appendChild(a);else if(4!==d&&(a=a.child,null!==a))for(Xj(a,b,c),a=a.sibling;null!==a;)Xj(a,b,c),a=a.sibling}var X=null,Yj=!1;function Zj(a,b,c){for(c=c.child;null!==c;)ak(a,b,c),c=c.sibling}\nfunction ak(a,b,c){if(lc&&\"function\"===typeof lc.onCommitFiberUnmount)try{lc.onCommitFiberUnmount(kc,c)}catch(h){}switch(c.tag){case 5:U||Mj(c,b);case 6:var d=X,e=Yj;X=null;Zj(a,b,c);X=d;Yj=e;null!==X&&(Yj?(a=X,c=c.stateNode,8===a.nodeType?a.parentNode.removeChild(c):a.removeChild(c)):X.removeChild(c.stateNode));break;case 18:null!==X&&(Yj?(a=X,c=c.stateNode,8===a.nodeType?Kf(a.parentNode,c):1===a.nodeType&&Kf(a,c),bd(a)):Kf(X,c.stateNode));break;case 4:d=X;e=Yj;X=c.stateNode.containerInfo;Yj=!0;\nZj(a,b,c);X=d;Yj=e;break;case 0:case 11:case 14:case 15:if(!U&&(d=c.updateQueue,null!==d&&(d=d.lastEffect,null!==d))){e=d=d.next;do{var f=e,g=f.destroy;f=f.tag;void 0!==g&&(0!==(f&2)?Nj(c,b,g):0!==(f&4)&&Nj(c,b,g));e=e.next}while(e!==d)}Zj(a,b,c);break;case 1:if(!U&&(Mj(c,b),d=c.stateNode,\"function\"===typeof d.componentWillUnmount))try{d.props=c.memoizedProps,d.state=c.memoizedState,d.componentWillUnmount()}catch(h){W(c,b,h)}Zj(a,b,c);break;case 21:Zj(a,b,c);break;case 22:c.mode&1?(U=(d=U)||null!==\nc.memoizedState,Zj(a,b,c),U=d):Zj(a,b,c);break;default:Zj(a,b,c)}}function bk(a){var b=a.updateQueue;if(null!==b){a.updateQueue=null;var c=a.stateNode;null===c&&(c=a.stateNode=new Lj);b.forEach(function(b){var d=ck.bind(null,a,b);c.has(b)||(c.add(b),b.then(d,d))})}}\nfunction dk(a,b){var c=b.deletions;if(null!==c)for(var d=0;de&&(e=g);d&=~f}d=e;d=B()-d;d=(120>d?120:480>d?480:1080>d?1080:1920>d?1920:3E3>d?3E3:4320>d?4320:1960*mk(d/1960))-d;if(10a?16:a;if(null===xk)var d=!1;else{a=xk;xk=null;yk=0;if(0!==(K&6))throw Error(p(331));var e=K;K|=4;for(V=a.current;null!==V;){var f=V,g=f.child;if(0!==(V.flags&16)){var h=f.deletions;if(null!==h){for(var k=0;kB()-gk?Lk(a,0):sk|=c);Ek(a,b)}function Zk(a,b){0===b&&(0===(a.mode&1)?b=1:(b=sc,sc<<=1,0===(sc&130023424)&&(sc=4194304)));var c=L();a=Zg(a,b);null!==a&&(Ac(a,b,c),Ek(a,c))}function vj(a){var b=a.memoizedState,c=0;null!==b&&(c=b.retryLane);Zk(a,c)}\nfunction ck(a,b){var c=0;switch(a.tag){case 13:var d=a.stateNode;var e=a.memoizedState;null!==e&&(c=e.retryLane);break;case 19:d=a.stateNode;break;default:throw Error(p(314));}null!==d&&d.delete(b);Zk(a,c)}var Wk;\nWk=function(a,b,c){if(null!==a)if(a.memoizedProps!==b.pendingProps||Wf.current)Ug=!0;else{if(0===(a.lanes&c)&&0===(b.flags&128))return Ug=!1,zj(a,b,c);Ug=0!==(a.flags&131072)?!0:!1}else Ug=!1,I&&0!==(b.flags&1048576)&&ug(b,ng,b.index);b.lanes=0;switch(b.tag){case 2:var d=b.type;jj(a,b);a=b.pendingProps;var e=Yf(b,H.current);Tg(b,c);e=Xh(null,b,d,a,e,c);var f=bi();b.flags|=1;\"object\"===typeof e&&null!==e&&\"function\"===typeof e.render&&void 0===e.$$typeof?(b.tag=1,b.memoizedState=null,b.updateQueue=\nnull,Zf(d)?(f=!0,cg(b)):f=!1,b.memoizedState=null!==e.state&&void 0!==e.state?e.state:null,ah(b),e.updater=nh,b.stateNode=e,e._reactInternals=b,rh(b,d,a,c),b=kj(null,b,d,!0,f,c)):(b.tag=0,I&&f&&vg(b),Yi(null,b,e,c),b=b.child);return b;case 16:d=b.elementType;a:{jj(a,b);a=b.pendingProps;e=d._init;d=e(d._payload);b.type=d;e=b.tag=$k(d);a=Lg(d,a);switch(e){case 0:b=dj(null,b,d,a,c);break a;case 1:b=ij(null,b,d,a,c);break a;case 11:b=Zi(null,b,d,a,c);break a;case 14:b=aj(null,b,d,Lg(d.type,a),c);break a}throw Error(p(306,\nd,\"\"));}return b;case 0:return d=b.type,e=b.pendingProps,e=b.elementType===d?e:Lg(d,e),dj(a,b,d,e,c);case 1:return d=b.type,e=b.pendingProps,e=b.elementType===d?e:Lg(d,e),ij(a,b,d,e,c);case 3:a:{lj(b);if(null===a)throw Error(p(387));d=b.pendingProps;f=b.memoizedState;e=f.element;bh(a,b);gh(b,d,null,c);var g=b.memoizedState;d=g.element;if(f.isDehydrated)if(f={element:d,isDehydrated:!1,cache:g.cache,pendingSuspenseBoundaries:g.pendingSuspenseBoundaries,transitions:g.transitions},b.updateQueue.baseState=\nf,b.memoizedState=f,b.flags&256){e=Ki(Error(p(423)),b);b=mj(a,b,d,c,e);break a}else if(d!==e){e=Ki(Error(p(424)),b);b=mj(a,b,d,c,e);break a}else for(yg=Lf(b.stateNode.containerInfo.firstChild),xg=b,I=!0,zg=null,c=Ch(b,null,d,c),b.child=c;c;)c.flags=c.flags&-3|4096,c=c.sibling;else{Ig();if(d===e){b=$i(a,b,c);break a}Yi(a,b,d,c)}b=b.child}return b;case 5:return Kh(b),null===a&&Eg(b),d=b.type,e=b.pendingProps,f=null!==a?a.memoizedProps:null,g=e.children,Ef(d,e)?g=null:null!==f&&Ef(d,f)&&(b.flags|=32),\nhj(a,b),Yi(a,b,g,c),b.child;case 6:return null===a&&Eg(b),null;case 13:return pj(a,b,c);case 4:return Ih(b,b.stateNode.containerInfo),d=b.pendingProps,null===a?b.child=Bh(b,null,d,c):Yi(a,b,d,c),b.child;case 11:return d=b.type,e=b.pendingProps,e=b.elementType===d?e:Lg(d,e),Zi(a,b,d,e,c);case 7:return Yi(a,b,b.pendingProps,c),b.child;case 8:return Yi(a,b,b.pendingProps.children,c),b.child;case 12:return Yi(a,b,b.pendingProps.children,c),b.child;case 10:a:{d=b.type._context;e=b.pendingProps;f=b.memoizedProps;\ng=e.value;G(Mg,d._currentValue);d._currentValue=g;if(null!==f)if(He(f.value,g)){if(f.children===e.children&&!Wf.current){b=$i(a,b,c);break a}}else for(f=b.child,null!==f&&(f.return=b);null!==f;){var h=f.dependencies;if(null!==h){g=f.child;for(var k=h.firstContext;null!==k;){if(k.context===d){if(1===f.tag){k=ch(-1,c&-c);k.tag=2;var l=f.updateQueue;if(null!==l){l=l.shared;var m=l.pending;null===m?k.next=k:(k.next=m.next,m.next=k);l.pending=k}}f.lanes|=c;k=f.alternate;null!==k&&(k.lanes|=c);Sg(f.return,\nc,b);h.lanes|=c;break}k=k.next}}else if(10===f.tag)g=f.type===b.type?null:f.child;else if(18===f.tag){g=f.return;if(null===g)throw Error(p(341));g.lanes|=c;h=g.alternate;null!==h&&(h.lanes|=c);Sg(g,c,b);g=f.sibling}else g=f.child;if(null!==g)g.return=f;else for(g=f;null!==g;){if(g===b){g=null;break}f=g.sibling;if(null!==f){f.return=g.return;g=f;break}g=g.return}f=g}Yi(a,b,e.children,c);b=b.child}return b;case 9:return e=b.type,d=b.pendingProps.children,Tg(b,c),e=Vg(e),d=d(e),b.flags|=1,Yi(a,b,d,c),\nb.child;case 14:return d=b.type,e=Lg(d,b.pendingProps),e=Lg(d.type,e),aj(a,b,d,e,c);case 15:return cj(a,b,b.type,b.pendingProps,c);case 17:return d=b.type,e=b.pendingProps,e=b.elementType===d?e:Lg(d,e),jj(a,b),b.tag=1,Zf(d)?(a=!0,cg(b)):a=!1,Tg(b,c),ph(b,d,e),rh(b,d,e,c),kj(null,b,d,!0,a,c);case 19:return yj(a,b,c);case 22:return ej(a,b,c)}throw Error(p(156,b.tag));};function Gk(a,b){return ac(a,b)}\nfunction al(a,b,c,d){this.tag=a;this.key=c;this.sibling=this.child=this.return=this.stateNode=this.type=this.elementType=null;this.index=0;this.ref=null;this.pendingProps=b;this.dependencies=this.memoizedState=this.updateQueue=this.memoizedProps=null;this.mode=d;this.subtreeFlags=this.flags=0;this.deletions=null;this.childLanes=this.lanes=0;this.alternate=null}function Bg(a,b,c,d){return new al(a,b,c,d)}function bj(a){a=a.prototype;return!(!a||!a.isReactComponent)}\nfunction $k(a){if(\"function\"===typeof a)return bj(a)?1:0;if(void 0!==a&&null!==a){a=a.$$typeof;if(a===Da)return 11;if(a===Ga)return 14}return 2}\nfunction wh(a,b){var c=a.alternate;null===c?(c=Bg(a.tag,b,a.key,a.mode),c.elementType=a.elementType,c.type=a.type,c.stateNode=a.stateNode,c.alternate=a,a.alternate=c):(c.pendingProps=b,c.type=a.type,c.flags=0,c.subtreeFlags=0,c.deletions=null);c.flags=a.flags&14680064;c.childLanes=a.childLanes;c.lanes=a.lanes;c.child=a.child;c.memoizedProps=a.memoizedProps;c.memoizedState=a.memoizedState;c.updateQueue=a.updateQueue;b=a.dependencies;c.dependencies=null===b?null:{lanes:b.lanes,firstContext:b.firstContext};\nc.sibling=a.sibling;c.index=a.index;c.ref=a.ref;return c}\nfunction yh(a,b,c,d,e,f){var g=2;d=a;if(\"function\"===typeof a)bj(a)&&(g=1);else if(\"string\"===typeof a)g=5;else a:switch(a){case ya:return Ah(c.children,e,f,b);case za:g=8;e|=8;break;case Aa:return a=Bg(12,c,b,e|2),a.elementType=Aa,a.lanes=f,a;case Ea:return a=Bg(13,c,b,e),a.elementType=Ea,a.lanes=f,a;case Fa:return a=Bg(19,c,b,e),a.elementType=Fa,a.lanes=f,a;case Ia:return qj(c,e,f,b);default:if(\"object\"===typeof a&&null!==a)switch(a.$$typeof){case Ba:g=10;break a;case Ca:g=9;break a;case Da:g=11;\nbreak a;case Ga:g=14;break a;case Ha:g=16;d=null;break a}throw Error(p(130,null==a?a:typeof a,\"\"));}b=Bg(g,c,b,e);b.elementType=a;b.type=d;b.lanes=f;return b}function Ah(a,b,c,d){a=Bg(7,a,d,b);a.lanes=c;return a}function qj(a,b,c,d){a=Bg(22,a,d,b);a.elementType=Ia;a.lanes=c;a.stateNode={isHidden:!1};return a}function xh(a,b,c){a=Bg(6,a,null,b);a.lanes=c;return a}\nfunction zh(a,b,c){b=Bg(4,null!==a.children?a.children:[],a.key,b);b.lanes=c;b.stateNode={containerInfo:a.containerInfo,pendingChildren:null,implementation:a.implementation};return b}\nfunction bl(a,b,c,d,e){this.tag=b;this.containerInfo=a;this.finishedWork=this.pingCache=this.current=this.pendingChildren=null;this.timeoutHandle=-1;this.callbackNode=this.pendingContext=this.context=null;this.callbackPriority=0;this.eventTimes=zc(0);this.expirationTimes=zc(-1);this.entangledLanes=this.finishedLanes=this.mutableReadLanes=this.expiredLanes=this.pingedLanes=this.suspendedLanes=this.pendingLanes=0;this.entanglements=zc(0);this.identifierPrefix=d;this.onRecoverableError=e;this.mutableSourceEagerHydrationData=\nnull}function cl(a,b,c,d,e,f,g,h,k){a=new bl(a,b,c,h,k);1===b?(b=1,!0===f&&(b|=8)):b=0;f=Bg(3,null,null,b);a.current=f;f.stateNode=a;f.memoizedState={element:d,isDehydrated:c,cache:null,transitions:null,pendingSuspenseBoundaries:null};ah(f);return a}function dl(a,b,c){var d=3 &&` helpers in initial condition allow es6 code\n // to co-exist with es5.\n // 2. Replace `for of` with es5 compliant iteration using `for`.\n // Basically, take:\n //\n // ```js\n // for (i of a.entries())\n // if (!b.has(i[0])) return false;\n // ```\n //\n // ... and convert to:\n //\n // ```js\n // it = a.entries();\n // while (!(i = it.next()).done)\n // if (!b.has(i.value[0])) return false;\n // ```\n //\n // **Note**: `i` access switches to `i.value`.\n var it;\n if (hasMap && (a instanceof Map) && (b instanceof Map)) {\n if (a.size !== b.size) return false;\n it = a.entries();\n while (!(i = it.next()).done)\n if (!b.has(i.value[0])) return false;\n it = a.entries();\n while (!(i = it.next()).done)\n if (!equal(i.value[1], b.get(i.value[0]))) return false;\n return true;\n }\n\n if (hasSet && (a instanceof Set) && (b instanceof Set)) {\n if (a.size !== b.size) return false;\n it = a.entries();\n while (!(i = it.next()).done)\n if (!b.has(i.value[0])) return false;\n return true;\n }\n // END: Modifications\n\n if (hasArrayBuffer && ArrayBuffer.isView(a) && ArrayBuffer.isView(b)) {\n length = a.length;\n if (length != b.length) return false;\n for (i = length; i-- !== 0;)\n if (a[i] !== b[i]) return false;\n return true;\n }\n\n if (a.constructor === RegExp) return a.source === b.source && a.flags === b.flags;\n // START: Modifications:\n // Apply guards for `Object.create(null)` handling. See:\n // - https://github.com/FormidableLabs/react-fast-compare/issues/64\n // - https://github.com/epoberezkin/fast-deep-equal/issues/49\n if (a.valueOf !== Object.prototype.valueOf && typeof a.valueOf === 'function' && typeof b.valueOf === 'function') return a.valueOf() === b.valueOf();\n if (a.toString !== Object.prototype.toString && typeof a.toString === 'function' && typeof b.toString === 'function') return a.toString() === b.toString();\n // END: Modifications\n\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) return false;\n\n for (i = length; i-- !== 0;)\n if (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false;\n // END: fast-deep-equal\n\n // START: react-fast-compare\n // custom handling for DOM elements\n if (hasElementType && a instanceof Element) return false;\n\n // custom handling for React/Preact\n for (i = length; i-- !== 0;) {\n if ((keys[i] === '_owner' || keys[i] === '__v' || keys[i] === '__o') && a.$$typeof) {\n // React-specific: avoid traversing React elements' _owner\n // Preact-specific: avoid traversing Preact elements' __v and __o\n // __v = $_original / $_vnode\n // __o = $_owner\n // These properties contain circular references and are not needed when\n // comparing the actual elements (and not their owners)\n // .$$typeof and ._store on just reasonable markers of elements\n\n continue;\n }\n\n // all other properties should be traversed as usual\n if (!equal(a[keys[i]], b[keys[i]])) return false;\n }\n // END: react-fast-compare\n\n // START: fast-deep-equal\n return true;\n }\n\n return a !== a && b !== b;\n}\n// end fast-deep-equal\n\nmodule.exports = function isEqual(a, b) {\n try {\n return equal(a, b);\n } catch (error) {\n if (((error.message || '').match(/stack|recursion/i))) {\n // warn on circular references, don't crash\n // browsers give this different errors name and messages:\n // chrome/safari: \"RangeError\", \"Maximum call stack size exceeded\"\n // firefox: \"InternalError\", too much recursion\"\n // edge: \"Error\", \"Out of stack space\"\n console.warn('react-fast-compare cannot handle circular refs');\n return false;\n }\n // some other error. we should definitely know about these\n throw error;\n }\n};\n","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = format;\nvar smallWords = /^(a|an|and|as|at|but|by|en|for|if|in|nor|of|on|or|per|the|to|vs?\\.?|via)$/i;\nfunction toTitleCase(string) {\n return string.toString().trim().replace(/[A-Za-z0-9\\u00C0-\\u00FF]+[^\\s-]*/g, function (match, index, title) {\n if (index > 0 && index + match.length !== title.length && match.search(smallWords) > -1 && title.charAt(index - 2) !== \":\" && (title.charAt(index + match.length) !== \"-\" || title.charAt(index - 1) === \"-\") && title.charAt(index - 1).search(/[^\\s-]/) < 0) {\n return match.toLowerCase();\n }\n if (match.substr(1).search(/[A-Z]|\\../) > -1) {\n return match;\n }\n return match.charAt(0).toUpperCase() + match.substr(1);\n });\n}\n\n// See if s could be an email address. We don't want to send personal data like email.\n// https://support.google.com/analytics/answer/2795983?hl=en\nfunction mightBeEmail(s) {\n // There's no point trying to validate rfc822 fully, just look for ...@...\n return typeof s === \"string\" && s.indexOf(\"@\") !== -1;\n}\nvar redacted = \"REDACTED (Potential Email Address)\";\nfunction redactEmail(string) {\n if (mightBeEmail(string)) {\n console.warn(\"This arg looks like an email address, redacting.\");\n return redacted;\n }\n return string;\n}\nfunction format() {\n var s = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n var titleCase = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n var redactingEmail = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n var _str = s || \"\";\n if (titleCase) {\n _str = toTitleCase(s);\n }\n if (redactingEmail) {\n _str = redactEmail(_str);\n }\n return _str;\n}","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = exports.GA4 = void 0;\nvar _gtag = _interopRequireDefault(require(\"./gtag\"));\nvar _format = _interopRequireDefault(require(\"./format\"));\nvar _excluded = [\"eventCategory\", \"eventAction\", \"eventLabel\", \"eventValue\", \"hitType\"],\n _excluded2 = [\"title\", \"location\"],\n _excluded3 = [\"page\", \"hitType\"];\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { \"default\": obj }; }\nfunction _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }\nfunction _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof(obj); }\nfunction _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }\nfunction _nonIterableSpread() { throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _iterableToArray(iter) { if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter); }\nfunction _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\nfunction _iterableToArrayLimit(arr, i) { var _i = null == arr ? null : \"undefined\" != typeof Symbol && arr[Symbol.iterator] || arr[\"@@iterator\"]; if (null != _i) { var _s, _e, _x, _r, _arr = [], _n = !0, _d = !1; try { if (_x = (_i = _i.call(arr)).next, 0 === i) { if (Object(_i) !== _i) return; _n = !1; } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0); } catch (err) { _d = !0, _e = err; } finally { try { if (!_n && null != _i[\"return\"] && (_r = _i[\"return\"](), Object(_r) !== _r)) return; } finally { if (_d) throw _e; } } return _arr; } }\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, \"prototype\", { writable: false }); return Constructor; }\nfunction _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\nfunction _toPropertyKey(arg) { var key = _toPrimitive(arg, \"string\"); return _typeof(key) === \"symbol\" ? key : String(key); }\nfunction _toPrimitive(input, hint) { if (_typeof(input) !== \"object\" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || \"default\"); if (_typeof(res) !== \"object\") return res; throw new TypeError(\"@@toPrimitive must return a primitive value.\"); } return (hint === \"string\" ? String : Number)(input); }\n/*\nLinks\nhttps://developers.google.com/gtagjs/reference/api\nhttps://developers.google.com/tag-platform/gtagjs/reference\n*/\n/**\n * @typedef GaOptions\n * @type {Object}\n * @property {boolean} [cookieUpdate=true]\n * @property {number} [cookieExpires=63072000] Default two years\n * @property {string} [cookieDomain=\"auto\"]\n * @property {string} [cookieFlags]\n * @property {string} [userId]\n * @property {string} [clientId]\n * @property {boolean} [anonymizeIp]\n * @property {string} [contentGroup1]\n * @property {string} [contentGroup2]\n * @property {string} [contentGroup3]\n * @property {string} [contentGroup4]\n * @property {string} [contentGroup5]\n * @property {boolean} [allowAdFeatures=true]\n * @property {boolean} [allowAdPersonalizationSignals]\n * @property {boolean} [nonInteraction]\n * @property {string} [page]\n */\n/**\n * @typedef UaEventOptions\n * @type {Object}\n * @property {string} action\n * @property {string} category\n * @property {string} [label]\n * @property {number} [value]\n * @property {boolean} [nonInteraction]\n * @property {('beacon'|'xhr'|'image')} [transport]\n */\n/**\n * @typedef InitOptions\n * @type {Object}\n * @property {string} trackingId\n * @property {GaOptions|any} [gaOptions]\n * @property {Object} [gtagOptions] New parameter\n */\nvar GA4 = /*#__PURE__*/function () {\n function GA4() {\n var _this = this;\n _classCallCheck(this, GA4);\n _defineProperty(this, \"reset\", function () {\n _this.isInitialized = false;\n _this._testMode = false;\n _this._currentMeasurementId;\n _this._hasLoadedGA = false;\n _this._isQueuing = false;\n _this._queueGtag = [];\n });\n _defineProperty(this, \"_gtag\", function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n if (!_this._testMode) {\n if (_this._isQueuing) {\n _this._queueGtag.push(args);\n } else {\n _gtag[\"default\"].apply(void 0, args);\n }\n } else {\n _this._queueGtag.push(args);\n }\n });\n _defineProperty(this, \"_loadGA\", function (GA_MEASUREMENT_ID, nonce) {\n var gtagUrl = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"https://www.googletagmanager.com/gtag/js\";\n if (typeof window === \"undefined\" || typeof document === \"undefined\") {\n return;\n }\n if (!_this._hasLoadedGA) {\n // Global Site Tag (gtag.js) - Google Analytics\n var script = document.createElement(\"script\");\n script.async = true;\n script.src = \"\".concat(gtagUrl, \"?id=\").concat(GA_MEASUREMENT_ID);\n if (nonce) {\n script.setAttribute(\"nonce\", nonce);\n }\n document.body.appendChild(script);\n window.dataLayer = window.dataLayer || [];\n window.gtag = function gtag() {\n window.dataLayer.push(arguments);\n };\n _this._hasLoadedGA = true;\n }\n });\n _defineProperty(this, \"_toGtagOptions\", function (gaOptions) {\n if (!gaOptions) {\n return;\n }\n var mapFields = {\n // Old https://developers.google.com/analytics/devguides/collection/analyticsjs/field-reference#cookieUpdate\n // New https://developers.google.com/analytics/devguides/collection/gtagjs/cookies-user-id#cookie_update\n cookieUpdate: \"cookie_update\",\n cookieExpires: \"cookie_expires\",\n cookieDomain: \"cookie_domain\",\n cookieFlags: \"cookie_flags\",\n // must be in set method?\n userId: \"user_id\",\n clientId: \"client_id\",\n anonymizeIp: \"anonymize_ip\",\n // https://support.google.com/analytics/answer/2853546?hl=en#zippy=%2Cin-this-article\n contentGroup1: \"content_group1\",\n contentGroup2: \"content_group2\",\n contentGroup3: \"content_group3\",\n contentGroup4: \"content_group4\",\n contentGroup5: \"content_group5\",\n // https://support.google.com/analytics/answer/9050852?hl=en\n allowAdFeatures: \"allow_google_signals\",\n allowAdPersonalizationSignals: \"allow_ad_personalization_signals\",\n nonInteraction: \"non_interaction\",\n page: \"page_path\",\n hitCallback: \"event_callback\"\n };\n var gtagOptions = Object.entries(gaOptions).reduce(function (prev, _ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n key = _ref2[0],\n value = _ref2[1];\n if (mapFields[key]) {\n prev[mapFields[key]] = value;\n } else {\n prev[key] = value;\n }\n return prev;\n }, {});\n return gtagOptions;\n });\n _defineProperty(this, \"initialize\", function (GA_MEASUREMENT_ID) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n if (!GA_MEASUREMENT_ID) {\n throw new Error(\"Require GA_MEASUREMENT_ID\");\n }\n var initConfigs = typeof GA_MEASUREMENT_ID === \"string\" ? [{\n trackingId: GA_MEASUREMENT_ID\n }] : GA_MEASUREMENT_ID;\n _this._currentMeasurementId = initConfigs[0].trackingId;\n var gaOptions = options.gaOptions,\n gtagOptions = options.gtagOptions,\n nonce = options.nonce,\n _options$testMode = options.testMode,\n testMode = _options$testMode === void 0 ? false : _options$testMode,\n gtagUrl = options.gtagUrl;\n _this._testMode = testMode;\n if (!testMode) {\n _this._loadGA(_this._currentMeasurementId, nonce, gtagUrl);\n }\n if (!_this.isInitialized) {\n _this._gtag(\"js\", new Date());\n initConfigs.forEach(function (config) {\n var mergedGtagOptions = _objectSpread(_objectSpread(_objectSpread({}, _this._toGtagOptions(_objectSpread(_objectSpread({}, gaOptions), config.gaOptions))), gtagOptions), config.gtagOptions);\n if (Object.keys(mergedGtagOptions).length) {\n _this._gtag(\"config\", config.trackingId, mergedGtagOptions);\n } else {\n _this._gtag(\"config\", config.trackingId);\n }\n });\n }\n _this.isInitialized = true;\n if (!testMode) {\n var queues = _toConsumableArray(_this._queueGtag);\n _this._queueGtag = [];\n _this._isQueuing = false;\n while (queues.length) {\n var queue = queues.shift();\n _this._gtag.apply(_this, _toConsumableArray(queue));\n if (queue[0] === \"get\") {\n _this._isQueuing = true;\n }\n }\n }\n });\n _defineProperty(this, \"set\", function (fieldsObject) {\n if (!fieldsObject) {\n console.warn(\"`fieldsObject` is required in .set()\");\n return;\n }\n if (_typeof(fieldsObject) !== \"object\") {\n console.warn(\"Expected `fieldsObject` arg to be an Object\");\n return;\n }\n if (Object.keys(fieldsObject).length === 0) {\n console.warn(\"empty `fieldsObject` given to .set()\");\n }\n _this._gaCommand(\"set\", fieldsObject);\n });\n _defineProperty(this, \"_gaCommandSendEvent\", function (eventCategory, eventAction, eventLabel, eventValue, fieldsObject) {\n _this._gtag(\"event\", eventAction, _objectSpread(_objectSpread({\n event_category: eventCategory,\n event_label: eventLabel,\n value: eventValue\n }, fieldsObject && {\n non_interaction: fieldsObject.nonInteraction\n }), _this._toGtagOptions(fieldsObject)));\n });\n _defineProperty(this, \"_gaCommandSendEventParameters\", function () {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n if (typeof args[0] === \"string\") {\n _this._gaCommandSendEvent.apply(_this, _toConsumableArray(args.slice(1)));\n } else {\n var _args$ = args[0],\n eventCategory = _args$.eventCategory,\n eventAction = _args$.eventAction,\n eventLabel = _args$.eventLabel,\n eventValue = _args$.eventValue,\n hitType = _args$.hitType,\n rest = _objectWithoutProperties(_args$, _excluded);\n _this._gaCommandSendEvent(eventCategory, eventAction, eventLabel, eventValue, rest);\n }\n });\n _defineProperty(this, \"_gaCommandSendTiming\", function (timingCategory, timingVar, timingValue, timingLabel) {\n _this._gtag(\"event\", \"timing_complete\", {\n name: timingVar,\n value: timingValue,\n event_category: timingCategory,\n event_label: timingLabel\n });\n });\n _defineProperty(this, \"_gaCommandSendPageview\", function (page, fieldsObject) {\n if (fieldsObject && Object.keys(fieldsObject).length) {\n var _this$_toGtagOptions = _this._toGtagOptions(fieldsObject),\n title = _this$_toGtagOptions.title,\n location = _this$_toGtagOptions.location,\n rest = _objectWithoutProperties(_this$_toGtagOptions, _excluded2);\n _this._gtag(\"event\", \"page_view\", _objectSpread(_objectSpread(_objectSpread(_objectSpread({}, page && {\n page_path: page\n }), title && {\n page_title: title\n }), location && {\n page_location: location\n }), rest));\n } else if (page) {\n _this._gtag(\"event\", \"page_view\", {\n page_path: page\n });\n } else {\n _this._gtag(\"event\", \"page_view\");\n }\n });\n _defineProperty(this, \"_gaCommandSendPageviewParameters\", function () {\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n if (typeof args[0] === \"string\") {\n _this._gaCommandSendPageview.apply(_this, _toConsumableArray(args.slice(1)));\n } else {\n var _args$2 = args[0],\n page = _args$2.page,\n hitType = _args$2.hitType,\n rest = _objectWithoutProperties(_args$2, _excluded3);\n _this._gaCommandSendPageview(page, rest);\n }\n });\n _defineProperty(this, \"_gaCommandSend\", function () {\n for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {\n args[_key4] = arguments[_key4];\n }\n var hitType = typeof args[0] === \"string\" ? args[0] : args[0].hitType;\n switch (hitType) {\n case \"event\":\n _this._gaCommandSendEventParameters.apply(_this, args);\n break;\n case \"pageview\":\n _this._gaCommandSendPageviewParameters.apply(_this, args);\n break;\n case \"timing\":\n _this._gaCommandSendTiming.apply(_this, _toConsumableArray(args.slice(1)));\n break;\n case \"screenview\":\n case \"transaction\":\n case \"item\":\n case \"social\":\n case \"exception\":\n console.warn(\"Unsupported send command: \".concat(hitType));\n break;\n default:\n console.warn(\"Send command doesn't exist: \".concat(hitType));\n }\n });\n _defineProperty(this, \"_gaCommandSet\", function () {\n for (var _len5 = arguments.length, args = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {\n args[_key5] = arguments[_key5];\n }\n if (typeof args[0] === \"string\") {\n args[0] = _defineProperty({}, args[0], args[1]);\n }\n _this._gtag(\"set\", _this._toGtagOptions(args[0]));\n });\n _defineProperty(this, \"_gaCommand\", function (command) {\n for (var _len6 = arguments.length, args = new Array(_len6 > 1 ? _len6 - 1 : 0), _key6 = 1; _key6 < _len6; _key6++) {\n args[_key6 - 1] = arguments[_key6];\n }\n switch (command) {\n case \"send\":\n _this._gaCommandSend.apply(_this, args);\n break;\n case \"set\":\n _this._gaCommandSet.apply(_this, args);\n break;\n default:\n console.warn(\"Command doesn't exist: \".concat(command));\n }\n });\n _defineProperty(this, \"ga\", function () {\n for (var _len7 = arguments.length, args = new Array(_len7), _key7 = 0; _key7 < _len7; _key7++) {\n args[_key7] = arguments[_key7];\n }\n if (typeof args[0] === \"string\") {\n _this._gaCommand.apply(_this, args);\n } else {\n var readyCallback = args[0];\n _this._gtag(\"get\", _this._currentMeasurementId, \"client_id\", function (clientId) {\n _this._isQueuing = false;\n var queues = _this._queueGtag;\n readyCallback({\n get: function get(property) {\n return property === \"clientId\" ? clientId : property === \"trackingId\" ? _this._currentMeasurementId : property === \"apiVersion\" ? \"1\" : undefined;\n }\n });\n while (queues.length) {\n var queue = queues.shift();\n _this._gtag.apply(_this, _toConsumableArray(queue));\n }\n });\n _this._isQueuing = true;\n }\n return _this.ga;\n });\n _defineProperty(this, \"event\", function (optionsOrName, params) {\n if (typeof optionsOrName === \"string\") {\n _this._gtag(\"event\", optionsOrName, _this._toGtagOptions(params));\n } else {\n var action = optionsOrName.action,\n category = optionsOrName.category,\n label = optionsOrName.label,\n value = optionsOrName.value,\n nonInteraction = optionsOrName.nonInteraction,\n transport = optionsOrName.transport;\n if (!category || !action) {\n console.warn(\"args.category AND args.action are required in event()\");\n return;\n }\n\n // Required Fields\n var fieldObject = {\n hitType: \"event\",\n eventCategory: (0, _format[\"default\"])(category),\n eventAction: (0, _format[\"default\"])(action)\n };\n\n // Optional Fields\n if (label) {\n fieldObject.eventLabel = (0, _format[\"default\"])(label);\n }\n if (typeof value !== \"undefined\") {\n if (typeof value !== \"number\") {\n console.warn(\"Expected `args.value` arg to be a Number.\");\n } else {\n fieldObject.eventValue = value;\n }\n }\n if (typeof nonInteraction !== \"undefined\") {\n if (typeof nonInteraction !== \"boolean\") {\n console.warn(\"`args.nonInteraction` must be a boolean.\");\n } else {\n fieldObject.nonInteraction = nonInteraction;\n }\n }\n if (typeof transport !== \"undefined\") {\n if (typeof transport !== \"string\") {\n console.warn(\"`args.transport` must be a string.\");\n } else {\n if ([\"beacon\", \"xhr\", \"image\"].indexOf(transport) === -1) {\n console.warn(\"`args.transport` must be either one of these values: `beacon`, `xhr` or `image`\");\n }\n fieldObject.transport = transport;\n }\n }\n _this._gaCommand(\"send\", fieldObject);\n }\n });\n _defineProperty(this, \"send\", function (fieldObject) {\n _this._gaCommand(\"send\", fieldObject);\n });\n this.reset();\n }\n _createClass(GA4, [{\n key: \"gtag\",\n value: function gtag() {\n this._gtag.apply(this, arguments);\n }\n }]);\n return GA4;\n}();\nexports.GA4 = GA4;\nvar _default = new GA4();\nexports[\"default\"] = _default;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\nvar gtag = function gtag() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n if (typeof window !== \"undefined\") {\n var _window;\n if (typeof window.gtag === \"undefined\") {\n window.dataLayer = window.dataLayer || [];\n window.gtag = function gtag() {\n window.dataLayer.push(arguments);\n };\n }\n (_window = window).gtag.apply(_window, args);\n }\n};\nvar _default = gtag;\nexports[\"default\"] = _default;","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof(obj); }\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = exports.ReactGAImplementation = void 0;\nvar _ga = _interopRequireWildcard(require(\"./ga4\"));\nfunction _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== \"function\") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }\nfunction _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== \"default\" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\nvar ReactGAImplementation = _ga.GA4;\nexports.ReactGAImplementation = ReactGAImplementation;\nvar _default = _ga[\"default\"];\nexports[\"default\"] = _default;","/** @license React v16.13.1\n * react-is.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';var b=\"function\"===typeof Symbol&&Symbol.for,c=b?Symbol.for(\"react.element\"):60103,d=b?Symbol.for(\"react.portal\"):60106,e=b?Symbol.for(\"react.fragment\"):60107,f=b?Symbol.for(\"react.strict_mode\"):60108,g=b?Symbol.for(\"react.profiler\"):60114,h=b?Symbol.for(\"react.provider\"):60109,k=b?Symbol.for(\"react.context\"):60110,l=b?Symbol.for(\"react.async_mode\"):60111,m=b?Symbol.for(\"react.concurrent_mode\"):60111,n=b?Symbol.for(\"react.forward_ref\"):60112,p=b?Symbol.for(\"react.suspense\"):60113,q=b?\nSymbol.for(\"react.suspense_list\"):60120,r=b?Symbol.for(\"react.memo\"):60115,t=b?Symbol.for(\"react.lazy\"):60116,v=b?Symbol.for(\"react.block\"):60121,w=b?Symbol.for(\"react.fundamental\"):60117,x=b?Symbol.for(\"react.responder\"):60118,y=b?Symbol.for(\"react.scope\"):60119;\nfunction z(a){if(\"object\"===typeof a&&null!==a){var u=a.$$typeof;switch(u){case c:switch(a=a.type,a){case l:case m:case e:case g:case f:case p:return a;default:switch(a=a&&a.$$typeof,a){case k:case n:case t:case r:case h:return a;default:return u}}case d:return u}}}function A(a){return z(a)===m}exports.AsyncMode=l;exports.ConcurrentMode=m;exports.ContextConsumer=k;exports.ContextProvider=h;exports.Element=c;exports.ForwardRef=n;exports.Fragment=e;exports.Lazy=t;exports.Memo=r;exports.Portal=d;\nexports.Profiler=g;exports.StrictMode=f;exports.Suspense=p;exports.isAsyncMode=function(a){return A(a)||z(a)===l};exports.isConcurrentMode=A;exports.isContextConsumer=function(a){return z(a)===k};exports.isContextProvider=function(a){return z(a)===h};exports.isElement=function(a){return\"object\"===typeof a&&null!==a&&a.$$typeof===c};exports.isForwardRef=function(a){return z(a)===n};exports.isFragment=function(a){return z(a)===e};exports.isLazy=function(a){return z(a)===t};\nexports.isMemo=function(a){return z(a)===r};exports.isPortal=function(a){return z(a)===d};exports.isProfiler=function(a){return z(a)===g};exports.isStrictMode=function(a){return z(a)===f};exports.isSuspense=function(a){return z(a)===p};\nexports.isValidElementType=function(a){return\"string\"===typeof a||\"function\"===typeof a||a===e||a===m||a===g||a===f||a===p||a===q||\"object\"===typeof a&&null!==a&&(a.$$typeof===t||a.$$typeof===r||a.$$typeof===h||a.$$typeof===k||a.$$typeof===n||a.$$typeof===w||a.$$typeof===x||a.$$typeof===y||a.$$typeof===v)};exports.typeOf=z;\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-is.production.min.js');\n} else {\n module.exports = require('./cjs/react-is.development.js');\n}\n","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends2 = require('babel-runtime/helpers/extends');\n\nvar _extends3 = _interopRequireDefault(_extends2);\n\nvar _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');\n\nvar _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);\n\nvar _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');\n\nvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\nvar _createClass2 = require('babel-runtime/helpers/createClass');\n\nvar _createClass3 = _interopRequireDefault(_createClass2);\n\nvar _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');\n\nvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\nvar _inherits2 = require('babel-runtime/helpers/inherits');\n\nvar _inherits3 = _interopRequireDefault(_inherits2);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _lottieWeb = require('lottie-web');\n\nvar _lottieWeb2 = _interopRequireDefault(_lottieWeb);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar Lottie = function (_React$Component) {\n (0, _inherits3.default)(Lottie, _React$Component);\n\n function Lottie() {\n var _ref;\n\n var _temp, _this, _ret;\n\n (0, _classCallCheck3.default)(this, Lottie);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = (0, _possibleConstructorReturn3.default)(this, (_ref = Lottie.__proto__ || (0, _getPrototypeOf2.default)(Lottie)).call.apply(_ref, [this].concat(args))), _this), _this.handleClickToPause = function () {\n // The pause() method is for handling pausing by passing a prop isPaused\n // This method is for handling the ability to pause by clicking on the animation\n if (_this.anim.isPaused) {\n _this.anim.play();\n } else {\n _this.anim.pause();\n }\n }, _temp), (0, _possibleConstructorReturn3.default)(_this, _ret);\n }\n\n (0, _createClass3.default)(Lottie, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n var _props = this.props,\n options = _props.options,\n eventListeners = _props.eventListeners;\n var loop = options.loop,\n autoplay = options.autoplay,\n animationData = options.animationData,\n rendererSettings = options.rendererSettings,\n segments = options.segments;\n\n\n this.options = {\n container: this.el,\n renderer: 'svg',\n loop: loop !== false,\n autoplay: autoplay !== false,\n segments: segments !== false,\n animationData: animationData,\n rendererSettings: rendererSettings\n };\n\n this.options = (0, _extends3.default)({}, this.options, options);\n\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(eventListeners);\n }\n }, {\n key: 'componentWillUpdate',\n value: function componentWillUpdate(nextProps /* , nextState */) {\n /* Recreate the animation handle if the data is changed */\n if (this.options.animationData !== nextProps.options.animationData) {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options = (0, _extends3.default)({}, this.options, nextProps.options);\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(nextProps.eventListeners);\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n if (this.props.isStopped) {\n this.stop();\n } else if (this.props.segments) {\n this.playSegments();\n } else {\n this.play();\n }\n\n this.pause();\n this.setSpeed();\n this.setDirection();\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options.animationData = null;\n this.anim = null;\n }\n }, {\n key: 'setSpeed',\n value: function setSpeed() {\n this.anim.setSpeed(this.props.speed);\n }\n }, {\n key: 'setDirection',\n value: function setDirection() {\n this.anim.setDirection(this.props.direction);\n }\n }, {\n key: 'play',\n value: function play() {\n this.anim.play();\n }\n }, {\n key: 'playSegments',\n value: function playSegments() {\n this.anim.playSegments(this.props.segments);\n }\n }, {\n key: 'stop',\n value: function stop() {\n this.anim.stop();\n }\n }, {\n key: 'pause',\n value: function pause() {\n if (this.props.isPaused && !this.anim.isPaused) {\n this.anim.pause();\n } else if (!this.props.isPaused && this.anim.isPaused) {\n this.anim.pause();\n }\n }\n }, {\n key: 'destroy',\n value: function destroy() {\n this.anim.destroy();\n }\n }, {\n key: 'registerEvents',\n value: function registerEvents(eventListeners) {\n var _this2 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this2.anim.addEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'deRegisterEvents',\n value: function deRegisterEvents(eventListeners) {\n var _this3 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this3.anim.removeEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'render',\n value: function render() {\n var _this4 = this;\n\n var _props2 = this.props,\n width = _props2.width,\n height = _props2.height,\n ariaRole = _props2.ariaRole,\n ariaLabel = _props2.ariaLabel,\n isClickToPauseDisabled = _props2.isClickToPauseDisabled,\n title = _props2.title;\n\n\n var getSize = function getSize(initial) {\n var size = void 0;\n\n if (typeof initial === 'number') {\n size = initial + 'px';\n } else {\n size = initial || '100%';\n }\n\n return size;\n };\n\n var lottieStyles = (0, _extends3.default)({\n width: getSize(width),\n height: getSize(height),\n overflow: 'hidden',\n margin: '0 auto',\n outline: 'none'\n }, this.props.style);\n\n var onClickHandler = isClickToPauseDisabled ? function () {\n return null;\n } : this.handleClickToPause;\n\n return (\n // Bug with eslint rules https://github.com/airbnb/javascript/issues/1374\n // eslint-disable-next-line jsx-a11y/no-static-element-interactions\n _react2.default.createElement('div', {\n ref: function ref(c) {\n _this4.el = c;\n },\n style: lottieStyles,\n onClick: onClickHandler,\n title: title,\n role: ariaRole,\n 'aria-label': ariaLabel,\n tabIndex: '0'\n })\n );\n }\n }]);\n return Lottie;\n}(_react2.default.Component);\n\nexports.default = Lottie;\n\n\nLottie.propTypes = {\n eventListeners: _propTypes2.default.arrayOf(_propTypes2.default.object),\n options: _propTypes2.default.object.isRequired,\n height: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n width: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n isStopped: _propTypes2.default.bool,\n isPaused: _propTypes2.default.bool,\n speed: _propTypes2.default.number,\n segments: _propTypes2.default.arrayOf(_propTypes2.default.number),\n direction: _propTypes2.default.number,\n ariaRole: _propTypes2.default.string,\n ariaLabel: _propTypes2.default.string,\n isClickToPauseDisabled: _propTypes2.default.bool,\n title: _propTypes2.default.string\n};\n\nLottie.defaultProps = {\n eventListeners: [],\n isStopped: false,\n isPaused: false,\n speed: 1,\n ariaRole: 'button',\n ariaLabel: 'animation',\n isClickToPauseDisabled: false,\n title: ''\n};","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nvar _reactFastCompare = _interopRequireDefault(require(\"react-fast-compare\"));\n\nvar _props = require(\"./props\");\n\nvar _utils = require(\"./utils\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { \"default\": obj }; }\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nfunction _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nvar SEEK_ON_PLAY_EXPIRY = 5000;\n\nvar Player = /*#__PURE__*/function (_Component) {\n _inherits(Player, _Component);\n\n var _super = _createSuper(Player);\n\n function Player() {\n var _this;\n\n _classCallCheck(this, Player);\n\n for (var _len = arguments.length, _args = new Array(_len), _key = 0; _key < _len; _key++) {\n _args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(_args));\n\n _defineProperty(_assertThisInitialized(_this), \"mounted\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"isReady\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"isPlaying\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"isLoading\", true);\n\n _defineProperty(_assertThisInitialized(_this), \"loadOnReady\", null);\n\n _defineProperty(_assertThisInitialized(_this), \"startOnPlay\", true);\n\n _defineProperty(_assertThisInitialized(_this), \"seekOnPlay\", null);\n\n _defineProperty(_assertThisInitialized(_this), \"onDurationCalled\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"handlePlayerMount\", function (player) {\n if (_this.player) {\n _this.progress(); // Ensure onProgress is still called in strict mode\n\n\n return; // Return here to prevent loading twice in strict mode\n }\n\n _this.player = player;\n\n _this.player.load(_this.props.url);\n\n _this.progress();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getInternalPlayer\", function (key) {\n if (!_this.player) return null;\n return _this.player[key];\n });\n\n _defineProperty(_assertThisInitialized(_this), \"progress\", function () {\n if (_this.props.url && _this.player && _this.isReady) {\n var playedSeconds = _this.getCurrentTime() || 0;\n\n var loadedSeconds = _this.getSecondsLoaded();\n\n var duration = _this.getDuration();\n\n if (duration) {\n var progress = {\n playedSeconds: playedSeconds,\n played: playedSeconds / duration\n };\n\n if (loadedSeconds !== null) {\n progress.loadedSeconds = loadedSeconds;\n progress.loaded = loadedSeconds / duration;\n } // Only call onProgress if values have changed\n\n\n if (progress.playedSeconds !== _this.prevPlayed || progress.loadedSeconds !== _this.prevLoaded) {\n _this.props.onProgress(progress);\n }\n\n _this.prevPlayed = progress.playedSeconds;\n _this.prevLoaded = progress.loadedSeconds;\n }\n }\n\n _this.progressTimeout = setTimeout(_this.progress, _this.props.progressFrequency || _this.props.progressInterval);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleReady\", function () {\n if (!_this.mounted) return;\n _this.isReady = true;\n _this.isLoading = false;\n var _this$props = _this.props,\n onReady = _this$props.onReady,\n playing = _this$props.playing,\n volume = _this$props.volume,\n muted = _this$props.muted;\n onReady();\n\n if (!muted && volume !== null) {\n _this.player.setVolume(volume);\n }\n\n if (_this.loadOnReady) {\n _this.player.load(_this.loadOnReady, true);\n\n _this.loadOnReady = null;\n } else if (playing) {\n _this.player.play();\n }\n\n _this.handleDurationCheck();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handlePlay\", function () {\n _this.isPlaying = true;\n _this.isLoading = false;\n var _this$props2 = _this.props,\n onStart = _this$props2.onStart,\n onPlay = _this$props2.onPlay,\n playbackRate = _this$props2.playbackRate;\n\n if (_this.startOnPlay) {\n if (_this.player.setPlaybackRate && playbackRate !== 1) {\n _this.player.setPlaybackRate(playbackRate);\n }\n\n onStart();\n _this.startOnPlay = false;\n }\n\n onPlay();\n\n if (_this.seekOnPlay) {\n _this.seekTo(_this.seekOnPlay);\n\n _this.seekOnPlay = null;\n }\n\n _this.handleDurationCheck();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handlePause\", function (e) {\n _this.isPlaying = false;\n\n if (!_this.isLoading) {\n _this.props.onPause(e);\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleEnded\", function () {\n var _this$props3 = _this.props,\n activePlayer = _this$props3.activePlayer,\n loop = _this$props3.loop,\n onEnded = _this$props3.onEnded;\n\n if (activePlayer.loopOnEnded && loop) {\n _this.seekTo(0);\n }\n\n if (!loop) {\n _this.isPlaying = false;\n onEnded();\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleError\", function () {\n var _this$props4;\n\n _this.isLoading = false;\n\n (_this$props4 = _this.props).onError.apply(_this$props4, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleDurationCheck\", function () {\n clearTimeout(_this.durationCheckTimeout);\n\n var duration = _this.getDuration();\n\n if (duration) {\n if (!_this.onDurationCalled) {\n _this.props.onDuration(duration);\n\n _this.onDurationCalled = true;\n }\n } else {\n _this.durationCheckTimeout = setTimeout(_this.handleDurationCheck, 100);\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleLoaded\", function () {\n // Sometimes we know loading has stopped but onReady/onPlay are never called\n // so this provides a way for players to avoid getting stuck\n _this.isLoading = false;\n });\n\n return _this;\n }\n\n _createClass(Player, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.mounted = true;\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n clearTimeout(this.progressTimeout);\n clearTimeout(this.durationCheckTimeout);\n\n if (this.isReady && this.props.stopOnUnmount) {\n this.player.stop();\n\n if (this.player.disablePIP) {\n this.player.disablePIP();\n }\n }\n\n this.mounted = false;\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate(prevProps) {\n var _this2 = this;\n\n // If there isn’t a player available, don’t do anything\n if (!this.player) {\n return;\n } // Invoke player methods based on changed props\n\n\n var _this$props5 = this.props,\n url = _this$props5.url,\n playing = _this$props5.playing,\n volume = _this$props5.volume,\n muted = _this$props5.muted,\n playbackRate = _this$props5.playbackRate,\n pip = _this$props5.pip,\n loop = _this$props5.loop,\n activePlayer = _this$props5.activePlayer,\n disableDeferredLoading = _this$props5.disableDeferredLoading;\n\n if (!(0, _reactFastCompare[\"default\"])(prevProps.url, url)) {\n if (this.isLoading && !activePlayer.forceLoad && !disableDeferredLoading && !(0, _utils.isMediaStream)(url)) {\n console.warn(\"ReactPlayer: the attempt to load \".concat(url, \" is being deferred until the player has loaded\"));\n this.loadOnReady = url;\n return;\n }\n\n this.isLoading = true;\n this.startOnPlay = true;\n this.onDurationCalled = false;\n this.player.load(url, this.isReady);\n }\n\n if (!prevProps.playing && playing && !this.isPlaying) {\n this.player.play();\n }\n\n if (prevProps.playing && !playing && this.isPlaying) {\n this.player.pause();\n }\n\n if (!prevProps.pip && pip && this.player.enablePIP) {\n this.player.enablePIP();\n }\n\n if (prevProps.pip && !pip && this.player.disablePIP) {\n this.player.disablePIP();\n }\n\n if (prevProps.volume !== volume && volume !== null) {\n this.player.setVolume(volume);\n }\n\n if (prevProps.muted !== muted) {\n if (muted) {\n this.player.mute();\n } else {\n this.player.unmute();\n\n if (volume !== null) {\n // Set volume next tick to fix a bug with DailyMotion\n setTimeout(function () {\n return _this2.player.setVolume(volume);\n });\n }\n }\n }\n\n if (prevProps.playbackRate !== playbackRate && this.player.setPlaybackRate) {\n this.player.setPlaybackRate(playbackRate);\n }\n\n if (prevProps.loop !== loop && this.player.setLoop) {\n this.player.setLoop(loop);\n }\n }\n }, {\n key: \"getDuration\",\n value: function getDuration() {\n if (!this.isReady) return null;\n return this.player.getDuration();\n }\n }, {\n key: \"getCurrentTime\",\n value: function getCurrentTime() {\n if (!this.isReady) return null;\n return this.player.getCurrentTime();\n }\n }, {\n key: \"getSecondsLoaded\",\n value: function getSecondsLoaded() {\n if (!this.isReady) return null;\n return this.player.getSecondsLoaded();\n }\n }, {\n key: \"seekTo\",\n value: function seekTo(amount, type, keepPlaying) {\n var _this3 = this;\n\n // When seeking before player is ready, store value and seek later\n if (!this.isReady) {\n if (amount !== 0) {\n this.seekOnPlay = amount;\n setTimeout(function () {\n _this3.seekOnPlay = null;\n }, SEEK_ON_PLAY_EXPIRY);\n }\n\n return;\n }\n\n var isFraction = !type ? amount > 0 && amount < 1 : type === 'fraction';\n\n if (isFraction) {\n // Convert fraction to seconds based on duration\n var duration = this.player.getDuration();\n\n if (!duration) {\n console.warn('ReactPlayer: could not seek using fraction – duration not yet available');\n return;\n }\n\n this.player.seekTo(duration * amount, keepPlaying);\n return;\n }\n\n this.player.seekTo(amount, keepPlaying);\n }\n }, {\n key: \"render\",\n value: function render() {\n var Player = this.props.activePlayer;\n\n if (!Player) {\n return null;\n }\n\n return /*#__PURE__*/_react[\"default\"].createElement(Player, _extends({}, this.props, {\n onMount: this.handlePlayerMount,\n onReady: this.handleReady,\n onPlay: this.handlePlay,\n onPause: this.handlePause,\n onEnded: this.handleEnded,\n onLoaded: this.handleLoaded,\n onError: this.handleError\n }));\n }\n }]);\n\n return Player;\n}(_react.Component);\n\nexports[\"default\"] = Player;\n\n_defineProperty(Player, \"displayName\", 'Player');\n\n_defineProperty(Player, \"propTypes\", _props.propTypes);\n\n_defineProperty(Player, \"defaultProps\", _props.defaultProps);","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nvar ICON_SIZE = '64px';\nvar cache = {};\n\nvar Preview = /*#__PURE__*/function (_Component) {\n _inherits(Preview, _Component);\n\n var _super = _createSuper(Preview);\n\n function Preview() {\n var _this;\n\n _classCallCheck(this, Preview);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(args));\n\n _defineProperty(_assertThisInitialized(_this), \"mounted\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"state\", {\n image: null\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleKeyPress\", function (e) {\n if (e.key === 'Enter' || e.key === ' ') {\n _this.props.onClick();\n }\n });\n\n return _this;\n }\n\n _createClass(Preview, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.mounted = true;\n this.fetchImage(this.props);\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate(prevProps) {\n var _this$props = this.props,\n url = _this$props.url,\n light = _this$props.light;\n\n if (prevProps.url !== url || prevProps.light !== light) {\n this.fetchImage(this.props);\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n this.mounted = false;\n }\n }, {\n key: \"fetchImage\",\n value: function fetchImage(_ref) {\n var _this2 = this;\n\n var url = _ref.url,\n light = _ref.light,\n oEmbedUrl = _ref.oEmbedUrl;\n\n if ( /*#__PURE__*/_react[\"default\"].isValidElement(light)) {\n return;\n }\n\n if (typeof light === 'string') {\n this.setState({\n image: light\n });\n return;\n }\n\n if (cache[url]) {\n this.setState({\n image: cache[url]\n });\n return;\n }\n\n this.setState({\n image: null\n });\n return window.fetch(oEmbedUrl.replace('{url}', url)).then(function (response) {\n return response.json();\n }).then(function (data) {\n if (data.thumbnail_url && _this2.mounted) {\n var image = data.thumbnail_url.replace('height=100', 'height=480').replace('-d_295x166', '-d_640');\n\n _this2.setState({\n image: image\n });\n\n cache[url] = image;\n }\n });\n }\n }, {\n key: \"render\",\n value: function render() {\n var _this$props2 = this.props,\n light = _this$props2.light,\n onClick = _this$props2.onClick,\n playIcon = _this$props2.playIcon,\n previewTabIndex = _this$props2.previewTabIndex;\n var image = this.state.image;\n\n var isElement = /*#__PURE__*/_react[\"default\"].isValidElement(light);\n\n var flexCenter = {\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center'\n };\n var styles = {\n preview: _objectSpread({\n width: '100%',\n height: '100%',\n backgroundImage: image && !isElement ? \"url(\".concat(image, \")\") : undefined,\n backgroundSize: 'cover',\n backgroundPosition: 'center',\n cursor: 'pointer'\n }, flexCenter),\n shadow: _objectSpread({\n background: 'radial-gradient(rgb(0, 0, 0, 0.3), rgba(0, 0, 0, 0) 60%)',\n borderRadius: ICON_SIZE,\n width: ICON_SIZE,\n height: ICON_SIZE,\n position: isElement ? 'absolute' : undefined\n }, flexCenter),\n playIcon: {\n borderStyle: 'solid',\n borderWidth: '16px 0 16px 26px',\n borderColor: 'transparent transparent transparent white',\n marginLeft: '7px'\n }\n };\n\n var defaultPlayIcon = /*#__PURE__*/_react[\"default\"].createElement(\"div\", {\n style: styles.shadow,\n className: \"react-player__shadow\"\n }, /*#__PURE__*/_react[\"default\"].createElement(\"div\", {\n style: styles.playIcon,\n className: \"react-player__play-icon\"\n }));\n\n return /*#__PURE__*/_react[\"default\"].createElement(\"div\", {\n style: styles.preview,\n className: \"react-player__preview\",\n onClick: onClick,\n tabIndex: previewTabIndex,\n onKeyPress: this.handleKeyPress\n }, isElement ? light : null, playIcon || defaultPlayIcon);\n }\n }]);\n\n return Preview;\n}(_react.Component);\n\nexports[\"default\"] = Preview;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.createReactPlayer = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nvar _deepmerge = _interopRequireDefault(require(\"deepmerge\"));\n\nvar _memoizeOne = _interopRequireDefault(require(\"memoize-one\"));\n\nvar _reactFastCompare = _interopRequireDefault(require(\"react-fast-compare\"));\n\nvar _props = require(\"./props\");\n\nvar _utils = require(\"./utils\");\n\nvar _Player3 = _interopRequireDefault(require(\"./Player\"));\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { \"default\": obj }; }\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }\n\nfunction _nonIterableSpread() { throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\n\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\n\nfunction _iterableToArray(iter) { if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter); }\n\nfunction _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }\n\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nvar Preview = /*#__PURE__*/(0, _react.lazy)(function () {\n return Promise.resolve().then(function () {\n return _interopRequireWildcard(require('./Preview'));\n });\n});\nvar IS_BROWSER = typeof window !== 'undefined' && window.document;\nvar IS_GLOBAL = typeof global !== 'undefined' && global.window && global.window.document;\nvar SUPPORTED_PROPS = Object.keys(_props.propTypes); // Return null when rendering on the server\n// as Suspense is not supported yet\n\nvar UniversalSuspense = IS_BROWSER || IS_GLOBAL ? _react.Suspense : function () {\n return null;\n};\nvar customPlayers = [];\n\nvar createReactPlayer = function createReactPlayer(players, fallback) {\n var _class, _temp;\n\n return _temp = _class = /*#__PURE__*/function (_Component) {\n _inherits(ReactPlayer, _Component);\n\n var _super = _createSuper(ReactPlayer);\n\n function ReactPlayer() {\n var _this;\n\n _classCallCheck(this, ReactPlayer);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(args));\n\n _defineProperty(_assertThisInitialized(_this), \"state\", {\n showPreview: !!_this.props.light\n });\n\n _defineProperty(_assertThisInitialized(_this), \"references\", {\n wrapper: function wrapper(_wrapper) {\n _this.wrapper = _wrapper;\n },\n player: function player(_player) {\n _this.player = _player;\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleClickPreview\", function (e) {\n _this.setState({\n showPreview: false\n });\n\n _this.props.onClickPreview(e);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"showPreview\", function () {\n _this.setState({\n showPreview: true\n });\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getDuration\", function () {\n if (!_this.player) return null;\n return _this.player.getDuration();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getCurrentTime\", function () {\n if (!_this.player) return null;\n return _this.player.getCurrentTime();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getSecondsLoaded\", function () {\n if (!_this.player) return null;\n return _this.player.getSecondsLoaded();\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getInternalPlayer\", function () {\n var key = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'player';\n if (!_this.player) return null;\n return _this.player.getInternalPlayer(key);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"seekTo\", function (fraction, type, keepPlaying) {\n if (!_this.player) return null;\n\n _this.player.seekTo(fraction, type, keepPlaying);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"handleReady\", function () {\n _this.props.onReady(_assertThisInitialized(_this));\n });\n\n _defineProperty(_assertThisInitialized(_this), \"getActivePlayer\", (0, _memoizeOne[\"default\"])(function (url) {\n for (var _i = 0, _arr = [].concat(customPlayers, _toConsumableArray(players)); _i < _arr.length; _i++) {\n var player = _arr[_i];\n\n if (player.canPlay(url)) {\n return player;\n }\n }\n\n if (fallback) {\n return fallback;\n }\n\n return null;\n }));\n\n _defineProperty(_assertThisInitialized(_this), \"getConfig\", (0, _memoizeOne[\"default\"])(function (url, key) {\n var config = _this.props.config;\n return _deepmerge[\"default\"].all([_props.defaultProps.config, _props.defaultProps.config[key] || {}, config, config[key] || {}]);\n }));\n\n _defineProperty(_assertThisInitialized(_this), \"getAttributes\", (0, _memoizeOne[\"default\"])(function (url) {\n return (0, _utils.omit)(_this.props, SUPPORTED_PROPS);\n }));\n\n _defineProperty(_assertThisInitialized(_this), \"renderActivePlayer\", function (url) {\n if (!url) return null;\n\n var player = _this.getActivePlayer(url);\n\n if (!player) return null;\n\n var config = _this.getConfig(url, player.key);\n\n return /*#__PURE__*/_react[\"default\"].createElement(_Player3[\"default\"], _extends({}, _this.props, {\n key: player.key,\n ref: _this.references.player,\n config: config,\n activePlayer: player.lazyPlayer || player,\n onReady: _this.handleReady\n }));\n });\n\n return _this;\n }\n\n _createClass(ReactPlayer, [{\n key: \"shouldComponentUpdate\",\n value: function shouldComponentUpdate(nextProps, nextState) {\n return !(0, _reactFastCompare[\"default\"])(this.props, nextProps) || !(0, _reactFastCompare[\"default\"])(this.state, nextState);\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate(prevProps) {\n var light = this.props.light;\n\n if (!prevProps.light && light) {\n this.setState({\n showPreview: true\n });\n }\n\n if (prevProps.light && !light) {\n this.setState({\n showPreview: false\n });\n }\n }\n }, {\n key: \"renderPreview\",\n value: function renderPreview(url) {\n if (!url) return null;\n var _this$props = this.props,\n light = _this$props.light,\n playIcon = _this$props.playIcon,\n previewTabIndex = _this$props.previewTabIndex,\n oEmbedUrl = _this$props.oEmbedUrl;\n return /*#__PURE__*/_react[\"default\"].createElement(Preview, {\n url: url,\n light: light,\n playIcon: playIcon,\n previewTabIndex: previewTabIndex,\n oEmbedUrl: oEmbedUrl,\n onClick: this.handleClickPreview\n });\n }\n }, {\n key: \"render\",\n value: function render() {\n var _this$props2 = this.props,\n url = _this$props2.url,\n style = _this$props2.style,\n width = _this$props2.width,\n height = _this$props2.height,\n fallback = _this$props2.fallback,\n Wrapper = _this$props2.wrapper;\n var showPreview = this.state.showPreview;\n var attributes = this.getAttributes(url);\n var wrapperRef = typeof Wrapper === 'string' ? this.references.wrapper : undefined;\n return /*#__PURE__*/_react[\"default\"].createElement(Wrapper, _extends({\n ref: wrapperRef,\n style: _objectSpread(_objectSpread({}, style), {}, {\n width: width,\n height: height\n })\n }, attributes), /*#__PURE__*/_react[\"default\"].createElement(UniversalSuspense, {\n fallback: fallback\n }, showPreview ? this.renderPreview(url) : this.renderActivePlayer(url)));\n }\n }]);\n\n return ReactPlayer;\n }(_react.Component), _defineProperty(_class, \"displayName\", 'ReactPlayer'), _defineProperty(_class, \"propTypes\", _props.propTypes), _defineProperty(_class, \"defaultProps\", _props.defaultProps), _defineProperty(_class, \"addCustomPlayer\", function (player) {\n customPlayers.push(player);\n }), _defineProperty(_class, \"removeCustomPlayers\", function () {\n customPlayers.length = 0;\n }), _defineProperty(_class, \"canPlay\", function (url) {\n for (var _i2 = 0, _arr2 = [].concat(customPlayers, _toConsumableArray(players)); _i2 < _arr2.length; _i2++) {\n var _Player = _arr2[_i2];\n\n if (_Player.canPlay(url)) {\n return true;\n }\n }\n\n return false;\n }), _defineProperty(_class, \"canEnablePIP\", function (url) {\n for (var _i3 = 0, _arr3 = [].concat(customPlayers, _toConsumableArray(players)); _i3 < _arr3.length; _i3++) {\n var _Player2 = _arr3[_i3];\n\n if (_Player2.canEnablePIP && _Player2.canEnablePIP(url)) {\n return true;\n }\n }\n\n return false;\n }), _temp;\n};\n\nexports.createReactPlayer = createReactPlayer;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _players = _interopRequireDefault(require(\"./players\"));\n\nvar _ReactPlayer = require(\"./ReactPlayer\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { \"default\": obj }; }\n\n// Fall back to FilePlayer if nothing else can play the URL\nvar fallback = _players[\"default\"][_players[\"default\"].length - 1];\n\nvar _default = (0, _ReactPlayer.createReactPlayer)(_players[\"default\"], fallback);\n\nexports[\"default\"] = _default;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.canPlay = exports.FLV_EXTENSIONS = exports.DASH_EXTENSIONS = exports.HLS_EXTENSIONS = exports.VIDEO_EXTENSIONS = exports.AUDIO_EXTENSIONS = exports.MATCH_URL_KALTURA = exports.MATCH_URL_VIDYARD = exports.MATCH_URL_MIXCLOUD = exports.MATCH_URL_DAILYMOTION = exports.MATCH_URL_TWITCH_CHANNEL = exports.MATCH_URL_TWITCH_VIDEO = exports.MATCH_URL_WISTIA = exports.MATCH_URL_STREAMABLE = exports.MATCH_URL_FACEBOOK_WATCH = exports.MATCH_URL_FACEBOOK = exports.MATCH_URL_VIMEO = exports.MATCH_URL_SOUNDCLOUD = exports.MATCH_URL_YOUTUBE = void 0;\n\nvar _utils = require(\"./utils\");\n\nfunction _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === \"undefined\" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === \"number\") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError(\"Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it[\"return\"] != null) it[\"return\"](); } finally { if (didErr) throw err; } } }; }\n\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\n\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }\n\nvar MATCH_URL_YOUTUBE = /(?:youtu\\.be\\/|youtube(?:-nocookie|education)?\\.com\\/(?:embed\\/|v\\/|watch\\/|watch\\?v=|watch\\?.+&v=|shorts\\/|live\\/))((\\w|-){11})|youtube\\.com\\/playlist\\?list=|youtube\\.com\\/user\\//;\nexports.MATCH_URL_YOUTUBE = MATCH_URL_YOUTUBE;\nvar MATCH_URL_SOUNDCLOUD = /(?:soundcloud\\.com|snd\\.sc)\\/[^.]+$/;\nexports.MATCH_URL_SOUNDCLOUD = MATCH_URL_SOUNDCLOUD;\nvar MATCH_URL_VIMEO = /vimeo\\.com\\/(?!progressive_redirect).+/;\nexports.MATCH_URL_VIMEO = MATCH_URL_VIMEO;\nvar MATCH_URL_FACEBOOK = /^https?:\\/\\/(www\\.)?facebook\\.com.*\\/(video(s)?|watch|story)(\\.php?|\\/).+$/;\nexports.MATCH_URL_FACEBOOK = MATCH_URL_FACEBOOK;\nvar MATCH_URL_FACEBOOK_WATCH = /^https?:\\/\\/fb\\.watch\\/.+$/;\nexports.MATCH_URL_FACEBOOK_WATCH = MATCH_URL_FACEBOOK_WATCH;\nvar MATCH_URL_STREAMABLE = /streamable\\.com\\/([a-z0-9]+)$/;\nexports.MATCH_URL_STREAMABLE = MATCH_URL_STREAMABLE;\nvar MATCH_URL_WISTIA = /(?:wistia\\.(?:com|net)|wi\\.st)\\/(?:medias|embed)\\/(?:iframe\\/)?([^?]+)/;\nexports.MATCH_URL_WISTIA = MATCH_URL_WISTIA;\nvar MATCH_URL_TWITCH_VIDEO = /(?:www\\.|go\\.)?twitch\\.tv\\/videos\\/(\\d+)($|\\?)/;\nexports.MATCH_URL_TWITCH_VIDEO = MATCH_URL_TWITCH_VIDEO;\nvar MATCH_URL_TWITCH_CHANNEL = /(?:www\\.|go\\.)?twitch\\.tv\\/([a-zA-Z0-9_]+)($|\\?)/;\nexports.MATCH_URL_TWITCH_CHANNEL = MATCH_URL_TWITCH_CHANNEL;\nvar MATCH_URL_DAILYMOTION = /^(?:(?:https?):)?(?:\\/\\/)?(?:www\\.)?(?:(?:dailymotion\\.com(?:\\/embed)?\\/video)|dai\\.ly)\\/([a-zA-Z0-9]+)(?:_[\\w_-]+)?(?:[\\w.#_-]+)?/;\nexports.MATCH_URL_DAILYMOTION = MATCH_URL_DAILYMOTION;\nvar MATCH_URL_MIXCLOUD = /mixcloud\\.com\\/([^/]+\\/[^/]+)/;\nexports.MATCH_URL_MIXCLOUD = MATCH_URL_MIXCLOUD;\nvar MATCH_URL_VIDYARD = /vidyard.com\\/(?:watch\\/)?([a-zA-Z0-9-_]+)/;\nexports.MATCH_URL_VIDYARD = MATCH_URL_VIDYARD;\nvar MATCH_URL_KALTURA = /^https?:\\/\\/[a-zA-Z]+\\.kaltura.(com|org)\\/p\\/([0-9]+)\\/sp\\/([0-9]+)00\\/embedIframeJs\\/uiconf_id\\/([0-9]+)\\/partner_id\\/([0-9]+)(.*)entry_id.([a-zA-Z0-9-_].*)$/;\nexports.MATCH_URL_KALTURA = MATCH_URL_KALTURA;\nvar AUDIO_EXTENSIONS = /\\.(m4a|m4b|mp4a|mpga|mp2|mp2a|mp3|m2a|m3a|wav|weba|aac|oga|spx)($|\\?)/i;\nexports.AUDIO_EXTENSIONS = AUDIO_EXTENSIONS;\nvar VIDEO_EXTENSIONS = /\\.(mp4|og[gv]|webm|mov|m4v)(#t=[,\\d+]+)?($|\\?)/i;\nexports.VIDEO_EXTENSIONS = VIDEO_EXTENSIONS;\nvar HLS_EXTENSIONS = /\\.(m3u8)($|\\?)/i;\nexports.HLS_EXTENSIONS = HLS_EXTENSIONS;\nvar DASH_EXTENSIONS = /\\.(mpd)($|\\?)/i;\nexports.DASH_EXTENSIONS = DASH_EXTENSIONS;\nvar FLV_EXTENSIONS = /\\.(flv)($|\\?)/i;\nexports.FLV_EXTENSIONS = FLV_EXTENSIONS;\n\nvar canPlayFile = function canPlayFile(url) {\n if (url instanceof Array) {\n var _iterator = _createForOfIteratorHelper(url),\n _step;\n\n try {\n for (_iterator.s(); !(_step = _iterator.n()).done;) {\n var item = _step.value;\n\n if (typeof item === 'string' && canPlayFile(item)) {\n return true;\n }\n\n if (canPlayFile(item.src)) {\n return true;\n }\n }\n } catch (err) {\n _iterator.e(err);\n } finally {\n _iterator.f();\n }\n\n return false;\n }\n\n if ((0, _utils.isMediaStream)(url) || (0, _utils.isBlobUrl)(url)) {\n return true;\n }\n\n return AUDIO_EXTENSIONS.test(url) || VIDEO_EXTENSIONS.test(url) || HLS_EXTENSIONS.test(url) || DASH_EXTENSIONS.test(url) || FLV_EXTENSIONS.test(url);\n};\n\nvar canPlay = {\n youtube: function youtube(url) {\n if (url instanceof Array) {\n return url.every(function (item) {\n return MATCH_URL_YOUTUBE.test(item);\n });\n }\n\n return MATCH_URL_YOUTUBE.test(url);\n },\n soundcloud: function soundcloud(url) {\n return MATCH_URL_SOUNDCLOUD.test(url) && !AUDIO_EXTENSIONS.test(url);\n },\n vimeo: function vimeo(url) {\n return MATCH_URL_VIMEO.test(url) && !VIDEO_EXTENSIONS.test(url) && !HLS_EXTENSIONS.test(url);\n },\n facebook: function facebook(url) {\n return MATCH_URL_FACEBOOK.test(url) || MATCH_URL_FACEBOOK_WATCH.test(url);\n },\n streamable: function streamable(url) {\n return MATCH_URL_STREAMABLE.test(url);\n },\n wistia: function wistia(url) {\n return MATCH_URL_WISTIA.test(url);\n },\n twitch: function twitch(url) {\n return MATCH_URL_TWITCH_VIDEO.test(url) || MATCH_URL_TWITCH_CHANNEL.test(url);\n },\n dailymotion: function dailymotion(url) {\n return MATCH_URL_DAILYMOTION.test(url);\n },\n mixcloud: function mixcloud(url) {\n return MATCH_URL_MIXCLOUD.test(url);\n },\n vidyard: function vidyard(url) {\n return MATCH_URL_VIDYARD.test(url);\n },\n kaltura: function kaltura(url) {\n return MATCH_URL_KALTURA.test(url);\n },\n file: canPlayFile\n};\nexports.canPlay = canPlay;","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nvar _utils = require(\"../utils\");\n\nvar _patterns = require(\"../patterns\");\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\n\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\n\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }\n\nfunction _iterableToArrayLimit(arr, i) { if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nvar SDK_URL = 'https://api.dmcdn.net/all.js';\nvar SDK_GLOBAL = 'DM';\nvar SDK_GLOBAL_READY = 'dmAsyncInit';\n\nvar DailyMotion = /*#__PURE__*/function (_Component) {\n _inherits(DailyMotion, _Component);\n\n var _super = _createSuper(DailyMotion);\n\n function DailyMotion() {\n var _this;\n\n _classCallCheck(this, DailyMotion);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(args));\n\n _defineProperty(_assertThisInitialized(_this), \"callPlayer\", _utils.callPlayer);\n\n _defineProperty(_assertThisInitialized(_this), \"onDurationChange\", function () {\n var duration = _this.getDuration();\n\n _this.props.onDuration(duration);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"mute\", function () {\n _this.callPlayer('setMuted', true);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"unmute\", function () {\n _this.callPlayer('setMuted', false);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"ref\", function (container) {\n _this.container = container;\n });\n\n return _this;\n }\n\n _createClass(DailyMotion, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.props.onMount && this.props.onMount(this);\n }\n }, {\n key: \"load\",\n value: function load(url) {\n var _this2 = this;\n\n var _this$props = this.props,\n controls = _this$props.controls,\n config = _this$props.config,\n onError = _this$props.onError,\n playing = _this$props.playing;\n\n var _url$match = url.match(_patterns.MATCH_URL_DAILYMOTION),\n _url$match2 = _slicedToArray(_url$match, 2),\n id = _url$match2[1];\n\n if (this.player) {\n this.player.load(id, {\n start: (0, _utils.parseStartTime)(url),\n autoplay: playing\n });\n return;\n }\n\n (0, _utils.getSDK)(SDK_URL, SDK_GLOBAL, SDK_GLOBAL_READY, function (DM) {\n return DM.player;\n }).then(function (DM) {\n if (!_this2.container) return;\n var Player = DM.player;\n _this2.player = new Player(_this2.container, {\n width: '100%',\n height: '100%',\n video: id,\n params: _objectSpread({\n controls: controls,\n autoplay: _this2.props.playing,\n mute: _this2.props.muted,\n start: (0, _utils.parseStartTime)(url),\n origin: window.location.origin\n }, config.params),\n events: {\n apiready: _this2.props.onReady,\n seeked: function seeked() {\n return _this2.props.onSeek(_this2.player.currentTime);\n },\n video_end: _this2.props.onEnded,\n durationchange: _this2.onDurationChange,\n pause: _this2.props.onPause,\n playing: _this2.props.onPlay,\n waiting: _this2.props.onBuffer,\n error: function error(event) {\n return onError(event);\n }\n }\n });\n }, onError);\n }\n }, {\n key: \"play\",\n value: function play() {\n this.callPlayer('play');\n }\n }, {\n key: \"pause\",\n value: function pause() {\n this.callPlayer('pause');\n }\n }, {\n key: \"stop\",\n value: function stop() {// Nothing to do\n }\n }, {\n key: \"seekTo\",\n value: function seekTo(seconds) {\n var keepPlaying = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n this.callPlayer('seek', seconds);\n\n if (!keepPlaying) {\n this.pause();\n }\n }\n }, {\n key: \"setVolume\",\n value: function setVolume(fraction) {\n this.callPlayer('setVolume', fraction);\n }\n }, {\n key: \"getDuration\",\n value: function getDuration() {\n return this.player.duration || null;\n }\n }, {\n key: \"getCurrentTime\",\n value: function getCurrentTime() {\n return this.player.currentTime;\n }\n }, {\n key: \"getSecondsLoaded\",\n value: function getSecondsLoaded() {\n return this.player.bufferedTime;\n }\n }, {\n key: \"render\",\n value: function render() {\n var display = this.props.display;\n var style = {\n width: '100%',\n height: '100%',\n display: display\n };\n return /*#__PURE__*/_react[\"default\"].createElement(\"div\", {\n style: style\n }, /*#__PURE__*/_react[\"default\"].createElement(\"div\", {\n ref: this.ref\n }));\n }\n }]);\n\n return DailyMotion;\n}(_react.Component);\n\nexports[\"default\"] = DailyMotion;\n\n_defineProperty(DailyMotion, \"displayName\", 'DailyMotion');\n\n_defineProperty(DailyMotion, \"canPlay\", _patterns.canPlay.dailymotion);\n\n_defineProperty(DailyMotion, \"loopOnEnded\", true);","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nvar _utils = require(\"../utils\");\n\nvar _patterns = require(\"../patterns\");\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nfunction _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nvar SDK_URL = 'https://connect.facebook.net/en_US/sdk.js';\nvar SDK_GLOBAL = 'FB';\nvar SDK_GLOBAL_READY = 'fbAsyncInit';\nvar PLAYER_ID_PREFIX = 'facebook-player-';\n\nvar Facebook = /*#__PURE__*/function (_Component) {\n _inherits(Facebook, _Component);\n\n var _super = _createSuper(Facebook);\n\n function Facebook() {\n var _this;\n\n _classCallCheck(this, Facebook);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(args));\n\n _defineProperty(_assertThisInitialized(_this), \"callPlayer\", _utils.callPlayer);\n\n _defineProperty(_assertThisInitialized(_this), \"playerID\", _this.props.config.playerId || \"\".concat(PLAYER_ID_PREFIX).concat((0, _utils.randomString)()));\n\n _defineProperty(_assertThisInitialized(_this), \"mute\", function () {\n _this.callPlayer('mute');\n });\n\n _defineProperty(_assertThisInitialized(_this), \"unmute\", function () {\n _this.callPlayer('unmute');\n });\n\n return _this;\n }\n\n _createClass(Facebook, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.props.onMount && this.props.onMount(this);\n }\n }, {\n key: \"load\",\n value: function load(url, isReady) {\n var _this2 = this;\n\n if (isReady) {\n (0, _utils.getSDK)(SDK_URL, SDK_GLOBAL, SDK_GLOBAL_READY).then(function (FB) {\n return FB.XFBML.parse();\n });\n return;\n }\n\n (0, _utils.getSDK)(SDK_URL, SDK_GLOBAL, SDK_GLOBAL_READY).then(function (FB) {\n FB.init({\n appId: _this2.props.config.appId,\n xfbml: true,\n version: _this2.props.config.version\n });\n FB.Event.subscribe('xfbml.render', function (msg) {\n // Here we know the SDK has loaded, even if onReady/onPlay\n // is not called due to a video that cannot be embedded\n _this2.props.onLoaded();\n });\n FB.Event.subscribe('xfbml.ready', function (msg) {\n if (msg.type === 'video' && msg.id === _this2.playerID) {\n _this2.player = msg.instance;\n\n _this2.player.subscribe('startedPlaying', _this2.props.onPlay);\n\n _this2.player.subscribe('paused', _this2.props.onPause);\n\n _this2.player.subscribe('finishedPlaying', _this2.props.onEnded);\n\n _this2.player.subscribe('startedBuffering', _this2.props.onBuffer);\n\n _this2.player.subscribe('finishedBuffering', _this2.props.onBufferEnd);\n\n _this2.player.subscribe('error', _this2.props.onError);\n\n if (_this2.props.muted) {\n _this2.callPlayer('mute');\n } else {\n _this2.callPlayer('unmute');\n }\n\n _this2.props.onReady(); // For some reason Facebook have added `visibility: hidden`\n // to the iframe when autoplay fails, so here we set it back\n\n\n document.getElementById(_this2.playerID).querySelector('iframe').style.visibility = 'visible';\n }\n });\n });\n }\n }, {\n key: \"play\",\n value: function play() {\n this.callPlayer('play');\n }\n }, {\n key: \"pause\",\n value: function pause() {\n this.callPlayer('pause');\n }\n }, {\n key: \"stop\",\n value: function stop() {// Nothing to do\n }\n }, {\n key: \"seekTo\",\n value: function seekTo(seconds) {\n var keepPlaying = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n this.callPlayer('seek', seconds);\n\n if (!keepPlaying) {\n this.pause();\n }\n }\n }, {\n key: \"setVolume\",\n value: function setVolume(fraction) {\n this.callPlayer('setVolume', fraction);\n }\n }, {\n key: \"getDuration\",\n value: function getDuration() {\n return this.callPlayer('getDuration');\n }\n }, {\n key: \"getCurrentTime\",\n value: function getCurrentTime() {\n return this.callPlayer('getCurrentPosition');\n }\n }, {\n key: \"getSecondsLoaded\",\n value: function getSecondsLoaded() {\n return null;\n }\n }, {\n key: \"render\",\n value: function render() {\n var attributes = this.props.config.attributes;\n var style = {\n width: '100%',\n height: '100%'\n };\n return /*#__PURE__*/_react[\"default\"].createElement(\"div\", _extends({\n style: style,\n id: this.playerID,\n className: \"fb-video\",\n \"data-href\": this.props.url,\n \"data-autoplay\": this.props.playing ? 'true' : 'false',\n \"data-allowfullscreen\": \"true\",\n \"data-controls\": this.props.controls ? 'true' : 'false'\n }, attributes));\n }\n }]);\n\n return Facebook;\n}(_react.Component);\n\nexports[\"default\"] = Facebook;\n\n_defineProperty(Facebook, \"displayName\", 'Facebook');\n\n_defineProperty(Facebook, \"canPlay\", _patterns.canPlay.facebook);\n\n_defineProperty(Facebook, \"loopOnEnded\", true);","\"use strict\";\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports[\"default\"] = void 0;\n\nvar _react = _interopRequireWildcard(require(\"react\"));\n\nvar _utils = require(\"../utils\");\n\nvar _patterns = require(\"../patterns\");\n\nfunction _getRequireWildcardCache() { if (typeof WeakMap !== \"function\") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== \"object\" && typeof obj !== \"function\") { return { \"default\": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj[\"default\"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nfunction _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nvar HAS_NAVIGATOR = typeof navigator !== 'undefined';\nvar IS_IPAD_PRO = HAS_NAVIGATOR && navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1;\nvar IS_IOS = HAS_NAVIGATOR && (/iPad|iPhone|iPod/.test(navigator.userAgent) || IS_IPAD_PRO) && !window.MSStream;\nvar IS_SAFARI = HAS_NAVIGATOR && /^((?!chrome|android).)*safari/i.test(navigator.userAgent) && !window.MSStream;\nvar HLS_SDK_URL = 'https://cdn.jsdelivr.net/npm/hls.js@VERSION/dist/hls.min.js';\nvar HLS_GLOBAL = 'Hls';\nvar DASH_SDK_URL = 'https://cdnjs.cloudflare.com/ajax/libs/dashjs/VERSION/dash.all.min.js';\nvar DASH_GLOBAL = 'dashjs';\nvar FLV_SDK_URL = 'https://cdn.jsdelivr.net/npm/flv.js@VERSION/dist/flv.min.js';\nvar FLV_GLOBAL = 'flvjs';\nvar MATCH_DROPBOX_URL = /www\\.dropbox\\.com\\/.+/;\nvar MATCH_CLOUDFLARE_STREAM = /https:\\/\\/watch\\.cloudflarestream\\.com\\/([a-z0-9]+)/;\nvar REPLACE_CLOUDFLARE_STREAM = 'https://videodelivery.net/{id}/manifest/video.m3u8';\n\nvar FilePlayer = /*#__PURE__*/function (_Component) {\n _inherits(FilePlayer, _Component);\n\n var _super = _createSuper(FilePlayer);\n\n function FilePlayer() {\n var _this;\n\n _classCallCheck(this, FilePlayer);\n\n for (var _len = arguments.length, _args = new Array(_len), _key = 0; _key < _len; _key++) {\n _args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(_args));\n\n _defineProperty(_assertThisInitialized(_this), \"onReady\", function () {\n var _this$props;\n\n return (_this$props = _this.props).onReady.apply(_this$props, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onPlay\", function () {\n var _this$props2;\n\n return (_this$props2 = _this.props).onPlay.apply(_this$props2, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onBuffer\", function () {\n var _this$props3;\n\n return (_this$props3 = _this.props).onBuffer.apply(_this$props3, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onBufferEnd\", function () {\n var _this$props4;\n\n return (_this$props4 = _this.props).onBufferEnd.apply(_this$props4, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onPause\", function () {\n var _this$props5;\n\n return (_this$props5 = _this.props).onPause.apply(_this$props5, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onEnded\", function () {\n var _this$props6;\n\n return (_this$props6 = _this.props).onEnded.apply(_this$props6, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onError\", function () {\n var _this$props7;\n\n return (_this$props7 = _this.props).onError.apply(_this$props7, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onPlayBackRateChange\", function (event) {\n return _this.props.onPlaybackRateChange(event.target.playbackRate);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onEnablePIP\", function () {\n var _this$props8;\n\n return (_this$props8 = _this.props).onEnablePIP.apply(_this$props8, arguments);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onDisablePIP\", function (e) {\n var _this$props9 = _this.props,\n onDisablePIP = _this$props9.onDisablePIP,\n playing = _this$props9.playing;\n onDisablePIP(e);\n\n if (playing) {\n _this.play();\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onPresentationModeChange\", function (e) {\n if (_this.player && (0, _utils.supportsWebKitPresentationMode)(_this.player)) {\n var webkitPresentationMode = _this.player.webkitPresentationMode;\n\n if (webkitPresentationMode === 'picture-in-picture') {\n _this.onEnablePIP(e);\n } else if (webkitPresentationMode === 'inline') {\n _this.onDisablePIP(e);\n }\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onSeek\", function (e) {\n _this.props.onSeek(e.target.currentTime);\n });\n\n _defineProperty(_assertThisInitialized(_this), \"mute\", function () {\n _this.player.muted = true;\n });\n\n _defineProperty(_assertThisInitialized(_this), \"unmute\", function () {\n _this.player.muted = false;\n });\n\n _defineProperty(_assertThisInitialized(_this), \"renderSourceElement\", function (source, index) {\n if (typeof source === 'string') {\n return /*#__PURE__*/_react[\"default\"].createElement(\"source\", {\n key: index,\n src: source\n });\n }\n\n return /*#__PURE__*/_react[\"default\"].createElement(\"source\", _extends({\n key: index\n }, source));\n });\n\n _defineProperty(_assertThisInitialized(_this), \"renderTrack\", function (track, index) {\n return /*#__PURE__*/_react[\"default\"].createElement(\"track\", _extends({\n key: index\n }, track));\n });\n\n _defineProperty(_assertThisInitialized(_this), \"ref\", function (player) {\n if (_this.player) {\n // Store previous player to be used by removeListeners()\n _this.prevPlayer = _this.player;\n }\n\n _this.player = player;\n });\n\n return _this;\n }\n\n _createClass(FilePlayer, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.props.onMount && this.props.onMount(this);\n this.addListeners(this.player);\n var src = this.getSource(this.props.url); // Ensure src is set in strict mode\n\n if (src) {\n this.player.src = src;\n }\n\n if (IS_IOS || this.props.config.forceDisableHls) {\n this.player.load();\n }\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate(prevProps) {\n if (this.shouldUseAudio(this.props) !== this.shouldUseAudio(prevProps)) {\n this.removeListeners(this.prevPlayer, prevProps.url);\n this.addListeners(this.player);\n }\n\n if (this.props.url !== prevProps.url && !(0, _utils.isMediaStream)(this.props.url) && !(this.props.url instanceof Array) // Avoid infinite loop\n ) {\n this.player.srcObject = null;\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n this.player.removeAttribute('src');\n this.removeListeners(this.player);\n\n if (this.hls) {\n this.hls.destroy();\n }\n }\n }, {\n key: \"addListeners\",\n value: function addListeners(player) {\n var _this$props10 = this.props,\n url = _this$props10.url,\n playsinline = _this$props10.playsinline;\n player.addEventListener('play', this.onPlay);\n player.addEventListener('waiting', this.onBuffer);\n player.addEventListener('playing', this.onBufferEnd);\n player.addEventListener('pause', this.onPause);\n player.addEventListener('seeked', this.onSeek);\n player.addEventListener('ended', this.onEnded);\n player.addEventListener('error', this.onError);\n player.addEventListener('ratechange', this.onPlayBackRateChange);\n player.addEventListener('enterpictureinpicture', this.onEnablePIP);\n player.addEventListener('leavepictureinpicture', this.onDisablePIP);\n player.addEventListener('webkitpresentationmodechanged', this.onPresentationModeChange);\n\n if (!this.shouldUseHLS(url)) {\n // onReady is handled by hls.js\n player.addEventListener('canplay', this.onReady);\n }\n\n if (playsinline) {\n player.setAttribute('playsinline', '');\n player.setAttribute('webkit-playsinline', '');\n player.setAttribute('x5-playsinline', '');\n }\n }\n }, {\n key: \"removeListeners\",\n value: function removeListeners(player, url) {\n player.removeEventListener('canplay', this.onReady);\n player.removeEventListener('play', this.onPlay);\n player.removeEventListener('waiting', this.onBuffer);\n player.removeEventListener('playing', this.onBufferEnd);\n player.removeEventListener('pause', this.onPause);\n player.removeEventListener('seeked', this.onSeek);\n player.removeEventListener('ended', this.onEnded);\n player.removeEventListener('error', this.onError);\n player.removeEventListener('ratechange', this.onPlayBackRateChange);\n player.removeEventListener('enterpictureinpicture', this.onEnablePIP);\n player.removeEventListener('leavepictureinpicture', this.onDisablePIP);\n player.removeEventListener('webkitpresentationmodechanged', this.onPresentationModeChange);\n\n if (!this.shouldUseHLS(url)) {\n // onReady is handled by hls.js\n player.removeEventListener('canplay', this.onReady);\n }\n } // Proxy methods to prevent listener leaks\n\n }, {\n key: \"shouldUseAudio\",\n value: function shouldUseAudio(props) {\n if (props.config.forceVideo) {\n return false;\n }\n\n if (props.config.attributes.poster) {\n return false; // Use